
Zwordsman |
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Tali Wah wrote:I hate the autocorrect on my phone.Corpi Hoppins wrote:I think my favorite part of the class is the moronic weapons...I love that everyone ignored that you called it "moronic weapons".
I honestly assumed it was intentional.. but nothing I could really comment with haha

45ur4 |

the last one, Int, is one i'd very much like to play.
Would love if the Oozmorph gets taht ability to combined attacks into one.
would flavor so well
_Class
oozemorph shifter
_Race
human (Comprehensive Education racial feature)
_FCB
all levels to skill ranks
_Starting stats
12,12,14,18+2,8,7
_Feats
1 snapping turtle style
1 improved unarmed strike
5 kirin style
9 kirin strike
13 combat stamina
17 combat style master
VMC wizard (arcane discovery: knowledge is power)
So with high INT gets a lot of skill ranks, then extra ranks for fav class bonus. High INT also means good damage for kirin strike. Combat Stamina is there to have kirin strike damage bonus constantly.
With VMC wizard gets access to Knowledge is power and adding INT modifier to all maneuvers checks and CMD.
Somewhat the build benefits something of IUS feat, because of the iterative attacks with IUS plus the extra natural attacks from morphic weaponry. Snapping turtle is there only to get Combat Style Master, for having Kirin Style active from beginning of combat...

PossibleCabbage |
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I've made a number of oozemorphs who use combat styles and I'm always left at the end wondering "why didn't I just make a monk?" Sure, Morphic Weapons can add a bunch of attacks you can use as secondary natural attacks with your full attack (after making your iteratives with IUS) but a monk can flurry for sure, fewer attacks, but unarmed strike damage at least scales for the monk and the monk is a much more functional chassis (you get bonus feats!).
Since the Oozemorph doesn't get any built-in way to overcome DR with morphic weapons, hitting for d6 + whatever modifier a whole bunch of times might not be that strong.

PossibleCabbage |
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I feel like the idea behind "a shifter archetype where you want to be transformed all the time, because not being transformed is a problem" isn't itself a bad one. The vanilla shifter has the opposite problem really (turning into a tiger is good, but not being able to talk is bad).
The specific restrictions could have been less seemingly harsh than "you're kind of completely helpless for the first 3 levels or so, and possibly more interesting than "you'll never worry about it once you hit level 6 since you're going to be shifted the entire time you're awake."

graystone |
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It would be nice to get some clarification as to whether a PC Oozemorph gets to take monster feats like Improved Natural Attack and Multiattack though. Like we don't generally allow monster feats for PCs, but in this case...?
That would be more a PFS thing. Nothing in the rules disallows monster feats for PC's that "qualify for them".

PossibleCabbage |

That would be more a PFS thing. Nothing in the rules disallows monster feats for PC's that "qualify for them".
I've been in a few games where the standard for "stuff you can take" was "anything in a player companion, or an RPG book that's not a bestiary, and nothing from in bestiaries." So "reprinting multiattack in Ultimate Wilderness" say would have been super handy.

graystone |
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The concept was good
IMO oozeform as a punishment isn't really a concept I like.
graystone wrote:That would be more a PFS thing. Nothing in the rules disallows monster feats for PC's that "qualify for them".I've been in a few games where the standard for "stuff you can take" was "anything in a player companion, or an RPG book that's not a bestiary, and nothing from in bestiaries." So "reprinting multiattack in Ultimate Wilderness" say would have been super handy.
That's different than what you were saying though. A clarification the oozemorph can take Improved Natural Attack/Multiattack wouldn't change what books the DM allows and getting monster feats reprinted into wilderness isn't possible at this point.

PossibleCabbage |
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I feel like the sweet spot would lie with the ooze form being inconvenient, but nowhere near as crippling as it appears to be, and have the "time spent as a non-ooze" ramp up somewhat more slowly.
Like the biggest problem I have with the shifter (all versions thereof) is that nobody thought "you will be spending hours of the day unable to communicate with your party or anybody else" was a very large drawback. (Sure you can take Wild Speech, but that's at 7th level, and as a martial class without spells your feats are way more precious than they are for a druid.)

graystone |
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I feel like the sweet spot would lie with the ooze form being inconvenient, but nowhere near as crippling as it appears to be, and have the "time spent as a non-ooze" ramp up somewhat more slowly.
Yes, this. I'd be fine with ooze not being great but I'd rather it wasn't awful.

Corpi Hoppins |
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First thing it needs is a clarity update and as far as adding I’d make all the shapes and forms able to be switched between without using up your uses per day. So you can freely switch from wolf to person to smol person without losing out on time shifted. This would fit flavorwise since your already very fluid so this should have the most fluid form. Of course it wouldn’t be available immediately but as a level ten upgrade would be nice.

Josh-o-Lantern |
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So, in the efforts of theorycrafting (and in the belief that some kind entity is watching this thread waiting for perfect insight) what would we need to do to Oozemorph to *fix* it?
First thing they need to do is reverse the entire damn class... I don't want no NOT be an Ooze. I can play dozens of classes with 100s of variation archetypes and be a humanoid. I don't want to suffer for a few levels just to fight to be a damn humanoid. It's called Oozemorph... lets me morph into a freakin ooze. Willingly, without being crippled by it.
While we're at it, attach it to a better class. There is no saving this without reworking the Shifter so give it to something like Slayer or Ranger.

Darksol the Painbringer |

Wei Ji the Learner wrote:
So, in the efforts of theorycrafting (and in the belief that some kind entity is watching this thread waiting for perfect insight) what would we need to do to Oozemorph to *fix* it?First thing they need to do is reverse the entire damn class... I don't want no NOT be an Ooze. I can play dozens of classes with 100s of variation archetypes and be a humanoid. I don't want to suffer for a few levels just to fight to be a damn humanoid. It's called Oozemorph... lets me morph into a freakin ooze. Willingly, without being crippled by it.
While we're at it, attach it to a better class. There is no saving this without reworking the Shifter so give it to something like Slayer or Ranger.
Yeah, there's no reason they couldn't have had you simply be your standard type, and then allowed you to shift into an Ooze, referring to the new Ooze Form spell (from the very same book the class is published from, just as the Druid referenced Beast Shape and Elemental Body and such from the Core Rulebook, same book that they were published in,) that lets you transform into an Ooze of your choosing and gain all of the benefits the Ooze Form spell lets you have based on the tier of the spell.
Similarly, you can replace Shifter's Claws with Morphic Weapons that function regardless of form, and then some of the other EX abilities would function while shifted into an Ooze, while counting as both Ooze and your base type when so shifted.
The other big thing to fix would be the limited uses versus limited duration problem. A lot of people think Shifters suck because they don't have compensated utility from going from Full Spellcaster to Full BAB. And they're right. At 4th level, they can only shift once, into one form, for 4 hours a day, and if they end it prematurely, it's non-functional. They also cut out the At-Will capstone, which is equally ridiculous.
I mean, a single pool of 1 hour/level (which must be usable in that amount of increments) that you can transform into the different Oozes/Forms as a Standard Action (instantly ending that hour's worth of transformation) is the best sweet spot I can think of, since it rewards flexibility that you're assumed to have while reasonably cutting down on how long you can stay shifted at a given time. With this, you could even shift from 1st level into one form for 1 hour per day, but I'd rather stick to the 4th level option since it otherwise encourages munchkin dipping for some stupid amounts of shenanigans, and we have enough of that as it is.

nighttree |
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So, in the efforts of theorycrafting (and in the belief that some kind entity is watching this thread waiting for perfect insight) what would we need to do to Oozemorph to *fix* it?
Firstly it would need to clarify most of Fluidic Body so that people had a clear understanding of what they keep from their base race.
I think they need to reduce some of the restriction as well.
Allow static magic items to be absorbed but still function in Ooze form, and I see zero reason why Psychic magic shouldn't be usable in Ooze form.

nighttree |

Similarly, you can replace Shifter's Claws with Morphic Weapons that function regardless of form, and then some of the other EX abilities would function while shifted into an Ooze, while counting as both Ooze and your base type when so shifted.
By my reading that's already how Morphic Weapon works....am I missing something ?

Darksol the Painbringer |

Darksol the Painbringer wrote:Similarly, you can replace Shifter's Claws with Morphic Weapons that function regardless of form, and then some of the other EX abilities would function while shifted into an Ooze, while counting as both Ooze and your base type when so shifted.By my reading that's already how Morphic Weapon works....am I missing something ?
I don't know, that archetype isn't on the D20PFSRD from last I checked, so I can't confirm if that's the case. I honestly don't even know what it does outside of maybe grow some natural weapons? (I though you could turn your arm into a sword or something just as cool, but there was no thought to go into the archetype.)

Corpi Hoppins |
nighttree wrote:I don't know, that archetype isn't on the D20PFSRD from last I checked, so I can't confirm if that's the case. I honestly don't even know what it does outside of maybe grow some natural weapons? (I though you could turn your arm into a sword or something just as cool, but there was no thought to go into the archetype.)Darksol the Painbringer wrote:Similarly, you can replace Shifter's Claws with Morphic Weapons that function regardless of form, and then some of the other EX abilities would function while shifted into an Ooze, while counting as both Ooze and your base type when so shifted.By my reading that's already how Morphic Weapon works....am I missing something ?
https://www.d20pfsrd.com/classes/base-classes/shifter/archetypes/oozemorph- shifter-archetype/
You can morph them into anything that can deal that type of damage that isn’t unreasonable so warpike hands sure person to swing around a little much. They have infinite duration and can be used as secondary attacks it’d you really want to benefit from your multiple attacks at later levels. Yes, you can sword arm or leg arm or just make an extra set that deal blungeoning and can fit around stuff or make a tentacles on your back to carry your bag while in your in ooze form.
PossibleCabbage |

Yeah, I searched for Beast Shape targets that don't get natural attacks, and didn't really find any in small or medium. So the ability to use beast shape at level 8 instead of Alter Self isn't very useful assuming you invested feats in upgrading your morphic weapons (Weapon Focus (Morphic Weapon) and Improved Natural Attack (Morphic Weapon) are reasonable.)
When you get Giant Shape I at 15 that might help, but maybe all Giants get slams? The fact that Morphic Weapons discourage you from choosing forms with natural attacks because you might have upgraded the ones you always have through feats that won't also improve bites and slams and the like is pretty weird.

pad300 |
Yeah, I searched for Beast Shape targets that don't get natural attacks, and didn't really find any in small or medium. So the ability to use beast shape at level 8 instead of Alter Self isn't very useful assuming you invested feats in upgrading your morphic weapons (Weapon Focus (Morphic Weapon) and Improved Natural Attack (Morphic Weapon) are reasonable.)
When you get Giant Shape I at 15 that might help, but maybe all Giants get slams? The fact that Morphic Weapons discourage you from choosing forms with natural attacks because you might have upgraded the ones you always have through feats that won't also improve bites and slams and the like is pretty weird.
Reagarding Beast Shape I , you can become a chimpanzee or an orangutan, medium animals with reach, and then disable your slams by filling your hands with weapons - which would then allow you to take your full natural attack complement. Similarly Giant Shape I and a troll form, you can fill your hands with a weapon, giving you more space for morphic weaponry...

graystone |

PossibleCabbage wrote:Reagarding Beast Shape I , you can become a chimpanzee or an orangutan, medium animals with reach, and then disable your slams by filling your hands with weapons - which would then allow you to take your full natural attack complement. Similarly Giant Shape I and a troll form, you can fill your hands with a weapon, giving you more space for morphic weaponry...Yeah, I searched for Beast Shape targets that don't get natural attacks, and didn't really find any in small or medium. So the ability to use beast shape at level 8 instead of Alter Self isn't very useful assuming you invested feats in upgrading your morphic weapons (Weapon Focus (Morphic Weapon) and Improved Natural Attack (Morphic Weapon) are reasonable.)
When you get Giant Shape I at 15 that might help, but maybe all Giants get slams? The fact that Morphic Weapons discourage you from choosing forms with natural attacks because you might have upgraded the ones you always have through feats that won't also improve bites and slams and the like is pretty weird.
Filling your hands doesn't remove your natural weapons: it just stops access to them.
"The total number of natural attacks an oozemorph has at any given time includes those gained via her current form.": not natural attacks you can currently use but those you gained from the form. As such, those attacks still decrease the number of morphic weapons you can make. A wolf form with a muzzle on still makes one less morphic weapon because of the bite.

Sanmei Long |
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You know what... every time I look at it it confuses me more... You give up every feature of Shifter with the exception of Track and Trackless Step... You aren't even really you original class. You get none of the minor/major benefits of the aspects that even made this class slightly unique... You get none of the damage scaling in your natural weapons... and the biggest sin of all? The freaking art for the archetype looks AWESOME...
The same writer created the Metamorph archetype for Alchemist. It replaces bombs, extracts and crafting bonuses to alchemy in return for this:
Shapechanger (Su): At 1st level, a metamorph gains the ability to transform herself into another form. This ability functions like alter self, except as noted here. The effect lasts for 1 hour per metamorph’s alchemist level, or until she changes back. Changing form (to another form or back) is a standard action that doesn’t provoke attacks of opportunity. The metamorph is fatigued for 1 round each time she changes shape.
A metamorph can use this ability once per day at 1st level, and an additional time per day at 4th level, and every 2 alchemist levels thereafter, for a total of nine times at 18th level. At 20th level, a metamorph can use shapechanger as a free action once per round, either before or after all her other actions, with no daily limit.
This ability can also function as monstrous physique IUM at 5th level, as monstrous physique IIUM at 9th level, as monstrous physique IIIUM at 11th level, as monstrous physique or giant form I at 13th level, and as giant form II at 15th level.
So this writer has a thing for archetypes that render the class totally unrecognizable from its original form. That's not necessarily a bad thing, but in both cases, it gives up effectiveness for uniqueness.

graystone |
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Metamorph and then Oozemorph vs, say, CORE Druid?
Metamorph isn't nearly as bad. It has a mechanism for switching forms without ending the effect and gets regular extra uses. Add to that it covers alter self, monstrous physiques and giant forms.
Overall it's an archetype I don't mind playing. Oozemorph though... While it covers alter self, beast shape and giant shape it doesn't get highest levels of those spells and switching forms uses a use. I'm not sure why a class focused on shifting, and it's archetypes, lose out to Metamorph.

swoosh |
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Metamorph isn't nearly as bad.
That in and of itself is a pretty damning statement. Metamorph isn’t very impressive and I remember when UI dropped there were a lot of complaints about the archetype’s dearth of features and limited capabilities.
There was also hope that one day we might get a dedicated shapeshifting class that could more successfully do what the metamorph tried to. That obviously didn’t quite materialize the way we were hoping it would.
PossibleCabbage |
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I think the Metamorph is halfway decent if you have an encyclopedic knowledge of the bestiaries to pick whatever thing you need in the moment assuming that you can survive until the interesting options come online- you're golden once you can start turning into a Calikang at level 9.
A reasonable design goal for the Shifter class as a whole is "okay, do that but don't require an encyclopedic knowledge of the bestiaries, and let people do cool stuff at lower levels." Sadly what we got was "you can be a tiger, but if you want to stop being a tiger for a minute you're out of wild shape for today, sorry, no you can't go from tiger to bird to octopus back to tiger."

graystone |
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That in and of itself is a pretty damning statement.
Oh I agree. Metamorph was a step in the right direction IMO. Why they made the decision to take 2 steps back instead on another step forward is beyond me. Shifter would be a LOT less awful if it worked like the metamorph's Shapechanger and less like wild shape.
I think the Metamorph is halfway decent if you have an encyclopedic knowledge of the bestiaries
IMO, any character/player that's taking a class with a shape changing schtick would do their best to 'hit the books' and pick the best options. To a lot of people that are attracted to the class, looking through the book for new forms is a plus not a minus. I'm unsure how many were clamoring for a one trick pony shape changer...

Wei Ji the Learner |

IMO, any character/player that's taking a class with a shape changing schtick would do their best to 'hit the books' and pick the best options. To a lot of people that are attracted to the class, looking through the book for new forms is a plus not a minus. I'm unsure how many were clamoring for a one trick pony shape changer...
Italicized for emphasis.
Pretty sure that wasn't what ANYONE outside of a given small sample box was thinking of when given the description of the class.
Equally certain that if the class mechanics had been rolled out as an example before release, there would have been the sight of subscriptions and pre-orders being cancelled (I know I would have cancelled my subscription, which I started with this book...)

PossibleCabbage |

IMO, any character/player that's taking a class with a shape changing schtick would do their best to 'hit the books' and pick the best options. To a lot of people that are attracted to the class, looking through the book for new forms is a plus not a minus. I'm unsure how many were clamoring for a one trick pony shape changer...
I mean, I don't particularly enjoy poring through the bestiaries, and acknowledge this is a weak spot of mine. They're interesting enough, but this stuff just doesn't stick in my head like other stuff does. So I've avoided "playing a shapechanger" prior to this. So I was attracted by the idea of the Shifter being something I could play, but I would have preferred it to be a class I absolutely would not enjoy playing if it was something other people liked better.
I was sort of imagining the shifter would work like "you can just grab some of the monster abilities that the polymorph options give" (e.g. scent, grab, pounce, trample) rather than having to find a form that gives you the ones you want (like the metamorph does). Alas.

graystone |
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I mean, I don't particularly enjoy poring through the bestiaries, and acknowledge this is a weak spot of mine.
For myself, I treat it like a caster. I go to one of the online sites, look at the categories that apply and jot down anything that interests me. Then I write them out on note cards, notepad, ect.
That way there is no looking on the fly: I look at the entries that have what I need [i generally bold strengths like flight, scent, swim speed, ect]. it works out well for me.
I can see the appeal of a grab bag shifter, like a PC Eidolon, but I can also see why they didn't go that route after having to unchain Eidolons to get the balance they wanted.

Squiggit |
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I can totally see the appeal. One of my friends is definitely attracted to
Shapehifting but daunted by bookwork. Of course, even then he still doesn’t like the shifter either.
Personally if I was going to make a simple shifter I would have modeled it after the beastmorph alchemist. Instead of picking animal forms the Beastmorph picks abilities right off the beast shape list. That way you’d only need to reference some specific spells. Expand on that idea and maybe make the natural attacks you use variable too and you’d arguably have something even simpler than the current Shifter but also better encapsulating the concept of a strong and flexible shapeshifter that the class’ fluff suggests.
At the very least I think that woulda been really cool on the oozeshaper to pair with moronic weaponry and play up the fluidly shifting angle.