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Why did you write a class feature to be a vigilante? Why does it take me 5 minutes to turn off my batman voice?
Pretty much every class will be able to do the same thing, but better with existing class features. A ton of spells and abilities leave you entirely unrecognizable, and don't take 5 minutes to work.

DM_Blake |
1 person marked this as a favorite. |

Why is this title of this so annoyingly click bait? Why do I have to click on it to even know what it's about?
Yeah, I really hate nonsense titles. Can't tell me what the thread is about, then I won't (usually) even bother clicking it. Making a rare exception for the playtest threads, but otherwise no, no views from me unless I know why I'm clicking it before I click it.

LuxuriantOak |
1 person marked this as a favorite. |

"Who are you really, and where are you going?"
(I am also unimpressed by the vigilante class and I agree that it needs more focus, using the 4 modular 'weak versions' of other classes to build from seems like a bad idea, and currently it's social persona is making a lot of assumtions on what kind of game you will be playing ...)

Ragnarok Aeon |
1 person marked this as a favorite. |

I'm kind of in agreement with the feeling that this class is entirely unneeded. We didn't really need a batman class. I clicked on the playtest out of curiosity. If anything, there should have been alternate rules for a different kind of playstyle that could incorporate different classes, not a new class.

chbgraphicarts |

I'm kind of in agreement with the feeling that this class is entirely unneeded. We didn't really need a batman class. I clicked on the playtest out of curiosity. If anything, there should have been alternate rules for a different kind of playstyle that could incorporate different classes, not a new class.
How would you feel about something more akin to a dedicated Spy class.
In some ways you could pull off like 60% Super-Spy with other classes, but what if the Vigilante were more like the Master Spy as a Base Class, and had a "combat mode" in the form of its Specializations.
It'd still let you MAKE Batman, Zorro, The Shadow, etc. if you wanted, but the default idea would be more like Michael Westen, Simon Templar, "Faceman" Peck, etc.

Snowblind |

Ragnarok Aeon wrote:I'm kind of in agreement with the feeling that this class is entirely unneeded. We didn't really need a batman class. I clicked on the playtest out of curiosity. If anything, there should have been alternate rules for a different kind of playstyle that could incorporate different classes, not a new class.How would you feel about something more akin to a dedicated Spy class.
In some ways you could pull off like 60% Super-Spy with other classes, but what if the Vigilante were more like the Master Spy as a Base Class, and had a "combat mode" in the form of its Specializations.
It'd still let you MAKE Batman, Zorro, The Shadow, etc. if you wanted, but the default idea would be more like Michael Westen, Simon Templar, "Faceman" Peck, etc.
I was thinking that something like this would be the most attractive direction for the class. We have yet to really see a class fill the social stealth niche (other than by just having the right class skills), and a vigilante blending in with the crowd and going unnoticed until it is time to strike is really thematic.

Sarcasm Dragon |

(I am also unimpressed by the vigilante class and I agree that it needs more focus, using the 4 modular 'weak versions' of other classes to build from seems like a bad idea, and currently it's social persona is making a lot of assumtions on what kind of game you will be playing ...)
What is this?!? On topic discussion? You are now SHUNNED!
...wait, no, wrong thread, this isn't the Shunning thread.
Oceanshieldwolf |

What if you seldom turn your Vigilante mod off? What if you need 5 minutes to be the social persona, instead?
Like, it is in the Vigilante Persona that you drink in taverns, go to adventures, etc and - when needed - you put a social disguise?
[Emphasis mine] Sounds like Australia...

kyrt-ryder |
Cavall wrote:Why is this title of this so annoyingly click bait? Why do I have to click on it to even know what it's about?Yeah, I really hate nonsense titles. Can't tell me what the thread is about, then I won't (usually) even bother clicking it. Making a rare exception for the playtest threads, but otherwise no, no views from me unless I know why I'm clicking it before I click it.
Hover your mouse over the link, it will show the first 150 characters or so of the post. [In this case it shows the quote below]
Why did you write a class feature to be a vigilante? Why does it take me 5 minutes to turn off my batman voice?
Pretty much every class will be able to...

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1 person marked this as a favorite. |

Ragnarok Aeon wrote:I'm kind of in agreement with the feeling that this class is entirely unneeded. We didn't really need a batman class. I clicked on the playtest out of curiosity. If anything, there should have been alternate rules for a different kind of playstyle that could incorporate different classes, not a new class.How would you feel about something more akin to a dedicated Spy class.
In some ways you could pull off like 60% Super-Spy with other classes, but what if the Vigilante were more like the Master Spy as a Base Class, and had a "combat mode" in the form of its Specializations.
It'd still let you MAKE Batman, Zorro, The Shadow, etc. if you wanted, but the default idea would be more like Michael Westen, Simon Templar, "Faceman" Peck, etc.
I guess I like this idea. My feelings clearly are not as strong as some (or at least I don't quite have my head wrapped around the notion that we could preemptively tell Paizo to totally redo their planned material), but I can live without the Vigilante as presented, and what's more, it frees up the "Warlock" label for a separate independent class, which is what I'd rather have for them.

Cavall |
DM_Blake wrote:Cavall wrote:Why is this title of this so annoyingly click bait? Why do I have to click on it to even know what it's about?Yeah, I really hate nonsense titles. Can't tell me what the thread is about, then I won't (usually) even bother clicking it. Making a rare exception for the playtest threads, but otherwise no, no views from me unless I know why I'm clicking it before I click it.Hover your mouse over the link, it will show the first 150 characters or so of the post. [In this case it shows the quote below]
mouseover text for this thread's link wrote:Why did you write a class feature to be a vigilante? Why does it take me 5 minutes to turn off my batman voice?
Pretty much every class will be able to...
My phones mouse doesn't work so well.

DungeonmasterCal |

It just seems like a clunky add on that doesn't really do anything for the character except mask her alignment. Just a progressing save vs scrying or some such would be fine, and the taking 5 minutes to change from one to the other would be prohibitive if caught off guard. Any group of adventurers would eventually catch on to Tamela the Socialite if she suddenly disappeared and 5 minutes later Red Vengeance appeared, then after the fight she reappeared as Tamela. The bad guys would catch on eventually, as well, I think.
It just seems to me, and I will freely admit that I don't process information as well as I used to (I won't go into why) so I may be missing something. But it just seems like unnecessary baggage that hinders more than it helps.

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Should it take five minutes for Sir Reginald von Milquetoast, Lord Baron of the Battle-Yellowed Pantaloons, have to duck away from the party and spend five minutes dressing as his alter-ego, RONALLLLLLLLLLLLLLD JUSTICE!? No. But it should take SOME time.
Hell, doesn't it only take Clark Kent like six seconds to doff the glasses and rip open his suit to show the Superman suit underneath?

chbgraphicarts |

And do I totally misunderstand this part-the vigilante can't use her powers (or all of them, anyway) while in the socialite identity?
You're not misunderstanding it, but it's a little early to say "Never gonna allow it".
I'd understand if, after some months and several iterations, the class (especially the Social Identity) remains largely unchanged, that you'd disallow Social Identity.
Simply saying "no alternate identity" is silly, especially if the Social Identity is given a massive overhaul and made a useful aspect of the class.
Wait and see what comes before killing off the class - it'd probably be just easier to disallow the entire class as a whole, anyway, for being massively underpowered, honestly, especially if the current "Not-Slayer", "Not-Rogue", "Not-Magus" and "Not-Inquisitor" setup of Specializations still stand.

DungeonmasterCal |

Social Identity is given a massive overhaul and made a useful aspect of the class.
Wait and see what comes before killing off the class - it'd probably be just easier to disallow the entire class as a whole, anyway, for being massively underpowered, honestly, especially if the current "Not-Slayer", "Not-Rogue", "Not-Magus" and "Not-Inquisitor" setup of Specializations still stand.
Maybe I should've said "Social Identity as it currently stands".