Midnightoker |
They're associated with Pharasma and the Boneyard, and the proper completion of the cycle of death and souls. They're fairly cool, and it's a real word that describes them pretty well.
So basically Grim Reapers. That's fairly cool.
Does that mean that the Inevitables that came after Liches and those that violated the laws of life are now under this umbrella?
FowlJ |
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Deadmanwalking wrote:
They're associated with Pharasma and the Boneyard, and the proper completion of the cycle of death and souls. They're fairly cool, and it's a real word that describes them pretty well.
So basically Grim Reapers. That's fairly cool.
Does that mean that the Inevitables that came after Liches and those that violated the laws of life are now under this umbrella?
I don't know about inevitables specifically, but I think there were already some psychopomps that had that as their thing.
PossibleCabbage |
Does that mean that the Inevitables that came after Liches and those that violated the laws of life are now under this umbrella?
Lots of kinds of people and things work/with for Pharasma, it's just that psychopomps are the ones which are made out of true neutral energy (and are almost always working for Pharasma.) Inevitables, IIRC were forged in Axis, so are made of LN stuff.
Midnightoker |
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Midnightoker wrote:I don't know about inevitables specifically, but I think there were already some psychopomps that had that as their thing.Deadmanwalking wrote:
They're associated with Pharasma and the Boneyard, and the proper completion of the cycle of death and souls. They're fairly cool, and it's a real word that describes them pretty well.
So basically Grim Reapers. That's fairly cool.
Does that mean that the Inevitables that came after Liches and those that violated the laws of life are now under this umbrella?
The Marut was the PF1 creature that did that:
Maruts primarily target those mortal souls who have artificially extended their lifespans beyond what is feasible for their race, such as liches and other powerful magic users.
So my question would be, are Marut's Psychopomps or are they still inevitables?
I believe Midnight was talking about the common folkloric Grim Reapers, not the Pathfer specific one.
Precisely.
Stone Dog |
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Maruts are primarily concerned with mortal affairs of cheating death, not so much with the care and protection of departed souls. They aren't even focused on the undead, Sun Elixer users are still on their list, just not a pressing concern.
They might work with psychopomps sometimes, but they shouldn't be the same sort of critter.
FowlJ |
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So my question would be, are Marut's Psychopomps or are they still inevitables?
In addition to difference in their philosophy (the marut is concerned exclusively with mortals circumventing death through any means, the psychopomps are concerned with keeping the whole system operational), the psychopomps already have the Morrigna to fill this role:
Morrignas are Purgatory’s investigators, bounty hunters, and assassins, tracking down those who flout the natural cycle of death and judgment ... They ensure the smooth operation of death’s bureaucratic machine by eliminating complications, dedicating their existence to wiping out any forces that circumvent or corrupt the natural cycle of death and judgment.
BishopMcQ |
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BishopMcQ wrote:Oh wow! Can you elaborate? My curiosity is piqued!
...a class ability at 13th that scales up to Legendary....
The class ability Weapon Specialization gives a damage bonus to weapons and unarmed attacks based on your proficiency level, from Expert to Master to Legendary.
jimthegray |
Crodge wrote:As someone who lives in the greater Seattle area, housing prices near Paizo, Redmond area if I recall, are fairly high already.High being an understatement if Zillow can be believe median home value in Redmond is around $830,000.
wow ..my 3 bedroom 2 living room house in irving texas was 148,000 now at 210000
The Raven Black |
FowlJ wrote:Midnightoker wrote:I don't know about inevitables specifically, but I think there were already some psychopomps that had that as their thing.Deadmanwalking wrote:
They're associated with Pharasma and the Boneyard, and the proper completion of the cycle of death and souls. They're fairly cool, and it's a real word that describes them pretty well.
So basically Grim Reapers. That's fairly cool.
Does that mean that the Inevitables that came after Liches and those that violated the laws of life are now under this umbrella?
The Marut was the PF1 creature that did that:
Quote:Maruts primarily target those mortal souls who have artificially extended their lifespans beyond what is feasible for their race, such as liches and other powerful magic users.So my question would be, are Marut's Psychopomps or are they still inevitables?
I would say Aeons (Inevitables). After all, it is much simpler to keep them as they were in PF1
Mechalibur |
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Bardic Dave wrote:The class ability Weapon Specialization gives a damage bonus to weapons and unarmed attacks based on your proficiency level, from Expert to Master to Legendary.BishopMcQ wrote:Oh wow! Can you elaborate? My curiosity is piqued!
...a class ability at 13th that scales up to Legendary....
That doesn't actually give them legendary weapon proficiency though. I think every class gets that feature and the wording was made to be future proof.
David knott 242 |
Rather than add to the endless questions about whether monster X is in the Bestiary: Can you name one thing that is in the Bestiary that is so unexpected that none of us would think to ask about it?
For the Core Rulebook: How much information does it give about regions outside of the Inner Sea area?
PossibleCabbage |
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That doesn't actually give them legendary weapon proficiency though. I think every class gets that feature and the wording was made to be future proof.
My guess is:
1) Everybody gets weapon specialization (like in Starfinder)2) Weapon specialization works the same for everyone.
3) Weapon specialization scales off proficiency, and since at least one class gets Legendary proficiency, it has an effect at Legendary.
Xenocrat |
Can anyone confirm the wizard theses and their actual names? I've heard about these:
1. Quick study one that lets you swap out a prepared spell in 10 minutes.
2. Familiar enhancer that gives you a familiar and extra abilities on your buddy.
3. Spell slot adjuster letting you during preparation trade two slots for a higher level spell or trade in a higher level spell for two lower level slots (including trading for extra cantrips prepared).
4. Some sort of floating metamagic ability that can be changed daily.
And how do specialization schools work now? Is anything but bonus preparation still tied to them, e.g. do they have associated focus powers still?
Darkwynters |
Bardic Dave wrote:The class ability Weapon Specialization gives a damage bonus to weapons and unarmed attacks based on your proficiency level, from Expert to Master to Legendary.BishopMcQ wrote:Oh wow! Can you elaborate? My curiosity is piqued!
...a class ability at 13th that scales up to Legendary....
Yikes! So a Fighter with Legendary proficiency in swords would get +8 damage with Weapon Specialization? BTW, Bishop, thank you for answering all these questions :)
Edit: ah so half the proficiency... still +4 damage is still pretty good! Thanks, Bardic
Bardic Dave |
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BishopMcQ wrote:Yikes! So a Fighter with Legendary proficiency in swords would get +8 damage with Weapon Specialization? BTW, Bishop, thank you for answering all these questions :)Bardic Dave wrote:The class ability Weapon Specialization gives a damage bonus to weapons and unarmed attacks based on your proficiency level, from Expert to Master to Legendary.BishopMcQ wrote:Oh wow! Can you elaborate? My curiosity is piqued!
...a class ability at 13th that scales up to Legendary....
Not quite. It's +2 at Expert, +3 at Master, +4 at Legendary.
BishopMcQ |
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Rather than add to the endless questions about whether monster X is in the Bestiary: Can you name one thing that is in the Bestiary that is so unexpected that none of us would think to ask about it?
For the Core Rulebook: How much information does it give about regions outside of the Inner Sea area?
Mukradi are screwed up critters that I would never want to stumble across in the dark.
Corebook - Each of the Inner sea Regions gets about a half page blurb, with a half page piece of art. Beyond the Inner Sea gets slightly more than one region.
It's Sir Owlbear to u |
1 person marked this as a favorite. |
Rather than add to the endless questions about whether monster X is in the Bestiary: Can you name one thing that is in the Bestiary that is so unexpected that none of us would think to ask about it?
For the Core Rulebook: How much information does it give about regions outside of the Inner Sea area?
OR, that person could be so generous as troubling themselves to type all the creatures avaiable (since, I believe, a pic of ToC from the Bestiary is a no no) but that is just my anxiety and wishfull thinking!
I'm really anxious for more leaks on the DM's side of things.
BishopMcQ |
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In the skills chapter, there's an illustration where Ezren is methodically brewing something with books out. In the foreground, the new goblin alchemist has this huge grin as he appears to be maniacally brewing something as well.
In the Bestiary, the Changeling Exile and Redcap both look fun.
Rysky |
In the skills chapter, there's an illustration where Ezren is methodically brewing something with books out. In the foreground, the new goblin alchemist has this huge grin as he appears to be maniacally brewing something as well.
In the Bestiary, the Changeling Exile and Redcap both look fun.
Cool!
BishopMcQ |
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Can general feats upgrade proficiency?
Not that I see, though there is a feat to allow you to Take 10 with a skill.
Do you know if you can wield a Lance with one hand while mounted?
Yes, they have a special quality "Jousting" to allow 1 handed use while mounted.
Vali Nepjarson |
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Is the Greatsword still just all around worse than the Bastard Sword? In the PT it's only advantage was that it could do slashing or piercing, while the BS was just a, which seems to be a joke compared to the versatility of being both one handed and two handed.
Especially since I will almost certainly allow my players to use slashing and piercing for the Bastard Sword anyways, since it makes no rational sense that it can't.
Midnightoker |
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Maruts are primarily concerned with mortal affairs of cheating death, not so much with the care and protection of departed souls. They aren't even focused on the undead
It does specifically call out Liches as one of the things they hunt, but I guess I can see how the two are slightly different.
I just assumed that any means of "cheating the death cycle" would amount to the Psychopomps since that's kind of their domain now.
If Psychopomps are only concerned other-worldly beings interfering then I guess that makes sense, but that's why I asked.
Now I'm imagining some Die Hard BS where Psychompomps and Maruts are arguing over Jurisdiction of cases:
***
Marut 1 to Marut 2: "Oh great, it's the pomps... f***ing hate the pomps..."
Psychopomp: "Who's in charge here?"
Marut 1: "I am"
Psychopomp: "Not anymore."
Marut 2: "This is a G Class violation Article XII Sub Section B for violating negative energy usage. The Lich is in violation and he's our perp."
Psychopomp: "He was yours. Perp went demi as of last decade that I heard, that qualifies him as Ethereal. We're taking jurisdiction on the case."
Marut 1: muttering "You know what they say about assuming..."
BishopMcQ |
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BT on a shield is Broken Threshold. Total HP the shield is destroyed, at BT it is broken and unusable.
Greatsword vs Bastard Sword - I'm not sure. There's a cost and bulk difference. The description text suggests that a bastard sword can be used for Piercing, but it's not listed in the table. Likewise, the greatsword description text has abilities not included in the table.
Vali Nepjarson |
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Greatsword vs Bastard Sword - I'm not sure. There's a cost and bulk difference. The description text suggests that a bastard sword can be used for Piercing, but it's not listed in the table. Likewise, the greatsword description text has abilities not included in the table.
That's odd. Perhaps it implies that there may end up being feats included later on that adjust the things that you can do with the weapons in-game.
My problem is that half my typical party are also members of a local HEMA club and sometimes get "testy" when you are arbitrarily not allowed to do things with a sword (or any other weapon) that you couldn't do in real life.
I use the word "testy" with all the love in my heart.
In this case however, I was the one who was a little bent out of shape over the Greatsword and Bastard Sword. Just because I was hoping a huge weapon like the Greatsword would have some advantage over a regular sized sword.
Arachnofiend |
Ah, I see. I didn't pay too much attention to the swords because in my short playtest experience I was trying real damn hard to play with literally any other weapon (I have gotten so tired of swords...). If the bastard sword and greatsword are both martial weapons, then one getting an open hand option and the other getting piercing damage is "fair" in the "all traits are equal" balancing of the playtest; obviously if you give the bastard sword piercing damage then it's just going to be better than the greatsword.
graystone |
In the Playtest, both Greatsword and Bastard sword did 1d12 damage two-handed. I have two characters with level 17 magical bastard swords, so I hope greatsword has been improved as well. LOL
It might matter for abilities like brutal shove that requires a two handed weapon if they differentiate between that and a weapon wielded in two hands.
Illrigger |
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I really expected Bastard Sword to get pushed into Advanced weapons with the Dwarven Waraxe. That would have solved the issue without changing anything. Wouldn't shock me if they errata it in there later. That or they declare the d12 to be a typo and it should be d10. Either would work.
Darkwynters wrote:In the Playtest, both Greatsword and Bastard sword did 1d12 damage two-handed. I have two characters with level 17 magical bastard swords, so I hope greatsword has been improved as well. LOLIt might matter for abilities like brutal shove that requires a two handed weapon if they differentiate between that and a weapon wielded in two hands.
I would guess that if an ability requires a 2H weapon, the Bastard Sword will not work for it, as it is explicitly listed as a 1H in the table. The 2H d12 is in the Weapon Traits section, and no reason the believe that actually makes it a 2H weapon.
Mark Seifter Designer |
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I would guess that if an ability requires a 2H weapon, the Bastard Sword will not work for it, as it is explicitly listed as a 1H in the table. The 2H d12 is in the Weapon Traits section, and no reason the believe that actually makes it a 2H weapon.
Two-handed weapon vs weapon in two hands was very confusing in PF1 (I still think one of the FAQs about that in general contradicts another FAQ about lances); we don't have both of those in PF2. If you are using it two hands, you are using it in two hands. If you are using it in one hand, you are using it in one hand. That is the thing we will check.
As to bastard vs greatsword, hand swapping is a bigger difference more often than damage type swapping, but it also has an action cost that can get significant if you're tight on actions. Dwarven waraxe is advanced because it has the best of both worlds.
Darkwynters |
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Playtest CRB page 174, states, "A character typically has two hands, allowing her to hold an item in each hand or a single two-handed item using both hands. Drawing or changing how you’re carrying an item
usually requires an Interact action (dropping items instead
uses the Drop action)."
Great Maker! Mark is right (I mean that makes cents since he designed the rules)
So as long as this is similar to official 2e rules, it takes a Interact action to remove shield and another Interact action to put Bastard sword into two hands. A Greatsword can be drawn with one Interact action.
Now we will see if my players want to continue using their Bastard swords...