101 Ways To Make Your Players Say "Oh F-"


Pathfinder First Edition General Discussion

701 to 750 of 850 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

The Mad Comrade wrote:
DungeonmasterCal wrote:
In my opinion what the GM did was totally unfair to the players. Anyone could see the difference between a great big boulder and a bloody huge bird. I'm all about tricking the players when it MAKES SENSE to do so, but it has to be fair to the them and to enhance the story. But not describing the creature and just saying the word "roc" was pretty underhanded, IMHO.

It would be unless they acted immediately, such as ....

(GM) "Blocking the entrance to the cave is a large roc ..."
(Player interjects) "I move it aside!" *grabs d20 to attempt a Strength check*

In this case, a version of KoDT's "Gazebo Effect".
In the posted example, a bit of a hosejob. :)

The problem in trying to justify your original argument is that you encourage inorganic reactions from players.

If you aren't straight forward with information then players will second guess what you say and act more like computer game characters than characters


NoTongue wrote:
The Mad Comrade wrote:
DungeonmasterCal wrote:
In my opinion what the GM did was totally unfair to the players. Anyone could see the difference between a great big boulder and a bloody huge bird. I'm all about tricking the players when it MAKES SENSE to do so, but it has to be fair to the them and to enhance the story. But not describing the creature and just saying the word "roc" was pretty underhanded, IMHO.

It would be unless they acted immediately, such as ....

(GM) "Blocking the entrance to the cave is a large roc ..."
(Player interjects) "I move it aside!" *grabs d20 to attempt a Strength check*

In this case, a version of KoDT's "Gazebo Effect".
In the posted example, a bit of a hosejob. :)

The problem in trying to justify your original argument is that you encourage inorganic reactions from players.

If you aren't straight forward with information then players will second guess what you say and act more like computer game characters than characters

The player interrupted the GM in my example, no justification is required when someone goes of half-cocked.


Thoes things are so big, I'm surprised it noticed him.

Shadow Lodge

The Mad Comrade wrote:
DungeonmasterCal wrote:
In my opinion what the GM did was totally unfair to the players. Anyone could see the difference between a great big boulder and a bloody huge bird. I'm all about tricking the players when it MAKES SENSE to do so, but it has to be fair to the them and to enhance the story. But not describing the creature and just saying the word "roc" was pretty underhanded, IMHO.

It would be unless they acted immediately, such as ....

(GM) "Blocking the entrance to the cave is a large roc ..."
(Player interjects) "I move it aside!" *grabs d20 to attempt a Strength check*

It's still BS. The player's character knows the difference.


Sir Thugsalot wrote:
The Mad Comrade wrote:
DungeonmasterCal wrote:
In my opinion what the GM did was totally unfair to the players. Anyone could see the difference between a great big boulder and a bloody huge bird. I'm all about tricking the players when it MAKES SENSE to do so, but it has to be fair to the them and to enhance the story. But not describing the creature and just saying the word "roc" was pretty underhanded, IMHO.

It would be unless they acted immediately, such as ....

(GM) "Blocking the entrance to the cave is a large roc ..."
(Player interjects) "I move it aside!" *grabs d20 to attempt a Strength check*

It's still BS. The player's character knows the difference.

Interrupting the GM is also BS.


4 people marked this as a favorite.

This thread looks dead.
I mourn the loss of silliness
And the rise of... this.


2 people marked this as a favorite.

102. Heated disagreements when things were getting good.


102. Alright folks, next campaign is going to be set in Ravenloft.


That's not an Oh F... moment... for me that would be a "goodbye, tell me when you decide to play something I'll enjoy" moment.


102. The PCs, at low-mid lvl, pick a random portal, activated by touching an evil looking idol.

They appear in a barren plain, the earth rumbles like an earthquake.

Enter the tarrasque....and its mother.


Goth Guru wrote:
Thoes things are so big, I'm surprised it noticed him.

*stifles "that's what she said" joke*


mmmh... I thought that in PF the tarrasque was a creation of Rovagug, whom I always believed to be male, who's the mother? (unless you just mean and even bigger badder tarrasque, wwhich is pretty uninteresting)


*stifles a "yo mama" joke*

Silver Crusade

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Klorox wrote:
mmmh... I thought that in PF the tarrasque was a creation of Rovagug, whom I always believed to be male, who's the mother? ...

Lamashtu


1 person marked this as a favorite.

Sometimes it depends on the humour of your players. Everybody loved my nymph joke (how much description does it take for people to notice you're referring to a larval dragonfly and not a fey)


11 people marked this as a favorite.
GM MacShack wrote:
GM: You assumed that there was a K at the end of "roc".

Reminds me of the owlbear's aquatic cousin... the roc-lobster.

I'll show myself out.


2 people marked this as a favorite.
Franz Lunzer wrote:
Lamashtu

Gesundheit.


The party is running away from an impossible fight.

GM: "You can't enter the Drift yet. You're still degaussing the drive coils."


102. "Henceforth I won't be doing anything as GM that anyone, anywhere on the internet can possibly find fault with or complain about."


Klorox wrote:
(unless you just mean and even bigger badder tarrasque, wwhich is pretty uninteresting)

The mother part was more of a wink towards a munchkin game card.

Aside from the biggest baddest monster, one could play a card that puts another of it in the fight, supposedly the Original monster's mother.


7 people marked this as a favorite.
Chyrone wrote:

The mother part was more of a wink towards a munchkin game card.

Aside from the biggest baddest monster, one could play a card that puts another of it in the fight, supposedly the Original monster's mother.

A trope as old as Beowulf the RPG, at least...

Gamemaster's Grendel groans, gutted.
Beowulf the barbarian's bloody blade
Crits the creature quick and cruel.
Twenty-roller taunts the downcast DM,
tapping the table, dice-loads of damage.
Furious, the folio-flipper finds
the monster's mother, quadruple the CR.
Massive mini, mashed on the mat.
"O f---!" Fearful friends flee.
Dimension dooring demon dances
spitefully on spines, TPK time...

(The translation from the Anglo-Saxon is, of course, approximate. The original is much more thrilling.)


quibblemuch wrote:
Chyrone wrote:

The mother part was more of a wink towards a munchkin game card.

Aside from the biggest baddest monster, one could play a card that puts another of it in the fight, supposedly the Original monster's mother.

A trope as old as Beowulf the RPG, at least...

Gamemaster's Grendel groans, gutted.
Beowulf the barbarian's bloody blade
Crits the creature quick and cruel.
Twenty-roller taunts the downcast DM,
tapping the table, dice-loads of damage.
Furious, the folio-flipper finds
the monster's mother, quadruple the CR.
Massive mini, mashed on the mat.
"O f---!" Fearful friends flee.
Dimension dooring demon dances
spitefully on spines, TPK time...

(The translation from the Anglo-Saxon is, of course, approximate. The original is much more thrilling.)

I like this! :D


Thanks!


4 people marked this as a favorite.
John Napier 698 wrote:

The party is running away from an impossible fight.

GM: "You can't enter the Drift yet. You're still degaussing the drive coils."

*Rolls bluff check against GM*

"Mr. Perkins! Perform a Dirac inversion and shunt excess static into the Brahe manifold!"


1 person marked this as a favorite.

I laud the efforts of those good and clever folk
To return this thread to health and happiness
and, of course, wonderful silliness


^_^


1 person marked this as a favorite.
Poldaran wrote:
John Napier 698 wrote:

The party is running away from an impossible fight.

GM: "You can't enter the Drift yet. You're still degaussing the drive coils."

*Rolls bluff check against GM*

"Mr. Perkins! Perform a Dirac inversion and shunt excess static into the Brahe manifold!"

Genius.


1 person marked this as a favorite.
quibblemuch wrote:
Poldaran wrote:
John Napier 698 wrote:

The party is running away from an impossible fight.

GM: "You can't enter the Drift yet. You're still degaussing the drive coils."

*Rolls bluff check against GM*

"Mr. Perkins! Perform a Dirac inversion and shunt excess static into the Brahe manifold!"

Genius.

The best part about being a physics major dropout is that you know enough to have a decent chance to bluff anyone who isn't at least a mid-tier Trekkie.

When in doubt, throw a scientist's name and engine part at it and hope the GM thinks you know what you're talking about.

Doesn't work as well in fantasy of course.


10 people marked this as a favorite.

A recollection of a game I helped run for a friend on his birthday.

102: "You're Cordially Invited to the Birthday Party of Timmy Bundershoot"

The party receives and invitation to some kid's birthday/coming of age party. When they get there they encounter strange things, like a pitfall trap filled with rubber spheres and balloons(flying mimics) that try to strangle them.

The "oh f-" moment came when they reached the party room, see a glabrezu and some Vrock next to the kid, and the Glabrezu("Uncle Glabby") tells Timmy to make a wish.

"I wish my new friends would stay here forever!"

Tim was talking about the Glabrezu and his allies. The player's thought he meant them. Either way they scrambled to stop him from blowing out the candles and getting his wish.


102 Again: As a side note, Timmy's birthday party was ruined(his friends were killed by the adventurers, his toys were destroyed, and the cake with a succubus in it was knocked over). His dad was freed so he could take back his tower... and then the final party guest shows up.

The party hears what sounds liked massive, ancient sails on the wind before the tower rumbles and a roar shakes it further as the Draconic words reach their ears. "WHO IS THIS TIMMY AND WHAT IS A BIRTHDAY PARTY?"

A Great Wyrm Red Dragon had arrived. Everyone quickly left via planeshift.


2 people marked this as a favorite.
Poldaran wrote:
John Napier 698 wrote:

The party is running away from an impossible fight.

GM: "You can't enter the Drift yet. You're still degaussing the drive coils."

*Rolls bluff check against GM*

"Mr. Perkins! Perform a Dirac inversion and shunt excess static into the Brahe manifold!"

*Scottish Accent* "It's nae use, Cap'n. Ye cannae break the Laws of Physics."


4 people marked this as a favorite.

"Right Scottie, but we are going to see just how far we can bend them. Get back to work, you have two hours."


5 people marked this as a favorite.
Daw wrote:
"Right Scottie, but we are going to see just how far we can bend them. Get back to work, you have two hours."

30 minutes later "Yer good to go"


102- GM(me) The tall figure stands just outside the fire light, and in a grave voice says "give me the sword you got from that nest!"
Player - Okay, I grab the sheathed sword, and hand it over.
GM - You try but the sword suddenly knocks you back a few feet way from the figure.
Player - I try again.
GM - same thing happens.
Player - Okay, I unsheathe the sword, and drive it into the ground..... Oh F---!

The sword by the way was a nasty piece of work if it didn't get feed regularly it would suck hp from the wielder. However, if over feed it gave excess back to the wielder. The rest of the campaign was spent trying to figure out how to get rid of it.


5 people marked this as a favorite.

102. The PCs are getting drafted into the crew on board a starship.
At an away mission, everyone is handed their uniform.

Theirs is a generic red.


1 person marked this as a favorite.
Chyrone wrote:

102. The PCs are getting drafted into the crew on board a starship.

At an away mission, everyone is handed their uniform.

Theirs is a generic red.

"Just ignore the big Bull's eye on the front and back. You'll be fine."


4 people marked this as a favorite.

"My cousin from New England is visiting and would like to sit in."

"Hi, I'm Charles Ward...."


2 people marked this as a favorite.
Daw wrote:

"My cousin from New England is visiting and would like to sit in."

"Hi, I'm Charles Ward...."

"...From Arkham."


4 people marked this as a favorite.
John Napier 698 wrote:
Daw wrote:

"My cousin from New England is visiting and would like to sit in."

"Hi, I'm Charles Ward...."

"...From Arkham."

^-^

"... I am currently not attending university due to health concerns...."


103. "Hey, guys, great news! I just found some GREAT stuff in the new Bestiary!!"

104. "It appears to be a statue of an ancient woman standing in the center of the room." GM glances at the greedy player. "A sapphire glitters in her forehead." GM glances at the player who always has to touch everything to see what it does. "Eight sigils, glowing alternately red and blue, hand in the air about the statue and a quiet hum fills the room."

105. "My girlfriend asked if she could try the game with us today."

106. "I thought we'd try something a little different with this adventure ... "


1 person marked this as a favorite.

102. If last night is any indication, just pulling out an ice devil pawn is sufficient for my players. Trauma has made them weak. I must toughen them up somehow.


Poldaran wrote:
quibblemuch wrote:
Poldaran wrote:
John Napier 698 wrote:

The party is running away from an impossible fight.

GM: "You can't enter the Drift yet. You're still degaussing the drive coils."

*Rolls bluff check against GM*

"Mr. Perkins! Perform a Dirac inversion and shunt excess static into the Brahe manifold!"

Genius.

The best part about being a physics major dropout is that you know enough to have a decent chance to bluff anyone who isn't at least a mid-tier Trekkie.

When in doubt, throw a scientist's name and engine part at it and hope the GM thinks you know what you're talking about.

Doesn't work as well in fantasy of course.

Have the Flesh Golem stick his finger in the socket.:)

Shadow Lodge

3 people marked this as a favorite.

102. The Phallus of Vecna.


Sir Thugsalot wrote:
102. The Phallus of Vecna.

*snerk*


6 people marked this as a favorite.

102) The LEGO set of Vecna, because his parts are everywhere.


1 person marked this as a favorite.

102. When you're invited to a manor and the king falls dead in the middle of dinner from poison. And again when we were investigating and found the head chef face-down dead in a bathtub.
That was a fun session. I figured we were just there to get some minor talking done, but then that happened. There was an initial "OOOOH NOOOO..." but then out of character we realized we were having a murder mystery, and it was more "Oh, yes!"

102. Or before any of that when you're terrified of Dragons and AN ENORMOUS DRAGON LANDS IN FRONT OF YOUR CARRIAGE AND YOU'RE THE ONE RIDING SHOTGUN BESIDE THE DRIVER!!! I'm still not sure how I didn't get eaten... My friends kept telling me it was a Good Dragon, but a Dragon is still a Dragon, and Dragons are massive and have big, Kobold-eating teeth.
Poor little Nhirik. Grew up on scare-tactic stories of Dragons punishing Kobolds for acting out.


102. A high DC baleful polymorph is coming your way, which can't be resisted except with a nat 20.

Shadow Lodge

.

701 to 750 of 850 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / 101 Ways To Make Your Players Say "Oh F-" All Messageboards

Want to post a reply? Sign in.