Emotional roleplaying and crying in game


Advice


So I can't recall any time I have ever played in a D&d or pathfinder game where a character has broken down and just cried like a baby. In other roleplaying games, in different settings it works better. Though you don't usually expect that an adventurer who is going around fighting hordes of zombies and slaying dragons is going to have a break down and cry in the middle of a dungeon, but adventurers are people too.

Just a bit of quick background. My party is basically filled with a bunch of jerks. They are mostly neutral aligned people who only care for them self, and are totally untrustworthy. If I was generous I would say they smack talk a lot, and insult each other easily and oocly I know it is just good natured ribbing and I don't take it too seriously. However in game, the stuff is out right verbal abuse.

They do it to each other, and everyone gets insulted but directed at me they make fun of how my character is weak(I am a low level wizard), and the fighter/barbarian type throw around their strength to bully and intimidate me. They are constantly saying I am a useless and worthless person. When I use spells that saves people's lives, like using father fall to catch someone falling 70 feet, they pretty much show zero appreciation but then when I don't have the spell they want ready(even if I used the slot to save someone's lift a minute ago) they say I am a fake useless wizard and stuff. And if I use something like force missile to conserve spells, then they make fun of how weak the spell is.

Any way, the point is the verbally abuse my character. They are also not above using other party members as meat shields and stuff, and even outright say they are only keeping some people around for that reason. ICly this has been going on for several weeks, and we are trapped in a dungeon. Several people have died and it is super stressful on top of all the abuse. My character doesn't really have anyone who would be considered a friend ic, so I have no one to confide in and so just been holding all these emotions back.

Then at the end of the last session, something really horrible happened. We ran into this evil wizard who had a bunch of orges as minions and the evil wizard was threatening the party and said she would kill everyone unless we killed a party member. So the rogue literally backstabs me and drops me to the ground with the intention of offering me up as a sacrifice to the evil wizard. As luck has it, in that exact moment, one party member tried to be a hero and rushed forward to attack the wizard(which he said oocly he wouldn't have done if he knew the rogue was going to kill me), but no one helped him. He got murdered and the party just sat around and watched as the orges ripped his limbs off and played with his dead body. The rogue still offered me up as a sacrifice but the evil wizard was satisfied with the other person dying, so I survived. Though afterwards one of the party members looked me straight in the eye and told me that he was okay with me dying.

So I was thinking of how my character was going to react and initially I thought I could talk to the npc cleric we have in our party and confide with her in private and my character would cry and I thought that would be a good touching scene to show my frustration ic. But it is an npc! If there was a player I could trust, it would make a really interesting and emotional bonding scene, but it is an npc. I don't trust any of the pcs though, and I am thinking my character is probably even afraid of some of them.

So I am now thinking, what if I have an emotional break down in front of everyone? So I am wondering if people have tips and suggestions on making my characters emotional break down as impactful as possible. I am pretty sure they are not going to care about my character, most of them icly don't have a compassionate bone in their body.

However, I want to make everyone at the table uncomfortable. I want them to know beyond any doubt that she feels utterly alone and scared, and that they are the reason for it. I want to see if any of the characters have even a shred of humanity within them, and if they do I want to make them feel guilty for what they did to my character, and their fallen and eaten party member they just let die.

I am not so good at acting that I can break down and actually cry in front of people at a game table, though I would really appreciate any other advise people have. Any suggestions that might make the scene more dramatic, depressing, sad, pathetic, anything to increase the emotional impact of it. Anything that might get my characters emotions across to everyone at the table.


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I once had a character whose twin brother was murdered in front of her in the session the two were introduced, and the rest of the party showed no sympathy, some even insulting her frequently. Having your character cry isn't going to change their attitudes, at least from my experience.

What you should do is murder the rogue who backstabbed you in full view of everyone, as brutally as possible, and tell the rest of the party that you are not weak, and you are not to be trifled with.

This party doesn't sound it it will be swayed by anything other than a show of force, and the rogue is definitely full-on Evil, even if the rest of the party isn't. If you get the jump on the rogue with your strongest spell(s), it should be easy-peasy for you to kill him, and then you're square.


It sounds like you are playing with a group that isn't interested in playing dramatic, sad games. They just want to be semi-backstabbing murderhobos. Not a good mix.


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In extremely cold emotionless circumstances, one way to make people have empathy and feel your pain is to literally force them to SHARE your pain: eg. In a closed room with few exits, you could tell the other characters your tale of woe with tears in your eyes and just as you say "I feel so low that I want to end it all" you take out an explosive device and blow everybody up including yourself! That will have impact and make people think.

QUOTE: The most dangerous creation of any society is the man who has nothing to lose - James A. Baldwin


Your party doesn't sound neutral, whether LN, N, or CN, but evil, at least from what you've described. I'm sure they'd argue tooth and nail that they're just neutral, but what they've done goes beyond simple self preservation into actual evil territory.

As for breaking down and crying, that's not going to do much. If you're actually having fun with this group, then I'd recommend quietly preparing spells that will keep you and you alive alone. Otherwise, your character WILL die at some point thanks to these guys. Maybe you could even join the villain.

If you're not liking this group though (I surely wouldn't), I'd honestly say you should break away from them.


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No. Just no. N-O. No.

The group has decided to make you the victim of bullying. Abuse, as you say. They get their jollies from seeing you weak emotionally. How it affects you. Getting you to cry would be the absolute best possible result for them, and you will get NO sympathy. After crying, they KNOW they can push your buttons.

Get out. Run, don't walk. Don't stay a moment longer than you need to. And even murdering one of the other characters will not get you sympathy, they will just decide you are a problem and kill your character. And laugh about it.

Take some good advice and leave.


Tyinyk wrote:
...What you should do is murder the rogue who backstabbed you in full view of everyone, as brutally as possible, and tell the rest of the party that you are not weak, and you are not to be trifled with...

GTA-5 much? :D


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Sissyl wrote:

No. Just no. N-O. No.

The group has decided to make you the victim of bullying. Abuse, as you say. They get their jollies from seeing you weak emotionally. How it affects you. Getting you to cry would be the absolute best possible result for them, and you will get NO sympathy. After crying, they KNOW they can push your buttons.

Get out. Run, don't walk. Don't stay a moment longer than you need to. And even murdering one of the other characters will not get you sympathy, they will just decide you are a problem and kill your character. And laugh about it.

Take some good advice and leave.

Yeah, pretty much this. Get out.

Silver Crusade

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
thejeff wrote:
Sissyl wrote:

No. Just no. N-O. No.

The group has decided to make you the victim of bullying. Abuse, as you say. They get their jollies from seeing you weak emotionally. How it affects you. Getting you to cry would be the absolute best possible result for them, and you will get NO sympathy. After crying, they KNOW they can push your buttons.

Get out. Run, don't walk. Don't stay a moment longer than you need to. And even murdering one of the other characters will not get you sympathy, they will just decide you are a problem and kill your character. And laugh about it.

Take some good advice and leave.

Yeah, pretty much this. Get out.

I can't second this enough. Your group is toxic, none of this is good for health, mental or physical.


So here is the thing, I would say that most of them are not really good at roleplaying. They do try at times, they just suck at it. Out of game people smack talk a lot, and everyone seems to know it is in good fun and no one takes it too seriously. I don't feel bullied out of game, and I don't think that is anyone's intention or anything.

However, like I said, they suck at roleplaying. So that ooc table dynamic bleeds into the game with several serious repercussions. The most obvious is that it destroys any kind of group cohesion we have, the second is that most of the characters come across as total jerks. Then it feeds off it self, if everyone is a jerk to each other then they treat each other worse and worse, until we get to the point where we are now.

I do not think they will change, and I do not have high hopes for them. However, we are friends oocly and they have all expressed interest in roleplaying and stuff. So I want to create an opportunity for roleplay. An opportunity where if they will question how they have acted icly up to this point, where they can reflect a bit. They might very well just find it funny and amusing that my character is suffering and make fun of her more. However, there is a chance they might have just been getting carried away, and passively reacting to events and it isn't their intention for their character to be an evil jerk.

I can't control any of the actions of any of the other players, all I can do is my own thing. I don't want any regrets. I want to be able to say I went in there, and gave 100%. I want to leave it all on the table, and if I do and no one takes me up on the roleplay opportunity, and they continue to act like jerks, then I can quit. Or make a wild rager barbarian designed to kill her own party, or something. I can do that and not have any regrets because I know I tried my best.

Because of the table environment, I don't feel like I have been able to ever really give 100%. It is hard to really get good roleplaying going when people bicker over stupid stuff, or constantly insulting each other and there is no cooperation. Even if it turns out no one appreciates my effort, I would still like to do this for my self.


Suggest to your group a different medium of play. PbP (Play by Post) sounds like it might solve some of your groups issues with bad roleplay.


You join the BBEG (and retire the character). Or open a bookstore, but that's less exciting.

Look at it this way. You're in a relatively unforgiving and hostile world. Outside the normal bounds of civilization is a cruel and violent environment eager to eat you and your soul. Yet you venture out into this hazardous wilderness because of (loot, bbeg going to destroy the world, more loot, whatever). Now, venturing out alone is already risky enough, but your character is currently choosing to go out with people who have actively tried to attack them (physically or otherwise). WHY WOULD YOU CONTINUE DOING SO!? Seriously, it's like saying "oh surviving on a deserted island is too easy. I'm going to remove one of my arms and get an infected leg to make it better." And you know what? Now you and the BBEG have something in common. Turn it a little more, and you both have a common enemy in the existing party, so a team up of the two of you makes a decent amount of sense, especially if your character isn't power hungry, and just looking to keep themselves alive. They'd make a good lieutenant.

THEN you talk with the group and figure out what the hell they're trying to do. You all want to roleplay? Sure, fine, then learn to be part of a team. You'll need to learn that outside of gaming anyway. So what do you (plural) get out of playing a roleplaying game? Do you just like playing the combat, pitting stats on stats in a tactical turn based skirmish? Do you want to make connections to a fantasy world? To fantasy characters?


If your party wants to RP, but isn't due to OOC chaos, you're not going to solve that IC. That's something you need to bring up OOC first, and get everyone to realise and put more effort into having a cohesive, RP-friendly group. Then, once everyone's all together on that, you can have it be an in-game turning point by having an emotional moment. But just leading with that isn't likely to change things.


Are you trying to provoke the characters or the players?

I ask because you have to realize that the character is not the player, and even if the player feels bad, that is not the same as their character feeling bad. It would also make things awkward in real life.

If you have a real life issue with the teasing then you should mention it out of character. In the groups I have been in there is a decent amount of smack talk in character, but everyone knows it is just in character.

As an example I had two players with one playing a dwarf and the other playing an elf. They did the old elf-dwarf rivalry, and would compete on who got the most kills, and accuse the other of stealing kills if one person did 90% of the damage. If one or the other went unconscious it was a setup for more ribbing.

As another example I had a "know it all" character who would always tell the other characters how to do their jobs. He would ask the fighter to come see him if he wanted to learn how to properly use a sword, and talk down to any caster who did not have the right spell for the situation. However if my character did something wrong he would blame someone else or just claim it was back luck. In character he was meant to be annoying, but everyone knew it was just in character.

If you just want more character depth from everyone's character then you may have to accept that the rest of your group does not care for that.


wraithstrike wrote:

Are you trying to provoke the characters or the players?

I ask because you have to realize that the character is not the player, and even if the player feels bad, that is not the same as their character feeling bad. It would also make things awkward in real life.

If you have a real life issue with the teasing then you should mention it out of character. In the groups I have been in there is a decent amount of smack talk in character, but everyone knows it is just in character.

As an example I had two players with one playing a dwarf and the other playing an elf. They did the old elf-dwarf rivalry, and would compete on who got the most kills, and accuse the other of stealing kills if one person did 90% of the damage. If one or the other went unconscious it was a setup for more ribbing.

As another example I had a "know it all" character who would always tell the other characters how to do their jobs. He would ask the fighter to come see him if he wanted to learn how to properly use a sword, and talk down to any caster who did not have the right spell for the situation. However if my character did something wrong he would blame someone else or just claim it was back luck. In character he was meant to be annoying, but everyone knew it was just in character.

If you just want more character depth from everyone's character then you may have to accept that the rest of your group does not care for that.

I think the backstabbing and at least one other character/player being fine with it go far beyond "smack talk". In character stuff can be just in character stuff that everyone's cool with or it can be an excuse - "It's just what my character would do. Why are you upset?"

Which they're trying to provoke is a valid question. Honestly, I doubt it'll matter much though. Doesn't sound like the players are roleplaying deeply enough for their characters to care and will probably just use it was an excuse for more in character abuse - which is probably in character since they appear to be playing abusive jerks.
And if it's actually intended on the player level, then it's just showing that it's working and it will get worse.

If you're actually okay with it and just thinking how to react in character, I suggest not doing the breaking down crying bit, but finding ways to retaliate in character. Though the backstabbing and sacrifice part is so far over the top, I've got no real idea how to respond to that - short of arranging for the backstabber to die.
If you're not having fun with the game because of this and you think change is possible, talk with them out of character about it. Or just walk, if it's not worth the hassle.


I see that I should have read the entire OP and not just skimmed. The backstabbing is not good at all unless everyone agrees to be onboard with it from day 1.

I would definitely say something about it, and if I didnt like the conclusion I would leave the group.


Ok. So. While I agree with pretty much everyone here, that having a breakdown rp moment is highly unlikely to do anything (they did say they're fine with you dying after all), you seem sort of dead set on this course of action, so I'll oblige and give my thoughts.

For you, I'd wait for a moment where they betray either you or another npc again. This is when your character could "break". Having been offered as sacrifice so coldly before, your character is starting to realize just how screwed up these people are. When this moment of betrayal occurs, its clicks. Moving from "it's possible they're all evil jerks" to, "they ARE all evil jerks".

You could stop suddenly in realization, staring at them, in extreme disappointment, disbelief and, yes. Hate. This isn't going to be a sad cry, mind you. This should be a frustrated, angry tears. The sadness only stemming from your character realizing that they've stuck together with these moral degenerates for so long without doing much about it. Tears begin to well at your eyes, and they'll probably turn around and insult you for stopping, asking what you're doing. That's when you snap. Something like:

My character stands there, staring at them in disbelief of their negligence and cruelty, "What?!" she shouts, "You want to know what's going on? I'll tell you! I've just realized that you're the enemy. The lot of you. You're only a few shades worse than what I try to stop every mission from reaching innocent people. You abuse me, you tried to kill me, and I..." she pauses quivering, hatred, sorrow and frustration dripping from her words and expressions as tears roll down her face, "I just let you do it. I let you use me."

After a moment of self reflection, she shakes her head, apparently in realization and understanding, "I thought you meant well. That while you may be selfish, that there was something of worth in each of you, driving you to help others. But I can see that I was wrong. There is nothing of worth in any of you and I've wasted my time, my life, helping you. Supporting you. Once this mission is done, I will leave you. What happens to you from this point on," she says, stoicism hardening her features, a few less tears streaming from her face, "It doesn't matter. I don't care."

Just something off the top of my head. I do implore you to have this character leave them if they don't show any sympathy or understanding. Like. Immediately. In the dead of night. Or preferably when a monster has them busy.

Anyways, I still agree with the others here, it'll probably not go well, and likely you'll just get laughed at and maybe even attacked or killed when convenient. Doesn't seem like a group to play a cooperative game with. Which is what pathfinder is (or at least should be) largely about. Good luck either way.

Scarab Sages

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what?
why are you playing with these people?


I am having second thoughts, though I wouldn't go so far as attacking them like some suggested. Maybe we really need to have a serious ooc conversation. I am not overly hopeful, since these type of conversations have not gone overly well in the past.

ICly my character might walk away from the group, but just disbanding a party is kind of like the worst possible thing you can do in game. One of the people in the group actually said they wanted to kick out another character, and then when he didn't want to leave, that character threaten to walk away. I could leave right now, and the party would split three ways, but that doesn't actually solve anything. Since I guess we would all just make new characters, and join the remaining people in the party and start again.

I think at the moment, the party is waiting for one of the two to die, to solve that problem. I thought they were going to have a duel to the death for a moment, but they didn't.

Our party is so bad at times. I know everyone always says I should quit any time I mention the stuff going on in the party, though I got a lot of free time and I am friends with them oocly, so I don't mind hanging out with them. Which is why I give them a lot more leeway that I probably should.


Lorila Sorita wrote:
just disbanding a party is kind of like the worst possible thing you can do in game.

No, playing in a game that you don't enjoy is the worst possible thing you can do in a game.

Lorila Sorita wrote:
I could leave right now, and the party would split three ways, but that doesn't actually solve anything.

Yes it does. If the whole party disbands you can point out to the party: "Look, we created a group of characters who didn't want to work as part of a team for a team game. If you guys want to try this again, we need to create characters that are reliable, trustworthy & have each others' backs. But you've seen how the selfish game plays."


Give as good as you get.

They don't want to be grateful when you save someone's life. Fine. If they don't value the service, don't do the service. And rub salt in by being first to call dibs on the dead Bozo's equipment.

They want to use people as meat shields. You are far better at that game then they are. Once they've pinned down several monsters in melee. Let loose an area effect spell. Thank them for the way that that they created the opportunity afterwards. And make sure you are first to call dibs on a dead PC's equipment.

As you get to higher levels, your ability to screw them over more than they can screw you over should teach them to play nice.

Don't get mad, don't get whiney, get even. And if they complain, suggest a nice friendly one off session of Paranoia to let tempers cool down.


peterrco wrote:

Give as good as you get.

They don't want to be grateful when you save someone's life. Fine. If they don't value the service, don't do the service. And rub salt in by being first to call dibs on the dead Bozo's equipment.

They want to use people as meat shields. You are far better at that game then they are. Once they've pinned down several monsters in melee. Let loose an area effect spell. Thank them for the way that that they created the opportunity afterwards. And make sure you are first to call dibs on a dead PC's equipment.

As you get to higher levels, your ability to screw them over more than they can screw you over should teach them to play nice.

Don't get mad, don't get whiney, get even. And if they complain, suggest a nice friendly one off session of Paranoia to let tempers cool down.

You could make this work. You used to be rather passive but now you are completely paranoid and have reached your breaking point. Hell, I'd give you the paranoid insanity from the gamemastry guide.


If this was all planned and ok then I'd tell you to prepare some invisibility, some fireballs, and murder them. However, I Gotta say leaving is the healthiest thing to do. I BAN PvP in my games for this specific reason.

Instead of just leaving, tell them you aren't having fun, and see if you can get them to stop being dicks to you. If they don't, then leave.

Remember, If you fail to communicate the problem there is never a chance to find a solution. They think its all ok, it isn't. Tell them, and if they don't change you need to walk.


Lorila,

Breaking up the group is hardly the worst thing you could do.
Keeping a bad group together is the worst thing you can do.
Ditch the rogue, if the player pitches a fit, ditch the player.
If you get no support, ditch the game.

If you don't do something you WILL end up losing friends in RL.
This may not be an entirely bad thing for you.


Pathfinder Adventure Path Subscriber

I really would suggest trying to find another group. It sounds like they're just not interested in the kind of game experience you want to have, and are more interested in being murderhobos. I don't see any way you can "get back" at them that won't end in PvP.

If you really want to resolve it, you might want to try an OOC chat with them about how you're feeling about the game, but I don't know if that will help much. Honestly, their behavior sounds kind of jerky to me. Games are supposed to be fun for the whole party.

I have plenty of people I'm good friends with but don't play Pathfinder with because our playstyles just don't match. At this point, I think leaving is probably your best option.


Tyinyk wrote:

I once had a character whose twin brother was murdered in front of her in the session the two were introduced, and the rest of the party showed no sympathy, some even insulting her frequently. Having your character cry isn't going to change their attitudes, at least from my experience.

What you should do is murder the rogue who backstabbed you in full view of everyone, as brutally as possible, and tell the rest of the party that you are not weak, and you are not to be trifled with.

This party doesn't sound it it will be swayed by anything other than a show of force, and the rogue is definitely full-on Evil, even if the rest of the party isn't. If you get the jump on the rogue with your strongest spell(s), it should be easy-peasy for you to kill him, and then you're square.

you got fireball yet? if so cast fire resist spells on yourself so you wont die then walk up behind him cover his mouth and whisper the fireball spell lovingly into his ear and set the spell off inside his mouth. roast his insides before causing him to explode. then as everyone is staring in horror at you state that you shared the secrets of your powers with him and that his mind could not comprehend the power. then threaten the cookies out of that evil party or just straight up walk your character out of there in middle of battle since they can handle it

.


Just leave. Leaving is best. If you have to stay, however, play by their rules.

In this group, the strongest rules. Play an optimized character and force everyone into respecting you out of raw power.

Grand Lodge

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Pathfinders fault is that it's upfront appeal is system mastery and tactical maneuvers. It's difficult to get emotionally invested in something you treat as a pragmatic problem that needs to be solved.

There's also a degree of maturity and vulnerability that most man children don't want to expose in public. Being an indifferent murder hobo is a good protective front to brush away any prickles behind they eye.

I do remember playing a game and one guy had to leave the table because he couldn't deal with the family fued tension that might of hit to close to home in his personal life.

Gotta find the right group for that particular mood you're going for OP.


From OP's description, this sounds like a pretty toxic situation, honestly. The other group members sound like jerks, and I jhave a hard time believing that their jerkish behaviour is only manifested in in-character (IC) behaviour, without any bearing on what they are like out-of-character (OOC)

Even if I accept the notion that what is happening is IC-only, this might explain remaining friendly with the other gamers OOC, but it doesnt really explain why you would want to continue playing a game with them that doesn't align at all with what you want from it.

I agree with other posters that getting emtoional IC isn't likely to influence either the players or their murderhobo characters. Instead, my view is that you either need to:

(1) have an OOC chat about how the game is going and what your expectations are from it, and see if you can bring people onside to change the way you are approaching the game to create a more cooperative experience (and maybe develop some rules about PvP violence, etc, so those issues do not arise again); or

(2) accept that your group isn't looking for the same type of game you are, and either leave the game, or embrace it and join in the backbiting, murderhobo-y mayhem.

I'd probably try to have the direct chat OOC, and then leave the game if things didn't change as a result. Doesn't mean you can't remain friends with these folks, but I agree with the sentiment that no gaming is better than bad gaming.


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I'm happy I read this thread. I will be using oocly and ICly from now on. Some people are entirely oocly AND icly. In game AND IRL. ;P


I do not think having your character break down in front of the other characters would do anything but make them laugh and mock the wizard more. They've already expresely stated that they don't care about the wizard, they they are ok with them dying, they they are ok with killing them. They would not care if the wizard was upset, in fact it would only amuse them

If you are dead set on sticking with this party (I wouldn't but if you say they're your friends...) I would suggest getting a diary. Every time they do something mean, every time your character is insulted, tell them that the wizard writes in his diary. Hurt the wizard, he/she pulls out the diary. Mock the wizard? Writing in the diary. Make fun of the wizard for having a diary? Describe the wizard writing it all in the diary.

Eventually they will steal the diary to read it aloud in mockery.

At which time they will learn the only thing written in the diary is page after page of Explosive Runes

Grand Lodge

I would kill the rogue in his sleep or poison his food/water. The rogue would die, at the least. One way or another I'd put him in the grave for his betrayal. Hell, I would probably just kill the entire party since they hate your wizard so much they want him to die. Then have your Wizard go join the Evil one with the heads of the others.

Then everyone rolls new characters. Now you will get the chance to see if all their characters are just them on paper, or if they can actually role play.


Is it still the same group as in July? Because if nothing improved since then, this just supports the 'RUN' advice. Stop analyzing, stop looking for options, stop hesitating, just do yourself a favor and leave them. You will find a better group sooner or later.


When you said "low level wizard", are you implying that your teammates are higher-leveled? Or are you all low level? What level?

Emotionally, these people are awful for you. First, ask the DM and/or players if they could stop or ease up on the harassment. If you can't make it clear that you didn't come to play verbal punching bag, leave them.


I suggest that your character take this experience as the motivation for becoming the (eventual) nasty, dominant leader of the party.

Do whatever it takes to survive and advance in levels. Make sure you obtain all the strongest spells at possible and use them to their most abusive (but rules legal) extent.

Somewhere between 10-15th level, show your cards when you completely take over the party, demonstrating the power you now have that FAR outsrips anything the rest of the group can accomplish. Make sure to mock the rest of them as they are forced to capitulate to your will, reminding them of all the times they called you "weak" as you dominate their minds, forcing them to do all sorts of humiliating and disgusting things....


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We are all roughly the same level. The rogue is highest level at level 5, and I am level 4. So I can't blow up everyone yet. Pretty sure I could still kill the rogue though, if he isn't expecting it. Though I decided it is probably better to avoid that.

Instead I am going to suggest we outright ban all player vs player combat, or just go a straight evil campaign where the purpose is to kill people. If they don't want to do either of those things, then I will probably just quit the group. If they agree to go along with that, that should end the worst of the problems, then can work on the other problems overs time.


Yeah, I see this issue among people who are "neutral" aligned. Best bet: Walk away. Find another group. Play online.

Neutral means (IMO) that even though you're looking out for number one, you recognize that working as a TEAM represents the best bet for survival. Only evil characters act in the manner you describe.


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Lorila , do you know color spray? Do you know what your dc and their saves are? Figure out their chance to fail, and if it is low enough, next time a fight happens, stand back, hit as many of the party as you can.
The fun thing is you don't even need to tell them what spell you cast unless they succeed at the spell craft check. So if someone falls over but most are still standing, cast it again. Once half the party is out cold, leave. Let the encounter slaughter those that stand and then those on the floor.

This is the most extreme solution to your problem. The best bet is always talk OOC. That should be your first option.

Even at lvl 4 you can arrange the death of everyone else in the party.

Remember. Wizards are smart. They win by having a plan that targets weak spots. In this case that is taking them by surprise, hitting as many as you can with their weakest saves, which is probably Will.

People also go to sleep sometimes. You don't need to kill them yourself even. When it comes to your turn to take watch, go for a walk, find the evil guy and tell him your party is all asleep, and you will tell them where if he takes you on as a 2nd in command or some such.
Watch as your party is woken up by ogres tearing their limbs off. Then saunter in, pissed on the corpses and take all the loot to share with your new friend and boss.

I have seen more cohesion in an evil campaign. Any campaign will only work if the characters have a reason to be working together.

My 2 cents. Also I am going to send you a personal message shortly

Sczarni

I do mean this as a serious question.
Why do you continue to play with these people???
You seem to be role-playing for different reasons than the rest of your group.
Do you think having your character cry in front of them would penetrate their seemingly think skins(skulls),
I question what reaction you would expect by doing this, are you hoping to change their alignments?
It could certainly backfire on you and turn the game into a living hell for your character.
I have done this twice in pathfinder once it worked and once it made the other players so uncomfortable that that game quickly came to an end.


I've had a character cry in a game.

Bit of a side mission involving our teams utility white necromancer (NG Pharasman cleric), Pharasman Inquisitor and monk that puts down the dead buddy copping it in Abalsom to stop a 10 year curse before it can claim any more victims and to get the soul of a hanged man on their side (Hangman's Noose), the monk ends up trapped in the Court house.
The necromancer goes missing. Long story short the monk takes names and punches throats revealing the seedy deeds long forgotten.
The necromancer however came across an even bigger crime. Turns out since the Court house disappeared he decided to do a spell to check the biggest sources of undead in the area.
And it lead him to a Koblak lair.

When the Monk tracked him down he found him sitting on the corpse of a Koblak, crying his eyes out, surrounded by attic whisperers, dozens of them who were all nuzzled up to him and listening to a hoarsely whispered bed time story.
When not putting down the dead the character ran an orphanage and part of his theme was basically that he could speak to the dead as they were when they were alive (Feat that let him use diplomacy on Undead) the GM utterly pushed his buttons.
When the Inquisitor gently insisted they'd be better off sent on their way to the Boneyard, Necromancer out and out refused (And shockingly got the Inquisitor to back down) and has been working on some serious efforts to redeem them and give them a semi-normal life, delving into some very ominous grey areas to do so. He hasn't lost his Grace from Pharasma yet but half the party thinks its only a matter of time.

He's basically aiming for the good ending of Bioshock, except with the undead, if things go well. If not, well.
It won't go well for anyone.


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Craig's list is a thing and though that I actually have a very good group that I play with.

You are in a horrible group and should tell them that they have pushed your character to the point of a psychotic break and they seem to have striped the fun of the game. Leave that group and never look back.


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Heck, after reading all the posts, Get Out is the clear choice. I wouldn't even tell them I was leaving just stop showing up. Find a better group and never look back!

In the end, you should be happier and have more fun than always worrying if the asshat rogue is gonna shank you when he feels it will save his hide.

I hope things work out for you which ever route you go.

~ W ~


Forgetting all the GET OUT! advice you have gotten (which frankly I more than agree with) if you do want to continue playing with these people then consider the following. Your character is an actual person in an actual fantasy world somewhere that has real feelings, emotions and most importantly a working brain.

No one would stay with a group of people that actively tried to kill them or agreed with the almost murder attempt on that person's life. So using common sense logic your character would leave the group at a minimum and most likely either kill the group on the way out or at least kill the rogue.

Your group needs to have a session about how to role play. This situation you are describing is toxic and could easily lead to "can't you take a joke?" to some RL hard feelings or fights.

Games are meant to be fun. Roleplay games generally have a group of characters that enjoy each other and want to either save the world or do something heroic. This kind of behavior of murderhobo is just not what Pathfinder or any decent game is about.

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