What "Themes" do you want to see tackled in an AP?


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Thinking about it some more, I think the theme I would most like to see an AP shaped around at this point is "exploring and learning about the previously unknown". One that didn't necessarily have a Big Bad at the end, or overarching evil plots to be thwarted.

Of the places in Golarion that would well support that, in terms of not already having cultures living there, I think Iobaria, which IIRC is still pretty empty and desolate post-Choking Plague, and Ninshabur are where I would like to see this explore. It seems easier to steer clear of problematic implications with exploring relics of a civilisation echoing ancient Babylon/Sumeria than with Golarion's more-or-less equivalents of cultures that exist in the real world today. Also, the Pit of Gormuz is a location I would love to see the last book or two of an AP explore, lots of high-level threats there.

Alternatively, that shape of AP could I think work well for an entirely planar setting. I am still somewhat sad at how "all PF2 APs will go to 20th level" has worked out in practice, while there are clearly many people getting a lot out of shorter APs those are inherently much less appealing to my plausible player groups, and a planar setting would be a much larger pond for 20th-level PCs to run around in doing suitably epic-scale things without drastically reshaping the core of the setting.

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Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Late to the party on this thread, but I'd definitely like to see more going on in Galt. Night of the Gray Death is GOOD, don't get me wrong, but it feels to me like the climax of an AP without the five or so books of build-up and getting to know Galt and its people. A skilled GM could certainly write up a preceding campaign from scratch using NotGD as a capstone, but I certainly wouldn't be able to come up with something suitably compelling and rife with intrigue...


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Archpaladin Zousha wrote:
Late to the party on this thread, but I'd definitely like to see more going on in Galt. Night of the Gray Death is GOOD, don't get me wrong, but it feels to me like the climax of an AP without the five or so books of build-up and getting to know Galt and its people. A skilled GM could certainly write up a preceding campaign from scratch using NotGD as a capstone, but I certainly wouldn't be able to come up with something suitably compelling and rife with intrigue...

A political AP about rebuilding a traumatized nation in the aftermath of one final revolution would be /so/ much fun.


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Archpaladin Zousha wrote:
Late to the party on this thread, but I'd definitely like to see more going on in Galt. Night of the Gray Death is GOOD, don't get me wrong, but it feels to me like the climax of an AP without the five or so books of build-up and getting to know Galt and its people. {. . .}

Really? It felt to me like just the beginning.

keftiu wrote:
A political AP about rebuilding a traumatized nation in the aftermath of one final revolution would be /so/ much fun.

And the beauty of it is, five years later, it's ready to rinse and repeat . . . Galt has one final revolution every five years or so.


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UnArcaneElection wrote:
Archpaladin Zousha wrote:
Late to the party on this thread, but I'd definitely like to see more going on in Galt. Night of the Gray Death is GOOD, don't get me wrong, but it feels to me like the climax of an AP without the five or so books of build-up and getting to know Galt and its people. {. . .}

Really? It felt to me like just the beginning.

keftiu wrote:
A political AP about rebuilding a traumatized nation in the aftermath of one final revolution would be /so/ much fun.

And the beauty of it is, five years later, it's ready to rinse and repeat . . . Galt has one final revolution every five years or so.

Night of the Grey Death seems to mark a pretty definitive turning point. I won’t say more, but the future of Galt should look fairly different from its recent past.


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^I wouldn't be so sure. After all, that's what they keep saying about controlled fusion energy here on Earth . . . .

Liberty's Edge

Yes. Let's not underestimate the sheer weight of habits and the inertia of any long-lived system. Even worse when it's an informal one similar to a crowd.


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keftiu wrote:
UnArcaneElection wrote:
Archpaladin Zousha wrote:
Late to the party on this thread, but I'd definitely like to see more going on in Galt. Night of the Gray Death is GOOD, don't get me wrong, but it feels to me like the climax of an AP without the five or so books of build-up and getting to know Galt and its people. {. . .}

Really? It felt to me like just the beginning.

keftiu wrote:
A political AP about rebuilding a traumatized nation in the aftermath of one final revolution would be /so/ much fun.

And the beauty of it is, five years later, it's ready to rinse and repeat . . . Galt has one final revolution every five years or so.

Night of the Grey Death seems to mark a pretty definitive turning point. I won’t say more, but the future of Galt should look fairly different from its recent past.

I'm curious then - does Pathfinder 2e have a metanarrative, i.e., the results and endings of past APs will definitely tie into and become canon in future APs and lore books? I know the year advances to match the current year of our world in each material released.

Liberty's Edge

MadamReshi wrote:
keftiu wrote:
UnArcaneElection wrote:
Archpaladin Zousha wrote:
Late to the party on this thread, but I'd definitely like to see more going on in Galt. Night of the Gray Death is GOOD, don't get me wrong, but it feels to me like the climax of an AP without the five or so books of build-up and getting to know Galt and its people. {. . .}

Really? It felt to me like just the beginning.

keftiu wrote:
A political AP about rebuilding a traumatized nation in the aftermath of one final revolution would be /so/ much fun.

And the beauty of it is, five years later, it's ready to rinse and repeat . . . Galt has one final revolution every five years or so.

Night of the Grey Death seems to mark a pretty definitive turning point. I won’t say more, but the future of Galt should look fairly different from its recent past.
I'm curious then - does Pathfinder 2e have a metanarrative, i.e., the results and endings of past APs will definitely tie into and become canon in future APs and lore books? I know the year advances to match the current year of our world in each material released.

I think they will keep to the principle they held for PF1 : none of the current edition's APs or adventures have happened.

Till they push the clock forward in a few years when comes PF3 time.

It worked very well in PF1 and going from PF1 to PF2, so I do not expect them to change it.

Silver Crusade

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Barring some exceptions, like the Runelord trilogy.


keftiu wrote:
Archpaladin Zousha wrote:
Late to the party on this thread, but I'd definitely like to see more going on in Galt. Night of the Gray Death is GOOD, don't get me wrong, but it feels to me like the climax of an AP without the five or so books of build-up and getting to know Galt and its people. A skilled GM could certainly write up a preceding campaign from scratch using NotGD as a capstone, but I certainly wouldn't be able to come up with something suitably compelling and rife with intrigue...
A political AP about rebuilding a traumatized nation in the aftermath of one final revolution would be /so/ much fun.

It does sound like fun, but this is one of those AP ideas that I feel like Pazio can't really win. Since there's already a lot of infrastructure, people, and culture in place you can't really Kingmaker it, but also any AP where the PCs get to choose a method of government will create wildly different expectations, but the AP just choosing one will end up causing troubles of its own. That actually may be overblown in my head, I just remember pushback with War for the Crown or Hell's Rebels regarding the political changes actually available to PCs.

In a product idea I know would never happen, A rebuild Galt AP where its six issues, but two volumes each dedicated to the same story, but with a different type of government "Oh, you want a Socialist Revolution, here, Books 3 and 4. Democratic Republic? 1 and 2. Establish a monarchy? here, book 5. Theocracy? Volume 6."

Though, I think a nation rebuilding is a really good place for adventure, having PCs near the top usually ends up with some real High Fantasy nonsense(because its an adventure) and PCs become way too important to the state. Somehow, these 4-6 people ended up being the most important people in the nation and no one else ever feels competent enough to carry on without the PCs there. This is probably a thing that can be handled in the writing, but PCs by their nature carry a gravitational pull that makes the world revolve around them, which isn't an attitude I'd want to see in something where the topic is building a nation.

Liberty's Edge

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DARKLANDS

That is all.


The Raven Black wrote:
I think they will keep to the principle they held for PF1 : none of the current edition's APs or adventures have happened.

True, but I don't think there is a problem with making an AP a "sequel" to another AP.

Like if they do a thing with Nex/Geb/Arazni/Tar-Baphon thing that's hanging over the setting that will probably take several campaigns to work out.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Rysky wrote:
Barring some exceptions, like the Runelord trilogy.

I think I see the pattern. It's the regions. Curse of the Crimson Throne, Second Darkness, and Jade Regent are explicitly between Rise of the Runelords and Shattered Star, Carrion Crown is before Tyrant's Grasp, Skull & Shackles has to be before HR/HV and Council of Thieves definitely precedes HR/HV. JR starts in Varisia and features an NPC from RotRL, and the loss of the armada in S&S had to play a role in keeping the Glorious Reclamation going as long as it had. I would imagine that any subsequent APs in the Starstone Isles will explicitly be post AC/AoE, and the possible Bright Lions AP/adventure will have to be post SoT.


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I would agree that any Bright Lions AP would follow on from the reforms to Mzali prompted by Strength of Thousands - otherwise, you’d all be forced to play as local humans.


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keftiu wrote:
Ian G wrote:

Stuff I'd like to see:

--Cortes's invasion of Mexico, but realistic (i.e. the conquistadors are a bunch of starving criminals WAY out of their depth being used for their weird but situationally useful tech by local polities looking to kick the biggest dog out and become the new big dog).

I'm really not interested in retreading historical genocidal colonialism in Golarion.

Quote:
--Another planet-hopping adventure like Reign of Winter but with more commitment to the pulp planet-jumping stuff. Full on Edgar Rice Burroughs stuff for an entire AP, with airships and sword duels between half-naked ladies for the honor of some dude wearing nothing but strategically placed jewelry and shenanigans like that. Or half-naked dudes fighting for ladies wearing nothing but strategically placed jewelry, I'm not picky I just want shirtless buff sword-swinging and airships and ray guns and four-armed aliens all mashed up at once.

Have you read the brief for ** spoiler omitted **

But yes, it's a flavor I always want more of.

Somehow I haven't replied to this yet.

By "realistic Cortez", I mean, "look at the stupid arrogant white bandits running around being used by every uppity vassal-of-the-local-big-dog with a chip on his shoulder". Obviously killing not-Cortez would be mandatory for fun but it should be played for black comedy more than anything. Like, stupid arrogant crook way out of his depth self-owns to a hilarious degree and gets killed horribly as a result. I don't want the pop-history understanding of Cortez's campaign (which, to put it mildly, is deeply rooted in Spanish conquest-era (i.e. the first half-century or so post-"conquest") narratives and completely glosses over the actual political context of Cortez's raiding campaign, where he was straight-up used by uppity Aztec vassals who wanted to get their own back at rival vassals and then overthrow the top dog in favor of their own political power).

I quite liked the way the old Maztica modules for 2nd edition D&D handled the religious aspects of the quasi-central American setting, but they really lacked a lot of the political context and the narrative was largely disassociated from the inspiration as a result.

As far as planet-hopping, I want a full-on Barsoom kind of thing. One module is alright, but I would like a full AP of that.


Kasoh wrote:
keftiu wrote:
Archpaladin Zousha wrote:
Late to the party on this thread, but I'd definitely like to see more going on in Galt. Night of the Gray Death is GOOD, don't get me wrong, but it feels to me like the climax of an AP without the five or so books of build-up and getting to know Galt and its people. A skilled GM could certainly write up a preceding campaign from scratch using NotGD as a capstone, but I certainly wouldn't be able to come up with something suitably compelling and rife with intrigue...
A political AP about rebuilding a traumatized nation in the aftermath of one final revolution would be /so/ much fun.

It does sound like fun, but this is one of those AP ideas that I feel like Pazio can't really win. Since there's already a lot of infrastructure, people, and culture in place you can't really Kingmaker it, but also any AP where the PCs get to choose a method of government will create wildly different expectations, but the AP just choosing one will end up causing troubles of its own. That actually may be overblown in my head, I just remember pushback with War for the Crown or Hell's Rebels regarding the political changes actually available to PCs.

In a product idea I know would never happen, A rebuild Galt AP where its six issues, but two volumes each dedicated to the same story, but with a different type of government "Oh, you want a Socialist Revolution, here, Books 3 and 4. Democratic Republic? 1 and 2. Establish a monarchy? here, book 5. Theocracy? Volume 6."

Though, I think a nation rebuilding is a really good place for adventure, having PCs near the top usually ends up with some real High Fantasy nonsense(because its an adventure) and PCs become way too important to the state. Somehow, these 4-6 people ended up being the most important people in the nation and no one else ever feels competent enough to carry on without the PCs there. This is probably a thing that can be handled in the writing, but PCs by their nature carry a gravitational pull...

Hell's Rebels can be very easily set up to allow the PCs to change things as they wish. There is nothing saying that Ravounel can't immediately establish a new constitution using its prior system of governance, for example, and nothing indicates that this might breach the contract.

Plus, nation-building...is boring. Book 5 of HR was easily the least fun of the lot, because so much of it felt like "run around and fix problems until the country is happy" without much aim. The fun came in breaking Barzillai's toys and shooting him in the face.


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The thing I would be interested about the "Cortes" story is not "you are one of the conquistadors" or "you are one of the Aztecs" would instead be "you are one of the nearby peoples who allied with Cortes because the Aztecs were terrible neighbors, but then realized that the Spaniards might be worse."

So the story would be basically:
- Neighboring kingdom long suspected to be bad news, turns out to be bad news.
- People come from afar, offering to help against the bad news neighbors and bring new technology that is helpful.
- You fight with the newcomers against the bad neighbors, and go so far as to take down their entire government.
- Newcomers take over the bad news kingdom, turn out to be even worse neighbors.
- You now have to fight the newcomers before they take over your homeland too.


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PossibleCabbage wrote:

The thing I would be interested about the "Cortes" story is not "you are one of the conquistadors" or "you are one of the Aztecs" would instead be "you are one of the nearby peoples who allied with Cortes because the Aztecs were terrible neighbors, but then realized that the Spaniards might be worse."

So the story would be basically:
- Neighboring kingdom long suspected to be bad news, turns out to be bad news.
- People come from afar, offering to help against the bad news neighbors and bring new technology that is helpful.
- You fight with the newcomers against the bad neighbors, and go so far as to take down their entire government.
- Newcomers take over the bad news kingdom, turn out to be even worse neighbors.
- You now have to fight the newcomers before they take over your homeland too.

Sounds good, but for accuracy it should be more like:

--Local top dog is being nasty with top dog status and doing an imperialism. (the Triple Alliance were indeed not very nice, though to be fair the neighbors and vassals were at best little better--such is the nature of powerful human states basically throughout history)

--Some randos from across the sea who speak a foreign language and have good weapons and armor but SUCK at basic survival skills show up. You realize they can help beat the top dog.

--The randos blunder their way aimlessly through the top dog despite your best efforts to direct them against rival vassals and the top dog's important stuff. You win by default as the top dog collapses and have to stamp out all the other rival vassals who now want to be top dog, too.

--The randos run off with their loot and then come back years later once the vassal war has settled into an acrimonious peace, saying "yeah we own this place now". You say "No, you don't, you were mercs, you don't own anything more than you carried away". They say, "well, we told our racist jerk King that we own this place now, so you're going to give us what we want or die". And they have an army.

--You now have to fight these cocky inbred incompetent losers and their evil empire despite them having an untouchable logistics base and a massive military tech advantage (their civilian tech is mostly par, military tech is a huge advantage, their naval tech has vastly superior range and armament).

Alternatively have the randos lose by being greedy crooks (because that's what Cortez's goon squad WAS, a bunch of greedy criminals led by an especially greedy criminal who were running around with for-the-time advanced military tech and no idea what they were doing other than looting) and screwing themselves over.

Another option that could be cool could be doing a 17th-early 18th century North America, or 8th-9th century England situation (the structure in those two situations is similar--slave-raiding logistically advantaged culture that alternately trades to the point of disrupting the economy and raids soft targets, civilizational collapse (Mississippians/Romans) roughly 300-400 years ago has led to a period of prolonged warlordism domestically so warlord coalitions keep bashing each other and the jerks from across the sea keep taking advantage of that and expanding their heavily-armed settler colonies when the warlord coalitions get into fights over the economic chaos caused by the runaway raiding and trading). Basically, fighting the Varisians (I guess?) (if it's a North America expy), or the Linnonrm Kings (if it's an England expy).

Any of these options would be pretty dark but it would be super cathartic to fight imperialism.

Oh man another really cool one would be Tupac Amaru II's rebellion. Like, a combination of Hell's Rebels and Ironfang Invasion where you lead a full-scale rebellion against an unstable imperial regime by forging a multi-ethnic coalition that seeks to end the imperialist rule and restore the glory days of a fallen native empire*.

Or how about an Andoran-led literal anti-slavery crusade? Like, an actual, final, ultimate showdown of ultimate destiny between Andoran and Cheliax. Full-on ACW style war between the best parts of America and the worst parts of America, with the former being a powerful industrial power and the latter being an underdeveloped wreck run by incompetent, comically evil oligarchs**. You get to lead a war effort to free the slaves and just kick the stuffing out of evil slavers. I would play the Hell out of that!

*Of course the Tawantinsuyu were imperialist bastards themselves, independently developing state-sponsored ethnic cleansing for the purposes of population control, but they were not AS comically evil as the Spanish.

**Cheliax in this respect is pretty similar to the actual Confederacy. The CSA's leaders were some of the most cartoonishly evil, corrupt (there was a LOT of paying poor people to fight in the place of rich men who wanted to keep their slaves but not, you know, actually step up and FIGHT for that), fanatically pro-slavery (to the point of wanting to enslave white people--no, literally, one of Jefferson Davis's top advisors thought that poor whites should be enslaved, too, his love of slavery overcame his freaking racism!), authoritarian (they had a secret police!), incompetent (just about every CSA general but Lee was a mouth-breathing nincompoop barely capable of putting on socks without fatal self-inflicted injury, and Lee's strategic and operational capabilities can be charitably described as "poor" despite some tactical skill), stupid, inbred morons the world has ever seen. They were the people so fanatical that they threw a hissy fit and seceded because they weren't allowed to enforce their minority rule anymore. It's difficult for most modern Americans to fathom just how insanely evil and stupid the CSA's leaders were, in part due to over a century of nonstop propaganda by white racists like the UDC.

So Cheliax is a natural fit for a CSA standin.


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Also, I should note that Cortez didn't conquer a damn thing. What he did was eliminate the ability of the top dog of a glorified Ponzi scheme of a tributary empire to keep its vassals under control. When the Spanish came back to Mexico, they found a whole bunch of native states who had no idea what these people were talking about when they said the natives were now subjects of the Spanish crown, which is why it took upwards of 50 more years of constant brutal conquest to make the Spanish fiction of "we've conquered this land, it's ours" a practical political reality.

The Tawantinsuyu, who had an actual Romanesque functional territorial-control empire complete with Roman-style state-organized ethnic cleansing for population control (the mitma system operated on the same principles of Roman expulsions of rebellious intelligentsia, to break up and weaken subject cultures to facilitate assimilation into the dominant society and eliminate resistance) and were in full-on conquest and expansion mode when they got hit by the quadruple whammy of pandemic disease, the Sapa Inka and his heir dying while on campaign, a civil war between the two biggest claimants, and then the Spanish hitting them at their very weakest and killing the new Sapa Inka on top of everything...STILL managed another 40 years of full-on coherent state holdout despite the Spanish suborning former subject peoples, and decades more of active resistance, complete with a FULL-ON RECONQUEST WAR under Manco Inca Yupanqui that spent ten months sieging Spanish-held Cusco (where the Spanish were aided by natives who were angry at the Tawantinsuyu for the whole imperial oppression thing) and damn near WON, and even after losing the reconquest war still held out another 35 years as a de facto recognized independent polity before being destroyed as a full-on state and transitioning into mid-to-high-level guerilla resistance after adopting Spanish tech.

Basically the thing with Cortez was that he was a stupid idiot who got lucky. And the Aztec Triple Alliance were chumps compared to the Tawantinsuyu.

Oh man can you imagine how cool it would be to play a Neo-Inca State reconquest game? The Sons of Inti organizing a masterstroke to take out a bloated and overstretched imperialist regime! That would be tons of fun.


Ian G wrote:
PossibleCabbage wrote:

The thing I would be interested about the "Cortes" story is not "you are one of the conquistadors" or "you are one of the Aztecs" would instead be "you are one of the nearby peoples who allied with Cortes because the Aztecs were terrible neighbors, but then realized that the Spaniards might be worse."

So the story would be basically:
- Neighboring kingdom long suspected to be bad news, turns out to be bad news.
- People come from afar, offering to help against the bad news neighbors and bring new technology that is helpful.
- You fight with the newcomers against the bad neighbors, and go so far as to take down their entire government.
- Newcomers take over the bad news kingdom, turn out to be even worse neighbors.
- You now have to fight the newcomers before they take over your homeland too.

Sounds good, but for accuracy it should be more like:

--Local top dog is being nasty with top dog status and doing an imperialism. (the Triple Alliance were indeed not very nice, though to be fair the neighbors and vassals were at best little better--such is the nature of powerful human states basically throughout history)

--Some randos from across the sea who speak a foreign language and have good weapons and armor but SUCK at basic survival skills show up. You realize they can help beat the top dog.

Corollary: Any nature-based (Ranger, Druid) or Intelligence-based classes are either entirely missing from their army, or are very low-level and severely mal-optimized to the point where it is obvious even to in-world characters that are not scholars.

Ian G wrote:
--The randos blunder their way aimlessly through the top dog despite your best efforts to direct them against rival vassals and the top dog's important stuff. You win by default as the top dog collapses and have to stamp out all the other rival vassals who now want to be top dog, too.

Make sure they say really way over-the-top stupid and crazy stuff while they're doing this. It shouldn't be hard to find inspiration from completely real examples in modern times.

Ian G wrote:
--The randos run off with their loot and then come back years later once the vassal war has settled into an acrimonious peace, saying "yeah we own this place now". You say "No, you don't, you were mercs, you don't own anything more than you carried away". They say, "well, we told our racist jerk King that we own this place now, so you're going to give us what we want or die". And they have an army.

Might as well have the PCs be the ones responsible for establishing the acrimonious peace (the acrimonious part isn't their fault -- they're doing all they can just to get peace at all). And they have to clean up the disease outbreaks that the randos seeded.

Ian G wrote:

--You now have to fight these cocky inbred incompetent losers and their evil empire despite them having an untouchable logistics base and a massive military tech advantage (their civilian tech is mostly par, military tech is a huge advantage, their naval tech has vastly superior range and armament).

Alternatively have the randos lose by being greedy crooks (because that's what Cortez's goon squad WAS, a bunch of greedy criminals led by an especially greedy criminal who were running around with for-the-time advanced military tech and no idea what they were doing other than looting) and screwing themselves over.

This time they're back with the most performance-impaired people replaced by some people who know what they're doing, but who are still utterly evil, and they still have plenty of the more battle-hardened crazy and stupid people among them, so you have to take advantage of their infighting tendencies to play them off against each other, because you CAN'T win a straight-up fight against them. And this time they're sowing disease on purpose.

Ian G wrote:
Another option that could be cool could be doing a 17th-early 18th century North America, or 8th-9th century England situation (the structure in those two situations is similar--slave-raiding logistically advantaged culture that alternately trades to the point of disrupting the economy and raids soft targets, civilizational collapse (Mississippians/Romans) roughly 300-400 years ago has led to a period of prolonged warlordism domestically so warlord coalitions keep bashing each other and the jerks from across the sea keep taking advantage of that and expanding their heavily-armed settler colonies when the warlord coalitions get into fights over the economic chaos caused by the runaway raiding and trading). Basically, fighting the Varisians (I guess?) (if it's a North America expy), or the Linnonrm Kings (if it's an England expy).

It probably wouldn't be the Varisians, if for no other reason than that they wouldn't have the organization to manage such colonization (and Korvosa, Magnimar, Kaer Maga, and Riddleport are all way too small to pull it off, and New Thassilon is too new -- even if they wanted to and had a plan for it, first they would have to consolidate control over large parts of Varisia); besides, the Varisian people aren't the ones controlling those regimes anyway. Even the Linnorm Kings would have a hard time pulling off such an invasion beyond a local scale, unless somebody united them first (that said, if they DID do this, they would have better survival skills than those mentioned above).

Cheliax would be the top candidate for this -- they have the motivation, and the navy (or at least will be rebuilding one fairly quickly), the organization, and the ruthlessness. Even Nidal would be a possibility -- although they haven't seemed to be much inclined to try to conquer their neighbors, that could change if they start running out of coal to keep their skies dark.

Ian G wrote:
Any of these options would be pretty dark but it would be super cathartic to fight imperialism.

I consider imperialism to be an enema.

Ian G wrote:
Oh man another really cool one would be Tupac Amaru II's rebellion. Like, a combination of Hell's Rebels and Ironfang Invasion where you lead a full-scale rebellion against an unstable imperial regime by forging a multi-ethnic coalition that seeks to end the imperialist rule and restore the glory days of a fallen native empire*.

"Make our empire great again!" . . . I've got a bad feeling about this.

Ian G wrote:
Or how about an Andoran-led literal anti-slavery crusade? Like, an actual, final, ultimate showdown of ultimate destiny between Andoran and Cheliax. Full-on ACW style war between the best parts of America and the worst parts of America, with the former being a powerful industrial power and the latter being an underdeveloped wreck run by incompetent, comically evil oligarchs**. You get to lead a war effort to free the slaves and just kick the stuffing out of evil slavers. I would play the Hell out of that! {. . .}

Problem is that last time I checked, while Cheliax is utterly evil, it isn't all that incompetent: They lost a lot of territory as a result of disruption by the Chelish Civil War and its aftermath, but they are starting to recover, and as they demonstrated in Hell's Vengeance, anybody who goes to war them on their own turf is in for a rude surprise. (Also note the difference that Cheliax is Lawful Evil, while the Confederate States of America were Neutral Evil -- if nothing else, Cheliax is better organized.) In addition, Andoran isn't all that industrial, so it would be more like North vs South if the Civil War happened in the 1790s/early 1800s. If the Chelish navy hasn't recovered enough from Skull and Shackles by the time hostilities start, Andoran might have an advantage in the Inner Sea, but probably wouldn't be able to lock down Cheliax' west coast, since Cheliax controls the Hespereth Strait (and thus would also be able to cut Andoran off from Arcadia western Garund, and Varisia even as Andoran cut Cheliax off from points east). Fortunately, as a result of War for the Crown, Andoran probably doesn't have to worry about being backstabbed by Taldor for at least a few more years, although if a coup d'état happens there, all bets are off (and Cheliax would certainly seek to arrange such an event -- plot hook!).


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To be honest, Cheliax kind of got bailed out by "hey everybody, let's stop fighting each other and focus on the Whispering Tyrant since he's scarier than us." I can't imagine Thrune (or community minded do-gooders) are going to really start stuff while Tar-Baphon is out there.

Of course, "what happens in Cheliax in the interim, when nobody wants to start any big fires" is potentially an interesting story.

Liberty's Edge

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We need evil regimes to stay in place so that PCs have something more complex to fight.

Cheliax, Nidal, Mzali all sound far more interesting as they are than if they were cleansed by PCs.

Razmiran seems pretty ripe for a coup though.


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The Raven Black wrote:

We need evil regimes to stay in place so that PCs have something more complex to fight.

Cheliax, Nidal, Mzali all sound far more interesting as they are than if they were cleansed by PCs.

Razmiran seems pretty ripe for a coup though.

I expect liberating Mzali to be one of the “big deal” plots of 2e, like Hell’s Rebels of Wrath of the Righteous. It feels like they’re pretty deliberately building up to it some time down the line. It’s a story I’d love to play… hopefully after we have Inquisitors playable.

Nidal isn’t going anywhere, nor is Cheliax… but I’m more excited to see who the baddies of Arcadia and Southern Garund are, rather than rehashing them again. I do appreciate that Geb is getting some love soon.


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Ian G wrote:

{. . .}

UnArcaneElection wrote:
"Make our empire great again!" . . . I've got a bad feeling about this.
That's a complete, borderline malicious mischaracterization/misunderstanding of Tupac Amaru II and his rebellion. Tupac Amaru II's rebellion was a multi-ethnic predominantly proletarian revolt against a distant and terrible imperial regime, not a nationalist campaign by an illiterate baboon to whip up hate against The Foreign in general to support an election campaign.

I don't know about Tupac Amaru (I or II), but the two things you describe above are not mutually exclusive -- just because the distant imperial regime really is truly terrible, it doesn't mean that your own empire is good . . . .

Liberty's Edge

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I feel we're getting too close to RL politics (even when dealing with elements of RL history) for my taste.

And I feel cartoonish villains do a disservice to the setting, however cathartic beating them could be.

Liberty's Edge

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keftiu wrote:
The Raven Black wrote:

We need evil regimes to stay in place so that PCs have something more complex to fight.

Cheliax, Nidal, Mzali all sound far more interesting as they are than if they were cleansed by PCs.

Razmiran seems pretty ripe for a coup though.

I expect liberating Mzali to be one of the “big deal” plots of 2e, like Hell’s Rebels of Wrath of the Righteous. It feels like they’re pretty deliberately building up to it some time down the line. It’s a story I’d love to play… hopefully after we have Inquisitors playable.

Nidal isn’t going anywhere, nor is Cheliax… but I’m more excited to see who the baddies of Arcadia and Southern Garund are, rather than rehashing them again. I do appreciate that Geb is getting some love soon.

Agreed on that.

Note that Hell's Rebels did not erase Infernal Cheliax and that the Worldwound was not an evil regime.

So, I too think we can expect a Free Mzali AP, likely not soon though, but I very much doubt it will end with the complete disappearance of Walkena and his supporters.

Acquisitives

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
The Raven Black wrote:

We need evil regimes to stay in place so that PCs have something more complex to fight.

Cheliax, Nidal, Mzali all sound far more interesting as they are than if they were cleansed by PCs.

Razmiran seems pretty ripe for a coup though.

The Living God Lives!

Liberty's Edge

Yakman wrote:
The Raven Black wrote:

We need evil regimes to stay in place so that PCs have something more complex to fight.

Cheliax, Nidal, Mzali all sound far more interesting as they are than if they were cleansed by PCs.

Razmiran seems pretty ripe for a coup though.

The Living God Lives!

That is what PCs are for.

Who needs Achaekek anyway ?


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Presumably the story for Razmiran is "Razmir himself reaches the limit of his mortality because he can't manage to get the sun orchid elixir in time" and the resulting power vacuum. Like he might be dead already and the inner circle is just keeping up the illusion that the living god is still alive ("Razimir has entered a new phase and we might not see him again until February".)

Liberty's Edge

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PossibleCabbage wrote:
Presumably the story for Razmiran is "Razmir himself reaches the limit of his mortality because he can't manage to get the sun orchid elixir in time" and the resulting power vacuum. Like he might be dead already and the inner circle is just keeping up the illusion that the living god is still alive ("Razimir has entered a new phase and we might not see him again until February".)

Who knows who will wear the mask ?

Maybe your PC will.


UnArcaneElection wrote:
Ian G wrote:

{. . .}

UnArcaneElection wrote:
"Make our empire great again!" . . . I've got a bad feeling about this.
That's a complete, borderline malicious mischaracterization/misunderstanding of Tupac Amaru II and his rebellion. Tupac Amaru II's rebellion was a multi-ethnic predominantly proletarian revolt against a distant and terrible imperial regime, not a nationalist campaign by an illiterate baboon to whip up hate against The Foreign in general to support an election campaign.

I don't know about Tupac Amaru (I or II), but the two things you describe above are not mutually exclusive -- just because the distant imperial regime really is truly terrible, it doesn't mean that your own empire is good . . . .

Tupac Amaru I was the last Sapa Inka of the Tawantinnsuyu remnant in montane Peru.

Tupac Amaru II, born José Gabriel Condorcanqui, was an ethnic Quechuan with partial Spanish ancestry, possibly from the original Inca tribe that originated in the Cusco valley. He ended up becoming the leader of a massive revolt against Spanish rule in the late 18th century, which sadly ultimately failed and led to his own death.

By Tupac Amaru II's time, the Tawantinsuyu was dead and gone. Tupac Amaru II's rebellion embracing neo-Tawantinsuyu revivalist/nationalist ideology is sort of like northern American colonial rebels embracing Graeco-Roman revivalism and touting Athenian democracy (which wasn't actually THAT democratic by any modern standard) amidst liberty rhetoric so hardcore that they started feeling guilty enough about their slaves to abolish slavery in pretty short order across the North despite real Graeco-Roman society being pretty crap compared to what they had.

(I could go into detail about the effect that rhetoric of freedom had on the North and its relationship to slavery--it's actually remarkably similar to the theme of "Andoran got high on FREEDOM!!!, now hates slavery with a burning passion" in PF, especially with the North radicalizing FAST in the 1850s in response to Southern attempts to check the slow demise of slavery by enforcing intolerable laws on the North--but that would be a ten-page essay I don't have time or patience to write today)

Anyway. Tupac Amaru II's rebellion's use of neo-Tawantinsuyu revivalist rhetoric was not an "our empire better than your empire" or Doubleplusgood BB's crazy red-hat cult, it's "hey, you remember how Dad talked about his Dad told him stories of the glory days when we had an empire? Let's go back to those days and throw out the evil bastards who beat us for not meeting impossible quotas!"


keftiu wrote:
The Raven Black wrote:

We need evil regimes to stay in place so that PCs have something more complex to fight.

Cheliax, Nidal, Mzali all sound far more interesting as they are than if they were cleansed by PCs.

Razmiran seems pretty ripe for a coup though.

I expect liberating Mzali to be one of the “big deal” plots of 2e, like Hell’s Rebels of Wrath of the Righteous. It feels like they’re pretty deliberately building up to it some time down the line. It’s a story I’d love to play… hopefully after we have Inquisitors playable.

Nidal isn’t going anywhere, nor is Cheliax… but I’m more excited to see who the baddies of Arcadia and Southern Garund are, rather than rehashing them again. I do appreciate that Geb is getting some love soon.

Honestly, I kind of sympathize with Mzali and its leadership. Sure, the leader's a jerk, but I can understand blind rage against foreign oppressors after Cheliax's "like the British, but with literal hellspawn" attempt to colonize southwestern Garund. I don't want to go on a crusade against Mzali, I'd want to do an internal reform storyline or (the closest I'm ever willing to get to an "evil" game--even then it's not really evil, just "bad but objectively less terrible side versus literal hellbound fascists") fighting for Mzali against a renewed Chelish effort to colonize in an Italo-Ethiopian War esque national-revival boondoggle.

Nidal is kinda an eyesore on the map to me. A literal pitch-black kingdom of pain-for-pain's-sake oppression and generalized evil for the sake of evil is frankly kinda boring. It should IMO be disposed of as soon as practically possible.

Cheliax, I understand that it has to be kept around for game purposes in the ongoing storyline, but that's not ever going to prevent me from saying "In my game, my first Hell's Rebels run ended with the protagonists abusing treaty loopholes to fund the Reclamation, and also Hell's Vengeance default failed because I will never play or run a game about being the Gestapo, so Cheliax imploded and is now a mess that Andoran and a buttload of paladins are trying to rebuild from the ground up".


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I think Nidal is fascinating; it's one of the oldest nations on the planet, thanks to the direct intervention of a god and the adoption of an alien value set. While the 'edgy' stuff does nothing for me - self-harm is a hard line for my table - I think the broad ideas of the place are really neat.

I do wanna know what's up with how Zon-Kuthon became what he is now.


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The novels and the sourcebook set in Nidal are fantastic, so I would be very interested in a story set there. There's a lot of potential threads to explore there (*something* has to happen on the Shelyn and ZK front sooner or later), and I'd be interested in exploring them though I don't know how palatable going the full-Hellraiser for the AP would be.

There's something to be said for an exploration of "pain is healthy and necessary, but not always" as a theme, and you could tie that into a "Shelyn's denial about her brother's trauma is ultimately what's preventing a reconciliation."


PossibleCabbage wrote:

The novels and the sourcebook set in Nidal are fantastic, so I would be very interested in a story set there. There's a lot of potential threads to explore there (*something* has to happen on the Shelyn and ZK front sooner or later), and I'd be interested in exploring them though I don't know how palatable going the full-Hellraiser for the AP would be.

There's something to be said for an exploration of "pain is healthy and necessary, but not always" as a theme, and you could tie that into a "Shelyn's denial about her brother's trauma is ultimately what's preventing a reconciliation."

I'm so split, because on one hand, the Shelyn/ZK stuff is a plot I /definitely/ want to see developed, but I genuinely don't think I could safely read an adventure that would need to go that hard on velstrac stuff.


PossibleCabbage wrote:

The novels and the sourcebook set in Nidal are fantastic, so I would be very interested in a story set there. There's a lot of potential threads to explore there (*something* has to happen on the Shelyn and ZK front sooner or later), and I'd be interested in exploring them though I don't know how palatable going the full-Hellraiser for the AP would be.

There's something to be said for an exploration of "pain is healthy and necessary, but not always" as a theme, and you could tie that into a "Shelyn's denial about her brother's trauma is ultimately what's preventing a reconciliation."

I haven't read the novels and I wasn't terribly impressed by what I saw of the Nidal sourcebook. TBF, I'm just not that interested in Nidal because the flavor and fluff don't appeal to me. It's like the evil dominatrix priestesses of a deity named after a Finnish pagan goddess of death and disease over in Forgotten Realms--like, what's the POINT? At least gods of tyranny and the like have an ideology to oppose.

With Cheliax, it's a kind of evil that has a POINT. I mean, it's still comically evil Fascism With Literal Hellspawn, but it's evil for more than the sake of evil. The demons of the Worldwound are the primal incarnation of pure, impulsive, mindless savagery. Razimir is an egomaniac with too much power. Tar-Baphon is a megalomaniac who just cannot let go of his grudges and thinks that being a god of terror is a great endgame goal. Geb is the inhumanity of slavocracy with certain inappropriate practices involving corpses attached. Barzillai Thrune from Hell's Rebels is every petty despot ever to attach a long list of titles to his name. Azerasi wants to form a functional centralized realm for her species, which is constantly marginalized and used as cannon fodder by rich scum cosplaying glorious conquerors.

All these guys are evil that is fundamentally human. Even the Great Old Ones and the like can, due to their explicit alien thought processes and being, be interpreted as being stuck in a realm that is fundamentally alien to them--when they're in the regular world, they're LIVING "The Color out of Space", and that's a kind of terror and panicked reaction I can totally grok.

Nidal by comparison just feels cartoonishly evil for the sake of it. I don't really see a "pain is healthy but not always" theme in Nidal, all I see is a teenage edgelord insisting that people call him "Fangz Deathgood" while flipping a butterfly knife open and closed on a stoop after school.

Liberty's Edge

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keftiu wrote:

I think Nidal is fascinating; it's one of the oldest nations on the planet, thanks to the direct intervention of a god and the adoption of an alien value set. While the 'edgy' stuff does nothing for me - self-harm is a hard line for my table - I think the broad ideas of the place are really neat.

I do wanna know what's up with how Zon-Kuthon became what he is now.

IIRC the Shadowcaster archetype sheds some light on this. To become a Shadowcaster, you have to get rid of your Inner Light. And that is what Dou-Bral did on his way to becoming Zon-Kuthon. The Inner Light is basically the sense of self-preservation.

Losing it does not make one Evil per se, but IMO it erases one important barrier against doing Evil.


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PossibleCabbage wrote:
Presumably the story for Razmiran is "Razmir himself reaches the limit of his mortality because he can't manage to get the sun orchid elixir in time" and the resulting power vacuum. Like he might be dead already and the inner circle is just keeping up the illusion that the living god is still alive ("Razimir has entered a new phase and we might not see him again until February".)

If this is what happens, the inner circle MUST be trying to clone Razmir from his nose.

Ian G wrote:
PossibleCabbage wrote:

The novels and the sourcebook set in Nidal are fantastic, so I would be very interested in a story set there. There's a lot of potential threads to explore there (*something* has to happen on the Shelyn and ZK front sooner or later), and I'd be interested in exploring them though I don't know how palatable going the full-Hellraiser for the AP would be.

There's something to be said for an exploration of "pain is healthy and necessary, but not always" as a theme, and you could tie that into a "Shelyn's denial about her brother's trauma is ultimately what's preventing a reconciliation."

I haven't read the novels and I wasn't terribly impressed by what I saw of the Nidal sourcebook. TBF, I'm just not that interested in Nidal because the flavor and fluff don't appeal to me. It's like the evil dominatrix priestesses of a deity named after a Finnish pagan goddess of death and disease over in Forgotten Realms--like, what's the POINT? At least gods of tyranny and the like have an ideology to oppose.

With Cheliax, it's a kind of evil that has a POINT. I mean, it's still comically evil Fascism With Literal Hellspawn, but it's evil for more than the sake of evil.

{. . .}

Nidal by comparison just feels cartoonishly evil for the sake of it. I don't really see a "pain is healthy but not always" theme in Nidal, all I see is a teenage edgelord insisting that people call him "Fangz Deathgood" while flipping a butterfly knife open and closed on a stoop after school.

With Cheliax, the point of the suffering is to maintain absolute control over everyone else and spread it to the reast of the world. With Nidal, the suffering IS the point. (Although that brings up the question of why Zon-Kuthon and Nidal are labeled as Lawful Evil rather than Neutral Evil.) And you can find examples on Earth as well, without even having to look all that far and wide (some kids, for instance . . .).

keftiu wrote:
PossibleCabbage wrote:

The novels and the sourcebook set in Nidal are fantastic, so I would be very interested in a story set there. There's a lot of potential threads to explore there (*something* has to happen on the Shelyn and ZK front sooner or later), and I'd be interested in exploring them though I don't know how palatable going the full-Hellraiser for the AP would be.

There's something to be said for an exploration of "pain is healthy and necessary, but not always" as a theme, and you could tie that into a "Shelyn's denial about her brother's trauma is ultimately what's preventing a reconciliation."

I'm so split, because on one hand, the Shelyn/ZK stuff is a plot I /definitely/ want to see developed, but I genuinely don't think I could safely read an adventure that would need to go that hard on velstrac stuff.

"There's something to be said for an exploration of 'pain is healthy and necessary, but not always' as a theme" -- that's the first I have heard of this about the faith of Zon-Kuthon or the Kytons/Velstracs. Both of these seem pretty adamant about pushing continuous pain to the limit, and then pushing out the limits. Maybe have the AP introduced by a former Kuthite or even an actual Velstrac who actually believed that theme too earnestly, got disillusioned with the cult, then got branded a heretic, and barely managed to escape. Now they are in hiding and trying to go clean.

Liberty's Edge

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I think the surrendering of the self is the point. Thanks to suffering as a path to enlightenment, but also to destroy your ego in absolute service to Zon-Kuthon. Hence Lawful Evil.


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I love Nidal, and don't really see it's theme as edgy painlord much (Zon-Kuthon, yes, but Nidal itself not as much). I see it's theme as more survival and choice.

When Earthfall happened, there were no good options. They had to choose from a very few options, none of which were good, all of which would require sacrifice. They had to choose what they were willing to sacrifice in order to survive. They made their choice, and it objectively sucked, but it also objectively worked, and that's what I love about it. They survived as a group where no other group did, which gives them a form of legitimacy (at least in my eyes) that no other evil religion has. They didn't suborn themselves to an evil entity for for power or conquest (they explicitly have not moved or increased their borders in 10,000 years), they did it for survival, which is (from my perspective at least), the only acceptable reason to do such a thing.

I find choices and consequences far more engaging than an abstract good and evil paradigm.

(To be clear I don't like Zon-Kuthon at all, and agree that his perfection through pain philosophy is the worst of edgelordness. But I really resonate with Nidal and their situation. You could substitute Zon-Kuthon for most any other evil deity and and I'd still enjoy Nidal's story)

Acquisitives

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Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
keftiu wrote:

I think Nidal is fascinating; it's one of the oldest nations on the planet, thanks to the direct intervention of a god and the adoption of an alien value set. While the 'edgy' stuff does nothing for me - self-harm is a hard line for my table - I think the broad ideas of the place are really neat.

I do wanna know what's up with how Zon-Kuthon became what he is now.

the way I've always read Nidal is that the 'edgy' stuff is what makes it noteworthy for adventurers and tourists.

honestly, the country kinda strikes me as a sorta rural, backwards place generally. Kinda like the Shire or Emond's Field... but don't go out at night.


Ian G wrote:
Tar-Baphon is a megalomaniac who just cannot let go of his grudges and thinks that being a god of terror is a great endgame goal.

I still believe that Tar-Baphon is in love with Aroden in the unhealthiest way.


Kasoh wrote:
Ian G wrote:
Tar-Baphon is a megalomaniac who just cannot let go of his grudges and thinks that being a god of terror is a great endgame goal.
I still believe that Tar-Baphon is in love with Aroden in the unhealthiest way.

He definitely comes off as an incel to some degree. Which, given my personal favorite theory for Aroden's disappearance (it was just the latest and most severe in a series of Finding Outs for Aroden ****ing around and breaking the rules, because he broke the rules to a degree that the universe itself slapped him all the way down to wandering whisper who'll take millennia to even regain sapience if he isn't outright dead), makes Tar-Baphon the creepy stalker supervillain a walking warning + punishment for Aroden. Forever.

Liberty's Edge

I would love for Tar-Baphon to acquire and animate Aroden's body and put his consciousness within before his ultimate divine ascension.

"The Tyrant hovers above us in the body of a god.

It's our time to fight, time to die, and despite it all, we smile."


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UnArcaneElection wrote:
"There's something to be said for an exploration of 'pain is healthy and necessary, but not always' as a theme" -- that's the first I have heard of this about the faith of Zon-Kuthon or the Kytons/Velstracs. Both of these seem pretty adamant about pushing continuous pain to the limit, and then pushing out the limits.

I'm not saying we need to endorse a Kuthite perspective, but since ZK is a rare Evil god who endorses adherents even though they make a point to talk about how personally Evil he is, there has to be a way to explore the positive or necessary roles of pain. There's definitely a story about grief, catharsis, and knowing-when-to-stop here.


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ZK granting spells to LN worshippers is one of the most interesting parts of his character to me.

I'm running Abomination Vaults and one of the PCs (barbarian) is a Kuthite who has just realized, after 4 levels, that now that he's had a bunch of friends to hang out with and be happy with... He's barely prayed to ZK at all, and he hasn't even noticed.

Radiant Oath

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I'll say this: I think Strength of Thousands, Book 4, threads the needle in regards to Mzali really well. Any more than that is spoilers obviously.

Ian G wrote:
Kasoh wrote:
Ian G wrote:
Tar-Baphon is a megalomaniac who just cannot let go of his grudges and thinks that being a god of terror is a great endgame goal.
I still believe that Tar-Baphon is in love with Aroden in the unhealthiest way.
He definitely comes off as an incel to some degree. Which, given my personal favorite theory for Aroden's disappearance (it was just the latest and most severe in a series of Finding Outs for Aroden ****ing around and breaking the rules, because he broke the rules to a degree that the universe itself slapped him all the way down to wandering whisper who'll take millennia to even regain sapience if he isn't outright dead), makes Tar-Baphon the creepy stalker supervillain a walking warning + punishment for Aroden. Forever.

It's kind of interesting that he and Geb basically have more in common than it seems at first glance. To a certain extent, they also share similarities with Razmir (he seems to be gearing up to go after Artokus Kirran directly because he feels he's been cheated of the Sun Orchid Elixer he believes he rightfully won).

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