Trscroggs |
102. At a museum/great hall:
GM: statues of huge dinosaurs (or something else scary and strong) decorate a hall.
[Insert # of statues]The team heads to another room to investigate.
PC: Right, now to investigate the other room.GM: Coming back to the hall with the [insert # -1] statues, you take a turn left to the other room.
PC: Wait, don't you mean [# statues]?
GM: I said [# -1]
I would love to use this, but I am so bad with numbers sometimes I will do this completely accidentally.
Trscroggs |
102. The Crab/Human Hybrid creature climbs onto the boat. You recognize him as X.
Explanation: This was a 3.5 campaign I was in a long time ago focusing a lot on pirate-like things. Character X was having a serious problem with crabs. His character has been killed a couple of times by different ones. (This campaign had an extra-lives feature.) Finally he died his last death....to a giant lobster that dragged his body off underwater.
He reappeared much later, with his original player's permission, as a Half-Fiendish, Half-Crab hostile NPC, while retaining all his class levels....as a Warblade.
That fight was not a pleasant one.
The Sideromancer |
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That reminds me of a recurring villain I have: a reincarnated druid. I'll describe each form, but always ending with "holding a greataxe and wearing dragonscale armour" (they began as a half-orc, though the party first met them as a kasatha).
They haven't caught on yet, possibly because I don't use them that often.
Sir Thugsalot |
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102. Real-life stirges are swarming in through the window right now. Aaahhhh!
UnArcaneElection |
And immediately after,102. The DM says to the 4th level PCs: "Standing in the center of the chamber is a giant two-headed baboon with tentacles instead of arms."
** spoiler omitted **
105? Your knowledge check reveals that their race is Kender.
Now THAT'S a scary combination . . . .
Selvaxri |
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102. GM: >While PC's investigating room of missing villages.< PC X, roll a will save.
PC X >investigating under child's bed<: WHY?
GM: You see something... unsettling.
PC X: Okay... >rolls less than 10<
GM: A tentacle offers you a sock, with googly eyes and lipstick smear on it's "lips." It is now your best friend. If it is not present and participating in combat, you take >massive penalties< to saves.
PC: ... Hey guys, I found someone. >Presents sock puppet< This is Brian.
The Mad Comrade |
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For those curious, we have had 334 ways listed so far.
102: You see absolutely nothing out of the ordinary about the room you just walked into. There are no hidden enemies, traps, invisible spellcasters, poisonous gases, or anything else in this completely empty room.
Correction: 335.
Time for the GM to kick back with feet-on-table and a case of tasty beverages of choice. Watch while the players squirm.
magispitt |
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Ah, Kingmaker. There is a monster on Book 3's random encounter table that makes my PCs nervous even now 2 adventure paths and 4 years later.
102. Hey guys, I rolled "Peluda" on the random encounter table."
Oh that brings back memories; my party bought a spinosaur to use in combat but had it retreat because the peluda is so dangerous underwater
Pizza Lord |
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[Goth Guru's non-number + 1]. GM: "As you all peer over the balcony at the evil cultists, you notice something odd. That looks a like [PC #3] down there. I mean, he's got no gear, he's tied-up, and looks beaten... and of course, [PC #3] is standing right there behind you smiling, like he has been for the past two hours."
[nods to PC #3's player, who doesn't look as contrite and upset as he should] "Okay... now."
Sir Thugsalot |
Sir Thugsalot wrote:102: Tavern whores got the pox. Who partook? <party roll-call>Do the roll-call first. ;)
More topical: The whores have Greyscale.
It's a new disease, origin unknown. Seems impervious to magical healing (except Wish). Fortunately, it's a slowly-progressing disease, and the PCs will have plenty of time to quest for a cure. -- But their carousing days are over during the interim.
Selvaxri |
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102. The PC's are summoned to a trial of which they are testifying against <big bad evil guy>. On your way in, you shake the hands of several people thanking you for standing up to the despot.
You walk into the room, and see the BBEG sitting in the judge's spot, with said judge's several head being used as a gavel.
"Ah, the defendants are here. I proclaim you all GUILTY! And sentence you- to Death!"
>Roll Will Saves!<
"Oh, you each take, um... -3 to your Will Saves!"
>WHY?! How!<
GM: Well, none of you made your perceptions to notice the Toxiticians
implanting you. Back to the Will Saves!
>I want to identify the spell! *rolls*<
GM: It's Weird.
>What's Weird?<
GM: That's the spell, Weird.
>Which does what?<
GM: MASS PHANTASMAL KILLER!
>PC's groan<
GM: Oh, but first give me Will saves you shake off the Misfortune hex the Witches are also throwing at you.
>WHY ARE YOU TRYING TO KILL US!?<
GM: I'm not. THe BBEG is.
Set |
Judging from yesterday's session as player:
"You roll will o wisp from random encounter table as level 2 party"
I don't remember the module (Return to the Temple of Elemental Evil, perhaps?), but we had three 'random encounters in a row' at 4th level that went 'wyvern, stone giants, blue dragon.' Ugh.
So yeah;
102. GM says, "You get a random encounter!" <Rolls dice.> "Hold on, that's not right..."