Serpent's Skull

Race to the lost city! Deep in the southern jungles, a fantastic city of wonders lies ruined and forgotten by the outside world, ripe for plundering and exploration by the heroes. Yet they aren't alone—several other factions, from deadly Red Mantis assassins to the avaricious Aspis Consortium—have also been tipped off to the city's existence, and the race is on to see who will reach it first. Of course, nothing in the jungle is as easy as it seems. For once they arrive, the heroes discover that the city may be lost, but it is not uninhabited...

The Serpent's Skull Adventure Path takes players from a shipwreck on the dangerous shores of the pirate island called Smuggler's Shiv to the deep forests of the Mwangi Expanse, and into a lost city where an ancient and powerful race of serpentfolk seeks to resurrect their dead god.

Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you'll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder's Journal—everything you need to make your campaign rich, detailed, and engaging.

Souls for Smuggler's Shiv

(1 of 6): The heroes are shipwrecked on the notorious island of Smuggler's Shiv, and in the process of escaping uncover a secret that could lead to unbelievable riches—or a swift death. Also includes information on the alien serpentfolk and the various factions competing with the heroes in their voyage of discovery, plus the debut of a brand new Pathfinder's Journal by Robin Laws, in which a band of unwilling heroes must rescue a prophesied child, only to sacrifice him to an alien god of the jungle.

Racing to Ruin

(2 of 6): The heroes strike off into the jungle in a desperate race to reach a lost city before their competitors, but will they survive to claim its treasures? Also includes an overview of the port city of Eleder and the faith of Gozreh, god of nature and the sea, as well as an encounter with some familiar slavers in the Pathfinder's Journal.

The City of Seven Spears

(3 of 6): The heroes reach Saventh-Yhi, the legendary City of Seven Spears, but they aren't the only ones eager to plunder the lost fortress. Will the heroes uncover the city's secrets before they're ambushed by pirates, assassins, and bloody-handed merchant-scholars? Also includes a gazetteer of the lost city, an overview of juju magic, and the reassembly of the Scarred Ones adventuring party just in time for the former comrades to be captured by lion-riders in the Pathfinder's Journal.

Vaults of Madness

(4 of 6): The city of Saventh-Yhi has been lost to history, but the city that sleeps below it is more mysterious still. In order to save innocent explorers, the heroes descend into the Vaults of Madness, only to find their retreat cut off by the arrival of the Gorilla King himself! Also includes guidelines for creating complex and sadistic traps, ecological information on the fierce charau-ka monkey-men, and ambushes and carnivorous birds in the Pathfinder's Journal.

The Thousand Fangs Below

(5 of 6): The serpentfolk of Golarion are set to awaken using the power of their god's severed head, and only the knowledge of a lost and imprisoned Pathfinder can stop the ritual before all Golarion is enslaved. Also includes a gazetteer of the serpentfolk city; details on the church of Nethys, god of magic; and traps and conflict in a jungle temple in the Pathfinder's Journal.

Sanctum of the Serpent God

(6 of 6): The heroes lead an army of savages against a threat from the underworld, face a power mad cult of snakemen, and do battle against the half-resurrected corpse of the snake god Ydersius himself. Also includes details on the snake god Ydersius, the jungles and tribes of the Mwangi Expanse, and the conclusion of this arc of the Pathfinder's Journal. This volume also outlines numerous ways GMs might continue their campaign past the conclusion of the Adventure Path.


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Chapter 3: "The City of Seven Spears"
by James Jacobs, Kevin Kulp, and Rob McCreary

The legendary lost city of Saventh-Yhi, known to some as the City of Seven Spears, has finally been found! Yet while the ancient city's mysteries have long remained hidden, all manner of man-eating beasts and plants still dwell within the vine-choked ruins. Can the PCs be the first among five competing factions to claim the rights of discovery? Or will they become but the latest of Saventh-Yhi's victims?

    This volume of Pathfinder Adventure Path includes:
  • "City of Seven Spears," a Pathfinder RPG adventure for 7th-level characters, by James Jacobs, Kevin Kulp, and Rob McCreary, including an extensive appendix of magic items designed by Owen K.C. Stephens.
  • A detailed look at the members of the five factions exploring the city, by James Jacobs and Rob McCreary.
  • New powers and magic items from the sinister mystical tradition of juju, by Mike Shel.
  • Deadly lion riders in the Pathfinder's Journal, by Robin D. Laws.
  • Nine new monsters, by Jesse Benner, Patrick Renie, and Neil Spicer.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-274-6

Pathfinder Society Roleplaying Guild Sanctioned Content
City of Seven Spears is sanctioned for use in Pathfinder Society Roleplaying Guild.

Download the rules for running this Adventure Path and Chronicle sheets — (495 kb zip/PDF)

Other Resources: This product is also available on the following platforms:

Archives of Nethys
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Chapter 4: "Vaults of Madness"
by Greg A. Vaughan

The PCs are now the masters of the lost city of Saventh-Yhi—or are they? For no sooner is the city won than the mighty Gorilla King and his simian followers come to take it for their own. At the same time, the PCs learn of a missing Pathfinder imprisoned in a subterranean city beneath their new holding. Before they can rescue him, however, the PCs must venture into seven ancient vaults to find the entrance to the hidden city. Can they survive the dangers of these strange constructions, or will they succumb to madness first?

    This volume of Pathfinder Adventure Path includes:
  • “Vaults of Madness,” a Pathfinder RPG adventure for 10th-level characters, by Greg A. Vaughan.
  • A dozen deadly new traps, by Gareth Hanrahan.
  • An ecology of the terrifying ape-men known as the charau-ka, by Gareth Hanrahan.
  • Demon birds and enraged apes in the Pathfinder’s Journal, by Robin D. Laws.
  • Five new monsters of the jungle, by Jesse Benner and Jason Nelson.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-275-3

Pathfinder Society Roleplaying Guild Sanctioned Content
Vaults of Madness is sanctioned for use in Pathfinder Society Roleplaying Guild.

Download the rules for running this Adventure Path and Chronicle sheets — (495 kb zip/PDF)

Other Resources: This product is also available on the following platforms:

Archives of Nethys
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Tame the Wilds

Pit all your wits and weapons against the savage wildernesses and the denizens of forgotten empires in the Serpent’s Skull Adventure Path. From forays into the jungle’s depths to explorations of legendary lost ruins, the Serpent’s Skull Poster Map Folio provides maps for the entire campaign.

Within this map folio you’ll find three huge 8-panel poster maps crucial to the Serpent’s Skull Adventure Path—the infamous pirate’s graveyard of Smuggler’s Shiv, the lost ruins of Saventh-Yhi, and the monstrous underground city of Ilmurea. Even if you aren’t running the Serpent’s Skull Adventure Path, the maps inside can serve as mysterious treasure islands, lost ruins, and vast underground cities for any RPG campaign. The wilds’ greatest secrets await within!

Cartography by Rob Lazzaretti

ISBN-13: 978-1-60125-300-2

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Chapter 5: "The Thousand Fangs Below"
by Graeme Davis

All the danger of Saventh-Yhi, the jungle city lost from the modern age, pales before the terrors that lurk below its shattered streets. Beneath the ancient ruins rots a realm of darkness and monsters over which Saventh-Yhi long stood guard. Into the eternal night of that realm below the adventurers delve, coming face to face with the degenerate inheritors of a lost empire, fiend-worshiping denizens of the dark, and the zealots of a decapitated god, all in the hope of saving Eando Kline, one of the greatest explorers the world has ever known. But even if they can manage to free Eando, will the PCs be able to escape his captors, the fanged legions of the serpentfolk?

    This volume of Pathfinder Adventure Path includes:
  • “The Thousand Fangs Below,” a Pathfinder RPG adventure for 13th-level characters, by Graeme Davis
  • A foray into the mysterious realm of Ilmurea, a ruined city of dark magic and deadly poison, by Clinton Boomer
  • A glimpse into the fractured mind of Nethys, god of magic, by Sean K Reynolds
  • Jungle justice in the Pathfinder’s Journal, by Robin D. Laws
  • Four new monsters of the jungle, by Jesse Benner and Sean K Reynolds.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-276-0

Pathfinder Society Roleplaying Guild Sanctioned Content
The Thousand Fangs Below is sanctioned for use in Pathfinder Society Roleplaying Guild.

Download the rules for running this Adventure Path and Chronicle sheets — (495 kb zip/PDF)

Other Resources: This product is also available on the following platforms:

Archives of Nethys
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Chapter 6: "Sanctum of the Serpent God"
by Neil Spicer

In their lightless sanctuary, an army of serpentfolk gathers to bring the world above to its knees. The skull of the dead god Ydersius has fallen into the hands of his worshipers once more, and fanged fanatics now commence the rites to resurrect their slain deity. Only the heroes stand between the serpentfolk and their insane plot to unleash one of existence’s foulest tyrants once more upon the world. Can the PCs gather the weapons and allies they need to strike back against the snakes and slay their decapitated god once and for all, or will their failure to do so usher in the Age of the Serpent? Decide the fate of an entire world in this, the climax of the Serpent’s Skull Adventure Path!

    This volume of Pathfinder Adventure Path includes:
  • “Sanctum of the Serpent God,” a Pathfinder RPG adventure for 15th-level characters, by Neil Spicer
  • Aids and advice to continue your war against the serpentfolk even after the climax of the Serpent’s Skull Adventure Path, by James Jacobs
  • Secrets of the sinister snake cult of Ydersius, beheaded god of the serpentfolk, by Rob McCreary
  • The triumphant conclusion of the Pathfinder’s Journal, by Robin D. Laws
  • Five new monsters, by Jesse Benner, Rob McCreary, and Neil Spicer

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-307-1

Pathfinder Society Roleplaying Guild Sanctioned Content
Sanctum of the Serpent God is sanctioned for use in Pathfinder Society Roleplaying Guild.

Download the rules for running this Adventure Path and Chronicle sheets — (495 kb zip/PDF)

Other Resources: This product is also available on the following platforms:

Archives of Nethys

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Chapter 1: Souls for Smuggler’s Shiv ... by James Jacobs ... Only the Strong Survive ... A deadly storm shipwrecks the passengers and crew of the Jenivere upon infamous Smuggler’s Shiv, an island off the coast of the jungle realm of Sargava. If they’re to have any hope of escaping the notorious...

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This guide seeks to aid players preparing to take part in the Serpent’s Skull Adventure Path, to arm them with spoiler-free details and rules elements useful in the forthcoming challenges, and to help create backgrounds that easily mesh with the campaign. ... Along with advice for players of...

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Chapter 2: Racing to Ruin ... by Tim Hitchcock ... Finally reaching the port city of Eleder, the adventurers arrive with knowledge of the route to the lost city of Saventh-Yhi. But new rivals are also on the trail of the legendary metropolis, and soon the race is on to reach the fabled ruin and...

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Chapter 3: The City of Seven Spears ... by James Jacobs, Kevin Kulp, and Rob McCreary ... The legendary lost city of Saventh-Yhi, known to some as the City of Seven Spears, has finally been found! Yet while the ancient city's mysteries have long remained hidden, all manner of man-eating beasts...

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2.80/5 (based on 4 ratings)

Chapter 4: Vaults of Madness ... by Greg A. Vaughan ... The PCs are now the masters of the lost city of Saventh-Yhi—or are they? For no sooner is the city won than the mighty Gorilla King and his simian followers come to take it for their own. At the same time, the PCs learn of a missing...

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3.60/5 (based on 5 ratings)

Tame the Wilds ... Pit all your wits and weapons against the savage wildernesses and the denizens of forgotten empires in the Serpent’s Skull Adventure Path. From forays into the jungle’s depths to explorations of legendary lost ruins, the Serpent’s Skull Poster Map Folio provides maps for the...

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2.70/5 (based on 3 ratings)

Chapter 5: The Thousand Fangs Below ... by Graeme Davis ... All the danger of Saventh-Yhi, the jungle city lost from the modern age, pales before the terrors that lurk below its shattered streets. Beneath the ancient ruins rots a realm of darkness and monsters over which Saventh-Yhi long stood...

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2.70/5 (based on 3 ratings)

Chapter 6: Sanctum of the Serpent God ... by Neil Spicer ... In their lightless sanctuary, an army of serpentfolk gathers to bring the world above to its knees. The skull of the dead god Ydersius has fallen into the hands of his worshipers once more, and fanged fanatics now commence the rites to...