Dire Elf |
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In honor of the 'Weird ridiculous campaign ideas that we all secretly want to do' thread, I propose that we discuss the characters we've always wanted to play but have never had the opportunity. Maybe it was never the right campaign, group, or GM. Maybe the rules just won't let you do what you really want to do; or they would, but not in the system your group is currently using. Whatever the reason, tell us about your weird, ridiculous unplayed character concepts.
I am the queen of coming up with character concepts that don't fit any campaign we're involved in or are ever likely to become involved in. Just yesterday it suddenly occurred to me to want to play a wizard entirely geared toward crafting items, specifically crafting constructs. It forces you to take several feats that aren't really optimal for an adventuring wizard, especially if your party travels constantly and doesn't have a home base where a crafting-oriented wizard could have a workshop.
My concept would require the party to have a base of operations. It would also require the GM to be willing to go along with some other details. I envision this wizard as someone who was trained as an apprentice to a crafting wizard specializing in constructs. Something happens at the beginning of the campaign to cause my character's master to disappear or die, forcing my character to take up adventuring either to find her missing master or avenge her master's death.
Since all of her wizard training was geared toward making things, I see her as someone who would have a limited number of spells in her spellbook, more limited than usual. She just didn't spend that much time scribing spells into her spellbook. She was too preoccupied with learning to forge/enhance weapons and armor.
Right now I'm imagining her as a dwarf specialized in evocation, who is just as likely to use her warhammer as cast a spell. Her hammer would also be her bonded item. If I had the right GM, I'd try to have the hammer be a smith's hammer instead of a warhammer.
If I could do it exactly as I imagine, she'd also start off higher than 1st level, because she'd spent so much time training in smithcraft that she wouldn't really know how to do much else. I've always wanted to roleplay a sort of scholarly wizard who doesn't know anything about the outside world. Just because she's a wizard doesn't mean she has to overpower the rest of the party, even if she is higher level. But that's probably a hard thing to convince a GM to go along with.
Distant Scholar |
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Does Magical Demon Girl Aura Khelestia! count as "weird ridiculous"?
[Edit: forgot the exclamation point.]
williamoak |
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Evil snow white. The general idea would be that when she was poisoned, snow white caught the attention of asmodeus, who offered her vengeance in exchange for her soul. So he killed the evil queen, and came to "kiss" her awake under the shape of a prince. Since then, she wanders the land under the guise of goodness, manipulating people in the service of her master.
She would be a sorcerer/diabolist with the infernal bloodline.
She will take all damnation feets (for evil, of course
as well as Eldritch heritage (arcane), for an imp familiar; combined with the imp companion, they would polymorph into small birds and sing around her.
She would also take wicked leadership to get a Kitsune Ninja cohort who would turn into a fox.
In the end, she would be a beautiful (and damned) young sorceress, who is followed by wild animals and sings, impossible to identify as evil... by level 15, thanks to the damnation feats, she would be an actual outsider.
Oh! And ideally, to fit with the lawful evil thing, she would never lie. But she would dissemble, change the subject, and avoid ever telling the whole truth.
I'll post more ideas soon, I have a buttload.
UnArcaneElection |
Oracle with a weird hybrid Curse that combines parts of Haunted and Wasting (strange winds come from him, and he isn't actually rotting -- he just smells that way), with a previously unacknowledged Mystery that combines with his Curse to give him increasingly powerful Stinking Cloud spells and related abilities. Like Alahazra, he was exiled from Rahadoum, but unlike Alahazra, he was exiled not for his divine connection, but for his unbearable flatulence.
Dire Elf |
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Other ideas from me:
1. A druid completely specialized to wild shape. The character would only be in her natural form some of the time because wild shape only lasts an hour. If she could be wild shaped all the time, she would. The other party members would have to get accustomed to having conversations with a talking animal.
I know that's not really that weird, but it would be a challenge to play, especially for me.
2. A wizard with the Instructor archetype. The primary character would also be in the Middle Age or Old Age category with commensurate physical ability score penalties. Trying to keep the apprentice alive, especially at low levels, would be a challenge. I envision the apprentice as the child of the primary character, so it would be a roleplaying challenge as well.
A friend of mine is actually doing this with another group (he got the idea from me). He hasn't given his character any age penalties, though.
3. A necromancer who doesn't raise undead. This necromancer would come from an organization specialized to control and eliminate undead. All of the character's knowledge of undead, including how they're created, would be designed to fight them.
Harkevich |
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I really, really want to do a wizard in plate armor. Not sensible plate armor either - I should be like a thick tank that shoots fireballs and scoots through the explosion at 2mph
Lawful Neutral paladin who's sole concern is whether or not the law is being followed wherever he is - regardless of his personal beliefs. "I consult with the Druid to see if murder is against the law of the wilds" - "I'm sorry, but Dark Lord Evildoom clearly is in his rights to sacrifice virgins according to the Bylaws of EvilKeep". I'm not enough of an arse to play such a character but I secretly want to.
Archpaladin Zousha |
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I've always wanted to play a cocky gnome mage of some sort who uses spellcasting not just to fry foes at range, but to bolster her unarmed strikes so she can pummel and blast things up close and personal, almost like a Street Fighter character. With just enough vanity that she's condescending to her enemies and GODS HELP YOU if you mess up her rainbow-colored hair!, but so enthusiastic about proving her worth in combat that she comes off as lovable anyway. Her goal? To kick enough ass to prove she's the best! Plain and simple.
TheMountain |
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1. A troll cavalier, rides on the back of the bulette and member of the Order of the Blue Rose. Wishes the spread love, peace and affordable bridges for the trollish community to live under...
2. Wiggles the Orc. Orcish brawler, another peace lover, except he's painfully shy and paranoid and reacts to most social interaction by punching it.
Qaianna |
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I want to play a happy go lucky girl so eager to spread love and kindness across the lands, and to just help everyone out. Especially with recycling. Like, say, recycling those corpses that aren't doing anything useful aside from decomposing. Yes, a hippie CG necromancer of some kind.
Another one I'd asked for advice on? A whippy trippy build. Maybe a fighter or swashbuckler (or at worst a bard) whose main weapon is 15' of you can't stand up. I'd actually like the bard for that as a total pacifist sort but it's awkward to do.
Dire Elf |
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A have a friend who once played a pacifist cleric. His character never, ever hit anyone with a weapon or used spells that did hit point damage.
The same player also ran a character who had a single level in several different classes. His plan was to take one level in each class until he ran out of new classes to take.
Jack of Dust |
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Do characters we actually did play count? If so, I played a Kobold Bard (Dragon Herald) named Shaddap (intentionally similar to "shut up"). He wore a jester's outfit and passed out pamphlets to everyone whether they wanted it or not. His ability to generate a Sanctuary effect came in real handy for when people would try to run him off for his excessive preaching about Apsu. He actually became a god at the end of the campaign and was one of the deities involved in recreating the world after an undead apocalypse. We're now running a heavily modified Eberron campaign in that aforementioned recreated world and it's not uncommon to get swarmed by his overly cheery followers with pamphlets while walking down the street. It's quite creepy actually.
Dover Pro |
The most recent weird character concept I want to play is my own Awakened Wombat with class levels. Possibly Sorcerer. Don't know much about the Bloodline mechanics. Haven't created a Sorcerer yet. Would be a funny little talking animal somewhat like Yoda. Cute, irritable and you have no idea just how powerful he really is.
Adjule |
I'd like to try out my kitsune barbarian again. I liked the concept of it (spending most of the time in human form, only shapechange when you rage), as I was trying to go for a kind of Jeckyl/Hyde thing. I am sure the whole thing would make many people groan, but I thought it would be a fun character to play. I did get to play it for 2 sessions before the GM decided he didn't want to do the game anymore (or couldn't. Can't remember it has been about 3 years ago now).
UllarWarlord Contributor |
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Oh man, where do I begin?
1. Ratfolk inquisitor (sacred huntmaster) of Hanspur...or really just his ascended dire rat animal companion. That's right, it's CANON that worshipping Ashkaelae instead of Hanspur gives ratfolk spells. How awesome is that?
2. Arthus Wellor the antipaladin of Baphomet. In an alternate universe WotR, he wrote this treatise as to why Baphomet rules, Iomedae drools. I'd really like to bring him to life again, especially as he was executed horrifically in the game he appeared as an NPC in. :(
3. A gnome bloodrager who takes the familiar option, and rides a giant flea as his mount into combat. The flea's ability to charge/jump 120 ft. should make this a very awesome build.
4. Courtly Hunter who has a velociraptor animal companion. The animal companion is constantly horrified by his unwilling sentience. He sings to cope with it. It's sweet.
5. A Prophet of Kalistrade. Probably thinking a bard (negotiator)/ gunslinger (mysterious stranger) entry. Either way, wearing all sorts of bling sounds dope.
That's all I could think of off the top of my head, but I'm sure there's more.
Stormrunner |
I have an Idea for a melee bard. He would me highly muscular and I would describe his performance as flexing his muscles and doing body building poses, so basically Major Armstrong from Full Metal Alchemist. Mix in some Macho Man style trash talk.
You know, I had thought about doing a Major Armstrong char, but wasn't sure what class he would be. I had considered barbarian (he doesn't rage, he flexes). Maybe Bardbarian?
Grey Lensman |
Other ideas from me:
1. A druid completely specialized to wild shape. The character would only be in her natural form some of the time because wild shape only lasts an hour. If she could be wild shaped all the time, she would. The other party members would have to get accustomed to having conversations with a talking animal.
I know that's not really that weird, but it would be a challenge to play, especially for me.
2. A wizard with the Instructor archetype. The primary character would also be in the Middle Age or Old Age category with commensurate physical ability score penalties. Trying to keep the apprentice alive, especially at low levels, would be a challenge. I envision the apprentice as the child of the primary character, so it would be a roleplaying challenge as well.
A friend of mine is actually doing this with another group (he got the idea from me). He hasn't given his character any age penalties, though.
3. A necromancer who doesn't raise undead. This necromancer would come from an organization specialized to control and eliminate undead. All of the character's knowledge of undead, including how they're created, would be designed to fight them.
I did number 3 once back in my 2nd Edition days. He was a fun character, and one of the first examples anyone in my gaming group ever saw of "Lawful Good is not Nice". 2nd Ed necromancy was much cooler than 3rd edition and beyond - the occasional positive effect hadn't been shunted off into other schools back then.
For things I had always wanted to do - in the waning days of 3.5 I made a sorceress using many of the dragonblooded feats - the concept was she was a peasant girl whose bloodline was coming on incredibly strong. She had no idea what was happening to her (at one point carrying on a conversation in Draconic despite never having been trained to speak it) - much like the 'old blood' manifested in the Wheel of Time series, only on steroids. The eventual plan was to make a pact with an Electrum Dragon (we had met the dragon but the characters weren't aware at the time) and take a lot of the 3.5 shapechange spells. Sadly the campaign died early because other players derailed it.
Pathfinder ideas have included..
A very short human sorcerer with the sage bloodline (My group calls it the pocket wizard sorcerer due to the additional spells and high int - hence the height or lack thereof)
A scrollmaster wizard I planned on naming Shroedinger
A plan to make an entire party of small sized, mounted characters (banned by the GM - he declared if we ever did so he'd say we won the campaign and ask what we wanted to do next)
Other people in my group have wanted to try...
Ermy the Bard - he gives his bonuses by berating the party using language that I can't use here...
Plun-Darr the Barbarian....Lords of Loot!
Various superheroes inspired by The Tick.
A Star Wars smuggler who specializes in Chocolate Covered Verpine
Cole Deschain |
CyraGnome de Bergerac, Gnome Swashbuckler
Luchador Monk.
Paladin of extreme promiscuity- based upon the fact that in his/her culture, interpersonal relationships are legally meant to be fluid, so long as no emotional harm is done. Then drop 'em into a more "till death do you part"society and enjoy.
the David |
Female half-elf arcane caster with amnesia. I think Summoner would be the best idea. With her being chased by her Eidolon as her introduction.
Thor Thunderaxe/Bor Bliksembijl. Works best in 4e D&D. A dwarf wielding 2 craghammers. In Pathfinder this wouldn't work half as good, but you could try it with Dwarven Warhammers.
There's probably more, but those are my favorite characters that I haven't played. I already tried a martial intimidatrix build and a half-giant barbarian 1, psychic warrior 1 focusing on rage and expansion.
Rennaivx |
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Paladin of extreme promiscuity- based upon the fact that in his/her culture, interpersonal relationships are legally meant to be fluid, so long as no emotional harm is done. Then drop 'em into a more "till death do you part"society and enjoy.
I was actually really close to playing a character like this in my current campaign, a gnome paladin of Shelyn. Although she was going to be legally married...to all of them...if you've ever seen Caprica, it was going to be close to the group marriages they had there, where each person in the agreement is legally married to all the others.
I mean...as a gnome, she'd have a biological imperative to keep things interesting to avoid the Bleaching, and a moral imperative to let significant others change things up, too, in order to avoid harm to them. But she'd be part of a faith that values long-term romantic attachments and commitment, and as a genuinely lawful (or at least lawful-leaning) person, she'd want to make it official and do right by these people she loves so much...a group marriage is actually a really logical solution.
Plus it'd have been hilarious to introduce her in-character..."Hi, I'm Aly, and this is my husband Kanamack, and my wife Bea, and my wife Tig, and my husband Doreshtanar...now don't worry, loves, I'll be back tonight." Kiss...kiss...kiss...kiss...
I went with a half-orc paladin of Shelyn instead, fighting in armor glamered to a gown and covered head-to-toe in tattoos. Apparently I'm not good at traditional paladins. ;)
Grey Lensman |
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Cole Deschain wrote:Paladin of extreme promiscuity- based upon the fact that in his/her culture, interpersonal relationships are legally meant to be fluid, so long as no emotional harm is done. Then drop 'em into a more "till death do you part"society and enjoy.I was actually really close to playing a character like this in my current campaign, a gnome paladin of Shelyn. Although she was going to be legally married...to all of them...if you've ever seen Caprica, it was going to be close to the group marriages they had there, where each person in the agreement is legally married to all the others.
I mean...as a gnome, she'd have a biological imperative to keep things interesting to avoid the Bleaching, and a moral imperative to let significant others change things up, too, in order to avoid harm to them. But she'd be part of a faith that values long-term romantic attachments and commitment, and as a genuinely lawful (or at least lawful-leaning) person, she'd want to make it official and do right by these people she loves so much...a group marriage is actually a really logical solution.
Plus it'd have been hilarious to introduce her in-character..."Hi, I'm Aly, and this is my husband Kanamack, and my wife Bea, and my wife Tig, and my husband Doreshtanar...now don't worry, loves, I'll be back tonight." Kiss...kiss...kiss...kiss...
I went with a half-orc paladin of Shelyn instead, fighting in armor glamered to a gown and covered head-to-toe in tattoos. Apparently I'm not good at traditional paladins. ;)
Well, my group had an NPC Paladin we dealt with occasionally - the guy had an intelligence score of three, and a talking mount that was downright erudite. Sir George of Steel - the guy was a real animal. ;D
Arakhor |
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I've played a gnoll paladin, that was also the party's cook, and carried a percolator to make coffee every morning for everyone.
In 2nd Edition, I once designed a Lawful Good Flind (a greater gnoll) Fighter/Priest, devoted to my world's Lawful Good greater god. Naturally, I called him Errol.
Dire Elf |
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I'm getting off my own topic a bit, as these are characters my friends have actually played, but here goes:
A number of years ago we had a superhero campaign inspired by the film Mystery Men with healthy doses of The Tick. All of our characters had powers or gadgets, but everything was done very tongue-in-cheek.
One of the players decided to play Jack. As in the Jack-in-the-Box fast food chain mascot, with a head that looks like a gigantic ping-pong ball. Among his special talents were his ability to keep his hat on no matter what, that no one ever saw him actually eat anything but food would vanish from his plate, and his huge head provided him with a deflection bonus.
Jack's wife played Ninja Princess, a Mafia don's daughter who had learned ninja skills from a book. She always wore a pink ninja costume, and could summon a stunt double to do dangerous things in her stead.
Another player ran The Spectacular Squirrel. His secret identity was Peter Brady, from the Brady Bunch. He was bitten by a radioactive squirrel, so he had squirrel powers. His wife made him a squirrel suit, and somehow he could control the tail. But his wife never had time to make him a headpiece, so he just wore a strip mask over his eyes.
My husband ran a character who started out as Tweak, the coffee-addicted kid from South Park. Tweak gave the Underwear Gnomes of Zurich the final piece of their plan for profit, so he became independently wealthy. One day he saved an old man from some bad guys, and when the old man asked him what he wanted, he replied that he wished he had a really good cup of coffee. So he did. Always. If someone knocked the coffee out of his hand, another cup immediately appeared in its place. He attacked bad guys by throwing stinging latte' foam in their eyes, or hitting them with heavy ceramic mugs. One session the villains were going to cause a massive explosion of candy floss / cotton candy, and Java Joe (his superhero name) defeated it by pouring coffee into the giant mixer.
My own character wasn't quite as amusing. Gadget was inspired by Dr. Heller from Mystery Men. She made non-lethal equipment to defeat the bad guys, like a boxing glove on an extendable arm, or a gun that shot sticky goo. She had a sidekick of sorts, which was a copy of her deceased father's consciousness stored in a tiny robot. It couldn't do anything because it had no manipulatory limbs and was too small to be of use, so it mostly just complained about how she wasn't building it a new useful body.
Leandro Garvel |
Vorpal Laugh wrote:I have an Idea for a melee bard. He would me highly muscular and I would describe his performance as flexing his muscles and doing body building poses, so basically Major Armstrong from Full Metal Alchemist. Mix in some Macho Man style trash talk.You know, I had thought about doing a Major Armstrong char, but wasn't sure what class he would be. I had considered barbarian (he doesn't rage, he flexes). Maybe Bardbarian?
I used a Brawler with a Barbarian Variant Multiclass for my Alexander Armstrong.
EileenProphetofIstus |
EileenProphetofIstus wrote:After seeing "The Huntsman" movie I want to play the Ice Queen character. She rocked.Was the movie any good?
I enjoyed it quite a bit though the queen from the first movie really was only in the beginning and ending. The Huntsman's personality seemed more playful in this one. The movie set and special effects with the ice queen were great. She would make a fun character to play.
Archpaladin Zousha |
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Something I've always wanted to play is a dwarf prospector whose adventuring career is secondary to his neverending search for promising veins of ore or suitable deposits of stone. He's as good at splitting skulls with his pickaxe as he is splitting stones, and always has just what he needs to survive in harsh terrain, whether high in the mountains, lost in the woods or weeks underground. Stereotypical? Yes. Fun? HECK YES!
stormcrow27 |
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A special forces trooper from today transported into Golarion. I've always liked the non-gamer transported into a fantasy world trope, but it's been a long time since I've seen anyone play it.
A monster in a stock game, via either the new Dreamscarred monster class book updating Savage Species with Pathfinder rules, or in the Company of series by Rite Publishing.
williamoak |
Stormrunner wrote:I used a Brawler with a Barbarian Variant Multiclass for my Alexander Armstrong.Vorpal Laugh wrote:I have an Idea for a melee bard. He would me highly muscular and I would describe his performance as flexing his muscles and doing body building poses, so basically Major Armstrong from Full Metal Alchemist. Mix in some Macho Man style trash talk.You know, I had thought about doing a Major Armstrong char, but wasn't sure what class he would be. I had considered barbarian (he doesn't rage, he flexes). Maybe Bardbarian?
There is the exemplar Brawler archetype; inspire courage AND punching.
williamoak |
A special forces trooper from today transported into Golarion. I've always liked the non-gamer transported into a fantasy world trope, but it's been a long time since I've seen anyone play it.
I've always wanted to play a "bolt ace" gunslinger like that. Ultracompetent commando crossbowman.
Dragonchess Player |
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Gnome barbarian...
Actually:
Alternate Racial Trait: Pyromaniac
15 point buy: 12 Str (-2 race), 15 Dex, 13 Con (+2 race), 12 Int, 10 Wis, 12 Cha (+2 race)
20 point buy: 13 Str (-2 race), 15 Dex, 14 Con (+2 race), 12 Int, 12 Wis, 12 Cha (+2 race)
Bbn 1- Two-Weapon Fighting
Bbn 2- Rage Power (Lesser Elemental Blood (Fire))
Brd 1- Lingering Song
Alc 1- +1 Dex
Alc 2- Discovery (Vestigial Arm); Extra Rage Power (Moment of Clarity; 15 point buy)/Power Attack (20 point buy)
DD 1
DD 2- Bloodline Feat (Improved Initiative); Power Attack (15 point buy)/Extra Rage Power (Moment of Clarity; 20 point buy)
DD 3- +1 Dex
DD 4- Improved Two-Weapon Fighting
Gun 1
Gun 2- Rapid Reload (Double Barreled Pistol)
Alc 3- +1 Con (15 point buy)/+1 Str (20 point buy)
Alc 4- Discovery (Explosive Missile); Extra Discovery (Vestigial Arm)
Dragonchess Player |
Just yesterday it suddenly occurred to me to want to play a wizard entirely geared toward crafting items, specifically crafting constructs. It forces you to take several feats that aren't really optimal for an adventuring wizard, especially if your party travels constantly and doesn't have a home base where a crafting-oriented wizard could have a workshop.
My concept would require the party to have a base of operations. It would also require the GM to be willing to go along with some other details. I envision this wizard as someone who was trained as an apprentice to a crafting wizard specializing in constructs. Something happens at the beginning of the campaign to cause my character's master to disappear or die, forcing my character to take up adventuring either to find her missing master or avenge her master's death.
Since all of her wizard training was geared toward making things, I see her as someone who would have a limited number of spells in her spellbook, more limited than usual. She just didn't spend that much time scribing spells into her spellbook. She was too preoccupied with learning to forge/enhance weapons and armor.
Right now I'm imagining her as a dwarf specialized in evocation, who is just as likely to use her warhammer as cast a spell. Her hammer would also be her bonded item. If I had the right GM, I'd try to have the hammer be a smith's hammer instead of a warhammer.
If I could do it exactly as I imagine, she'd also start off higher than 1st level, because she'd spent so much time training in smithcraft that she wouldn't really know how to do much else. I've always wanted to roleplay a sort of scholarly wizard who doesn't know anything about the outside world. Just because she's a wizard doesn't mean she has to overpower the rest of the party, even if she is higher level. But that's probably a hard thing to convince a GM to go along with.
Dwarf commoner 2/wizard (Evocation school) 1? With the Magical Knack (Wizard) trait, the character could even take Craft Wondrous Item as their 3rd level feat. Then Craft Magic Arms and Armor at commoner 2/wizard 3 and Craft Construct at commoner 2/wizard 5.
Also, characters can create magic items while adventuring, they just take longer: 4 hours of time per day, yield 2 hours of progress (although this can be accelerated to 4 hours of progress by increasing the DC by 5). A ring of sustenance is a very useful item for a crafting wizard (allowing an additional 4 hours of crafting instead of sleep), as well. The dwarf could buy a donkey and a cart to transport the smithing gear...
Wei Ji the Learner |
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Inspired by a recent discussion thread on the forums...
This tengu has a veritable rainbow of plumage, fights with rapier as a magus, and whips around the battlefield like a hummingbird.
Once, he was human, but after abusing the Ring of Seven Colors Shelyn blessed cursed? him to be the bird-person he apparently always wanted to be...