so yeah... just murdered a high level wizard


Advice

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Scarab Sages

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Evil Stupid is the scorpion in the scorpion and the frog. The scorpion knows it will die if it betrays the frog, but it does anyway, and drowns.

It's also a good description of Stupid Good, as the frog trusts the scorpion, even though he knows the scorpion is going to betray him.


Imbicatus wrote:

Evil Stupid is the scorpion in the scorpion and the frog. The scorpion knows it will die if it betrays the frog, but it does anyway, and drowns.

It's also a good description of Stupid Good, as the frog trusts the scorpion, even though he knows the scorpion is going to betray him.

Perfect way to say it.

Sovereign Court

Jodokai wrote:
Charon's Little Helper wrote:
It was Evil Stupid in the same way that the paladins people like to complain about are Lawful Stupid.
I disagree with this. I think it was perfectly in character. A selfish mage who covets power, and he thought he could get away with it. Seemed like a good plan.

Only in the same way most RPG villains plans work. "Wow - it looks like this guy was attacked by magic before he way killed - and he's the town's only caster... other than those adventurers over there. I wonder who did it?" There's a reason that RPG villains keep getting beaten.

Oly wrote:
To me "Evil Stupid" is not cooperating with someone even when it's clearly in your best interest to cooperate (because you feel "I'm evil, so I must betray them"), or knowing going in how high a level the Wizard was and killing him anyway.

That is also Evil Stupid. Perhaps even moreso. But killing the wizard and getting his spellbook is an extremely short-term gain (if he was actually low level the spells wouldn't be that good) for a very high risk. (He didn't know that he WASN'T high level. He's risking making all of society mad at him. etc) And some definite loss. (Apparently the wizard had given the group jobs etc before this.)


Imbicatus wrote:
I could see a really effective and cohesive all-evil group of Dexter Morgan (investigator/assassin), Walter White(Alchemist), Gaius Balthar(bard), and Magneto(wizard). They are all clearly evil but who are capable of working with others to meet their goals.

I would love to play in this game, or at least start a pool on who frags Gaius. I would peg Magneto as a sorcerer, though--inborn power, magnetic (sorry) personality.

Can we add Bronn as the evil-warrior-you-can-work-with?


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Imbicatus wrote:


I could see a really effective and cohesive all-evil group of Dexter Morgan (investigator/assassin), Walter White(Alchemist), Gaius Balthar(bard), and Magneto(wizard). They are all clearly evil but who are capable of working with others to meet their goals.

Riddick would be good to add too, if he could get over his signifigant Loner issues.

Scarab Sages

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I have to say I"m coming down more and more on the side of he set you up. 16th level wizard, no protections, little gear and a trapped spellbook that says earn my power. Not to mention the towns problem was caused by a "magic sponge".

Also I agree fully with the sentiment that this is not just evil but stupid. If the mage is similar level you wont get much worth turning the town against you, if he is higher level you die.

As for the gender changing there's temporary and there's transitional permanent. Sooooo many potential triggers water of different temperatures, strong emotions, day/night cycle, lunar cycle, sneezing, commiting evil acts (grin).


Tacticslion wrote:


Astral Projection is a spell that allows a wizard to project a fake body onto a new plane (with copies of his loot!), and gets better instantly when he "dies". With any variant of create demiplane and permanency, the wizard can easily gain effective immortality (and limitless wealth).

How does astral projection/demiplane give one limitless wealth?


Demiplane you can create and mess with times iirc. so unlimited crafting time.

I fail to see how I was stupid evil but to each their own. I saw an opening to get more spells and I took it. I had elaborate plans as to what i was going to do with the score. My character has a high linguistics check since i wanted to tool around with forgeries. I have his journal so i can duplicate all his writings.

Scarab Sages

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Gallyck wrote:


I fail to see how I was stupid evil but to each their own. I saw an opening to get more spells and I took it. I had elaborate plans as to what i was going to do with the score. My character has a high linguistics check since i wanted to tool around with forgeries. I have his journal so i can duplicate all his writings.

Because you murdered a guy solely to take their stuff with no thought of the possible consequences.


Tiny Coffee Golem wrote:
Tacticslion wrote:


Astral Projection is a spell that allows a wizard to project a fake body onto a new plane (with copies of his loot!), and gets better instantly when he "dies". With any variant of create demiplane and permanency, the wizard can easily gain effective immortality (and limitless wealth).

How does astral projection/demiplane give one limitless wealth?

As a single example (there are many), start with a candle of invocation - the alignment doesn't matter, but make sure you're willing to deal with the consequences.

Create a demiplane, use astral projection from there to enter a different plane of existence and gain functional replicas of all of your equipment, use your new replicated candle to summon a creature from yet another plane of existence, and use their wish power to fabricate (or, if pushy, true creation) things into existence. Dismiss your astral projection and repeat ad nauseam.

It must be stressed that this is but a singular way of doing so. I mean, just look at the create demiplane spell.

Heck, if naught else, you can astral project with all of your current wealth, use up your replicated whatevers, dismiss the astral projection, and do it again.

GM says it doesn't work that way (arbitrary, but entirely sensible on his or her part)? Really not a problem - there are a whole host of ways to use said systems to your advantage.

Whether something as simple as manipulating the Time and Bountiful traits - perhaps, if you're really ambitious and knowledgeable, with the Seasonal traits - to create comparatively vast crop-yields; doubling your crafting time; or pulling substantially more advanced tricks with the Timeless trait; demiplane + astral projection functions to create tremendous options for generating wealth.

Strictly speaking, having your own demiplane isn't necessary - it's just exceedingly convenient and useful.

A favorite trick I developed a while back: one scroll of permanency and plane shift, two of create demiplane and three astral projection. Create a demiplane. Project back onto the material plane. Create a new demiplane with your replicated equipment. Make it permanent. Return to your original body down only a use of create demiplane and astral projection. From there shift to your new and permanent plane, and then start an extended loop of demiplane creation to multiply your resources by quite a large margin. (Note: I'm going off of memory for this one - you may need a few more astral projection or other effects, and you might need to have a slightly different "path" to maximize your uses, but that's the gist of it.)

I'm pretty sure that elsewhere on these boards there are lots of explanations more detailed than I've got here.


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Acts involving "playing one's character" does not make one immune to the consequences of those acts.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

If you use up the astral projection of a cancle, you use up the real candle as well. What you do is not replicate but essentially extend the dimensional existence of a single object. if you lose or use up the astral projection of said object, the real one will be gone as well.


LazarX wrote:
If you use up the astral projection of a cancle, you use up the real candle as well. What you do is not replicate but essentially extend the dimensional existence of a single object. if you lose or use up the astral projection of said object, the real one will be gone as well.

... is a perfectly fine and valid interpretation, but is only that: one interpretation.

the spell wrote:
You project your astral self onto the Astral Plane, leaving your physical body behind on the Material Plane in a state of suspended animation. The spell projects an astral copy of you and all you wear or carry onto the Astral Plane. Since the Astral Plane touches upon other planes, you can travel astrally to any of these other planes as you will. To enter one, you leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence you have chosen to enter.

"Projects a copy" and "forms a new" does not seem to support that interpretation, however, by plain-text English.

I mean, if I have a copy of The Incredibles DVD, that does nothing to your copy of The Incredibles DVD, because mine is just that: a copy. Or, even better, if I illegally copy my copy, I've now got two copies. Whatever happens to the second, notably newly-formed copy does not affect the first.

Now, this doesn't hold perfectly true - clearly, there is some connection between original and new form, due to the fact that the new form is effectively temporary, if lasting:

the spell wrote:
When this spell ends, your astral body and all of its gear, vanishes.

Of note is the term "its" in "its gear" (as opposed to "your gear").

Also proving they're connected is the death of your projected body grants your living body 2 negative levels, and the severing of the cord at all kills everything.

Thus it's impossible to say that they're truly disconnected, but the implication is that brand new equipment is created for use by the person casting the spell.

Of course that's up for GM interpretation, however, which is why I mentioned...

me wrote:
GM says it doesn't work that way (arbitrary, but entirely sensible on his or her part)? Really not a problem - there are a whole host of ways to use said systems to your advantage.

So, you know, that was acknowledged in said post. :)

RPG Superstar Season 9 Top 16

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Imbicatus wrote:

Evil Stupid is the scorpion in the scorpion and the frog. The scorpion knows it will die if it betrays the frog, but it does anyway, and drowns.

It's also a good description of Stupid Good, as the frog trusts the scorpion, even though he knows the scorpion is going to betray him.

"But little frog, I can swim."


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You've got another option to try that I don't think was mentioned in previous posts:

Brazen it out.

Mr. 16th Level can find you. He can kill you. He should be able to do it without breaking a sweat. Even with all the advice about escape and evasion, reincarnation, etc.

But - remember when he said "you aren't worthy?". Well, when he shows up for the rematch, remind him of those words (hopefully you can utter them before you die) and ask - "I think I'm worthy now, I killed your butt once already. Now, how about we just get past that little inconvenience and work together? I need a mentor, and maybe you need a gopher..."

Maybe Mr.Wiz is looking for a worthy apprentice and this was a test. Maybe killing him means passing that test.

So, be ballsy. Show some attitude. If you're going to die, die on your feet facing it, be that NE honcho you know yourself to be.

Or, it was a Stupid Test and you failed. I think the consequences of this option are pretty obvious to everyone...


All this high level wizard talk saddens me because i probably wont live long enough to try em...


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Drow don't die groveling. Neither should you.

Your NE. You're a wizard. You're elite. Start acting like it.

The high level guy might decide that's a spark he likes. If he doesn't you're no worse off than all the roads that lead to your grisly demise.

But, think about what happens if he does LIKE the cut of your gib? Power man, he's got some, you can learn and grow and eventually replace him as his student, then his master.

Be the NE wizard I know you can be. You killed a guy way outside your weight-class. That's choice. You have potential.


OK here is my advice. Dracovar has it right. Put down the spell book and concentrate on the journal. Use you linguistics and sense motive. Try to find out why the wizard was hiding out. What is he afraid of? What is he looking for? What does he want?

Now figure out how your party can help him. You have to convince him that you are "worthy" and that the skills you demonstrated killing him could be put to good use solving his problems. Wait for him to scry on you (He will) and then role play.

As a GM I would see this as a great opportunity. The party, acting on there own free will, has put themselves in position where they have to do task after task to avoid the retribution of a vengeful wizard. You have given your GM several months worth of plot hooks. Now he can send you to the cool adventures and not have to worry about how you found out about them.


Dracovar wrote:

You've got another option to try that I don't think was mentioned in previous posts:

Brazen it out.

Mr. 16th Level can find you. He can kill you. He should be able to do it without breaking a sweat. Even with all the advice about escape and evasion, reincarnation, etc.

But - remember when he said "you aren't worthy?". Well, when he shows up for the rematch, remind him of those words (hopefully you can utter them before you die) and ask - "I think I'm worthy now, I killed your butt once already. Now, how about we just get past that little inconvenience and work together? I need a mentor, and maybe you need a gopher..."

Maybe Mr.Wiz is looking for a worthy apprentice and this was a test. Maybe killing him means passing that test.

So, be ballsy. Show some attitude. If you're going to die, die on your feet facing it, be that NE honcho you know yourself to be.

Or, it was a Stupid Test and you failed. I think the consequences of this option are pretty obvious to everyone...

This is probably the best advice. it's contingent upon being able to speak to the wizard before he incinerates you, of course. That being said it's still the best plan.

Grand Lodge

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ShroudedInLight wrote:

Lead Solves Everything!

...

QUICK! Coat your armor in Lead. Forever.

You may die of lead poisoning but you will not be able to be scried!

And while you're at it, add in some asbestos, stuff keeps out the rats and is fire proof! Sure it'll turn your lungs into a ripe bloody mush within thirty years but goodness sake, level 16 wizard, people!


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There is a lot of talk about him being level 16... How exactly do you know that? Because you have a spell book with level 8 spells in it? I mean... if a wizard killed YOU and took this spellbook wouldn't they assume you were a level 16 as well? And you are level 5.

Plus... he was a level 16 wizard and you have his spellbook... He probably has more than one, but you took a portion of his ability from him since he can't actually use THIS spellbook to prepare spells.

And if you assume he made a clone because he has a spell for it... Again, how do you know he was capable of casting that spell? He could be a level 3 wizard!!! And this book was an heirloom... and he was jealous of your boogie...

Idk, I feel like this spellbook is loot that a LOT of information is being extrapolated on... I for one think you PLAN was exemplary and you played your character and alignment to perfection. Maybe Mr. 16 thinks you are a level 20 (and maybe he doesn't want it spread that his clone got its rear handed to it by a level 4!... seriously embarrassing).

Best of luck though :)


Imbicatus wrote:
StabbittyDoom wrote:
Charon's Little Helper wrote:
Shar Tahl wrote:
And that is why it is generally best not to play evil in campaigns you want your characters to have longevity.
At least not stupid psycho evil. Evil characters that actually work within society's rules do fine. (But many players don't know the difference.)
I'm still trying to convince my players to do an all-evil version of Kingmaker sometime. Would totally work as long as no-one went full psycho-evil, as you mention.
I could see a really effective and cohesive all-evil group of Dexter Morgan (investigator/assassin), Walter White(Alchemist), Gaius Balthar(bard), and Magneto(wizard). They are all clearly evil but who are capable of working with others to meet their goals.

Gaius would betray the rest of them the instant that a woman showed any sort of interest in him. That guy is the least reliable person in televised science fiction.


Imbicatus wrote:
StabbittyDoom wrote:
Charon's Little Helper wrote:
Shar Tahl wrote:
And that is why it is generally best not to play evil in campaigns you want your characters to have longevity.
At least not stupid psycho evil. Evil characters that actually work within society's rules do fine. (But many players don't know the difference.)
I'm still trying to convince my players to do an all-evil version of Kingmaker sometime. Would totally work as long as no-one went full psycho-evil, as you mention.
I could see a really effective and cohesive all-evil group of Dexter Morgan (investigator/assassin), Walter White(Alchemist), Gaius Balthar(bard), and Magneto(wizard). They are all clearly evil but who are capable of working with others to meet their goals.

Yeah, but I would call Dexter and Magneto definitely lawful evil. Walter too, at least for the first 3 or so seasons. Gaius isn't really evil I think, but chaotic neutral. Maybe neutral evil. Mostly he's just self interested.

I could see the others working with Gaius if they all had a common goal. Otherwise, I think they might kill him.

If I were the high level wizard coming to exact retribution, if you think I'm killing you, you're wrong. No, you would suffer a fate worse than death. I would trap your soul. And put it in a small private permanent demiplane. It's unclear whether or not the gem loses its properties in an antimagic zone, but if it didn't I would make the plane a dead magic plane. And I would put the gem in a lead lined box inside of an admantine box. Protected by an admantine golem.

With the soul gems of all the other people that had ever wronged me.

Death is too easy. It offers a better chance to return.


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Let us know when the funeral is. We'll all sign a card.

If the L16 Wizard really wants you, you're dead. Reincarnate will throw him off for awhile (until he starts calling in outer plane favors to find out where your soul went). As for why the Wizard was pretending to be at a small magic shop, he could have been undercover pretending to be a low level person. No idea.

Aside from that, lie. Lie lie lie lie lie. Lie through your teeth. Tell the wizard that you know the location of an artifact or a well of mythic power or an incredibly powerful spellbook. You're playing with borrowed time.

Oh, and hire a chiropractor. Someone's going to have to reset your spine after you throw it out of whack looking behind you.


From The Clone Spell Description:

The spell duplicates only the original's body and mind, not its equipment. A duplicate can be grown while the original still lives, or when the original soul is unavailable, but the resulting body is merely a soulless bit of inert flesh which rots if not preserved.

You just stole the Wizard's spellbook. Unless he's got another one lying around, he can't prepare very many spells. Find him and finish the job.

If he does have any spellbooks, send a rogue to find them and take them.

Silver Crusade

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WombattheDaniel wrote:

From The Clone Spell Description:

The spell duplicates only the original's body and mind, not its equipment. A duplicate can be grown while the original still lives, or when the original soul is unavailable, but the resulting body is merely a soulless bit of inert flesh which rots if not preserved.

You just stole the Wizard's spellbook. Unless he's got another one lying around, he can't prepare very many spells. Find him and finish the job.

If he does have any spellbooks, send a rogue to find them and take them.

16th level wizard has other spell books. He also probably has them hidden pretty damn well (along with his clone).

Clone is basically for the wizards who don't want to, or lack the moral issues, to become liches. Just because they don't use phylacteries doesn't mean our death-dodger isn't any less sneaky, clever and protective about hiding his clones, his back up stash and his books away.


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StabbittyDoom wrote:
Charon's Little Helper wrote:
Shar Tahl wrote:
And that is why it is generally best not to play evil in campaigns you want your characters to have longevity.
At least not stupid psycho evil. Evil characters that actually work within society's rules do fine. (But many players don't know the difference.)
I'm still trying to convince my players to do an all-evil version of Kingmaker sometime. Would totally work as long as no-one went full psycho-evil, as you mention.

Did you mean: Way of the Wicked?

Sczarni

Since Clone doesn't duplicate equipment, it's safe to say that wherever the wizard is now, he doesn't have much of it, even if he does have a stash hidden away. Think about it: why was he peddling scrolls in a small village if he's that high level? My guess is that this wasn't the first time he found himself needing to do a hard reset, and he's working off of whatever he managed to stash away for himself the last time.

This also handily explains why he's peddling scrolls in a backwater town. He needs the money to replace all his 16th-level gear, and he doesn't want whoever killed HIM last time finding him before he can do that.

Clone also costs 1,000gp to cast, plus needing a 500gp laboratory. If he's still playing scroll salesman and recouping his losses from last time, do you think he's already spent the 1,500 on having another clone waiting for him PLUS the cost of another copy of his book? The fact that he rolled over to Limp Lash so quickly suggests he may not have even dealt with his negative levels yet (Or maybe he's done this numerous times in short succession and had way too many negative levels.)

It's entirely possible that the situation isn't nearly as bad as people are claiming it is. In fact, he might even be legitimately dead if he couldn't afford another clone jar so soon after the last one. If he is still out there, his cozy little scroll shop here seems to suggest:

A) he's playing at severely reduced WBL, and
B) rebuilding his horde is a priority for him

All that considered, how likely is he to come looking for you? Look at it from his perspective: he's down ANOTHER two levels from wherever he was when you killed him, AND he's lost a significant amount of gear, AND the guy that killed him now HAS all that gear AND is also a wizard and can therefore make the best use of that gear, AND knows every spell he can cast-- even if you can't cast all of them, you know he's got them and can be prepared for it.


Heh. That kind of thinking is so perfect for a 16th level wizard to use later. *happy sigh*


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Moral of the story: If a character says "I want to attain ultimate power through magic no matter the cost", cut his head off so you don't have to deal with literally the most annoying kind of party member. Wild rager bro is the real victim here. He just wanted to follow his inner demons and kill some owl bears.


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Yeah i mean i was totally annoying to all the party members by saving their skins multiple times and the only one with an int score over 10. But continue to call me the worst players ever because i dont play your way.


Gallyck wrote:
Yeah i mean i was totally annoying to all the party members by saving their skins multiple times and the only one with an int score over 10. But continue to call me the worst players ever because i dont play your way.

I'm half joking. I don't know the dynamics of your party. But I've played with a "take over the world" type, and I've always found the whole god complex thing to be tiresome.

Scarab Sages

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Gallyck wrote:
Yeah i mean i was totally annoying to all the party members by saving their skins multiple times and the only one with an int score over 10. But continue to call me the worst players ever because i dont play your way.

It doesn't really matter how many times you saved your party when you just put them in the bullseye of a 16th wizard out for revenge. You likely just had them marked for death with you.


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I think Gallyck is getting a bit of a rough ride, heheh.

Elements of murder-hoboism? Sure. But who among us hasn't had that itch and just HAD to scratch it at least once?

Possibility of lots of great adventure hooks, etc, for the DM? You Betcha!

As a DM I'd have a great time with this plot development. Lots of potential fun for the whole team.


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Imbicatus wrote:
Gallyck wrote:
Yeah i mean i was totally annoying to all the party members by saving their skins multiple times and the only one with an int score over 10. But continue to call me the worst players ever because i dont play your way.
It doesn't really matter how many times you saved your party when you just put them in the bullseye of a 16th wizard out for revenge. You likely just had them marked for death with you.

I mean, lets be realistic for a sec here - I'd love to hear from Gallyck's DM on this - because frankly, for a 16th level wizard to be totally caught off guard and with such minimal defenses active that a 5-6th level guy can single handedly take him down? Epic DM fail, unless the DM WANTED the player to succeed. DM motivations (and/or a moment of DM Derpitude) play into the whole scenario here.

Think about that. The DM may be using this for potential future plot hooks, adventures, etc, etc.

I, for one, hope that Gallyck will give us an update on what happens next. That will tell us a lot about his DM, too...

Liberty's Edge

Addem Up wrote:
StabbittyDoom wrote:
Charon's Little Helper wrote:
Shar Tahl wrote:
And that is why it is generally best not to play evil in campaigns you want your characters to have longevity.
At least not stupid psycho evil. Evil characters that actually work within society's rules do fine. (But many players don't know the difference.)
I'm still trying to convince my players to do an all-evil version of Kingmaker sometime. Would totally work as long as no-one went full psycho-evil, as you mention.
Did you mean: Way of the Wicked?

I've heard that mentioned a few times. Is it really that good? It does seem to have good ratings, and unlike Kingmaker I haven't already DM'd the first couple books so I might be able to play it.. (This might be appropriate for PM or another thread..)

RPG Superstar Season 9 Top 16

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Dracovar wrote:
Imbicatus wrote:
Gallyck wrote:
Yeah i mean i was totally annoying to all the party members by saving their skins multiple times and the only one with an int score over 10. But continue to call me the worst players ever because i dont play your way.
It doesn't really matter how many times you saved your party when you just put them in the bullseye of a 16th wizard out for revenge. You likely just had them marked for death with you.

I mean, lets be realistic for a sec here - I'd love to hear from Gallyck's DM on this - because frankly, for a 16th level wizard to be totally caught off guard and with such minimal defenses active that a 5-6th level guy can single handedly take him down? Epic DM fail, unless the DM WANTED the player to succeed. DM motivations (and/or a moment of DM Derpitude) play into the whole scenario here.

Think about that. The DM may be using this for potential future plot hooks, adventures, etc, etc.

I, for one, hope that Gallyck will give us an update on what happens next. That will tell us a lot about his DM, too...

Somewhere, on another forum:

"Hey guys. So one of my players decided to kill the shopkeeper who is a lvl 16 wizard because he would not share spells. I was completely unprepared, I didn't have stats for him or defenses for his shop. I know, I know, a wizard of that level would be far more prepared but it's in the past now. My question is: What should I do now? There should be consequences, right?"

"Well if you don't want to retcon, just say he had a Clone up. Easy enough, and a common precaution at that level. As for vengeance? Have your wizard research the PC, discover he wants to be a lich, then scry-fry-and-reanimate-as-a-skeleton."

"Splendid, that sounds like just desserts indeed."


Petty Alchemy wrote:

Somewhere, on another forum:

"Hey guys. So one of my players decided to kill the shopkeeper who is a lvl 16 wizard because he would not share spells. I was completely unprepared, I didn't have stats for him or defenses for his shop. I know, I know, a wizard of that level would be far more prepared but it's in the past now. My question is: What should I do now? There should be consequences, right?"

"Well if you don't want to retcon, just say he had a Clone up. Easy enough, and a common precaution at that level. As for vengeance? Have your wizard research the PC, discover he wants to be a lich, then scry-fry-and-reanimate-as-a-skeleton."

"Splendid, that sounds like just desserts indeed."

ROFL!!

Ok, if this is indeed the case - I'm going to go with DM Derpitude. The DM let a 16th level Wizard get tagged and bagged by a low level guy. Sounds like he ret-con'd the Clone response, and is probably going to fry our plucky hero, erm, plucky murder hobo.

Too bad. Someone should direct him to this thread - he might see a lot more potential than just "kill Gallyck".

And who puts a 16th level wizard as a shop keeper? I'd expect back story, or SOMETHING, to justify it - but I'd go out on a limb here and say that is probably missing too.

Now I'm going to have to hunt down that thread...


Ok, i just read limp lash and i have to say that the spell is very very stupid.

How do you know that he is a 16th level wizard (16th seems very precise)?


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Imbicatus wrote:
Gallyck wrote:


I fail to see how I was stupid evil but to each their own. I saw an opening to get more spells and I took it. I had elaborate plans as to what i was going to do with the score. My character has a high linguistics check since i wanted to tool around with forgeries. I have his journal so i can duplicate all his writings.
Because you murdered a guy solely to take their stuff with no thought of the possible consequences.

Yeah, only a selfish Neutral Evil person would do something like that...

Scarab Sages

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Jodokai wrote:
Imbicatus wrote:
Gallyck wrote:


I fail to see how I was stupid evil but to each their own. I saw an opening to get more spells and I took it. I had elaborate plans as to what i was going to do with the score. My character has a high linguistics check since i wanted to tool around with forgeries. I have his journal so i can duplicate all his writings.
Because you murdered a guy solely to take their stuff with no thought of the possible consequences.
Yeah, only a selfish Neutral Evil person would do something like that...

Your tone reads as sarcasm, but yeah. That's a pretty selfish and evil act. It's murder for theft and revenge against an imagined slight. In any civilized place ever you would be imprisoned or killed for that, regardless of your personal power.

It was evil, and it was stupid.

It would have still been evil but at least smart if there had been at least some magical infiltration done before hand to try to ascertain exactly who you are dealing with before slaughtering them.


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Who doesn't need to randomly slaughter people for their stuff? I mean after all you can't spell slaughter without laughter.

Best regards~
Your friendly neighborhood Kuthite

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

What you should be doing as a proper drow, would be enchanting an item that puts your aura on it and "gifitng" it to one of your comrades.


*engage rant mode*

I know it's role playing...but to do selfish evil acts and then go "It's just my character...I'm doing what my character would!...

Come on dude! YOU ARE YOUR CHARACTER!...don't try to wipe out your DM's and other players game time...kill of random people in the game and laugh saying..."but my character is evil!1!11!!! he just wants POWER!!11!!1!..."

Play Morrowind...there you can kill anyone you want without killing off your DM's hard work and the other players game time...I hear ESO has some PVP zones.

I ban players from my table for this kind of CN...I'm sorry NE...kind of "look at me fellas...aint I cool" kind of disruption.

*exit rant mode*

sorry bout that...God do I feel better!

RPG Superstar 2008 Top 32

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The alignment debate is sort of immaterial here. It doesn't matter what alignment the OP's character or his victim's supposed or actual alignments are. He's asking for advice to maximize his chances of survival if Mr. Has-8th-level-spells-in-his-spellbook doesn't stay dead and holds grudges.


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FiddlersGreen wrote:
Magda Luckbender wrote:

What Stabbitty said. You're pretty well doomed, unless you can make retribution.

I think you mean 'restitution'? ;)

Killing the OP would make pretty good retribution, though...

Scarab Sages

Ross Byers wrote:
The alignment debate is sort of immaterial here. It doesn't matter what alignment the OP's character or his victim's supposed or actual alignments are. He's asking for advice to maximize his chances of survival if Mr. Has-8th-level-spells-in-his-spellbook doesn't stay dead and holds grudges.

True but a maximised zero percent chance is still zero. About the only way I can honestly see him having a chance is getting turned into a different race/sex and turning some poor commoner into an exact duplicate of who she used to be then hiding in a deep, dark, lead lined hole and praying.


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Subparhiggins wrote:

Sell the spellbook, or dump it, along with anything else you looted from his home. Change your name, use disguising spells that aren't illusions such as polymorphs. Use spells or buy magic items that provide a nondetection effect versus divination magic, scrying, etc.

Move to a new country, or at least another city.

This could actually make an interesting plot point, if the GM's game—just this constant huge shadow looming over your shoulder as you struggle to always stay one step ahead of the wizard, always having to buy scrolls and potions to conceal your location, driving yourself to madness and bankruptcy.

And then in the final battle with some BBEG he shows up and is all, "I was just messing with you, I knew where you were all along." Then he kills you.


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Kobold Cleaver wrote:
Subparhiggins wrote:

Sell the spellbook, or dump it, along with anything else you looted from his home. Change your name, use disguising spells that aren't illusions such as polymorphs. Use spells or buy magic items that provide a nondetection effect versus divination magic, scrying, etc.

Move to a new country, or at least another city.

This could actually make an interesting plot point, if the GM's game—just this constant huge shadow looming over your shoulder as you struggle to always stay one step ahead of the wizard, always having to buy scrolls and potions to conceal your location, driving yourself to madness and bankruptcy.

And then in the final battle with some BBEG he shows up and is all, "I was just messing with you, I knew where you were all along." Then he kills you.

Or he went off, killed the BBEG, and then took his form to dick with you for as long as possible. He can use Sils to chase the party into his lap.

Sczarni

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I think people are being way too hard on Gallyck here, and possibly on his DM.

Why is it a problem that Gallyck played a NE wizard with dreams of lichdom? He's level 5 at the time, which means he's been doing it for at least 4 levels now, and presumably his DM and fellow players said that was okay with them. If the DM was going to sic a 16th-level wizard on him for it, he should have just said right from the start, "Don't play an evil character, it won't work for the story." Likewise, if the rest of the table didn't want an evil teammate, they could have spoken up.

Furthermore, if your DM's reaction to all this is just "scry, fry, zombify, hang your character sheet out to dry", that's just a disappointment. When you told him you wanted to play a NE Wizard who intends to become a lich and seek arcane power at all costs, and he said that was okay, he basically gave you permission to do what you did in some form or another. You definitely need to deal with this can of worms you opened, but if he doesn't at least give you an opportunity to get out of this mess, he's being needlessly retaliatory.

My whole post up above about how this wizard may be far more screwed than we think? I basically wrote it so that Gallyck would have a draw card in case his DM tells him "I don't want to just kill you off and derail the campaign, but I don't see any way around it."

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