Ancient Solar Dragon

Ancient Dragon Master's page

Organized Play Member. 1,413 posts (1,724 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 46 aliases.


Strength 999
Dexterity

About Ancient Dragon Master

Got a couple of ideas
1) Martial Artist - don’t play if feats are allowed (Martial arts training)
2) Investigator
3) Techie

Statistics:
Male Human Commoner (Archetype) 1
N Medium Humanoid (Human)
Init +0; Senses Perception +0
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DEFENSE
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AC 10, touch 10, flat-footed 10 (+0 armor, +0 dex, +0 shield)
hp 0
Fort +0, Ref +0, Will +0
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OFFENSE
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Speed 30 ft.

Melee

Ranged
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STATISTICS
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Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 10
Traits
Drawbacks
Feats
Skills (0 points; 0 class, 0 INT)
ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common

Special Abilities:

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SPECIAL ABILITIES
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Spells:

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Spells
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0th (at will)

1st (0/day)

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

Money 0 GP 0 SP 0 CP

Background:

Appearance and Personality:


Unnamed Hero
Gender Race Class #
Alignment Size Type and Subtype
Init +X; Senses Perception +X
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Defense
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AC 10, touch 10, flat-footed 10 [Breakdown of Armor sources, from armor, dodge bonuses, etc.]
hp X (# HD; 1dX+[HP from Constitution])
Fort +X, Ref +X, Will +X
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Offense
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Speed 30 ft.
Melee Weapon +[To Hit] (Damage/Crit Range) | Feat +[To Hit] (Damage/Crit Range)
Ranged Weapon +[To Hit] (Damage/Crit Range) | Feat +[To Hit] (Damage/Crit Range)
Special Attacks (If any)
[Class] Spells Known/Prepared (CL Xth; concentration +X)
. . 1st (X/day) -
. . 0th (at will) -
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Magic
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Caster Level X; MSB X; MSD X; Concentration +X
Tradition (If any, otherwise None); CAM (Casting Ability Modifier - Int, Wis, or Cha)
Spell Points X
Sphere Name - CL X; DC X; Duration (As applicable, inc. Concentration, extended existence from class abilities, and length if a spell point is spent); Range (Long, Medium, Close, Touch in that order, inc. feet measurement); Talents (Any other talents you have in this Sphere, otherwise none); Drawbacks (Sphere-Specific Drawbacks, if any)
- Ability Type (Such as Darkness and Meld if you have the Dark Sphere, with all applicable Talents lifted afterwards)
(Note: This section is for Spherecasting only.)
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Statistics
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Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Base Atk +X; CMB +X; CMD X
Feats
Traits
Languages
SQ (Special Qualities, i.e., your various powers and abilities that don't fit elsewhere - just the names)
Other Gear
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Special Abilities
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Name of Ability Description of Ability (include all relevant information, copy/paste this line as needed)

Character Name
Sex race class/multiclass 0 (archetype, archetype, mythic path)
AL Size type (subtype, subtype)
Init +0; Senses darkvision 60 ft., low-light vision, spell effect; Perception +0
Aura xyz (0 ft., DC 10)
Languages x, y, z
DEFENSE
AC 10, touch 10, flat-footed 10 (+0 armor, +0 deflection, +0 Dex, +0 natural, +0 shield, +0 size)
hp 0 (0 HD); fast healing 0
Fort +0, Ref +0, Will +0; +0 bonus vs. xyz
Defensive Abilities x, y, z; DR 0/xyz; Immune x, y, z; Resist x 0, y 0, z 0; SR 0
Weaknesses x, y, z
OFFENSE
Speed 30 ft. (6 squares), burrow 0 ft., climb 0 ft., fly 0 ft. (maneuverability), swim 0 ft.
Melee primary attack +0/+0 (0d0+0) or
secondary attack +0/+0 (0d0+0/19–20) or
tertiary attack +0/+0 (0d0+0/×3)
Ranged mundane attack +0/+0 (0d0+0/×3) or
magical attack +0 touch (xyz)
Space 5 ft.; Reach 5 ft. (10 ft. with xyz)
Special Attacks x, y, z
Spell-Like Abilities (CL 0th; Concentration +0)
Constant—x, y, z
At will— x, y, z
0/day— x, y, z
Class Spells Known/Prepared (CL 0th; Concentration +0)
3rd (0/day) – x, y, z
2nd (0/day) – x, y, z
1st (0/day) – x, y, z
0 (at will) – x, y, z
STATISTICS
Abilities [Str 10 (+0), Dex 10 (+0), Con 10 (+0), Int 10 (+0), Wis 10 (+0), Cha 10 (+0)
Base Atk +0; CMB +0 (+0 x, +0 y or z); CMD 0 (0 vs. x, y or z)
Feats x, y, z
Skills x +0, y +0, z +0; Armor Check Penalty –0; Racial Bonus +0 xyz
SQ x, y, z
Combat Gear x, y, z; Other Gear x, y, z
Spellbook 3rd—x, y, z; 2nd—x, y, z; 1st—x, y, z; 0—x, y, z
Encumbrance light 0 lb., medium 0 lb., heavy 0 lb.; Weight Carried 0 lb. 0 oz. (excluding tender)
SPECIAL ABILITIES

<Special ability>:

Put special abilities in here