Goblin

Ronk Bonk's page

503 posts. Alias of Deaths Adorable Apprentice.


Full Name

Ronk

Race

Goblin

Classes/Levels

Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7

Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

Gender

male

Size

small

Age

14

Special Abilities

Rage (9 rnds per day, +4 str +4con +2will, -2 AC)

Alignment

CN

Languages

Common, Golbin

Strength 14
Dexterity 12
Constitution 13
Intelligence 12
Wisdom 12
Charisma 14

About Ronk Bonk

Description:
Ronk is a bright green color with the typical red eyes of his kind. He carries a tattered backpack everywhere with him. His leather armor is heavily stained and the studs are of mismatching metal. His bonking stick is normally found in his hands and the hollowed head of a stuffed creature is always on his head, positioned so that his face and ears poke out of its mouth. This piece is beginning to show where and tear from constant use and cleaning.
Age: 14
Height: 2'9" (average)
Weight: 30 lbs. (average

Combat & Saves:
defence:
HP: 27 (max(1d12))
Armor: Mithral Shirt (+4AC +6max dex, no armor check penalty),

AC: 10 +4 armor +1 DEX +1 size Armor= 16
Touch: 10 +1 DEX +1 size =12
Flat-footed: 10 +4 armor+1 size=15
CMB +3 BAB -1 size +2 STR = +5
CMD 10 +3 BAB -1 size +2 STR +1 DEX = 15
Fort +3 base +1 Con = +4
Ref +1 base +1 Dex = + 2
Will +1 base +1 Wis = +2
Speed: 30 feet

Offence:
Init + 5
BAB +3
Melee attacks: +3 BAB +1 size +2 str= +6
Finesse/Ranged attacks: +3 BAB +2 DEX +1 size = +6
Great Club +7 att (1d8+3 x2)
Bite +6 (1d6+2 x2 +8to start & maintain grapple free action with bite no AoOs, up to +1 size category)

Skills: 4+int(1)+1per level = 6 per level / ^ not a class skill
Acrobatics (+1dex+3rank+3class)=+7
^Bluff (+2 cha +3ranks )=+5
climb (+2str+1rank+3class+5ring)=+11
^Escape Artist (+1dex +1rank)=+2
^Knowledge Arcana (+1int) =+
Knowledge Nature (+1int+1rank +3class)=+5
Perception(+1wis+3rank+3class)=+7
^Stealth(+1dex +3rank, +4size, +4goblin awesomeness)=+12
Survival (+1wis +2rank +3class)=+6
Swim (+2str+1rank+3class)=+6
Ride (+1dex, +0rank, +4 goblin awesomeness)=+5

Rage
defense:
HP: 29 (max(1d12))
Armor: Mithral Shirt (+4AC +6max dex, no armor check penalty),

AC: (10 +4 armor +1 DEX +1 size -2rage) Armor= 14
Touch: 10 +1 DEX +1 size =12
Flat-footed: 10 +4 armor+1 size -2 rage=13
CMB +3 BAB -1 size +4 STR = +7
CMD 10 +3 BAB -1 size +4 STR +1 DEX = 17
Fort +3 base +3 Con = +6
Ref +1 base +1 Dex = + 2
Will +1 base +1 Wis +2 rage = +4
Speed: 30 feet

Offence:
Init +5
BAB +3
Melee attacks: +3 BAB +1 size +4 str= +8
Finesse/Ranged attacks: +3 BAB +1 DEX +1 size = +5
Great Club +9 att (1d8+5 x2)
Bite +8 (1d6+4 x2 plus grab +10 to start & maintain grapple free action with bite no AoOs, up to +1 size category)

Spoiler:
Barbarian Features:
Proficiencies
Armor: light only
Weapons: all light weapons and the great club
Shields: all but tower shields
Uncanny Dodge : At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to armor class if immobilized. A barbarian with this ability can still lose her Dexterity bonus to armor class if an opponent successfully uses the feint action against her.

Feral Gnasher
Weapon and Armor Proficiency
A feral gnasher loses all martial weapon proficiencies except for greatclub and loses proficiency with medium armor.
Savage Bite
At 1st level, a feral gnasher gains a savage bite attack. This is a primary natural attack that deals 1d4 points of damage. If the goblin already has the hard head, big teeth racial trait, the damage increases to 1d6. At 10th level, the damage from a feral gnasher's bite increases to 1d6 (or 1d8 if the goblin has the hard head, big teeth racial trait) and deals ×3 damage on a critical hit.
This ability replaces fast movement
Impromptu Armament At 2nd level, a feral gnasher gains Throw Anything as a bonus feat and can pick up an unattended object that can be wielded in one hand as a free action. Additionally, the feral gnasher can take Catch Off-Guard in place of a rage power.
This ability replaces the rage power gained at second level.
Lockjaw At 3rd level, a feral gnasher gains the grab ability with her bite attack. A feral gnasher can use this ability on a creature up to one size category larger than she is.
This replaces trap sense +1.

Feats & Traits:
Trait: Advantageous Distraction: Like most goblins, you’re easily distracted. Unlike most goblins, though, you have a knack for being distracted at the right time, especially when it comes to avoiding pain. Once per day as a swift action, you can be momentarily distracted in combat— ducking an axe swing to inspect a toadstool, or stooping behind a tree to lick some bark and accidentally avoiding an arrow, and so on. When you activate this ability, you gain a +2 dodge bonus to your AC for 1 round.
Trait: Surprise Weapon You are skilled at fighting with objects not traditionally considered weapons. Benefit: You gain a +2 trait bonus on attack rolls with improvised weapons

Feats
Roll With It: (Prerequisite: Goblin, Acrobatics 1 rank.) Benefit: If you are struck by a melee weapon you can try to convert some or all of that damage into movement that sends you off in an uncontrolled bouncing roll. To do so, you must make an Acrobatics check (DC = 5 + the damage dealt from the attack) as an immediate action. If you succeed in this check, you take no damage from the actual attack but instead convert that damage into movement with each point equating to 1 foot of movement.)
Throw Anything: You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.
Improved Imitative +4 to imitative

Equipment: +1 great club (bonk stick)8gp, backpack 2gp, Mithral Shirt 1100gp (+4AC +6max dex, no armor check penalty),
inside the backpack = two empty sacks 2sp, a water skin 1sp, a fang file 3gp (from Goblins of Golarian), a small blue ball 8cp, a bar and a half of soap (to keep his animal hat clean) 2cps, string (50ft)1cp, x2 Goblin pickles 8sp(from Goblins of Golarian) a bottle full of grub worms 2gp (for the bottle), studded leather25gp,

head of a stuffed animal worn on his head, a small birds skull worn on a string around his neck, and a grey rock shaped like his face (and if told it doesn't Ronk will bonk).

remaining money 8sp, 9cp.

Languages Goblin, Common

Goblin Abilities:dark vision 60ft

Story:Personality: Ronk is an impulsive and temperamental Goblin. He has an exaggerated opinion of himself and his skills in and out of combat. He want the rest of Goblinkind to realize his greatness and go down in history a Goblin Hero.

Backstory: Ronks favorite word is bonk. When he was a young babe still in the cages he escaped more than once by bashing his head into the cage while screaming bonk bonk bonk. From a distance the other Goblin though he was screaming Ronk Ronk Ronk and thus he was named. Over the years he has distinguished himself as a willing combatant against anyone and failure simply makes him come back for more. Overtime and though many failures and much taunting Ronk has learned to embrace his fury, it makes him stronger. He holds three items dear to him. The first is a massive stick he calls his bonking stick, this is his favorite weapon (it fits his hands perfectly and bonks so well). The second is the hollowed head of a stuffed animal, a red toothy creature that he wears proudly on his head. This is the cleanest and most cared for item Ronk owns. And the last is fang file that he uses to clean and keep his teeth share.

Frequently leaving the tribe to play in the swamp as a young Goblin. On one of these adventures into the swamp Ronk was spotted by a hag and had to run. He ran for what seemed like forever. Crashing though bushes and barely dodging tree. He ran until he passed out.

Ronk woke up on a cushiony mattress in a empty dark room. Everything was different and Ronk quickly realized that he was in a pink-skinned's home. Looking around while trying to find a way out. Sliding out of the bed and falling to the ground with a thud.

Scene Heart hammering in his chest Ronk stands in the middle of a room. The room is illuminated by the sunlight shining through a hole in the wall that proves to clear but solid when he climbs up to it. Lifting his fists to bang on the clear metal but a big pink-skin comes into view. Quickly jumping off the table he stood on and drops back to the ground. Ronk is trapped. Pink-skins will eat Ronk! Letting out a low whine as he begins to hyperventilate.

Dropping to his knees and gasping for breath. Punching the ground Ronk screams,

Goblin:
I made Goblin MongolianWhere are you! Let me out!
Та хаана байна! намайг байг!

The door flies open with a pink skin rushing. Slamming the door behind him and growling at Ronk in the pink skinned tongue, Stop yelling! They will hear you and probably kill you.

Leaping to his feet when the pink skin runs in his mouth drops at the words.

Goblin:
No! Let me, ah,
Үгүй ээ! Намайг байг аа, me pointing to himself, go. pointing to the door the pink skin is in front of.

Taking a deep breath and leaning back against the door The Goblin understood me. Ok I can do this. the human speaks slowly, My name is Aristeo Venturelli. I found you near the road and brought you here so no passing merchants would find you and kill you. You are welcome.

Narrowing his eyes Ronk glares at Ariteo while pointing at the door. Growling go!

Sighing and shaking his head Aristeo, There is no way I can sneak you out right now. Staring down at the green goblin glaring at him Aristeo has a brief moment of regret for welcoming this little problem into his life. No the little monster cannot help what he is and I cannot change bringing him here. I could just knock him out and take him out of the village later.

Ronk points at the door again and snaps Go! When Aristeo shakes his head Ronk bares his teeth and growls. Feeling pleased with himself when the mean pink-skins eyes widen.

Running his hands though his hair and wanting to pull in frustration, Nope not going near that face.How about some food?End Scene

And that was how the pink-skinned Aristeo Venturelli learned that Goblins are like strays. If you feed them they will stay. Ronk spent a three days there and then left only to return frequently to visit his new friend. They taught each other to speak the others language. They traded gifts. This was where Ronk got his monster mask. And learned about each other's cultures. Ronk learned about knights and heroes from his friend while Aristeo learned that Goblins where terrified of reading which caused them to have strictly oral history, traditionally passed down in song. Their friendship lasted a year until Ronk learned that Aristeo was a reader and then he never went back. A few other scenes are pending since they take time.

Theme Song
The song of powerful Ronk
He likes to Bonk
He hits with a conk
The little heads fall with a plonk

Superstitions

Hiccup is mark of that evil spirit has entered in your body.

Readers are evil soul stealing creature. Burning their books releases the souls trapped in the book. This is where ghosts come from.

This is secret!:
Pink skinned humans are really not that bad. Le gasp!