I need some fun Goblin Superstitions


Advice


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As the title says I need some Goblin superstitions. I have a barbarian goblin with a very simple background and the GM who picked up our game has asked for superstitions. Also I am thinking about going into Dragon Disciple or Raging Prophet so if the superstitions could tie back to those that would be freaking awesome!

For a little about the Goblin. His name is Ronk and he likes to bonk things with a stick. He treasures his monster mask, it is his most prized possession. He is very distractible and rather aggressive. So a fairly normal Goblin. Reading steals the words from your mind and can poisons the soul, slugs are sacred, and dogs and horses are evil. Also his life's goal is to become a Goblin Hero.

Grand Lodge

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If you bath 5 times in your life, you become a halfling...

Real goblins scrats themself clean. If your are hungry - just eat what sticks under your nails...


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His mask contains a spirit, which gives him his rage, if he looses his mask he will need to steal a powerful monster's face to regain his rage.

The smoke of a burning a "magic book" ,ie wizard's spell book, can feed the spirit of the mask and make it stronger.

Elves are the masters of word magics, their blood can make the spirit of the mask sick.

Dragon magic comes from the power of their spirits, and thus a mask made from a dragon can be the house of a most powerful spirit of rage and magic that can make the goblin wearing it a true terror in battle. But only if the goblin is powerful enough to master the spirit in such a totem.


Rats are lucky. Dwarves are evil and make their beer out of baby goblins. Goblin heroes get to make all the goblin babies in every tribe they visit. Pet a snake for good luck. Never let your crabs die or you will become impotent.


The edicts of Ronk:
1. Close to ground good. Far from ground bad.
Short creatures are more worthy than tall and things that fly are to be despised.

2. To satisfy the hungry menace of the fire spirits, a worthy creature must burn his weight in materiel (wood, books, enemies) every day.

3. Ear size is a measure of a creatures greatness. Small eared races should be pitied. The best way to show your sympathies towards lesser creatures is to offer them socks. (Your old socks are best as the poor "small ear" will be honored to walk in the socks of a greater being)


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- Mirrors will trap you! You can only escape by changing the left and right side of your clothes.
- Hiccup is mark of that evil spirit has entered in your body. Maim yourself until it leaves.
- If you can catch dropping egg with your mouth without breaking it, you are lucky all day.
- Leave dead frog on middle of road and first one who picks it up... you forgot the rest.
- Girl goblins gives cooties!
- You stop growing if longshanks steps over you.
- If you stop eating for long time, you will know everything, too bad you get hungry first.
- If you fit d20 on your nose, you will success in any skill.


I am loving it! Keep them coming please.

Liberty's Edge

I remember one of the barbarian archetypes has a superstition against writing in general. Maybe he was wronged by a worshiper of Asmodeus and now he never wants his name written, just in case. Maybe he takes offense to anyone referencing him being short or small, thinking if anyone says it out loud he will never grow any taller and zealously tries to show how tall or big he is.


- Every time a bell rings, a goblin gets its wings!

Related:

- Wings are good luck. A goblin who has acquired a good pair of insect wings, bird wings, bat wings or even dragon wings will live longer! It's a scientific fact.


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I run all goblins essentially like a combination of the Mad Bomber from the Muppet Show and the Warboys from Mad Max: Fury Road.

1) You gotta die in a way that impresses or amuses the gods if you want to be reborn stronger. A worthy death has to be seen by the gods and fellow goblins. Any goblin who dies alone doesn't get reborn, so the last goblins in a fight will always try to run.

Hobgoblins are what goblin spirits become if they really impress the gods. The reason Hobgoblins don't like goblins is because goblins obviously haven't done anything worth the notice of the gods. If they had, they'd be Hobgoblins and not goblins still (duh). Hobgoblins who really impress the gods become Bugbears. Bugbears are super cool.

2) Possession is ownership. No one owns anything unless they are actually carrying it. You keep what you kill, unless you can't carry it with you. The gods don't like when goblins kill other goblins because it robs them of a chance at a death worth witnessing. Death-stealing is the worst of all goblin taboos.

3) Fire is sacred and can't ever be purposefully put out. It's even bad luck to let a fire burn out on its own. Fire is alive, and it is what goblins were born from. Like dwarves from stones, elves from trees, and humans from a really big pile of poop.

4) Gunpowder is proof that the gods love goblins and want them to be happy. Every goblin religious observance (or party) involves explosions.

5) Warpaint made from ground horse bones and dog blood will make you stronger and fiercer in battle.

6) Whoever blows themselves up the biggest, wins.

Silver Crusade

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Supersticion:

-There is a goblin team named "Good maintenance team", it is, of course, a myth.


- Goblins killed by humans must will reborn as halflings!
- Elves grows in trees and tastes like carrots.
- Drop an shinie in front of dwarf and he will ignore you and pick it up.
- Halforcs are result of... oh the horror... you have lost your appetite.
- Eating birds only will make your voice prettier.
- If you eat witch's familiar, you become a witch's familiar.
- You can't be backstabbed if you draw face back on your head.
- Drinking pee of enemy steals his vigor.
- If you yell your enemy's name backward...um enough times, harpy will come and take him.


-Wizards write their spells in algebra. Avoid math at all costs.


Red ones go faster


i) We had a goblin in a game who went down the dragon disciple route after hearing someone mention "you are what you eat". There was a dragon corpse nearby.
ii) Facial hair is a sign of untrustworthiness.
iii) Always honour an explosion with another explosion.
iv) The only gods are goblin gods. Any clerics who believe otherwise are simply being fooled by your superior deities.


Having a full head of hair will grant you increased shinies and females. Since goblins can't actually grow hair (probably an adaptation to all that fire) they are continually cutting off patches of fur or humanoid scapls to lay across their baldness.


Nermal2097 wrote:
Red ones go faster

That's because Nilbogs know the terrain, til later.

Sovereign Court

1. The goblin gods have tricked other races to make their homes out of wood so that they can be set on fire.

2. If you breath in the smoke from magic burning things you eat the magic.

3. Everything with a furry tail is tainted.

4. Dwarves & gnomes have furry tails under their clothes which disappear when you kill them. (So only dead dwarves & gnomes aren't tainted. You're helping!)

5. You are what you eat. Kobolds are kinda like dragons, so if you eat lots of kobolds you'll become a dragon.

6. Fire can destroy all magic permanently. (Any contradiction with #2 doesn't matter.)

7. Wooden homes are an abomination and need to be burned!

8. Stabbing someone in the back brings them happiness! Doesn't work on goblins.


As another Gob in Ronk's campaign I want to thank you guys, these are awesome and I'm stealing some.


1. The color yellow makes goblins cringe. If yellow moves the goblin's whole body begins to vibrate rapidly until overcome with the urge to go stabbity-stab berserk all over the place(part of why they're addicted to fire).
2. The color pink immediately triggers mating activity. No Gobs know why and don't care--"mating fun!"
3. Owls are demonic. They take food that otherwise be Goblin's and steal Gob babies too.
4. Goblin who kills owlbear be superhero. They who wear the feathers & claws be showered with many mates. Eating the meat makes you invincible --'til you are hurt again. (head makes a good mask too)
5. He/she who bonks most enemies that day wins. Wins what? Well, that could be anything.
6. If he/she bonks a horse, well that's a holiday and friends must honor he/she with shiny fireworks. To not honor in this way is an insult.
7. Gnome meat tastes good. Dwarf too, but a bit tough. Believes if any live specimens eat vegetables they are spoiling the meat & he/she must take steps to prevent them from doing so. {Elves eat veggies and elves don't taste good, thus the above logic}


MuertoXSky wrote:

Supersticion:

-There is a goblin team named "Good maintenance team", it is, of course, a myth.

Christ, I stopped breathing for half a minute just laughing at the last part.

@OP: If you drink too much (or enough) seawater, you turn into a shark


- If a bomb doesn't go off that means XdX years of bad luck.
- Hugging people while on fire gives you superpowers.
- If it isn't rotting it's poisonous.
- If you eat elf you become an abominable monster.


Artifix wrote:

- If a bomb doesn't go off that means XdX years of bad luck.

- Hugging people while on fire gives you superpowers.
- If it isn't rotting it's poisonous.
- If you eat elf you become an abominable monster.

Does that mean if you eat an abominable snowman you become an elf?


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*Shudders*
We dare not contemplate such a fate.


Some secret superstitions you wouldnt tell or other goblins will ripp you into pieces.
- Goblins are evolved from horned frogs.
- World would be better if everyone is nice.
- Farming could feed the tribe better than hunting.
- Writing is more accurate way to store tales than making song of it.
- You are sure that you are abducted human (or halfling).
- Everyone should wash themselves least twice in week.
- There are unsong rights that every goblin (and maybe even human) should have.
- The spirits require sacrifices. You must give away all the food in village and free all animals and prisoners.
- If you write the name of goblin on his forehead, you can control him.
- If you write your name on goblin's forehead, he becomes you.


Bunnyboy wrote:


- Writing is more accurate way to store tales than making song of it.

Clutching at his heart, You take that back Floppy Ears! It speaks in lies and slander!

---

I am stealing many of these. Thank you all so much. This has been wildly entertaining. Keep it coming!


If you look at lightning, a monster will steal your belly button.

Eating a human baby every day keeps the doctor away.

Never walk under a dragon. It's bad luck.

Never let the cooking fire grow cold.

Dwarves collect and use goblin bones to make their weapons.

If you spend too much time above ground, you will fall into the sky.

When looting a body, never touch anything shiny that the dead person had unless it was in their hands first.

If you dig too deep, an illithid will steal your brain.

Never approach a mushroom that is larger than you are.

Negotiation is bad luck.

If you can't kill it, work for it.


Pathfinder Starfinder Roleplaying Game Subscriber

-Dragon Disciples must sleep atop a pile of treasure.

-DDs must yell, "Breath weapon!" at least once during combat, and try really hard to produce one.

-The ideal mate for a DD is a goblin that lays eggs.


If you live too boring of a life, you grow into a tree from your grave then turn into an elf.


LordBiBo wrote:

Never walk under a dragon. It's bad luck.

....

If you dig too deep, an illithid will steal your brain.

These aren't superstitions. These are survival instincts. :P


Some of these are pretty amusing. I wish I’d seen them before we started our Goblin Game so I could have incorporated some. Our goblins don’t really have many superstitions besides the basic ones like not reading or writing. My PC does have some odd religious beliefs though

- Animal headed humanoids like gnolls are sacred creatures of Lamashtu, so it is very holy and righteous to create new animal headed creatures and humanoid headed animals by using Demon Mother’s Mask. Pig-Man and Man-Pig give glory to Lamashtu (plus they’re delicious!)

- Venkelvore likes to eat, and she likes it when goblins eat. This is why Feral Gnashers bite their foes and try to eat them alive. Fights should be Eating Contests to see which foe can eat the other first.
Getting swallowed whole and then eating your way back out gives glory to Venkelvore

- Gogunta stole the frog headed boggards from the rightful worship of Lamashtu. Goblins must conquer the swamp and bring boggards back to unholy path of Lamashtu

- Froghemoths are sacred monsters of Gogunta, so killing them in an Eating Contest gives great glory to Venkelvore and Lamashtu

- Chief Sharky is best goblin ever (probably only my PC believes that one)


SilvercatMoonpaw wrote:
LordBiBo wrote:

Never walk under a dragon. It's bad luck.

....

If you dig too deep, an illithid will steal your brain.

These aren't superstitions. These are survival instincts. :P

Actually many superstitions are based on real dangers. Let me give you some examples:

Bad luck to walk under a ladder (obviously because something might fall under your head, or you might knock over the ladder)

Bad luck to cross someone on the stairs (on narrow stairs you might knock each other down those stairs)

Bad luck to open umbrellas indoors ( 1) if you are indoors there is no reason to be doing it, but 2) if you are doing it in a cramped indoor space you can knock things down or poke someone in the eye with a spoke or something)

Bad things happen during the full moon (due to the extra light, nocturnal predators have a harder time sneaking up on their prey and tend to go hungry, which makes them more aggressive)


You want to use normal superstitions? If you step on a crack in a mining town you could fall into the mine(and to the waiting Goblins).


too much fun. Dotting!

BHH


Some of them would even work for my Goblin Paladin (of Saerenrae, because FIRE!)


There are goblins that read and write, in this world and others. These traitors are who true goblins get to torture on the lower planes forever.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Halflings are what happens when dogs get too smart... or dogs get too stupid.

Shadow Lodge

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Orcs are what happens when a Goblin squished his head so hard it smooshed into his arms.


Things get more powerful the more stuff you put on them, because there is then more of it to hold more power in. Everything has bones and bangles and trinkets hanging all over it because thats more stuff for it to store power in.

This is always why you never clean anything. Dirt is stuff, if you clean dirt off, you are taking stuff off and making it less powerful. The dirtier and more tangled it is, the more powerful it must be.


I am also looking for some superstitions... (A gob in the same campaign) but I'm weird. I like books. I like cooperation. I earnestly believe that reason will work with other goblins.* Do you have any superstitions that might work with me?

Hmm aka Twitchy
(She who rhymes and bombs from on high)

___________________
* Clearly, this is my biggest superstition.


It no burn, it no eat.


Collars are evil magic. If a collar forces you to obey 3 orders in a row, you turn into a dog. If you manage to disobey 3 orders in a row you turn into a cat.


I'm from the same campaign, and while I have more than enough superstitions already I just wanted to drop by and say that these are all pretty great. Good job, guys!

Grand Lodge

Fresh water are poisonous to the skin as it washes the colour away leaving you white.
You should therefore alway wash yourself in nice grumsy water which also leaves your skin with small black lucky flakes and a fantastic odour.

Maggots are good at removing earwax.

Foolsgold float on deep water. The only way to test your gold is to throw it overboard on at least 30 ft. Depth.

Help crying people by release the pressurer of their lunges with your knife. Makes them relaxed and content.

Secrets are stories people can't rember. Which makes it a weird question when people ask you to keep a secret.
- Past expirience:
Me: "Tell me your secret!!!"
Him: "I don't know what you are talking about"
Me: "TELL ME !!!"
Him: "I don't know any secret...." (Starts weeping)
Me: "?.. Do you need to relax?"


The Goat Lord wrote:

-Dragon Disciples must sleep atop a pile of treasure.

-DDs must yell, "Breath weapon!" at least once during combat, and try really hard to produce one.

-The ideal mate for a DD is a goblin that lays eggs.

Ronk is working on the piles of treasure.

I love the idea of yelling out the attacks. That was one of my favorite episodes from Team Four Star.

And I have no idea if Twitchy can lay eggs...yet.

The is all freaking awesome. I love that so many people are posting on this one.


Twitchy Boom Boom wrote:

I am also looking for some superstitions... (A gob in the same campaign) but I'm weird. I like books. I like cooperation. I earnestly believe that reason will work with other goblins.* Do you have any superstitions that might work with me?

Hmm aka Twitchy
(She who rhymes and bombs from on high)

___________________
* Clearly, this is my biggest superstition.

Words steal little pieces of your soul. Since Pharasma can't judge a soul that isn't complete, if you read things you keep getting reincarnated until everything you've read has been destroyed.


- If a dog stares into your eyes for too long, it'll steal your soul and store it in its eyeballs. Sometimes if your willpower is strong enough you can guide the souls it's eaten to take it over, letting you use it as a pet, but usually it's safer to just cut its eyeballs out to release the souls. Or maybe eat the eyeballs and take the souls into yourself. Either way works.

- All mushrooms are lucky. No matter the circumstances, you ALWAYS pluck up a mushroom if given the chance. Those shelf fungus things don't count though. They smell like dogs.

- Washing your underwear is a very bad thing; washing away your body odors is akin to washing away your very essence. If you poop them, just shake it out, scrape the excess out, maybe put them on inside out.

- Weapons are always luckier when you incorporate parts of your victims' bodies into them. You can substitute victims' bones and teeth and the like for those of fallen allies; not like they're gonna miss their femurs.

- Those who die senseless deaths will be reincarnated until their death is either a noble sacrifice or a just death. As such, don't worry if a friend kills you in a friendly fire incident or you blow yourself up tinkering with some ancient technology, because you'll just be back in a few moons anyway.

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