|2 people marked this as a favorite.|
This does give me a random though, with how spells scale in PF2 why didn't they just give players fireball/lightning bolt at level 1 at 2d6? Video games do this for the most part and everyone loves those lol. I feel it would have made casters much more fun early on. Would a level 1 2d6 fireball really be too strong? or at level 3 a 4d6 fireball?
Tradition, probably, is the primary reason. Fireball and Lightning Bolt are and have always been iconic 3rd level spells, with Burning Hands and Shocking Grasp being rhe 1st level nukes.
Beyond that though, there's more to spell progression than just damage numbers - higher level spells inherently add more ability to affect changes in The World, going from close and limited areas with first level spells (burning hands, color spray) to bigger areas at range (fireball, hypnotic pattern) to truly epic at high levels (Meteor Swarm as compared to fireball).
Remember that not every interaction is intended to necessarily be scaled to the party. A seventh level party still deals with 1st level bakers and bartenders, meaning a 1st level charm spell still has a place in the world. Meteor Swarm is more than just a number of dice in damage - its the narrative power for a Wizard to lay waste to an entire company of soldiers or a village.
A 1st level spell shouldn't necessarily have the narrative potency of a Fireball.