Ravingdork |
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I got this from a nice PDF called Secrets of Divine Channeling and was reminded by the undead = Necromancer discussion up thread.
102) A hoard of skeletons approach you in the darkened alley from both sides. As you raise your holy symbol and channel energy to harm them... they continue to advance, unaffected by your attempt.
They are actually skeletons either effected by Animate Object.
Have the animator be an alchemist named Doctor Krieger who falls to his knees and freaks out when the PCs destroy his creations.
"G!*+$*n it why!? G%#~+*n you all to hell!"
lol.
Klorox |
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Ravingdork wrote:Have the animator be an alchemist named Doctor Krieger who falls to his knees and freaks out when the PCs destroy his creations.
"G$%$~%n it why!? G!&&#%n you all to hell!"
This is me on the inside every time the PCs beat one of my encounters.
:p
and it's one of the reasons I lost the sacred fire to be a DM, conflict of interest between the fun for the players and the interests of my NPCs
ConanTheGrammarian |
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The best way to make players say "Oh F-"... As they are looking around, calmly say "You hear an audible click..."
My players would point out that you can't, by definition, hear an inaudible click. They would then ask if they saw any invisible people or smelled any non-olfactory odors.
At this point, someone would break into "To Dream the Impossible Dream," substituting "To Hear the Inaudible Click!"
And then I would probably be the one saying "oh f---".
Because that. Is how. We roll.
CorvusMask |
CorvusMask wrote:Make a necromancer your BBEG's valet, or personal bodyguard. Party rolls in, finally dusts their 'final adversary', then meets the real one.Klorox wrote:a lich whipping out a greatsword? should that not be a grave knight? how do you build a lich (11 caster levels to start with) so a greatsword is a worthwhile tactic for it?Hes actually psychic lich mindblade magus :D
In general, I love how my players seem to assume that presence of undead beings = necromancer close by. I'm almost wondering if I should avoid having any necromancers in campaign just because of that, but then again, none of npc baddies I had planned are necromancers <_< So it would be more of case me adding one because players keep expecting one.
Ooh, I should write that in memo just in case :D
Gauss |
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mmmh, I must even have 2 or 3 vols of 3.xx Rappan Athuk somewhere in my library... the problem will be to raise the characters to the levl when they can tackle it, as I don't think you can enter at lvl 1 and survive for any length of time...
My group did enter at level 1 and did survive for awhile. While the first fatality was at level 1 (vs a Dire Bear) the TPKs didn't start until level 7 (we recorded every death in the obituary section).
Level 1: 1
Level 2: 1
Level 4: 2
Level 5: 4
Level 6: 1
Level 7: 10 (two TPKs)
Level 8: 6 (TPK)
Level 9: 1
Level 10: 10 (two TPKs)
Level 11: 10 (no TPKs though)
and so on....
A number of deaths were the result of mind controlled or confused PCs killing other PCs.
Despite the number of deaths, fun was had. People enjoyed their deaths and the opportunities to try different builds.
miscdebris |
O.J. Pinckert wrote:The best way to make players say "Oh F-"... As they are looking around, calmly say "You hear an audible click..."My players would point out that you can't, by definition, hear an inaudible click. They would then ask if they saw any invisible people or smelled any non-olfactory odors.
At this point, someone would break into "To Dream the Impossible Dream," substituting "To Hear the Inaudible Click!"
And then I would probably be the one saying "oh f---".
Because that. Is how. We roll.
Emphasis mine. (Your username demanded correction. heh)
ConanTheGrammarian |
ConanTheGrammarian wrote:Emphasis mine. (Your username demanded correction. heh)O.J. Pinckert wrote:The best way to make players say "Oh F-"... As they are looking around, calmly say "You hear an audible click..."My players would point out that you can't, by definition, hear an inaudible click. They would then ask if they saw any invisible people or smelled any non-olfactory odors.
At this point, someone would break into "To Dream the Impossible Dream," substituting "To Hear the Inaudible Click!"
And then I would probably be the one saying "oh f---".
Because that. Is how. We roll.
That was my point. If you hear it, the click is by definition audible. Therefore, they would have pointed out that any click that is heard doesn't need that adjective, unless I was implying by using an adjective that it was necessary. And since the only other alternative for kinds of clicks, vis a vis hearability, is "inaudible," they would excessively mock me by pretending to hear an inaudible click at every turn.
Lousy pedants...
:)
Klorox |
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You do realize that there is such a thing as "make new characters of xth level with (whatever value) gp market price of stuff", right? Easy, peasy, lemon squeezy.
I know it's a possibility, but I like characters with history, not artificial constructs, so, unless I do have a great story in mind (and a dungeon crawl is hardly a story in itself), I tend to prefer starting characters at level 1 and carrying them through play to the required level to implement the story I've in mind.
UnArcaneElection |
The GM who GMed without sheets of course would rather GM without a map too. I have to say that he both GMed some of the best and the worst games I have been to.
{. . .}
For a second I sort of forgot about the previous message about this, and read this as the DM not wearing any sheets . . . .
Kileanna |
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Kileanna wrote:The GM who GMed without sheets of course would rather GM without a map too. I have to say that he both GMed some of the best and the worst games I have been to.
{. . .}For a second I sort of forgot about the previous message about this, and read this as the DM not wearing any sheets . . . .
Oh, f***!
The Mad Comrade |
The Mad Comrade wrote:You do realize that there is such a thing as "make new characters of xth level with (whatever value) gp market price of stuff", right? Easy, peasy, lemon squeezy.I know it's a possibility, but I like characters with history, not artificial constructs, so, unless I do have a great story in mind (and a dungeon crawl is hardly a story in itself), I tend to prefer starting characters at level 1 and carrying them through play to the required level to implement the story I've in mind.
"Artificial constructs", in relation to any RPG? Flashbacks to KoDT comes to mind.
So you'd rather burn 2 or 3 months playing out the first six levels before getting to the entire point of the campaign? Maybe there are a few low-level modules about to fit the need. Hrm.
Ancient Dragon Master |
Ancient Dragon Master wrote:there's only 1 Paizo version afaik - CR 30 in B4Quibblethulhu wrote:102. You are facing Cthulhu and he gets real pale and runs away from whatever is behind you.Which version I believe there is CR 28,29 and 30 versions of him (The CR might not be accurate)
Yeah, on second checks you are right; I was wrong, I just remember reading somewhere that three versions of Cthulhu had been printed
Oh well you can't always trust the internet :PKileanna |
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Kileanna wrote:Read this for the first time and thought you wrote the cake is a pieChyrone wrote:They take Portal. They realize the cake is a lie.102. They take portal, it ends them up in Diablo's Secret Cow Level.
I am Spanish. We don't have separate words for pies and cakes xD
Kileanna |
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Kileanna wrote:I am Spanish. We don't have separate words for pies and cakes xDI am a Glutton. We have 23 different words for pie, and 47 for cake...
They all sound the same when they are pronounced while heavily salivating. Or maybe it's just that my pronunciation of Glutton (that's one of my three native languages ;-D).
Daw |
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All the gods of the outer darkness are desperately trying to break into (Your Setting Here). They are being closely pursued by something so horrible and terrifying........
Now, it just so happens, by some quirk of the Multiversal Butterfly Surreality, the appearance of a pizza or two, in this reality, at this GMs table, will somehow strengthen the walls between the worlds and save the day.
Set |
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All the gods of the outer darkness are desperately trying to break into (Your Setting Here). They are being closely pursued by something so horrible and terrifying...
Ooh, that's interesting. The 'Great Old Ones' are the equivalent of desperate refugees, seeking only escape into our reality, to get away from something that terrifies even them!
The existence of magic could be the result of the weakening of the rules of space and time caused by the Great Old One's increasing presence in our reality, as they 'terraform' our dimension to be more compatible with the one they are leaving. Every use of magic, every violation of our universes physical laws, is just widening the cracks, and solidifying their hold on our reality...
SmiloDan RPG Superstar 2012 Top 32 |
Klorox |
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Klorox wrote:The Mad Comrade wrote:You do realize that there is such a thing as "make new characters of xth level with (whatever value) gp market price of stuff", right? Easy, peasy, lemon squeezy.I know it's a possibility, but I like characters with history, not artificial constructs, so, unless I do have a great story in mind (and a dungeon crawl is hardly a story in itself), I tend to prefer starting characters at level 1 and carrying them through play to the required level to implement the story I've in mind."Artificial constructs", in relation to any RPG? Flashbacks to KoDT comes to mind.
So you'd rather burn 2 or 3 months playing out the first six levels before getting to the entire point of the campaign? Maybe there are a few low-level modules about to fit the need. Hrm.
Yep, I prefer to burn a few months on character history and development than have a bunch of stats with no history together coming to the game
The Mad Comrade |
The Mad Comrade wrote:Yep, I prefer to burn a few months on character history and development than have a bunch of stats with no history together coming to the gameKlorox wrote:The Mad Comrade wrote:You do realize that there is such a thing as "make new characters of xth level with (whatever value) gp market price of stuff", right? Easy, peasy, lemon squeezy.I know it's a possibility, but I like characters with history, not artificial constructs, so, unless I do have a great story in mind (and a dungeon crawl is hardly a story in itself), I tend to prefer starting characters at level 1 and carrying them through play to the required level to implement the story I've in mind."Artificial constructs", in relation to any RPG? Flashbacks to KoDT comes to mind.
So you'd rather burn 2 or 3 months playing out the first six levels before getting to the entire point of the campaign? Maybe there are a few low-level modules about to fit the need. Hrm.
Which can be awesome. :)
I'm more keeping in mind that Slumbering Tsar is brutal. There's at least a coin-flip chance of messy character deaths in the opening encounter. Be a shame to lose such a character right out of the gate. ;)
GreatKhanArtist |
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"So, I know it was my turn to bring snacks today, and I want you all to know that you're my friends and I care about you. That's why I went to the grocery before the game and bought cheese-flavoured rice poofs and coconut water. There's also a container of mixed fruit and veggies. Oh, by the way, coconut water is a natural laxative, so don't drink too much, okay?"
Spacelard |
"So, I know it was my turn to bring snacks today, and I want you all to know that you're my friends and I care about you. That's why I went to the grocery before the game and bought cheese-flavoured rice poofs and coconut water. There's also a container of mixed fruit and veggies. Oh, by the way, coconut water is a natural laxative, so don't drink too much, okay?"
This sort of happened last week...
Gone were the bowls of spicy cashews and pizza slices.On the table were carrot sticks, celery sticks and slices of green/red pepper. Hummus and Taramasalata as 'tasty' dips.
The Mad Comrade |
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GreatKhanArtist wrote:"So, I know it was my turn to bring snacks today, and I want you all to know that you're my friends and I care about you. That's why I went to the grocery before the game and bought cheese-flavoured rice poofs and coconut water. There's also a container of mixed fruit and veggies. Oh, by the way, coconut water is a natural laxative, so don't drink too much, okay?"This sort of happened last week...
Gone were the bowls of spicy cashews and pizza slices.
On the table were carrot sticks, celery sticks and slices of green/red pepper. Hummus and Taramasalata as 'tasty' dips.
I'd probably say 'oh, f--" too were that the case. ;)
SmiloDan RPG Superstar 2012 Top 32 |
SmiloDan RPG Superstar 2012 Top 32 |
Klorox wrote:a lich whipping out a greatsword? should that not be a grave knight? how do you build a lich (11 caster levels to start with) so a greatsword is a worthwhile tactic for it?The lich has levels in Eldrich Knight?
A lich with levels in Eldritch Knight is the best! It has extra hit points and BAB, a few extra bonus feats, and it has extra staying power without having overpowered spells (CL 11 w/ Fighter 2/Wizard 5/Eldritch Knight 7 vs. CL 14 w/ Wizard 14 chassis, same "level").
LuniasM |
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Daw wrote:All the gods of the outer darkness are desperately trying to break into (Your Setting Here). They are being closely pursued by something so horrible and terrifying...Ooh, that's interesting. The 'Great Old Ones' are the equivalent of desperate refugees, seeking only escape into our reality, to get away from something that terrifies even them!
Horrorterrors. 'Nuf said.