The Horned Hunter

Darklord Morius's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter, 7 Season Marathon Voter, 9 Season Star Voter. Pathfinder Adventure Subscriber. Organized Play Member. 519 posts. No reviews. 2 lists. 1 wishlist. 1 alias.


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Grand Lodge

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dragonhunterq wrote:
With a one minute casting time, opportunity to use it offensively seems pretty limited.

Fair enough, didn't paid attention on this small hiccup.

From overkill to "i just dunno what to do with it" in my scale.

Hey, two mishaps in a row, i'm a dumb!

dragonhunterq, thanks for the warning!

Grand Lodge

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Need weapons to do something? This 3rd spell is your doom!
Need unarmed attacks to do something? This 3rd spell is your doom!
Need to manipulate material components to cast a spell? This 3rd spell is your doom!

It's only me, or this is spell is WAY too strong for it's level (or any level).

Grand Lodge

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Petty Alchemy wrote:

Have you started a google doc or something to tabulate this data?

There's certainly a lot, I'd be interested in seeing what you've already classified and contribute to that.

Not yet, just about to start. I'll keep you posted.

Grand Lodge

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Hey guys, now i'm interested in some of the 5e rules, thats why i need your help!

5e have a lot of damage types, the most commons are bludgeoning, slashing and piercing. But they also have those:

Acid, Lightning, Necrotic, Radiant, Fire, Force, Cold, Psychic, Thunder and Poison.

My question is, which kind of powers/abilities/class features/spells/features/magic items/and general rules do we have that gives protection/bonus/penalties/advantages/disadvantages/resistances/immunities/ or have some relation with those types of damage? Assume just the 3 core rulebooks.

It's a big question, i know, i just wanted that we put our heads together to work it out.

And thanks!

Grand Lodge

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You are right, i feel stupid now, I've always used it wrong! Well, thanks!

Grand Lodge

Pathfinder Adventure Subscriber

Firstly, Hail all! Long time no see!

Chapter 16 in Core rulebook says:

"Attacks: Some spell descriptions refer to attacking. All offensive combat actions, even those that don’t damage opponents, are considered attacks. Attempts to channel energy count as attacks if it would harm any creatures in the area. All spells that opponents resist with saving throws, that deal damage, or that otherwise harm or hamper subjects are attacks. Spells that summon monsters or other allies are not attacks because the spells themselves don’t harm anyone."

That explained, my question is:

If a invisible good cleric doesn't know that an undead creature is in the area, would he turn visible? If so, would he know that an undead creature is in the area?

And, the last two big questions: Does it make sense? How to explain it?

Grand Lodge

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James Jacobs wrote:
Darklord Morius wrote:
Dear James, a question have been nagging my mind since last Sunday, and I know for once that you are a professional question unagger. So, here it goes: Where come from the idea that druids can have animals and turn into them? I read a fairly lot about the celtic druids, and they are more alike with bards and witches than the pathfinder druid.

From the earliest editions of the game. The game has always used real world history and mythology as inspiration, but has never been about presenting that information in a 100% accurate historical context.

If druids were "more like bards or witches" then why have them at all, since we have bards and witches already? ESPECIALLY since the druid has a much longer tradition in the game than the bard or witch.

I didn't mean "druids are like bards and witches" i meant "CELTIC druids are like bards and witches". Druids, as stated in d&d and pathfinder, are different from the two aforementioned classes.

My question is merely if there is some mythological or fictional real world inspiration for the pathfinder druid that you could recall.

And thanks!

Grand Lodge

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Dear James, a question have been nagging my mind since last Sunday, and I know for once that you are a professional question unagger. So, here it goes: Where come from the idea that druids can have animals and turn into them? I read a fairly lot about the celtic druids, and they are more alike with bards and witches than the pathfinder druid.

Grand Lodge

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James Jacobs wrote:
Darklord Morius wrote:
James, answer me this, if you please. The gem in the shadow trope (where, after defeating a shadow, a gems drop to the ground) seems to be too common on adventures (published or not). There is a origin for this silly trope?
This is the fist I've heard of this, so as far as I can tell, it's not a common trope at all. And yes, it is also silly.

Richard Baker did this on Thornkeep's Accursed Halls, a couple of GM's who i had played also did this on their adventures (which i can't tell if they written it or was published, to long ago). I figured it was some classic encounter or something about the shadow's shadowy lore, guess i figured wrong. Thanks!

Grand Lodge

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James, answer me this, if you please. The gem in the shadow trope (where, after defeating a shadow, a gems drop to the ground) seems to be too common on adventures (published or not). There is a origin for this silly trope?

Grand Lodge

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Some creatures that can be summoned, like Ice Devil, Erynies, etc, has magical or masterwork equipment. Can a character summon one of those (via summon monster spell), ask him his equipments, dismiss him and then sell the equipment?

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1 person marked this as a favorite.
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Never had the intention to make a armor, the intent was to make a piece of cloth. As a kilt, it could not fit on "body" and i don't wanted it to be used with Belt of Giant's Strength. Maybe i could just make it a belt instead...

Yeah, i should have written "knee length" instead, i'll study English harder next time.

Finally, it's not a plot device. The ancestors thing it's just a way to explain in a nice way how the magic works. The kilt creates a connection with your belligerent parents or great-great parent and you. Giving you bonuses in battle. Like Prayer. Its a spell that give you bonuses because you pray. If my item is a plot device, so the spell Prayer.

About how Kilt is: Kilts have side buckles to fasten it to the waist (according to wikipedia, i don't have one). I've put some extra buckles because, you know, fantasy.

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Wolin wrote:

Kilt of the Warrior Ancestors

Good critique going on here

Hey, thanks!

Yeah, English it's not my native language, i'll double check next time.

Essentially, it's the same cost as Belt of Giant's Strength +6. I'm sorry i wasn't clear enough, but you only loose the bonuses and become staggered when you don't attack (successful or not) or received any attack (again no matter if it was a hit). If you do an unsuccessful attack, the only drawback is that your bonuses don't go up.

I intentionally avoided putting usage per day, instead i've put a drawback system. I'll bet safe next time and avoid drawbacks and try to go with usages per day.

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Please, you may go Nova.

Kilt of the Warriors Ancestors

Aura moderate necromancy; CL 12th

Slot belt; Weight 1 lb.; Price 36,000 gp

This twill woven garment resembles a pleated skirt, but is knee high and with buckles and plates for extra protection and embelishment. The kilt is woven with the blessings of spirits of great warriors ancestors. Thanks to that, as long as the user impress the warriors ancestors, he receives greater power in battle, but they also are easly bored. When the user hit an melee attack in an opponent in combat, he gains +1 bonus on attack and damage on all his attacks in the next round. This bonus increases by +1 for each round that the user made a successfull attack against an opponent (up to a maximum of +4 attack and +4 damage).
Adittionaly, instead of accepting the atack and damage increases, he may combine a move action or a charge with a full attack in his next round. He can make any number of attacks after, before or during this movement.
If the user stays at least one round without making an attack or receiving one in combat, he bores the Warriors Ancestors, his bonuses are reset to 0 and he becomes staggered on the next round. After this, if the user pass another round without attacking or receiving one in combat, the kilt ceases to function for the rest of the encounter or for one minute, whichever lasts longer.

Construction Requirements

Craft Wondrous Item, Deadly Juggernaut; Cost 18,000 gp

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Please, you may go Nova.

Kilt of the Warriors Ancestors

Aura moderate necromancy; CL 12th

Slot belt; Weight 1 lb.; Price 36,000 gp

This twill woven garment resembles a pleated skirt, but is knee high and with buckles and plates for extra protection and embelishment. The kilt is woven with the blessings of spirits of great warriors ancestors. Thanks to that, as long as the user impress the warriors ancestors, he receives greater power in battle, but they also are easly bored. When the user hit an melee attack in an opponent in combat, he gains +1 bonus on attack and damage on all his attacks in the next round. This bonus increases by +1 for each round that the user made a successfull attack against an opponent (up to a maximum of +4 attack and +4 damage).
Adittionaly, instead of accepting the atack and damage increases, he may combine a move action or a charge with a full attack in his next round. He can make any number of attacks after, before or during this movement.
If the user stays at least one round without making an attack or receiving one in combat, he bores the Warriors Ancestors, his bonuses are reset to 0 and he becomes staggered on the next round. After this, if the user pass another round without attacking or receiving one in combat, the kilt ceases to function for the rest of the encounter or for one minute, whichever lasts longer.

Construction Requirements

Craft Wondrous Item, Deadly Juggernaut; Cost 18,000 gp

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Spell: Marionette Possession
Creature Type: Nonmagical Beasts
Verb: Toll

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Ability Type: Magical-like
Feat: Let them Come
Skill: Wilderness Lore

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Number: -∞

Grand Lodge

1 person marked this as a favorite.
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One of mine colleagues here at work:

"Hey, any of you has a headset? I had one here but it evaporated". How?? It was liquid before it evaporated??? If not, it sublimated!! And hardly so, maybe you just misplaced it!!

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Creature Type Humanoid (Dodofolk)

Grand Lodge

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TriOmegaZero wrote:
I want an adamantine knife set and cutting board now.

When you get it, invite me over for an Argentinian barbecue, i'll bring the cuts!

Grand Lodge

Pathfinder Adventure Subscriber

Wow, some people here never tried to cut a piece of cheese before on their lives.

Adamantine Dagger: Very good pairing with my Mithral Pot!

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Verb: Rickroll

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Animal: Megatherium

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DISTANCE: 14000 Li

Armor Bonus Type: Awesomeness Bonus

Damage Type: STD Damage

Grand Lodge

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Hey, thanks for the input guys!

As for critical feats don't contribute to versatility i disagree, with them martials can debuff in other ways apart from reducing hit points. But i agree with Imbicatus, not that much and kind of niche.

But i'm really surprised that so many of you use them, in my tables they are tottaly overlooked, my friend's character reached 14th and his character is a dual scimitar wielder, so he is considering grab one of them.

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Feat: Twist Away

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kind of damage: diabetes

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Unit of Time: season

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number: not four

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energy type: sugar (because my metal was ninja'ed)

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metal: non toxic lead

Grand Lodge

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Many threads in this forums are about how martials lack in versatility compared to casters. But Criticals Feats are meant to give this kind of versatility to martials (aside from maneuvers). Are critical feats worthwhile? Have you created a good build around them? I feel the they are too feat taxing, too late game and very limited armament-wise (a no no to non rapier-like weapons). What do you think?

Grand Lodge

Pathfinder Adventure Subscriber

Well, i don't blame him to do this. If it's his style and you have fun with it, it's fine, it's your game after all.

But you have a problem, and i think you GM style will not change, so, here go a suggestion.

If he wants to set DCs, ask him to consider feats and abilities to the sum. So, if you need a 15 to pass a skill check, and you have skill focus, you should pass with a 12 (or 9 with 10 or more ranks). Same goes with attacks and enhancement bonuses, weapon focus, etc.

Hope that helps.

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*Darklord Morius straps on his forehead a Japanese headband*

この容器はナルニアのクローゼットに鍛造、純粋valirianのミスリルで作られています!それはすべてを破壊することができます。あなたのすべては、大声で 叫びます!神の風!神の風!神の風!

<This vessel is forged from the closet of Narnia, it is made of pure Valirian Mithril! It will be able to destroy all. All of you, cry out loud! God of wind! God of wind! God of wind!>

*Hurls his airship against Season 9*

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*From the skies, an enormous pirate ship drop to the floor, manning it just one person dressed as a stereotyped pirate, parrot, hook, wooden leg, eyepatch and all*

"Ahoy!, buckos! We be under attack, so climb aboard, grab your cutlass, spells and special abilities and let us give hell t' them on this bleak season! No one rest until t' evil entity that possessed season nine be went t' Davy Jones' locker! "

Grand Lodge

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*Cast Banishment on Matt Damon Puppet*

Grand Lodge

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Yikes!

Grand Lodge

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If being created by negative energy in your campaign is not enough to be evil, consider this:

Mindless undead would be neutral, they even think off what they are doing, they just do what they are told, like constructs. Zombies and Skeletons don't need nothing to exist, they just do.

Mummies are created to protect. Most are created to protect their on tombs, what would make them neutral. Mummies created to protect evil places might be evil, and the ones reated to protect good places might be good. Like skeletons, mummies don't need any kind of nourishment and don't have any cravings.

Ghosts, like stated above, can have all alignments. The one who have any craving are less likely to be good, but they can control or battle them.

Liches: It depends how the ritual to become a lich works and how "horrific" it is. The ritual can be so horrific that it's a point of no return to evil (like sacrifice everything you love for power, or sacrifice love for power, good for power, etc).

Undeads with cravings, like vampires, ghouls and wraiths can try to control and battle their cravings, making special diets and/or only feeding from willing or dead creatures (easy for vampires and ghouls).

Grand Lodge

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for 3 minutes

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For 8 minutes

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Spectacular spectacle's special specifications

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Landon Cole wrote:
Oh, I probably made a stupid mistake somewhere. Worse things happen at sea, I suppose.

Will we stop with the nautical puns already???

My item was skirted off the board on the second cull. It was awesome!

Alric Rahl wrote:
What does the X under a Cull column mean? does that mean the item was removed from voting?

No, it means it is still on board.

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Oll right, just took the comment on the wrong light, especially that i admitted my errors in an earlier post in this thread, but they should have missed.

Missed the last season, and posted eagerly on this, respected the format, hit the preview button, but forgot "just" to put the name of the item in the text box (put it on the item name box only). Sith happens, if they didn't, Star Wars Universe would be a boring place.

Have already a new item for next season, already saved it all formatted. Will just compare it with other items from previous contests and wait for next year :)

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GM_Solspiral wrote:
JamesCooke wrote:
Tripp Elliott wrote:
Darklord Morius wrote:

My item didn't get trough. I'm thinking because i didn't repeated it's name in the actual item's text. The first text box (item's name) fooled me, i didn't remember it from the previous contests.

The item had it's flaws but it was solid.

Nahhh, others (including myself) have made that mistake and made it into the 32. Don't beat yourself up over that.
I dunno, the voters seem to be more draconian about the template/formatting than usual. Since it's 100% the voters determining the top 32, I think you're unlikely to see items that don't adhere 110% to the template.
After 9 seasons, countless advice threads, and four seasons of open voting, and multiple open ended offers to workshop your items yeah we expect template compliance as a minimum standard.

What about newcomers? You expect this for them too? Oh yeah, right, it's anonymous, there is no way to know who is newcomer and who isn't.

The thread is about regrets, i already mentioned my regret to err in formatting, i see no need of your harsh words. If you mean to be comical or lighthearted, so we are cool, i'm comical and lighthearted too.

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Back aboard just to knot what this reef raft is about.

I will sail knotting.

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GM_Solspiral wrote:

Okay so the point of this thread is purely fun... If you're paranoid enough to have an actual conspiracy theory about this contest seek help.

Help? Help from whom? NSA? FBI? THEY'RE ALL INVOLVED! ALL OF THEM!!!

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My item didn't get trough. I'm thinking because i didn't repeated it's name in the actual item's text. The first text box (item's name) fooled me, i didn't remember it from the previous contests.

The item had it's flaws but it was solid.

Grand Lodge

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*His mind broke, Morius madly smiles back Matt Damon Puppet and starts to dance*

MATT DAMON!!

*Suddenly, the Dimensional Anchor spell is dispelled, and Morius imprisonment ends*

I'm free from this bleak and hellish pocket plane of Matt Damon madnes?? Yes! YES!!! I'M FREEEEEE!!

*Pops out from Matt Demon Puppet pocket plane*

Grand Lodge

Pathfinder Adventure Subscriber

I've none of those things, sorry.

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