"A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it."
However, guarded life seems to act before this.
"Benefit: While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage. If the barbarian is at negative hit points due to lethal damage, she immediately stabilizes."
Should be fine.
Likely the only ones to require the actual perform skill check. Which for most bards are like...2. One visual and one auditory.
I can see more if theres some archetypes involved though. Rather than dig around the 50 or so of them, just assume if it involves a check you need ranks as the skill states. And for most it should be clear if its visual (eg dance) or auditory (eg sing)
Thanks for the reminder Ryan. I recall now. That one seemed pretty clear to me.
Anyways, looking at this archetype of would actually work well with a rogue companion and a focus on feints. They delay until your turn, tumble in to get a hit in (which given your high dex should still be high enough to count as a sneak or better yet scout archetype to match your own style) then with a little spring and feint feats magic along with feinting partner... free hits. Feint with spring attack.
Throw in some combat reflexes and a weapon enhancement... a rogue moving into combat normally getting one sneak would work with his ally to gain many.
I dunno I just like the idea of a scout rogue and this archetype both doing the same thing visually and yet doing it both differently mechanically.
Hell at mid levels if the rogue is surrounded with twinned feint you could feint down the line of your improved spring attack and both chew up a massive amount of hit points just for moving towards the enemy. Pretty deadly.
It's rare to have feint focused builds so that appeals to me to try something new.
The next sentence after what I wrote may help you though. Gotta keep reading. It's a direct quote.
A shifters can take feats and other abilities that require wild shape; for the purpose of qualifying for prerequisites, her effective druid level is equal to her shifter level.
I don't think the class can make it any simpler. It's written into the class.
You qualify as a druid for the feats. Your level is your druid level.
Even the throwaway sentence of "must be a druid"... you would be.
I think the intention is you wouldn't even need the druid level.
"A shifters can take feats and other abilities that require wild shape; for the purpose of qualifying for prerequisites, her effective druid level is equal to her shifter level."
That seems to me to be enough to move on. The only thing youd need is multiclass and 5 ranks.
As Darksol points out the feat was made before the class.
What I've done to keep from making classes with multiple archetypes or options and page flipping from being annoying is downs 30 minutes cut and pasting the original class.
I go to the online source, copy it, delete what's changed and paste in the new stuff. And while I'm there, paste in the scaling bonuses too.
The end result is a class layout tailored for me. No more flipping back and forth. You may find this helps you Sintog with your frustrations about 3 pages back and forth, just invest some time and never do it again.
Mysterious Stranger wrote:
Superman has way more BAB.
He just has greater greater greater greater greater greater greater greater greater vital strike.
I 100% agree if superman was just human yeah the only way to scale it would make the Batman lesser BAB.
And I also agree with the statement this thread agrees with it, since otherwise he must be a race with much (MUCH) more RP.
Superman is so far beyond the scope of numbers as to not bother with numbers. In fact all you've got is strength which while it gives the ability to lift something... didnt cover the con needed to do it for 5 straight days. Or the fact he could have kept going.
Dave is correct that if we are saying Superman is human RP level, the only way to scale back would be BAB.
There is also kami, kaiju (which works for that massive snake in the game, though Ydersius' servant the emperor of scales could be modified), kitsune, and fox fae with that hollow wooden back.
I would honestly day start with the Dragon empires book and go from there. You'll find a mix of a lot of countries but... there is a lot for what you want.
You could even modify Boggards for those weird little guys in the game.
Hmm yeah I'd think at my table that wouldn't fly. I think the line about "the wearer of a folding shield can change the shield from its current form into a buckler, heavy shield, or tower shield" is what convinces me. Well aside from the loophole logic exploit I've never been a fan of obviously.
But since it seems to lose it's current form (a shield with spikes) to a different shield, I don't think the spikes would stick around for bucklers or tower shields. I personally don't think I'd use that same logic to deny a player a heavy shield with spikes, however. Mostly I think I'd just shut it down.
That being said its certainly a creative work around, if a little bit of an exploit.
I still wonder if there is a straight across the board rule that would allow the OP to get what they want without any table variation.
Not the worst case of Necromacy, friend, though its usually frowned upon for long dead threads.
LordKailas is right it's pretty awkwardly worded.
If I had to guess I would say treat as natural attacks your can throw or attack with your choice. If you're using a weapon treat as natural attack with one hand occupied, but your weapon hand would get iterative attacks based on BAB.
But yeah that's a guess.
I don't think its allowing extra attacks in top of regular melee ones.
It is an issue more to do with enchanting something and modifying something that cant be a certain way, despite your character treating it that way.
You could (assuming you wanted to expand the effort) combine 2 styles together to treat gauntlets like bucklers and bucklers like shields. This would have the benefit of enchanting gauntlets with no issue.
That's like... 8 levels of investment at least for a human fighter. Doesn't answer your question strictly with bucklers though
Philippe Lam wrote:
I simply don't think it's terrible that he's offering a way to add in some flavour. And I also said if that's not helpful to talk to the player, but not call him an a*!%%%# for trying something he feels is honorable combat. I feel its far more insensitive to yell at a player for this kind of thing than simply talking to them.
Well they already do. Can't use poison is certainly a game mechanic.
I dont think confrontation with a paladin for playing what he has as an honour code is a good idea. That doesn't make him an a@%!@&~ for roleplaying his character the way he wants to. Hes absolutely right to say he doesn't feel his character would help someone stab another person in the back. Just make him stick to it and never help him with a flank.
There is plenty of ways to get sneak attacks off, OP. A little research and some focus and you will find yours. At this point in the games life span rogues should get their sneak attacks off 80% of the time at least. There is just too many options not to.