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Pathfinder Adventure Path, Rulebook Subscriber. Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Pathfinder Adventure Path, Rulebook Subscriber
AnimatedPaper wrote:
Perpdepog wrote:
I don't feel like Precog makes a lot of sense for primal, personally, but it does give me an idea for a primal-based temporal paradox.

I posted this originally in the other thread, but I'll move it here for ease of discussion.

Perpdepog wrote:
The only issue I have with witchwarpers being arcane/primal is a difficulty in imagining which of their current paradoxes would fit the primal option. Perhaps Anomaly, dragging your material reality into the reality you are in now, but that's the only one that really fits. Granted, that's not a massive barrier, but it is still a barrier.

My suggestion would be Gap Influenced moves to Arcane, Anomaly and Precog become Primal. Grab the elemental connection from Mystic, rename it something like "Primordial" or "Doomed Future", and make that one primal too.

Precog is the biggest stretch, but if you approach it from the perspective of the survival skill, and Precog witchwarpers are natural navigators and explorers of the time stream, it can fly. I want to suggest Gap Influenced too, since most of the spells that paradox gives are on the primal spell list, but that theme is just too arcane (note, I don't think it fits occult) to ignore.

I'll be real, trying to make a mystic for the playtest has convinced me. For a core thematic set of options for the mystic, the elemental connection feels like a weird choice in a list of options to start with. Like, it really diverges from from the thematic of the class as a core choice, plus it takes up a slot that COULD be going to a connection that really sells the sci-fi spacey vibes of both the class and the game.

It is fun sometimes to see starfinder takes on more classic fantasy archetypes, but not in the core book at the cost of getting to play with 'space magic' unique to the setting instead.(same issue I have with the playtest version of the rhythm connection mystic literally just being the core bard mechanics/composition spells on a better chassis - it's just kind of overtuned and boring even compared to the messy field test #2 version. Which is shame cause it's such a fun theme/concept)

So yeah big agree from me, a divine/occult split for mystic and arcane/ primal split for witchwarper would honestly make a lot more sense both mechanically and thematically.


Pathfinder Adventure Path, Rulebook Subscriber
ElementalofCuteness wrote:
Ectar wrote:

Could make it so you can only use it against a target you had Aimed at on your previous turn.

It's still very strong, but at least it be more limited. Kind of.

This is probably the best way to nerf Hair Trigger I have seen on the forum. Make it only effect your aimed target, simple, makes it only useful on a single target and it'snot like you can hi any other creature.

Would it be more balanced if you to9ok away the manipulate action si disrupted on a crit?

Yeah, I feel like it's the most mechanically and thematically elegant solution. Also knowing who is the target of the aim allows for a lot of interesting tactical counterplay in the way reactive strike does in melee ranges, creating difficult but mitigatable scenarios for players to try and set up for their own advantage,or try to cleverly circumvent when it's used on them. All while getting to play out a classic scenario of focusing an enemy down, or having a single party member pinned by a sniper.


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Pathfinder Adventure Path, Rulebook Subscriber
Zalabim wrote:

Wouldn't that same language allow a bomber to use one action to draw and strike with their field vial bomb, but Quick Bomber says "You Interact to draw a bomb, draw a versatile vial, or use Quick Alchemy to create a bomb, then Strike with the bomb." So, it looks pretty confirmed that versatile vials are a thing you draw when you want to use them.

Actually it's only optional to put versatile vials in your Alchemist’s Toolkit. So the language in Quick Bomber would allows you to perform a 1 action throw Versatile Vials regardless of if you have them in your toolkit or not.

Or IF you have your toolkit at all (if it’s stolen, you’re captured, or you have to remove it for whatever reason) because the remastered Alchemist regenerates Versatile Vials regardless of the presence or absence of your Alchemist’s Toolkit after all. Which would give that verbiage on Quick Bomber it’s own (very very specific) niche under this rules interpretation allowing you to still perform a 1 action strike with Versatile Vials even if disarmed of your toolkit or having not store them in it.

(sidenote, I’ve gotta admit I kind of love how the new Alchemist enables the fantasy of a captured/jailed alchemist with enough time scrounging for supplies and building a small handful of makeshift improvised bombs/vials. It’s just fun.)


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Pathfinder Adventure Path, Rulebook Subscriber
shroudb wrote:
boxgirlprestige wrote:
Just something I noticed while looking at the some of videos showing off new alchemist details but… does the language in the versatile vials description that says “you can store all your versatile vials within your alchemists toolkit” technically allow you to “draw and replace (your field vials) as part of the action that uses them” as per the alchemist toolkit description?

They are used as the old Infused Reagents for Quick Alchemy were: directly from the Kit.

For Quick Alchemy, yes. but wouldn’t that same language technically allow a toxicologist to use 1 action to draw and apply their field vial poison, as well as a churigeon or mutagenist to to spend 1 action to draw and drink their own field vial elixirs?


Pathfinder Adventure Path, Rulebook Subscriber

Just something I noticed while looking at the some of videos showing off new alchemist details but… does the language in the versatile vials description that says “you can store all your versatile vials within your alchemists toolkit” technically allow you to “draw and replace (your field vials) as part of the action that uses them” as per the alchemist toolkit description?