Hey guys, now i'm interested in some of the 5e rules, thats why i need your help! 5e have a lot of damage types, the most commons are bludgeoning, slashing and piercing. But they also have those: Acid, Lightning, Necrotic, Radiant, Fire, Force, Cold, Psychic, Thunder and Poison. My question is, which kind of powers/abilities/class features/spells/features/magic items/and general rules do we have that gives protection/bonus/penalties/advantages/disadvantages/resistances/immunities/ or have some relation with those types of damage? Assume just the 3 core rulebooks. It's a big question, i know, i just wanted that we put our heads together to work it out. And thanks!
Firstly, Hail all! Long time no see! Chapter 16 in Core rulebook says: "Attacks: Some spell descriptions refer to attacking. All offensive combat actions, even those that don’t damage opponents, are considered attacks. Attempts to channel energy count as attacks if it would harm any creatures in the area. All spells that opponents resist with saving throws, that deal damage, or that otherwise harm or hamper subjects are attacks. Spells that summon monsters or other allies are not attacks because the spells themselves don’t harm anyone." That explained, my question is: If a invisible good cleric doesn't know that an undead creature is in the area, would he turn visible? If so, would he know that an undead creature is in the area? And, the last two big questions: Does it make sense? How to explain it?
James Jacobs wrote:
I didn't mean "druids are like bards and witches" i meant "CELTIC druids are like bards and witches". Druids, as stated in d&d and pathfinder, are different from the two aforementioned classes. My question is merely if there is some mythological or fictional real world inspiration for the pathfinder druid that you could recall. And thanks!
Dear James, a question have been nagging my mind since last Sunday, and I know for once that you are a professional question unagger. So, here it goes: Where come from the idea that druids can have animals and turn into them? I read a fairly lot about the celtic druids, and they are more alike with bards and witches than the pathfinder druid.
James Jacobs wrote:
Richard Baker did this on Thornkeep's Accursed Halls, a couple of GM's who i had played also did this on their adventures (which i can't tell if they written it or was published, to long ago). I figured it was some classic encounter or something about the shadow's shadowy lore, guess i figured wrong. Thanks!
Never had the intention to make a armor, the intent was to make a piece of cloth. As a kilt, it could not fit on "body" and i don't wanted it to be used with Belt of Giant's Strength. Maybe i could just make it a belt instead... Yeah, i should have written "knee length" instead, i'll study English harder next time. Finally, it's not a plot device. The ancestors thing it's just a way to explain in a nice way how the magic works. The kilt creates a connection with your belligerent parents or great-great parent and you. Giving you bonuses in battle. Like Prayer. Its a spell that give you bonuses because you pray. If my item is a plot device, so the spell Prayer. About how Kilt is: Kilts have side buckles to fasten it to the waist (according to wikipedia, i don't have one). I've put some extra buckles because, you know, fantasy.
Wolin wrote:
Hey, thanks! Yeah, English it's not my native language, i'll double check next time. Essentially, it's the same cost as Belt of Giant's Strength +6. I'm sorry i wasn't clear enough, but you only loose the bonuses and become staggered when you don't attack (successful or not) or received any attack (again no matter if it was a hit). If you do an unsuccessful attack, the only drawback is that your bonuses don't go up. I intentionally avoided putting usage per day, instead i've put a drawback system. I'll bet safe next time and avoid drawbacks and try to go with usages per day.
Please, you may go Nova. Kilt of the Warriors Ancestors Aura moderate necromancy; CL 12th Slot belt; Weight 1 lb.; Price 36,000 gp This twill woven garment resembles a pleated skirt, but is knee high and with buckles and plates for extra protection and embelishment. The kilt is woven with the blessings of spirits of great warriors ancestors. Thanks to that, as long as the user impress the warriors ancestors, he receives greater power in battle, but they also are easly bored. When the user hit an melee attack in an opponent in combat, he gains +1 bonus on attack and damage on all his attacks in the next round. This bonus increases by +1 for each round that the user made a successfull attack against an opponent (up to a maximum of +4 attack and +4 damage).
Construction Requirements Craft Wondrous Item, Deadly Juggernaut; Cost 18,000 gp
Please, you may go Nova. Kilt of the Warriors Ancestors Aura moderate necromancy; CL 12th Slot belt; Weight 1 lb.; Price 36,000 gp This twill woven garment resembles a pleated skirt, but is knee high and with buckles and plates for extra protection and embelishment. The kilt is woven with the blessings of spirits of great warriors ancestors. Thanks to that, as long as the user impress the warriors ancestors, he receives greater power in battle, but they also are easly bored. When the user hit an melee attack in an opponent in combat, he gains +1 bonus on attack and damage on all his attacks in the next round. This bonus increases by +1 for each round that the user made a successfull attack against an opponent (up to a maximum of +4 attack and +4 damage).
Construction Requirements Craft Wondrous Item, Deadly Juggernaut; Cost 18,000 gp
Hey, thanks for the input guys! As for critical feats don't contribute to versatility i disagree, with them martials can debuff in other ways apart from reducing hit points. But i agree with Imbicatus, not that much and kind of niche. But i'm really surprised that so many of you use them, in my tables they are tottaly overlooked, my friend's character reached 14th and his character is a dual scimitar wielder, so he is considering grab one of them.
Many threads in this forums are about how martials lack in versatility compared to casters. But Criticals Feats are meant to give this kind of versatility to martials (aside from maneuvers). Are critical feats worthwhile? Have you created a good build around them? I feel the they are too feat taxing, too late game and very limited armament-wise (a no no to non rapier-like weapons). What do you think?
Well, i don't blame him to do this. If it's his style and you have fun with it, it's fine, it's your game after all. But you have a problem, and i think you GM style will not change, so, here go a suggestion. If he wants to set DCs, ask him to consider feats and abilities to the sum. So, if you need a 15 to pass a skill check, and you have skill focus, you should pass with a 12 (or 9 with 10 or more ranks). Same goes with attacks and enhancement bonuses, weapon focus, etc. Hope that helps.
*Darklord Morius straps on his forehead a Japanese headband* この容器はナルニアのクローゼットに鍛造、純粋valirianのミスリルで作られています!それはすべてを破壊することができます。あなたのすべては、大声で 叫びます!神の風!神の風!神の風! <This vessel is forged from the closet of Narnia, it is made of pure Valirian Mithril! It will be able to destroy all. All of you, cry out loud! God of wind! God of wind! God of wind!> *Hurls his airship against Season 9*
*From the skies, an enormous pirate ship drop to the floor, manning it just one person dressed as a stereotyped pirate, parrot, hook, wooden leg, eyepatch and all* "Ahoy!, buckos! We be under attack, so climb aboard, grab your cutlass, spells and special abilities and let us give hell t' them on this bleak season! No one rest until t' evil entity that possessed season nine be went t' Davy Jones' locker! "
If being created by negative energy in your campaign is not enough to be evil, consider this: Mindless undead would be neutral, they even think off what they are doing, they just do what they are told, like constructs. Zombies and Skeletons don't need nothing to exist, they just do. Mummies are created to protect. Most are created to protect their on tombs, what would make them neutral. Mummies created to protect evil places might be evil, and the ones reated to protect good places might be good. Like skeletons, mummies don't need any kind of nourishment and don't have any cravings. Ghosts, like stated above, can have all alignments. The one who have any craving are less likely to be good, but they can control or battle them. Liches: It depends how the ritual to become a lich works and how "horrific" it is. The ritual can be so horrific that it's a point of no return to evil (like sacrifice everything you love for power, or sacrifice love for power, good for power, etc). Undeads with cravings, like vampires, ghouls and wraiths can try to control and battle their cravings, making special diets and/or only feeding from willing or dead creatures (easy for vampires and ghouls).
Landon Cole wrote: Oh, I probably made a stupid mistake somewhere. Worse things happen at sea, I suppose. Will we stop with the nautical puns already??? My item was skirted off the board on the second cull. It was awesome! Alric Rahl wrote: What does the X under a Cull column mean? does that mean the item was removed from voting? No, it means it is still on board.
Oll right, just took the comment on the wrong light, especially that i admitted my errors in an earlier post in this thread, but they should have missed. Missed the last season, and posted eagerly on this, respected the format, hit the preview button, but forgot "just" to put the name of the item in the text box (put it on the item name box only). Sith happens, if they didn't, Star Wars Universe would be a boring place. Have already a new item for next season, already saved it all formatted. Will just compare it with other items from previous contests and wait for next year :)
GM_Solspiral wrote:
What about newcomers? You expect this for them too? Oh yeah, right, it's anonymous, there is no way to know who is newcomer and who isn't. The thread is about regrets, i already mentioned my regret to err in formatting, i see no need of your harsh words. If you mean to be comical or lighthearted, so we are cool, i'm comical and lighthearted too.
*His mind broke, Morius madly smiles back Matt Damon Puppet and starts to dance* MATT DAMON!! *Suddenly, the Dimensional Anchor spell is dispelled, and Morius imprisonment ends* I'm free from this bleak and hellish pocket plane of Matt Damon madnes?? Yes! YES!!! I'M FREEEEEE!! *Pops out from Matt Demon Puppet pocket plane*
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