Corpi Hoppins's page
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Fiinch wrote: Corpi Hoppins wrote: My group interpreted you it as you swing the whip as normal but generate the wall on hit.
Also if you used one like kinetic blade and extend range the range would increase to that distance making a super long sword.
Another GM and I interpreted as a wall of blades or a wall of whips, that can attack people next to it, but yours could work too.
Would you guys let that whip/blade threaten all areas or just for full attacks, considering the mythic side of this?
One more thing, the kineticist must know those two forms?
Would time count separate or together?
If the times count separated this would fix the wall problem as you would manifest both effects in one round, but separately, more like an action economy thing than a merge, and both with the substance effects. It’s one of those things that I’d wish they’d provided examples of. I will admit I prefer the merge as it’s just more visually interesting to imagine.
My group interpreted you it as you swing the whip as normal but generate the wall on hit.
Also if you used one like kinetic blade and extend range the range would increase to that distance making a super long sword.
For me I think they need to have either two to start with, more frequent acquisition of the feats, or the ability to trade others for heritage feats. Also I want more robust heritage feat trees to reward going deeper.
Delightful wrote: Being evil is easy. Just be selfish. All evil is selfishness anyway, so do whatever benefits your character and don't give a damn who it affects others. Just try not to screw over your party. That seems contradictory, while I agree evil is generally selfish the distinction of not giving a damn except for these people i hang out with I guess. It feels like its not putting any effort in.

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To me the first thing you need to know is why is he evil? Is it because he doesn't care about killing someone for money, worships an evil diety, doesn't know any better etc. Another thing is what is the line they won't cross. Most of the evil character I've made don't like slavery, rape, or killing children. Evil doesn't mean you have to be on board with every evil thing its your actions or worldview that are twisted.
Working with a party is pretty easy if your smart. The key is an evil person will, if they are smarter than average, know that their behavior is not socially acceptable and would thus not throw their evil in peoples faces but rather would cut loose when they can justify to themselves and others that this is needed to get the job done.
You may volenteer at the orphanage and give to charity and be the otherwise nicest person but then you go and preach about how great your dark god is and how they will bring about a glorious age that to you is the best thing ever but others may be wary of.

Darksol the Painbringer wrote: nighttree wrote: Darksol the Painbringer wrote: Similarly, you can replace Shifter's Claws with Morphic Weapons that function regardless of form, and then some of the other EX abilities would function while shifted into an Ooze, while counting as both Ooze and your base type when so shifted. By my reading that's already how Morphic Weapon works....am I missing something ? I don't know, that archetype isn't on the D20PFSRD from last I checked, so I can't confirm if that's the case. I honestly don't even know what it does outside of maybe grow some natural weapons? (I though you could turn your arm into a sword or something just as cool, but there was no thought to go into the archetype.) https://www.d20pfsrd.com/classes/base-classes/shifter/archetypes/oozemorph- shifter-archetype/
You can morph them into anything that can deal that type of damage that isn’t unreasonable so warpike hands sure person to swing around a little much. They have infinite duration and can be used as secondary attacks it’d you really want to benefit from your multiple attacks at later levels. Yes, you can sword arm or leg arm or just make an extra set that deal blungeoning and can fit around stuff or make a tentacles on your back to carry your bag while in your in ooze form.
Vidmaster7 wrote: I think you would have to start by fixing the shifter then go from there. I think what they need is the ability to chimera their major forms into fusion creatures. Also a wider variety of aspects needed to be available from the getgo.
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First thing it needs is a clarity update and as far as adding I’d make all the shapes and forms able to be switched between without using up your uses per day. So you can freely switch from wolf to person to smol person without losing out on time shifted. This would fit flavorwise since your already very fluid so this should have the most fluid form. Of course it wouldn’t be available immediately but as a level ten upgrade would be nice.
nighttree wrote: And not one of the new Shifter feats work with Oozemorph...it's locked out of all of them....:( It sucks somewhat but leaves you free for other feats like improve natural attack.
Tali Wah wrote: Corpi Hoppins wrote: I think my favorite part of the class is the moronic weapons... I love that everyone ignored that you called it "moronic weapons". I hate the autocorrect on my phone.
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nighttree wrote: I wish they would decide to allow Psychic spellcasting in Ooze form...that would give some flexibility/dipibility :P Yeah it’s aweird limitation since your thinking and stuff as you can control your character so I’d assume psychic casting which doesn’t require verbal, somatic, or material components(mostly) would be allowed. Plus the holding thing is silly since you can just use morphic weapon to make a rack for your backpack or a hand to pull a lever with.
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Vore + tentacles = an awkward talk as your dm explains why you have to stop molesting their npc’s and a horrifically scarred party who had to watch it unfold in all its horror. Thus Lord Badtouch was born and quickly killed for raising questions that no one wanted answered.
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Wei Ji the Learner wrote:
Okay, brain just went weird. Wonder if oozemorphs can get 'Swallow Whole'...
If you multi with gingerbread witch you can get the full ooze fantasy.
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nighttree wrote: So would it qualify as a "natural attack" for feats ? yes they are natural attacks always so they count. That means you can improve natural attack morphic weapon.
nighttree wrote: Corpi Hoppins wrote: I think my favorite part of the class is the moronic weapons because not only can it appear anywhere at any time and can’t be negated by antimagic. You can shape it as anything from an axe to a hidden tooth and still be as effective. Wanna murder a villager? Why simply walk over and stab them when you can disguise yourself as a chicken or a rabbit and give em what seems like a little nibble then BAM 2d6+(3*strength). Then when they fall over click hop away as they check on them and slide into a snake hole and your gone. Now you have a serial killer with no definite form and a lot of ways to kill that can’t be traced. OK...so question....can it be a claw ?
I am thinking "manufactured weapons" currently....and yet I can see manifesting a claw or bite with Morphic weapon as well... As long as it’s attached to you somewhere and can fulfill the typed damage so blugeoning, slashing, or piercing I see no reason you can’t make it.
I think my favorite part of the class is the moronic weapons because not only can it appear anywhere at any time and can’t be negated by antimagic. You can shape it as anything from an axe to a hidden tooth and still be as effective. Wanna murder a villager? Why simply walk over and stab them when you can disguise yourself as a chicken or a rabbit and give em what seems like a little nibble then BAM 2d6+(3*strength). Then when they fall over click hop away as they check on them and slide into a snake hole and your gone. Now you have a serial killer with no definite form and a lot of ways to kill that can’t be traced.
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PossibleCabbage wrote: Working on something with the Oozemorph, does anybody know if there are any available small-sized targets for Beast Shape I that have no natural attacks (so you can use the full number of morphic weapons)? Mouthless, pawless rat that uses ice pick limbs to compensate with a new pincer mouth.

Zwordsman wrote: "If the oozemorph later reverts to a humanoid form with no natural weapons, she can instead create three morphic weapons"
Granted i'm taking this from d20. so maybe its worded differently in the book. But in Morphic Weaponry there is this line.
Why is it Reverts to humanoid form.. when revert means return.. and your base form is an ooze?
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Do really wish they'd just change it up and make it so the oozemorph can only morph into an ooze form.. base is whatever race you choose.. but your ooze morph got more.. ooze benefits.
Ah well. My weird.. "Curse of the Ooze God" acquired from drinking something weird in a tomb....is pretty amusing.
I think it’s a mistake in that it’s assuming that your using beast shape and then going into the alter self since your ooze form is, based on the what the person who submitted the idea, supposed to be a bad form to be in so it’s assumed at that level you’ll generally be human shaped as you’ll have enough hours at that point to be humanoid all day to interact and speak.
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Rhedyn wrote: An anti-magi field would normally suppress an SU Polymorph effect oozeform. But it doesn't.
So either oozeform is the only SU ability that works in an anti-magic field or it's not an ability.
I think the oozeform description is a statement of what you are rather than an ability like the rest of the fluid body description. Also I’ve done a session as an oozemorph, I’d do more but it’s finals time so our games are on pause, but one great combination is to work with the resident strong man and ride in his bag. He can move you both into combat range and you can strike from his bag. It really helps with getting around town without drawing to many eyes early on when your shifts are more limited.

Rhedyn wrote: PossibleCabbage wrote: Am I understanding how this works right, that if you are an oozemorph in human form wearing plate armor with a weapon and shield, that when you revert to ooze form that stuff will be absorbed and your speed will go from 20 to 30? But when you shift back into human (or whatever) form you will be wearing them again?
That does seem like an effective scout, but if your stuff falls off when you're oozy, it seems like you'd spend a lot of time getting dressed.
Well, I wouldn't use any weapon except range and morphic weapons.
The most RAW "functional" interpretation is that Oozeform alters your base form and is a Polymorph effect. It just ignores the form general rules in Polymorph because there is no form. So items would meld into you.
The interpretation I advocate for because it is the most consistent, is that Oozeform is not part of Fluidic body, not SU, and not a Polymorph effect. I would elect to read "This is a Polymorph effect." as referring to the ability in general and that Oozeform is not an ability but an affliction that you gain taking the class thus it alters your base form. In this reading, your items do pop off in oozeform, but not when going to beast shape from alterself. Which is where the scouting comes in.
The most RAW reading is that you swap out everything per the polymorph general rules with a form that is undefined and the game pauses until the GM figures something out. From how it’s worded with the placement of the mention of “this is treated as a polymorph” it seems outside of the actual shifts from the ooze form that are below that the unconscious or anti magic zone effects are treated as polymorph effects.
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