Is this a Glimpse of Hope?
Every class now has 11 Class Feats
And this is why I always make someone roll when using these checks, and adapt the DC by the roleplay...
Ok, so after reading the Skill Page
Crafting -> Very similar as the Playtest version, except you don't reduce the number of days by your level. So pay half, in 4 days you can pay the rest and get the item or you can keep crafting for a discount (it appears that the discount is bigger!)
Another thing I noticed in the Create a Diversion skill use from Deception it's that they probably changed the names of Percepetion stats (it lists something as observed and hidden)
I think you are right... Should only trigger in a Natural 1.
But I still don't like the Missfire, but couldn't come with anything more interesting...
Hello everyone, so as I said in other topic I'm currently working in a Homebrew Gunslinger Archetype.
I decided to share what I already have so you guys could help me if the rest of the class.
So here it's the link
I would very much like you to help me with ideas for new feats or if there is anything else that you think is interesting to comment, please do!
Btw as those skills dont exist any longer (even in playtest): How is it handled when someone needs to ride a beast, steer a ship, fly around obstacles, ...? not over skills or if over skills over which ones?
Anybody can ride a horse, but there is a Skill Feat Ride that makes you a better rider.
Sail should be a Lore (Sailor), as a lot of other skills, since you can try untrained, not a problem there
Fly aroud obstacles should be a Acrobatics check, but can see a little of variance between tables
Jason Bulmahn wrote:
As a reminder, episodes 1, 2, and 3 are up on the Paizo YouTube, and we are streaming episode 4 today on the Paizo twitch at noon pacific! See you all there!
ALL HAIL THE LIVING GOD!
Jokes aside, I'm doing the "Masks of Living God" converted for 2ed playtest rules, while we are waiting for the final rules.
Seeing you play a Herald of Razmir was so cool that I msure that will steal some of the dogmas and ideas for my game.
And the cool thing is that it's the first time my players are in Golarion, so they do not even know much more than the characters about Razmir!
Ok, so after reading your guys recomendations, that's what i have blended:
Missfire: If you critical miss a attack with this weapon, you double the reload time (this actions can be made in any order or number of rounds).
Then I have come with this feat:
Rapid Reload 
So, I'm working in an archetype for Gunslinger and of course needed to create the guns.
What you guys think?
-Pistol- Exotic Weapon
-Musket- Exotic Two handed weapon
Bardic Dave wrote:
I think the only solution to something like this is open a Multiverse Golarion
For their products they use the Golarion 1, and nothing that happens there occurs in Golarion 2, that is the place that the IP is broken and anyone can write adventures.
The most correct is C
But to be correct: Barbarian gets 7 HP, is prone, dropped his weapon and is Wounded 1
Unless they changed, both have the exact same traits (Manipulate, Spellcasting)
Mark Seifter wrote:
It was in the same place that said that tomorrow at noon you will explain some new rules here in the forum.
Glad we could remind you in time!
Mark Seifter wrote:
That's nice to hear!
Although not a common problem with armor, with shields it is totally different.
Taking a shield to defend yourself should not make your AC worse than it is.
First of all, I would like to thank the great work of the user "unua_nomo" who created a good part of the table and reached the conclusion of the initial numbers.
So, I merged a little table that the user unua_nomo created with the rules used for creating monsters from the Unchained book.
How it works:
Choose the function of the monster you want to create or convert and the level. The numbers are approximate with what we have in the bestiary of the playtest, but it is good to always compare with your party.
For example, Brute has the highest damage of all but one of the worst AC and its to-hit is low, probably only hitting in its first attack. A critic can be very dangerous and his life being the largest of all means that it counterbalances his AC.
If you give the monster any Weakness, try to increase it's HP by the double of the weakness value.
Saves are estimated, and should be adjusted case by case, the idea is to give you an approximate value for a good save and a worse save.
Abilities can be created or you can use the lists we have from the Unchained book and Playtest Bestiary, which are very good.
The Skills were separated into 3 groups:
Anyway, I hope it can be useful.
Mark Seifter wrote:
Sorry if sounded as an insult to Mark! I love Mark, love the way he GM (punch the math =P!).
It was just a reference from a stream from Paizo Friday
Mark Seifter wrote:
Hey Mark!It's always nice to see you explaining the surveys to us like we were 5 years old!
Sei que se é BR tbm! Hahaha
Melhor termo que achei foi gatunagem... Mas aí já tem que explicar pra crianças mais novas...
Interesting changes. I hope they don’t go back to body slots for magic items, though. And really hope they give Charisma something of value for all characters.
No, we will have a "Ressonance" system for invested items
So... I liked ressonance and I liked tight math. Feel this news are a steps behind. But I get it, Paizo needs to make money and the hate was too loud...
And then we come back to the days that nobody can sneak, since we can have a gap of 28 points.
Where the party will stockpile scrolls and potions!
Maybe a Group Skill Check?
Hey guys, we just had a good stream from Mr Jason Bulmahn!
Here I will summarize the changes that were mentioned.
So the top 5 was:
5- Add more flavor
4- Chapter 1 Rework
3- GM Resources
1- Proficiency rework (HUGE)
Untrained: You get NOTHING, not even your level, you will suck hard my friend!