
UnArcaneElection |

UnArcaneElection wrote:This reason don't change the fact that the diabolic rule is a gigantic plothook that loom over CoT (and any other adventure that happen in cheliax), that the party is supposed to simply ignore for the AP to properly function. It doesn't matter that toppling it is an unrealistic goal, it's one that very clearly present itself, long before the party ever learn about the true villain of that AP, and it being unrealistic and difficult to reach just make it more tantalising as a campaign goal. {. . .}The problem for players wanting to overthrowing the power of House Thrune in Westcrown in Council of Thieves is that if they succeed in doing so, it will be only extremely temporary, because then Hell's Vengeance just starts early. And from observing a Council of Thieves PbP on these messageboards, I got the impression that this is actually clear even if only implicit.
"You have no hope of defeating House Thrune by a frontal assault, nor by rousing the populace against them, nor even by a knife in the dark, for they are too powerful and too numerous, and most importantly too embedded into the psyche of the populace itself. Even if you managed to kill one, or even several, more would pop up like hydras heads, and those whom you would save would turn on you and devour you like abused children fighting to the death to save their abusers. But all is not lost. House Thrune can die the death of a thousand cuts. The elimination of each lesser menace that is now driving the populace of Cheliax into their arms is such a cut. The eradication of the Council of Thieves shall be the first of a thousand cuts."

Souls At War |

Archpaladin Zousha wrote:I've thought a lot about it, and I think it's about time Pathfinder did an AP about the one of the oldest traditions of RPG characters and fantasy protagonists as a whole: committing tax evasion. (Yes, I follow Dave Prokopetz on Tumblr, why do you ask?)Milani should add Tax Evasion to her portfolio, to the extreme delight of my visionary players.
Taxes are pure oppression. Tax evasion is an act of hope and resistance. Spread the message. Long live Milani
This should be enough to get her a seat in the Core 20.
And now many governments are unable to do anything due to the lack of money.
or in some cases:
"The people of X stopped paying their taxes."
"Hmm, due to, erm, 'budget cuts' we will have stop posting guards and fixing things there."

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The Raven Black wrote:Archpaladin Zousha wrote:I've thought a lot about it, and I think it's about time Pathfinder did an AP about the one of the oldest traditions of RPG characters and fantasy protagonists as a whole: committing tax evasion. (Yes, I follow Dave Prokopetz on Tumblr, why do you ask?)Milani should add Tax Evasion to her portfolio, to the extreme delight of my visionary players.
Taxes are pure oppression. Tax evasion is an act of hope and resistance. Spread the message. Long live Milani
This should be enough to get her a seat in the Core 20.
And now many governments are unable to do anything due to the lack of money.
or in some cases:
"The people of X stopped paying their taxes."
"Hmm, due to, erm, 'budget cuts' we will have stop posting guards and fixing things there."
This is [typically] fine, actually. Most governments on Golarion do not provide social services at all, such that the state is purely extractive and repressive where it makes its presence felt. What's more, such taxes as are imposed are more than likely regressive head taxes or indirect taxes.

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The Raven Black wrote:Archpaladin Zousha wrote:I've thought a lot about it, and I think it's about time Pathfinder did an AP about the one of the oldest traditions of RPG characters and fantasy protagonists as a whole: committing tax evasion. (Yes, I follow Dave Prokopetz on Tumblr, why do you ask?)Milani should add Tax Evasion to her portfolio, to the extreme delight of my visionary players.
Taxes are pure oppression. Tax evasion is an act of hope and resistance. Spread the message. Long live Milani
This should be enough to get her a seat in the Core 20.
And now many governments are unable to do anything due to the lack of money.
or in some cases:
"The people of X stopped paying their taxes."
"Hmm, due to, erm, 'budget cuts' we will have stop posting guards and fixing things there."
An answer from almost 8 years ago
Saldiven wrote:The Raven Black wrote:My players consider that tax evasion is part and parcel of Milani's portfolio in her eternal fight against oppression ;-)I guess they believe that the nation's government doesn't need to provide police forces to protect the citizens from crime, military forces to protect the nation from the incursions of evil wizards/monsters, social services to assist those citizens who are going through difficult times, or any other service or function, actually?Actually they are mostly interested in taxes imposed on their personal wealth. And indeed as PCs they need or expect none of the above
After all they are often the ones doing just those things you mentioned sometimes even without being paid for it :-)

Sibelius Eos Owm |
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Pfff, while I am, personally, in favour of paying my taxes to the benefit of all those social services above mentioned, it still strikes me as a somewhat funny take that Milani of all deities should care about things like the ability of a state to fund police or military forces or really function. Milani, the (formerly) chaotic good goddess of resisting oppressive, unjust rule.
(I also feel it's a bit weird to assume that guards wouldn't exist without state funding--the people who have the money that needs guarding have the money to fund guards to protect that money, and the people who don't have the money, don't historically benefit all that much from guards existing at all... but the job of the fantasy guard is a lot closer to modern cop than would be good for avoiding political discussion, and I'm not sure a strictly historical discussion of guards is very pertinent to this thread)

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Pfff, while I am, personally, in favour of paying my taxes to the benefit of all those social services above mentioned, it still strikes me as a somewhat funny take that Milani of all deities should care about things like the ability of a state to fund police or military forces or really function. Milani, the (formerly) chaotic good goddess of resisting oppressive, unjust rule.
(I also feel it's a bit weird to assume that guards wouldn't exist without state funding--the people who have the money that needs guarding have the money to fund guards to protect that money, and the people who don't have the money, don't historically benefit all that much from guards existing at all... but the job of the fantasy guard is a lot closer to modern cop than would be good for avoiding political discussion, and I'm not sure a strictly historical discussion of guards is very pertinent to this thread)
Well, we could always discuss the AP where the PC city guards were not on state salary and were expected to self-fund out of their exploits, would that be better?

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This is a really helpful and interesting thread for me, because it's useful to know what sort of themes and concepts folks are looking for from the Narrative Team. Back in the day, we had a similar thread that's now pretty much dried up that was VERY useful in anticipating interest in potential plots and stories.
So... let's try to keep this thread on-course, as a place for folks to post their ideas and desires for upcoming themes, and keep the gatekeeping and critiques of those posts out of the thread as much as possible.
I get it that some people don't like certain themes, or have strong opinions about the success or failure in their eyes of previous Adventure Paths we've published. This shouldn't be the thread to continue that feedback.
Thank you! I'd post some of the themes I would like to see tackled here, just to try to get the thread back on a more constructive course, but as Creative Director, I can't do that without spoiling unannounced Adventure Paths! :-P
That said, other than themes, I'm also eager to hear about what sorts of monster themes or genre themes people are interested in, beyond just generalized themes and regional themes (all of which are still very interesting and important to continue sharing!). Or even PC build themes. We've done 3 of these so far—the "dwarf" and "orc" and "elf" themed campaigns. Would people be interested in us exploring that in other areas, but instead of focusing on ancestry themes, doing it with religions, or organizations, or even classes?

CastleDour |
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Man..
My DREAM themes are...
TENGU.
HELLKNIGHTS.
And this is something really out there, but a new 6-part Kingmaker in a new region, new story, new everything... this would make me super excited. Building your own kingdom is the ultimate wish for players, conceptually, if you can pull off the army battles.

Scarablob |
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That said, other than themes, I'm also eager to hear about what sorts of monster themes or genre themes people are interested in, beyond just generalized themes and regional themes (all of which are still very interesting and important to continue sharing!). Or even PC build themes. We've done 3 of these so far—the "dwarf" and "orc" and "elf" themed campaigns. Would people be interested in us exploring that in other areas, but instead of focusing on ancestry themes, doing it with religions, or organizations, or even classes?
Well if you're offering, I do have a certain idea that would make for a magnificent AP with strong organisation, ancestry and class themes all at once. Playing as members (or partners) of a certain underground Network would be amazing, and it would both fit a "halfling AP" and "stealth AP" (and even "rebellion AP") at once, and these are themes that to my knowledge aren't the focus point of any 2e AP so far.
As for monsters, I would speak for the deamons but I believe that some daemon related path may be coming up no matter what, with the emphasis on Szuriel (and them making fitting allies of the Whispering Tyran whenever that plot thread is picked back up), so I'm gonna advocate for the Qlippoth instead. I love them, I wish we saw them a bit more, and I want to see what the 2e incarnation of the Iatavos look like, since apparently each one have different abilities, and the 1e one was probably defeated at the end of a certain path.
Also, defender of nature path, but I already taked enought about that.

Scarablob |
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So an adventure that starts with a Thanatos Daemon taking level 4-5 players to Abaddon, with their only hope out is to make it to the Awaiting-Consumption. Or some other place.
A "plannar survival" AP where the players have to fend for themselves in such an hostile plane at low level is also an idea that interest me very much, and Abbadon seems like the perfect setting for it. My only fear is that such a setting don't allow much opportunity for levity and it may be too grim and overbearing if the players can't leave Abbadon for multiple module. Maybe having them actually escape the plane at some point, like having module 2 happen in a celestial realm, then having to go back into it (but this time willingly and for a specific purpose) during the last module could solve that issue, it would give them a bit of respite, and going from hunted victim escaping the plane to hero plunging back into it would be a great journey for the party.
I remember homebrewing some basis for what "survival at low level on Abbadon" might entail and posting it on these forum some time ago, I still haven't had the opportunity to use it since my players are still on rise of the runelord.

Lord Fyre RPG Superstar 2009 Top 32 |

An AP where PCs explore some of the alternate Golarions depicted in the Godsrain Prophecies.
Or, … just an AP with a theme of exploring the "unknown." (Why I am sad that Serpent's Skull didn't quite work out.)

shepsquared |
2 people marked this as a favorite. |
I'm assuming Spore War is the elf AP.
A goblin AP, especially if it explores how goblins, hobgoblins and other goblinoids actually relate to each other (bugbear ancestry please)
An AP where the players spend most of the time on the different Elemental Planes.
An AP where proteans are major allies.

Souls At War |

Pfff, while I am, personally, in favour of paying my taxes to the benefit of all those social services above mentioned, it still strikes me as a somewhat funny take that Milani of all deities should care about things like the ability of a state to fund police or military forces or really function. Milani, the (formerly) chaotic good goddess of resisting oppressive, unjust rule.
(I also feel it's a bit weird to assume that guards wouldn't exist without state funding--the people who have the money that needs guarding have the money to fund guards to protect that money, and the people who don't have the money, don't historically benefit all that much from guards existing at all... but the job of the fantasy guard is a lot closer to modern cop than would be good for avoiding political discussion, and I'm not sure a strictly historical discussion of guards is very pertinent to this thread)
The riches having their own private guards and/or army has fantasy and historical precedents.
Hmm, Milani might be the type that ask for transparency on how money is spent before going "screw taxes"
Well, we could always discuss the AP where the PC city guards were not on state salary and were expected to self-fund out of their exploits, would that be better?
Didn't we already (almost) get that one?
Hmm, on topic; evil AP where the PCs are tax/debt collectors. sorry

Zoomba |
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I've thought a lot about it, and I think it's about time Pathfinder did an AP about the one of the oldest traditions of RPG characters and fantasy protagonists as a whole: committing tax evasion. (Yes, I follow Dave Prokopetz on Tumblr, why do you ask?)
Hey now, Tax Evasion can be brought into plenty of existing APs on its own :)
In terms of new AP ideas: I'd really like an AP that dealt with and took place significantly in the First World. We've had some fey subthemes before (most prominently in Kingmaker), but an adventure that really leaned fully into the somewhat-alien logic of the fey would be great.

Mammoth Daddy |

That said, other than themes, I'm also eager to hear about what sorts of monster themes or genre themes people are interested in, beyond just generalized themes and regional themes (all of which are still very interesting and important to continue sharing!). Or even PC build themes. We've done 3 of these so far—the "dwarf" and "orc" and "elf" themed campaigns. Would people be interested in us exploring that in other areas, but instead of focusing on ancestry themes, doing it with religions, or organizations, or even classes?
I like the idea of exploring that with religions, and organizations, but classes are tricky and if the latter, you’d need to find a way to do it while maintaining party balance.
I love the Pathfinder Society and remain surprised that there isn’t a Pathfinder faction AP for those that can’t play PFS. Building a new lodge in a new and far away setting would be super fun.
I would also find fun an AP that focuses upon benevolent mystery cults, where non-core deities, demogods, and religious networking for a common good is the focus. A message like ‘pluralism is power’ could be the theme, with minimal emphasis on competing with other religions (aside from explicitly evil ones). Witches, oracles, champions, exemplars, clerics, etc. these would be the focus. Maybe someplace like Iblydos where you’re working to build up a hero-god and end up having to take over and become hero gods in response to a crisis.

Sibelius Eos Owm |
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Also, it’s be nice to have another maritime adventure, but maybe one in a different region than the Shackles.
There are other places to do high seas adventures and while a return to the shackles would be fun, I’d like to explore other coastal cultures and environments as well.
Ooh perhaps a Tian high seas adventure, set in and around Minata, perhaps visiting Xidao? I haven't really had any ideas for themes myself, but I'd love to see another Tian Xia adventure (even though I'm still waiting on my chance to actually run Season of Ghosts... one day soon I hope!)

Scuttlefish |
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I’d love to see a proper war AP of one human nation against another instead of it being about monsters, though I suspect something like that is in the works already.
Something set in Taldor or Minkai or Numeria after the PCs of the old APs shook things up, we’ve been to Kintargo a few times after Rebels so no reason why not.
The quest for the Sun Orchid Elixir seems like an obvious hook that hasn’t been taken advantage of yet.
One where the moon explodes. Nuff said.

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That said, other than themes, I'm also eager to hear about what sorts of monster themes or genre themes people are interested in, beyond just generalized themes and regional themes (all of which are still very interesting and important to continue sharing!). Or even PC build themes. We've done 3 of these so far—the "dwarf" and "orc" and "elf" themed campaigns. Would people be interested in us exploring that in other areas, but instead of focusing on ancestry themes, doing it with religions, or organizations, or even classes?
I do have niche interests like seeing Kwanlai tengu politics, nexian fleshforges and mutant groups in mana wastes. Never say no to aberration heavy APs, there is reason why I'm big fan of idea of Dominion of the Black alien invasion ap xD In general, seeing Droon, Nurvatcha, Murraseth and Diguo-Dashu in ap would be cool and unexpected because of my usual interest in xenofiction, heck just ap about those haunted clockworks of Clicking Caverns would be cool and also great opportunity to explore Nagajor. Heck seeing Usaro with chara-kau being less uncomfortable is interesting idea with city's new developments. New aquatic adventure would be great, I'd love more shattered continent content, but 2e aquatic campaign wouldn't need to be ruins of azlant sequel. We've already had couple "evil god" campaigns and those were cool, so why not do that for "neutral" or benevolent gods as well?
Regarding more "mainstream" interests, I've wanted to see serpentfolk AP once again xD Serpent's Skull is cool concept that deserves second try. I've also always wanted AP that deals with themes of more obscure fiends, qlippoths, sahkil, rakshasa, asura, they all make for good APs I think with potential demigod as big bad behind the main villain or even final boss. Religion based campaigns does sound like good idea, it reminds me of how some campaigns have subtheme of specific god related material showing up often, but it being explicitly their worshipers' campaign would be something new.
I've also been interested in faction specific ap (whether playing as member or just dealing with them, I liked SoT and Prey for Death after all, though I think Hellknight pc AP without anti chaos mechanics feels weird and Hellknights are better enemies anyway since most of orders are different variety of fascist civilian oppression methods and with Firebrands I have really specific kind of AP I'd want to see which is playing as serious firebrands and occasionally having to deal with shenanigans of braggarts and how to turn them into effective assets rather than Chaotic Wildcards that ruin the actual plan xD)
(also I was sad that outlaws of alkenstar wasn't written as no caster ap, but we have done great as party of inventor, alchemist, fighter and gunslinger even if we keep finding healing staffs xD So I guess that counts as class specific interest, the martial only ap)
There are honestly too many ideas(I didn't even get to ramble about serpent or dragon war xP this post is ALREADY too long, how am I ever expected to tell all the lovely ideas I wanna see? x'D) I'd love to see and I feel unlikely any of them would get picked out because they'd need someone with a passionate elevator pitch to work on them so that the wider audience would get excited about them too

keftiu |
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Dominion of the Black alien invasion (of Numeria, ideally), Bright Lion rebellion in Mzali, and either healing the land or (re)building a city in the Sarkoris Scar are all novel themes and focuses paired with underused Golarion settings. I'll add my voice to those hoping for war between nations, too.
I'd also take a lot of fantasy classics in Arcadia; assemble the shattered artifact, stop the evil army, protect the kingdom, become hero-gods, literally whatever. I'd take it all... but the boundball league "sports movie AP" remains my favorite pitch.

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I love the Pathfinder Society and remain surprised that there isn’t a Pathfinder faction AP for those that can’t play PFS. Building a new lodge in a new and far away setting would be super fun.
The main reason for this is logistics. It takes well over a year to produce a single Adventure Path, and PFS moves at such a quicker pace and has such a wider, more diverse demand for content that the Adventure Path model won't work for that sort of program as a baseline.
Adventure Paths also, in my opinion, are MUCH better experiences when you get to play with the same group and the same players from start to end; an environment that's not the main focus of PFS content.
Put a bit more simply... the Adventure Path model isn't really a good fit for the PFS model. Which is why we do different things for each.

mikeawmids |

Or even PC build themes. We've done 3 of these so far—the "dwarf" and "orc" and "elf" themed campaigns. Would people be interested in us exploring that in other areas, but instead of focusing on ancestry themes, doing it with religions, or organizations, or even classes?
Gnome/Artificer AP where you fight a funkton of different clockwork enemies plz!
Corruption of the Clockwork King, or words to that effect.
If it involves airship or submarine travel, even better.
-
How about a 3 part mega-dungeon AP set in one sprawling castle ala Ravenloft. Call it Crowattic, or something. I know we are getting vampires in Shades of Blood, but a huge gothic castle AP (including grounds and nearby village) would be so cool.

Scarablob |
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I would love a full on morally grey or evil AP. Let us work once again for Geb! Or Cheliax. Or Norgorber!
There already was an AP where the party worked for Cheliax, it wasn't very well received. Altho I think the main problem wasn't the fact that it was an evil AP, but rather the fact that the party were minions always taking orders from higher ups and following someone else's will.
The party being henchmen of an NPC is already a hard sell in general, as most player prefer to play independant characters, who may ponctually work for someone but isn't anyone's "employee", but coupled with the evil part, it didn't appeal to a lot of people. I think it's because the peoples interested by the prospect of "playing evil characters" are more interested with the "I get to do whatever I want" aspect of it, which isn't really possible when you're someone else's minion. I think for an evil AP, the party being thieves, bandits, pirate or ruthless treasure hunters (with the motivation of the AP being a big pile of money) would appeal to more people.
The Blood Lord AP isn't that evil, but it had the right idea for the direction of the story I think, having he party being a self interested and independant group seeking to climb the ranks was a good call, they're only minion at the very begginning (and somewhat at the very end when Geb become their direct patron), so the party don't have the feeling that they're just employee doign their boss' bidding, they do what they do for their own interest out of their own volition. Thanks to that, I think the AP could have been written to involve some significantly more "evil" acts and scenes without being as unappealing as Hell's Vengeance.

Dragonchess Player |
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I'd also take a lot of fantasy classics in Arcadia; assemble the shattered artifact, stop the evil army, protect the kingdom, become hero-gods, literally whatever. I'd take it all... but the boundball league "sports movie AP" remains my favorite pitch.
An AP based in Arcadia would be great, IMO. Especially if coordinated with the Guns & Gears remaster.
Outlaws of Alkenstar was (again, IMO) a bit too conservative in the handling of firearms. I understand the reasoning for leaning into the "Wild West" themes (gamer acceptance and marketing), but Arcadia has much more to offer for a "fantasy gunslinger" campaign: Air Repeaters/Long Air Repeaters, Beast Guns, Spark Guns, Star Guns, the Spellshot archetype, etc.

Souls At War |

CastleDour wrote:I would love a full on morally grey or evil AP. Let us work once again for Geb! Or Cheliax. Or Norgorber!There already was an AP where the party worked for Cheliax, it wasn't very well received. Altho I think the main problem wasn't the fact that it was an evil AP, but rather the fact that the party were minions always taking orders from higher ups and following someone else's will.
The party being henchmen of an NPC is already a hard sell in general, as most player prefer to play independant characters, who may ponctually work for someone but isn't anyone's "employee", but coupled with the evil part, it didn't appeal to a lot of people. I think it's because the peoples interested by the prospect of "playing evil characters" are more interested with the "I get to do whatever I want" aspect of it, which isn't really possible when you're someone else's minion. I think for an evil AP, the party being thieves, bandits, pirate or ruthless treasure hunters (with the motivation of the AP being a big pile of money) would appeal to more people.
Well, the dumb henchmen thing, lots of contradicting / internal consistency issues, something common to many APs with Chelish focus, pretty much inverting the roles of the good and bad guys in the story, etc... the Law vs Law part probably didn't help either.
On another note, it did show some of the issues a Human vs Human war/conflict AP can face

Mammoth Daddy |

Mammoth Daddy wrote:I love the Pathfinder Society and remain surprised that there isn’t a Pathfinder faction AP for those that can’t play PFS. Building a new lodge in a new and far away setting would be super fun.
The main reason for this is logistics. It takes well over a year to produce a single Adventure Path, and PFS moves at such a quicker pace and has such a wider, more diverse demand for content that the Adventure Path model won't work for that sort of program as a baseline.
Adventure Paths also, in my opinion, are MUCH better experiences when you get to play with the same group and the same players from start to end; an environment that's not the main focus of PFS content.
Put a bit more simply... the Adventure Path model isn't really a good fit for the PFS model. Which is why we do different things for each.
What about and AP where you are all Agents or lodge-managers of the PFS? With a story that’s more or less tied to the region the lodge or society’s interest there lay?
I’m not proposing anything structurally like the real world PFS of gamers, but an AP where you are all agents solving a mystery or something.

Mammoth Daddy |
3 people marked this as a favorite. |

I do have niche interests like seeing Kwanlai tengu politics, nexian fleshforges and mutant groups in mana wastes. Never say no to aberration heavy APs, there is reason why I'm big fan of idea of Dominion of the Black alien invasion ap xD In general, seeing Droon, Nurvatcha, Murraseth and Diguo-Dashu in ap would be cool and unexpected because of my usual interest in xenofiction, heck just ap about those haunted clockworks of Clicking Caverns would be cool and also great opportunity to explore Nagajor. Heck seeing Usaro with chara-kau being less uncomfortable is interesting idea with city's new developments. New aquatic adventure would be great, I'd love more shattered continent content, but 2e aquatic campaign wouldn't need to be ruins of azlant sequel. We've already had couple "evil god" campaigns and those were cool, so why not do that for "neutral" or benevolent gods as well?
Regarding more "mainstream" interests, I've wanted to see serpentfolk AP once again xD Serpent's Skull is cool concept that deserves second try.
I too want both Nagajor and Serpenfolk!

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I'd assume Pathfinder Society AP is less PFS AP and more something like Shattered Star or Serpent's Skull where you play as member of society or are closely allied with them.
Like how Dead Suns isn't SFS AP, but its AP where you play as starfinder society members.
(would actually be nice for me too, archaeology focused AP would be nice and I prefer AP gameplay to PFS gameplay if I can choose x'D)

Evan Tarlton |

That said, other than themes, I'm also eager to hear about what sorts of monster themes or genre themes people are interested in, beyond just generalized themes and regional themes (all of which are still very interesting and important to continue sharing!). Or even PC build themes. We've done 3 of these so far—the "dwarf" and "orc" and "elf" themed campaigns. Would people be interested in us exploring that in other areas, but instead of focusing on ancestry themes, doing it with religions, or organizations, or even classes?
Ancestries would be the easiest, and I'd be interested to see what might be done with a "gnome" or "halfling" AP as they don't have particular homelands. Religions could be very interesting, though I'd do pantheons or accords rather than solo deities unless said deity is the ultimate villain, e.g. Norgorber in Curtain Call. A Radiant Prism three-parter makes all kinds of sense in all kinds of ways (bonus points if it either kicks off or concludes in June).
I adore Strength of Thousands, so I'd be up for an organization AP. The only snag is that an AP centred around one of the bigger organizations should probably be a six-parter. The scope of SoT showed a lot what the Magaambya does, and I greatly appreciated that. A Pathfinder AP (as in, the players are officially Pathfinders) deserves no less, and it could easily have that same mix of overarching plot and side stories. However, you could get into smaller organizations with a three-parter. A high level Riftwarden AP could work very well, as would a low or mid-level AP that gives us Eagle Knight or Lion Blade intrigue.
I'm also hopeful for a nation AP. The Runelord trilogy, Rebels/Vengeance duology, and War for the Crown are excellent, and a number of others have touched on such matters as well. I've wanted an Andoran AP for quite some time now.

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An AP exploring a Tradition : what Arcane really means and implies (casters, spells, knowledge, creatures, dragons ...)
One for each Tradition.
You could even have to play only casters of said Tradition.
And a 5th high-level AP, which could be a sequel to any of the previous, where you explore things that cross boundaries they should not.
Sponsored by Nethys, obviously.

CastleDour |
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Ancestries would be the easiest, and I'd be interested to see what might be done with a "gnome" or "halfling" AP as they don't have particular homelands. Religions could be very interesting, though I'd do pantheons or accords rather than solo deities unless said deity is the ultimate villain, e.g. Norgorber in Curtain Call. A Radiant Prism three-parter makes all kinds of sense in all kinds of ways (bonus points if it either kicks off or concludes in June).
I adore Strength of Thousands, so I'd be up for an organization AP. The only snag is that an AP centred around one of the bigger organizations should probably be a six-parter. The scope of SoT showed a lot what the Magaambya does, and I greatly appreciated that. A Pathfinder AP (as in, the players are officially Pathfinders) deserves no less, and it could easily have that same mix of overarching plot and side stories. However, you could get into smaller organizations with a three-parter. A high level Riftwarden AP could work very well, as would a low or mid-level AP that gives us Eagle Knight or Lion Blade intrigue.
I'm also hopeful for a nation AP. The Runelord trilogy, Rebels/Vengeance duology, and War for the Crown are excellent, and a number of others have touched on such matters as well. I've wanted an Andoran AP for quite some time now.
Highly political APs are complicated to develop, but they pay off, because they do a lot of work for GMs. Especially paired with a Lost Omens region book.

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I adore Strength of Thousands, so I'd be up for an organization AP. The only snag is that an AP centred around one of the bigger organizations should probably be a six-parter.
I'm all for more six-part APs, but this just isn't true. Judging by their leaderships, any number of organizations "top out" at the mid- or mid-high levels; and extremely low-level content can be handwaved by saying the PCs were doing their organization's initiation/onboarding process, such that they start the AP at level 4 or 5.

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Evan Tarlton wrote:I adore Strength of Thousands, so I'd be up for an organization AP. The only snag is that an AP centred around one of the bigger organizations should probably be a six-parter.I'm all for more six-part APs, but this just isn't true. Judging by their leaderships, any number of organizations "top out" at the mid- or mid-high levels; and extremely low-level content can be handwaved by saying the PCs were doing their organization's initiation/onboarding process, such that they start the AP at level 4 or 5.
You could even do it as a hardcover module. To beat the drum again, perhaps a 1-3 module about joining the Eagle Knights of Andoran followed by a Cheliax vs Andoran AP from 4-14, similar to how Rusthenge and Seven Dooms fit together.

boxgirlprestige |

A Tian Xia AP centered around or partially taking place in hwanggot would be nice. It's the one country in the Tian Xia world guide I really struggle with finding adventure hooks for, so it would be nice to see it fleshed out some to see what makes it tick, narritvely, compared to it's neighbors.

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You could even do it as a hardcover module. To beat the drum again, perhaps a 1-3 module about joining the Eagle Knights of Andoran followed by a Cheliax vs Andoran AP from 4-14, similar to how Rusthenge and Seven Dooms fit together.
This I don't like so much. If you're producing adventures meant to be played in sequence, just put them in an AP, that's what they're for (to be a "complete campaign"). Apart from aesthetic sense, by splitting the adventure across product lines you're losing customers who only have the AP subscription, who might not learn about the separate adventure.

StarlingSweeter |
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I would love to see an AP centered around "death", the cycle of souls, and Pharasma's judgement. I think Ghost King's Rage (BL book 6) really opened my eyes to how cool and full of opportunity the boneyard has as a setting. The idea of all the PCs starting off dead and helping out a problem in the cycle of souls in exchange for reincarnation (or perhaps redemption) for deeds they did in life. The psychopomp ushers and the different courts all seem begging for a fleshed out AP.

Scarablob |
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Back to the "AP where the players are defender of nature against capitalist/industrial exploitation", after reflexion, I think the Horseman of famine (or rather, a daemon affiliated to him) would be a great end boss in such an AP, and such scenario could make for a nice thematic AP, with the heroes being nature/fey themed and the villain being technology/daemon themed. And of the 4 horsemen, I feel like famine would fit the most with a "destruction of the environment" story.
It can start setting up a mortal villain which is a ruthless profitereer, using strange technology and summonning daemons to bolster his troops (maybe the daemons offered him the tech, maybe he's a technic league survivor or something), but then when it look like the party finally corner him, his daemon "allies" decide that they no longer have any use for him and unleash their devastation upon the world. Not only would it make a more epic ending than just defeating the "evil CEO" (which, while hatable, isn't really "epic end of campaign boss" material), but it would also be a fitting end for the story, first dealing with the one responsible for the devastation, and then dealing with the consequences of his actions.

willfromamerica |

The idea of all the PCs starting off dead and helping out a problem in the cycle of souls in exchange for reincarnation (or perhaps redemption) for deeds they did in life. The psychopomp ushers and the different courts all seem begging for a fleshed out AP.
It isn’t as big a part of the AP as you’re probably hoping for, but Tyrant’s Grasp starts like that!

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Back to the "AP where the players are defender of nature against capitalist/industrial exploitation", after reflexion, I think the Horseman of famine (or rather, a daemon affiliated to him) would be a great end boss in such an AP, and such scenario could make for a nice thematic AP, with the heroes being nature/fey themed and the villain being technology/daemon themed. And of the 4 horsemen, I feel like famine would fit the most with a "destruction of the environment" story.
It can start setting up a mortal villain which is a ruthless profitereer, using strange technology and summonning daemons to bolster his troops (maybe the daemons offered him the tech, maybe he's a technic league survivor or something), but then when it look like the party finally corner him, his daemon "allies" decide that they no longer have any use for him and unleash their devastation upon the world. Not only would it make a more epic ending than just defeating the "evil CEO" (which, while hatable, isn't really "epic end of campaign boss" material), but it would also be a fitting end for the story, first dealing with the one responsible for the devastation, and then dealing with the consequences of his actions.
The Nature = good, Technology = evil concept is not adequate AP material IMO.
In Golarion, Technology is clearly neutral. And of course it can be used for evil goals, but that is because of the villains using it.