Captain Morgan wrote:
I would really like to see your adaption!
Hello guys! I've been DMing for a long time already. I used to run PF1ed.
So I havlve been DMing for this group for about a year.
Recently a new player entered our group. She have never played Pathfinder and the only experience was with 5ed. She wanted to play an Alchemist, since it was the most different class.
The group was already level 6 when she entered. So she had a little trouble making the new sheet, but after I helped her she got everything right.
We are almost level 8 already and I can see that she's just not having fun... Last session she voiced her concerns about how she misses a lot of the attacks and always do less damage than the others players...
Shes a Gnome Bomber, and it's well built, I guaranteed that she had the important items and everything...
Since I participated in the Playtest, I knew that the Alchemist had some problems and have been using some changes that Shroudb posted in the forum.
Double Brew: (Level 9)
Arcane Alacrity: (level 15)
(Level 6 to replace Combine Elixir):
For reference the rest of the group consist of:
Human Arcane Sorcerer
So, anyone have any idea how to help her?
I think you wouldn't gain extra dices from striking runes, since it's a Polymorph effect
If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there’s doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can’t activate any items.
Well, at least that's how was done in the playtest, did they changed that?
So, there was a Blood Demon lrking a PC, and after we migrated for final 2e, there was no more Babau Demons in the Bestiary, so, i have redone it!
Blood Demon Creature 8
Speed 25 feet
Divine Innate Spells (DC 23, attack +13); 5th Dimension door, 4th Dimension door (at will), 2nd Death Knell (1x), Darkness (1x)
Varus Wreckpoint wrote:
I think that this is a error (probably a misspeling). Look at the Demilich (level 15 creature) has an extreme DC (40) and a atk roll of +30
An activity with this trait takes more than a turn to use, and can usually be used only during exploration mode. (Source Core Rulebook pg. 631).
You’re tired and can’t summon much energy. You take a –1 status penalty to AC and saving throws. While exploring, you can’t choose an exploration activity. You recover from fatigue after a full night’s rest.
So, if you are Fatigued, there's a lot you can't do:
Things you can not do:
Borrow an Arcane Spell, Coerce, Cover Tracks, Decipher Writing, Identify Alchemy, Impersonate, Learn a Spell, Make an Impression, Refocus, Repair, Sense Direction, Squeeze, Track, Treat Wounds, Affix a Talisman, Avoid Notice, Defend, Detect Magic, Follow the Expert, Hustle, Investigate, Repeat a Spell, Scout, Search, Borrow an Arcane Spell, Coerce, Cover Tracks, Identify Alchemy, Impersonate, Make an Impression, Repair, Sense Direction, Squeeze, Track, Treat Wounds, Decipher Writing, Learn a Spell.
Is it just me, or Fatigued is the worse condition you can apply to a PC?
Hello my friends!
So, I really loving 2ed, (to be true I already loved the playtest...) but is it just me that it's a little worried about the speed Paizo is making new books?
They did a great launch (Core, Bestiary, Lost Omens), but as I see, there were some petty erros and some things that passed most likely because it was made in a fast state... (Alchemist, materials, and other FAQ/errata materials).
What worries me, it's that they are already working in: A new playtest (the new classes), Gamemastery Guide, Bestiary 2, Lost Omens Character Guide, Lost Omens Gods & Magic... This excluding the AP's and the new module from Mr Mona.
Not that I'm not excited about those books (i'm really am!), but with so many things, i'm little worried that things get a little rushed...
So, what you guys think?
In Pathfinder we had the Squeezing rule
Squeezing PF 1:
In some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.
When a Large creature (which normally takes up 4 squares) squeezes into a space that’s 1 square wide, the creature’s miniature figure occupies 2 squares, centered on the line between the 2 squares. For a bigger creature, center the creature likewise in the area it squeezes into.
A creature can squeeze past a creature while moving but it can’t end its movement in an occupied square.
To squeeze through or into a space less than half your space’s width, you must use the Escape Artist skill. You can’t attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC.
In 2ed could't find anything similiar. Did I miss something?
Some fixes that should make a little better and will apply in my homegame
---> Martial Archetypes (those that don't give spellcasting)
- In addition to it's benefits, you automatically gain a lvl 1 or 2 feat from that class.
- Basic X do not exist
- Advanced X: Don't have a Prerequisite
- If the dedication have 2 Abilities requiriment (Ex. Fighter Str 14, Dex 14), change the following:
- Put "or" between the abilities
- Increase the requirements in +2
It could have been:
"When you succeed at a Knowledge check, you gain additional information or context. You may continue making Knowledge checks to gain more information as a free action untill you fail or critical fail"
You know that the limit is 10+Str, right?
And if you pass 5+Str, just drop your backpack when fighting...
I wonder if they actually got permission to release that ahead of time. I don't know about any such permission we'd have on the German translation team.
Yeah, they did! I talk to both translators (they are good guys and fans of PF).
Brazil will be the only country to launch 2ed simultaneously with Paizo
Is this a Glimpse of Hope?
Every class now has 11 Class Feats
And this is why I always make someone roll when using these checks, and adapt the DC by the roleplay...
Ok, so after reading the Skill Page
Crafting -> Very similar as the Playtest version, except you don't reduce the number of days by your level. So pay half, in 4 days you can pay the rest and get the item or you can keep crafting for a discount (it appears that the discount is bigger!)
Another thing I noticed in the Create a Diversion skill use from Deception it's that they probably changed the names of Percepetion stats (it lists something as observed and hidden)
I think you are right... Should only trigger in a Natural 1.
But I still don't like the Missfire, but couldn't come with anything more interesting...
Hello everyone, so as I said in other topic I'm currently working in a Homebrew Gunslinger Archetype.
I decided to share what I already have so you guys could help me if the rest of the class.
So here it's the link
I would very much like you to help me with ideas for new feats or if there is anything else that you think is interesting to comment, please do!
Btw as those skills dont exist any longer (even in playtest): How is it handled when someone needs to ride a beast, steer a ship, fly around obstacles, ...? not over skills or if over skills over which ones?
Anybody can ride a horse, but there is a Skill Feat Ride that makes you a better rider.
Sail should be a Lore (Sailor), as a lot of other skills, since you can try untrained, not a problem there
Fly aroud obstacles should be a Acrobatics check, but can see a little of variance between tables
Jason Bulmahn wrote:
As a reminder, episodes 1, 2, and 3 are up on the Paizo YouTube, and we are streaming episode 4 today on the Paizo twitch at noon pacific! See you all there!
ALL HAIL THE LIVING GOD!
Jokes aside, I'm doing the "Masks of Living God" converted for 2ed playtest rules, while we are waiting for the final rules.
Seeing you play a Herald of Razmir was so cool that I msure that will steal some of the dogmas and ideas for my game.
And the cool thing is that it's the first time my players are in Golarion, so they do not even know much more than the characters about Razmir!