
deuxhero |
snip
Yes they all have campaign traits, but WotR's are far more restrictive. Others are "you know a major NPC for one of many possible reasons" (Carrion Crown, Jade Regent), "you're interested starting the adventure because..." (Kingmaker, Mummy's Mask), "you're in the area because..." (Carrion Crown, Skulls and Shackles). Others are also relatively easy to come up with an additional trait with the GM and needs minimal story adjustment (Curse of the Crimson Throne just requires some other reason you want to whack Gaedren). WotR is an entire backstory, and an awful one at that.

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This is a tough one. But I think:
1. Arcadia and the outposts
2. Brevoy and the Sword Lords of Aldori
3. Rahadoum and the Laws of Men/Maybe an eradication of a church there or even re-establishing one.
4. Thuvia and the Sunflower Quest
5. Andoran and the Darkmoon Vale
6. Eox or Castrovel
7. A search for Clues of Aroden's demise in Axis

Captain Yesterday Smurf |

captain yesterday wrote:snipYes they all have campaign traits, but WotR's are far more restrictive. Others are "you know a major NPC for one of many possible reasons" (Carrion Crown, Jade Regent), "you're interested starting the adventure because..." (Kingmaker, Mummy's Mask), "you're in the area because..." (Carrion Crown, Skulls and Shackles). Others are also relatively easy to come up with an additional trait with the GM and needs minimal story adjustment (Curse of the Crimson Throne just requires some other reason you want to whack Gaedren). WotR is an entire backstory, and an awful one at that.
No idea what I said, or why you quoted me. I know I couldn't have said enough to warrant snipping.
Next time I recommend just leaving the quote so I know what I was talking about. :-)

Guy St-Amant |

deuxhero wrote:captain yesterday wrote:snipYes they all have campaign traits, but WotR's are far more restrictive. Others are "you know a major NPC for one of many possible reasons" (Carrion Crown, Jade Regent), "you're interested starting the adventure because..." (Kingmaker, Mummy's Mask), "you're in the area because..." (Carrion Crown, Skulls and Shackles). Others are also relatively easy to come up with an additional trait with the GM and needs minimal story adjustment (Curse of the Crimson Throne just requires some other reason you want to whack Gaedren). WotR is an entire backstory, and an awful one at that.No idea what I said, or why you quoted me. I know I couldn't have said enough to warrant snipping.
Next time I recommend just leaving the quote so I know what I was talking about. :-)
I am guessing this post from about 2 weeks ago.

Jam412 |
1 person marked this as a favorite. |

My picks:
1, An AP fully in and under Kaer Maga.
2. A Planscape style, plane hoping AP, maybe centered in Axis.
3. Arcadia
4. Something to do with Hermea.

deuxhero |
1 person marked this as a favorite. |

I think a series of modules would be a good way to use some more settings than just APs. There's already at least 2 sets (Crown of the Kobold King and Crypt of the Everflame) and both are well regarded.
deuxhero wrote:captain yesterday wrote:snipYes they all have campaign traits, but WotR's are far more restrictive. Others are "you know a major NPC for one of many possible reasons" (Carrion Crown, Jade Regent), "you're interested starting the adventure because..." (Kingmaker, Mummy's Mask), "you're in the area because..." (Carrion Crown, Skulls and Shackles). Others are also relatively easy to come up with an additional trait with the GM and needs minimal story adjustment (Curse of the Crimson Throne just requires some other reason you want to whack Gaedren). WotR is an entire backstory, and an awful one at that.No idea what I said, or why you quoted me. I know I couldn't have said enough to warrant snipping.
Next time I recommend just leaving the quote so I know what I was talking about. :-)
I would have, but the the forums don't seem to like that many layers of quotes and never quoted it in the first place.

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1 person marked this as a favorite. |

I gotta admit, a Vudra AP seems to be just waiting to happen. We have the physic magic system in place and the rakshasa make an interesting and layered opponent (similar to the Oni in Jade Regent). Additionally nothing with South Asian flare has ever been done in a DnD style RPG (to my knowledge). Would be very cool to see.

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Vudran AP in which the players team up with decadent Rakshasa crimelords in order to stop the plot of powerful cabal of Asuras who seek to bring devastation upon Golarion to take revenge against the gods.
So Escape from Old Korvosa writ large, and in its native country? Sign me up.

Vorsk, Follower or Erastil |

Paizo does love keeping their timeline set and plan around sticking with dates they set before. (Hence why Reign of Winter occurred in 2014) So keeping that in mind it is highly likely we will be getting something involving the Countdown Clocks, the Aucturn Enigma, and the Dominion of the Black's "invasion" playing a major role.
http://pathfinderwiki.com/wiki/4718_AR
Start the adventure in Taldor or Qadria when the first scouts of the invasion start to show up. PCs ultimately forced to go to Osirion for a bit to learn more about the clocks, find the original copy of of the Aucturn Lexicon, Travel to the Demiplane of Ramlock's Hollow to discover a way to stop the invasion, and ultimately make their way to the Dominion Ship leading the invasion that is currently floating out by Aucturn.

GreatKhanArtist |

We already got my wish: elder evils and things from beyond the stars.
I love steampunk, but there is some seriously good stuff in this realm from 3pp. Kobold Publishing's Free City of Zobeck will whet your appetite and someone is doing a whole steampunk AP that promises to be excellent. The first installment is free. Plus, with Starfinder, I don't think this is a route Paizo will be taking for quite some time.
I second the return to Tian Xia AP. There seems to be enough fan love that this might just go, especially if you can find a Paizo designer who will support that fan base.
And I'm really not a Galt fan. Sorry, but Vive La Revolution just doesn't justify a whole AP to me. A good single adventure I'd agree with, and it would make a lot of people happy.
We're also getting the underwater AP and we got pirates, which are some of my other favorite things, so I'm pretty much satisfied.

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- Ilybdos, and go for broke, kitchen sink. Homer, Aristophenes, Alexander, in it goes. Maybe even (mildly) mythic. Medusae, Witches polymorphing people into pigs and Minotaurs patrolling mazes. Sea Titans, Pegasi and beautiful Nymphs. A Trojan Horse, an Apple of Discord and a Cyclops shepherd. The Underworld and a Golden Fleece. Do it.
- Taldor, Game of Thrones style.
- Southern Garund, Journey to the Centre of Golarion. Starts off with Jungle, then dinosaurs and Darklands and the heroes have to retrieve some Rovagug McGuffin from deep into the depths of the planet. But OH NO! Rovagug stirs and releases the Tarrasque!
- A proper dragon AP. There are a few mentioned in Andoran/5 Kingdom Mountains so that might be a good area. Can include Druma for once.
- Elves and Castroval.

Rannik |
1 person marked this as a favorite. |

Dwarves, FFS
Something Dwarves heavy would be nice and could also lead to more Dwarves mini! Cause you never have enough Dwarves!
Also, I know I won't be original with that one, but someting from Tian Xia. Personnaly, I would like something that make the PCs dig up the past. A bit like RotR did.

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Dream Adventure Paths:
Arcadia. Either exploration and trade, like a Pathfinder Voyageurs campaign. Or a Seven Cities of Gold/Ancient Magic treasure hunt campaign. Introduce new PC races like player character sasquatch, nuwisha, and menehune. And raccoon people.
Alien invasion/Distant Worlds. The players are abducted by invading aliens. They seize the ship and hop from planet to planet to stop the invasion. Weird new PC races and archetypes. I keep thinking of "Farscape."
Vudra. An Indian themed campaign. So many possibilities: "Raja-maker" realm building, Rakshasa intrigue, past lives flashback role playing, and Temple of Doom stuff.
You are Dragons. A point based "build your own dragon type" system to start. Build (or reclaim) your hoard. Or for some classic AD+D 2nd edition play: put this in the Mana Wastes and use realm management rules. You all are Dragon Kings.

Elorebaen |
1 person marked this as a favorite. |

These are really great ideas
- Ilybdos, and go for broke, kitchen sink. Homer, Aristophenes, Alexander, in it goes. Maybe even (mildly) mythic. Medusae, Witches polymorphing people into pigs and Minotaurs patrolling mazes. Sea Titans, Pegasi and beautiful Nymphs. A Trojan Horse, an Apple of Discord and a Cyclops shepherd. The Underworld and a Golden Fleece. Do it.
- Taldor, Game of Thrones style.
- Southern Garund, Journey to the Centre of Golarion. Starts off with Jungle, then dinosaurs and Darklands and the heroes have to retrieve some Rovagug McGuffin from deep into the depths of the planet. But OH NO! Rovagug stirs and releases the Tarrasque!
- A proper dragon AP. There are a few mentioned in Andoran/5 Kingdom Mountains so that might be a good area. Can include Druma for once.
- Elves and Castroval.

Berselius |

Kingdom of Death: In his eternal madness, the ghost king Geb has unleashed the full-might of his kingdom of death upon all of Garund. Colossal necromantic war machines comprised of screaming corpses are pulled by zombie giants. Graveknight and vampire generals lead hosts of corporeal and spectral undead upon the Inner Sea's southern continent. Only the mysterious matriarchy of Holomog seems to be having luck repelling the undead legions. Yet hope appears when Arazni causes a magical mishap while attempting to manipulate the dimensional forces of the nation of warrior women. Inadvertently empowered with mythic potential, the heroes are chosen by divine mandate to prevent all of Garund from becoming a continent of undeath.
The Aucturn Enigma: The mysterious countdown clocks of Osirion have stopped and the entire Inner Sea is holding it's breath. An expedition by Osirion to investigate the ramifications uncovers the horrifying truth. The Dominion of the Black is preparing to sweep through the solar system and conquer everything in it's path. Under the employ of the Ruby Prince, the PC's are tasked with finding a way to prevent the coming apocalyptic invasion. Embarking on an interstellar journey across the various planets of Golarion, the heroes must discover the secret to preventing Golarion from becoming the latest of the Dominion's planetary flesh farms.
Seal of the Worldbreaker: During the aftermath of a sandstorm unlike any other, a colossal pyramid is unearthed near the sands of Osirion's Scorpion Coast. Unfortunately, this has resulted in the awakening an ancient horror that has insidious plans for Golarion. These plans begin to take shape in the form of a unholy alliance with the Elemental Lords to destroy the Star Towers and break the seal of the Rough Beast. It falls to a ragtag party of heroes and the valiant captain and crew of an flying airship of Alkenstar to try and stop the Scorpion King from undoing the Seal of the Worldbreaker.

Planpanther |
1 person marked this as a favorite. |

Id love to see a ghost buster AP. One where the PCs go around the inner sea and offer their services to rid places of haunts and other nuisances. I think there is a ton of opportunity to come up with some truly interesting haunts that have elaborate ways to neutralize them. Would give a nice break from killing and looting everything, which is so traditional.

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1 person marked this as a favorite. |

- Ilybdos, and go for broke, kitchen sink. Homer, Aristophenes, Alexander, in it goes. Maybe even (mildly) mythic. Medusae, Witches polymorphing people into pigs and Minotaurs patrolling mazes. Sea Titans, Pegasi and beautiful Nymphs. A Trojan Horse, an Apple of Discord and a Cyclops shepherd. The Underworld and a Golden Fleece. Do it.
I'd be ALL ABOUT this. But it'd probably have to be Mythic, so I don't know if we'll see it.

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Id love to see a ghost buster AP. One where the PCs go around the inner sea and offer their services to rid places of haunts and other nuisances. I think there is a ton of opportunity to come up with some truly interesting haunts that have elaborate ways to neutralize them. Would give a nice break from killing and looting everything, which is so traditional.
** spoiler omitted **
i think it would be very, very cool to skip the "save the world/country" goal and do something fun like this.

Malefactor |

These are really great ideas
0o0o0 O 0o0o0 wrote:- Ilybdos, and go for broke, kitchen sink. Homer, Aristophenes, Alexander, in it goes. Maybe even (mildly) mythic. Medusae, Witches polymorphing people into pigs and Minotaurs patrolling mazes. Sea Titans, Pegasi and beautiful Nymphs. A Trojan Horse, an Apple of Discord and a Cyclops shepherd. The Underworld and a Golden Fleece. Do it.
- Taldor, Game of Thrones style.
- Southern Garund, Journey to the Centre of Golarion. Starts off with Jungle, then dinosaurs and Darklands and the heroes have to retrieve some Rovagug McGuffin from deep into the depths of the planet. But OH NO! Rovagug stirs and releases the Tarrasque!
- A proper dragon AP. There are a few mentioned in Andoran/5 Kingdom Mountains so that might be a good area. Can include Druma for once.
- Elves and Castroval.
Original post: no favorites. Post that consists of quoting aforementioned post and then agreeing with it: Gets a favorite.

dybbuk67 |
Casmaron is the most underdeveloped part of Golarion, and the write-up of Ular Kel in Distant Shores has me wanting more.
The hakan of the horse tribes, who believes himself to be the reincarnation of Sogys Tarami seeks out relics in ancient Ninshabur that will allow the horse tribes to decimate the Kelesh and the Taldans both unless stopped by our intrepid adventurers. But is it really actually a plan to free Rovagug from the pit?

UnArcaneElection |

0o0o0 O 0o0o0 wrote:I'd be ALL ABOUT this. But it'd probably have to be Mythic, so I don't know if we'll see it.- Ilybdos, and go for broke, kitchen sink. Homer, Aristophenes, Alexander, in it goes. Maybe even (mildly) mythic. Medusae, Witches polymorphing people into pigs and Minotaurs patrolling mazes. Sea Titans, Pegasi and beautiful Nymphs. A Trojan Horse, an Apple of Discord and a Cyclops shepherd. The Underworld and a Golden Fleece. Do it.
You could almost do this without Mythic -- you'd just have to make a little bit of sacrifice . . . like it turns up with the wrong Homer . . . .

deuxhero |
1 person marked this as a favorite. |
Lots of people want a Tian Xia AP, but how would it be a "Tian Xia AP" instead of a "This country in Tian Xia AP"?
One possible solution I see is starting in Mukinami. As a major trade city in a country that is already has some very varied minorities it could host most anything a player could want to play. The plot would then take the PCs across the continent for whatever reason (Like seeking an ancient Lung Wa treasure).

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Yeah there is a ton of diversity to Tian Xia. Personally I would really dig something evocative of Chinese lore. But I think I recently heard on Know Direction that there isn't much inclination from either Adam Daigle or Crystal Frazer in that direction. Sad, but they always come up with bucket loads of awesome otherwise.

Steve Geddes |

Lots of people want a Tian Xia AP, but how would it be a "Tian Xia AP" instead of a "This country in Tian Xia AP"?
One possible solution I see is starting in Mukinami. As a major trade city in a country that is already has some very varied minorities it could host most anything a player could want to play. The plot would then take the PCs across the continent for whatever reason (Like seeking an ancient Lung Wa treasure).
Religion generally crosses national borders. If the AP was focussed on some schism peculiar to the Tian Xia deities (or Tian Xia churches) it could easily motivate visiting several nations.
Plus we'd get a 'Faiths of the Dragon Empires' or similar, and I think paizo does pantheon/religion sourcebooks particularly well.

Guy St-Amant |
Lots of people want a Tian Xia AP, but how would it be a "Tian Xia AP" instead of a "This country in Tian Xia AP"?
One possible solution I see is starting in Mukinami. As a major trade city in a country that is already has some very varied minorities it could host most anything a player could want to play. The plot would then take the PCs across the continent for whatever reason (Like seeking an ancient Lung Wa treasure).
They usually mean compared to Jade Regent who started elsewhere then ended in Tian Xia, so "Tian Xia AP" kinda means "an AP that starts and ends there".

KM WolfMaw |
Actually, after all this time, I'm surprised we haven't seen an "epic level" AP yet (or at least something that begins at level 17 or so). I think that would be a good challenge for the Paizo team.
Considering the reactions and receptions to Pathfinder Roleplaying Game: Mythic Adventures (OGL) and the Wrath of the Righteous AP, I am guessing that it wouldn't be very likely... and that's before the general opinion on high level play.

Hayato Ken |

I know quite some people who prefer low to mid level play, because in higher level play combats take even longer and get too complicated.
That pleases some others and most often that doesn´t mix very well, which furthers the break apart thing.
But it´s something i´ve been generaly noticing, the (at least for me) increasing difference between players.
Those who want to start the game dominating and stomp everything, who mostly seem to range from roleplay isn´t as important to them to roleplay is a lot centered on their characters with active agency, not caring as much about the actual story presented.
On the other hand are those who like a challenge, become heroes but not start out as dominating, who seem also to be more rolepley inclinced, where the story and interaction with NPCs plays a stronger role.
This is not about "badwrongfun", just my observations, and i think it can be pretty difficult and taxing for both players and GMs. Especially since more and more people don´t seem to understand what "compromise" and "meet in the middle" means.

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^Yes, but is that because of an inherent attraction to low level adventures, or because groups start out on the low end and then often fall apart before they get to the high end?
it could be both. but it matters little, b/c that's the market.