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TriOmegaZero wrote:
Using Skills wrote:
When making an opposed skill check, the attempt is successful if your check result exceeds the result of the target.
Your Perception check must be higher than the enemies Sleight of Hand/Stealth. Equaling their check is a failure.

Yes but... Does that mean to sneak past the guard the assassin must beat his Perception skill to succeed in stealth?

So if the Assassin is Sneaking he must beat the guards perception, but if the guard is looking for the assassin he has to beat the Assassins stealth.

My problem is I can see the contest being either side as trying to beat the others skill and in the case of a tie who was trying to beat who?

Stealth vs Perception is a contest of skills. So lets assume that the stealthy person ambushing gets a 25 for the skill contest, and the Ambushee gets a 25 on his perception attack to see the ambush. Who wins?

Same thing with Perception vs Sleight of Hand. Does a sleight of hand roll of 25 set the target at 25 for the perception so a 25 wins? or does a perception roll of 25 set the target for sleight of hand to hit so a 25 succeeds on slight of hand?

I am sorry I may not have been clear.

I realize the DC for the +5 sword when lower level is 25, what I am asking is for purposes of identifying the sword (spellcraft check of DC 15 + Caster level) or Dispelling Magic on the sword to temporarily suppress it, is the caster level of the sword 15 or the level of the mage who enchanted it.

For purposes of enchanting a staff can you if you make the roll (DC 30) and spend the extra time and gold enchant fireball or any other spell at level 20.

A level 5 wizard can create a +5 sword by beating the DC by 5 to bypass the caster level requirement. If someone wants to Identify this sword later is the target based on his level of 5 or the caster level for a +5 sword (15).

If you can enchant at a higher level caster could a 11th level caster by adding 5 to the dc craft a staff with fireball at level 20 caster level (dc 20 +5 +5 (not having that level) for 30 DC)?

Duh I am blind I had even looked up metamagic rods and missed it.

Sorry :(

I don't see anything in the rules to stop it, but I am not sure it is legitimate. Could a person use two meta magic rods to modify the same spell if there were no somatic gestures required for the spell?

KindredHollypock wrote:
The cost of scribing scrolls are for materials though, correct? Summon monster I calls for a small bag and a candle, both of which are inexpensive. If I want to scribe that why is the cost still 250gp and 2hrs or 1,000gp and an entire day?

Look at the price of scrolls.

The Market value of a scroll of "Summon Monster 1" is 25 gold.

You can make it for 12.5 gold.

impureascetic wrote:

Truth be told, it's actually pretty cool. He's really grown into this role as the inquisitor for the kingdom (we're playing Kingmaker), and it's pretty badass when he folds his arms and says something like, "If you're who you say you are, submit to my flame. If you are pure of heart, it will actually make you feel better."

Awesome, right?

Except if I want to do something cool with a rakshasha, succubus, doppelganger, etc., I am out of luck.

Response: "As a servant of Serenrae it is inappropriate for me to allow any other god to test me. I can not in good conscience submit to another god as it would be abandoning my faith and loyalty to her."

claudekennilol wrote:
Kchaka wrote:
In doubt, doit like Diablo and shove it in your forehead.
You realize that's already thing, right? We can implant Ioun Stones into our bodies.

And you realize a luck stone is not an Ioun stone right?

It is PERFECTLY OK for a paladin to go "SNEAK ATTACK"

They are limited by their code though and can not go "SNEAK ATTACK B+#@!!!!" as Hailey would do.

Theconiel wrote:
If I am wearing +1 leather armor of spell resistance (armor bonus +3) and I drink a potion of Mage Armor, my armor bonus changes from +3 to +4, and I still have spell resistance.

No you loose the spell resistance.

Theconiel wrote:

If I am wearing a +1 chain shirt of spell resistance (armor bonus +5) and I drink a potion of Mage Armor, neither my armor bonus nor my spell resistance changes, but I now have a +4 armor bonus against incorporeal creatures.

Debateable, that is how we play but I suspect by RAW you would not get the +4 armor against incorporeal creature.

My thoughts.

Judgement light is a 4th level spell with the light classifier.

Deeper Darkness is a 3rd level spell (unless heightened).

Everybody can see the hidden creatures, they are outlined in blue AND the Deeper Darkness is suppressed.

If Deeper Darkness was heightened to level 4, they would suppress each other, no outline but only normal darkness.

If Deeper Darkness was heightened to level 5 or higher, Judgement Light would fail.

8th level druid, 12th level unchained monk shape-shifted into Huge Elemental and using strong jaw.

Assume the person has the feats to boost monk damage and monk robe, as well as the feats to boost shape shifting level so he can go Huge Elemental.

2d10->4d8->8d6-> 12d6 -> 16d6 (size and strong jaw)

Greater vital strike x3 for 48d6.

The Faq cleared up that going Brotherhood of the Seal did not stack with strong jaw.

Replace 2 levels of monk with 2 of barbarian for furious finish and a 288 hp attack.

Then there is also cavern crystal craziness...

Talandor wrote:
CampinCarl9127 wrote:

The maximum score in any attribute for a character who starts at 20 (assuming 18 +2 for race) is a 36. There are ways to temporarily increase your bonus above this, but 36 is the maximum permanent score for a player who starts with an 18 and their race gives them +2.

I'm not 100% sure, but the wording of the spell makes me inclines to think that you have to supply the entire cost.

If you have a strength score of 0 (negative is not possible), then you are unconscious and cannot cast at all.

Dragon Disciple + EH Orc would like a word with you.

20 + 4 DD + 6 IEH + 6 Belt + 5 Tome + 5 CharAdvancement lvl20 = 46 Strg

Edit: had not refreshed - ninjaed by hours...

IEH does not stack with Tome, both are inherent (if memory serves and I am away from book).

The party just wondered how my monk had been able to beat detect evil when I offered to draw up a contract and then took a 13 (noble scion feat) on my Profession Barrister skill :)

James Risner wrote:
blackbloodtroll wrote:
So, without the "FAQ", where would one find the rules that suggest such a ruling?

The problem with your question, is different people are reading the same sentences and coming to a different interpretation.

Because that is happening, there will be no change to the rules to accommodate the FAQ. Why? Because the developers believe it is in the rules and the FAQ is there to cover the case of miss interpretation of the rules.

IMHO that was a cop out.

The examples I gave in the thread on the FAQ were "James Jacobs who is not a developer saying that for a level 2 paladin who had side step secret he added his charisma twice to the save.

And every undead anti-paladin they produced even those in the most recent Monster Codex using charisma twice on fortitude save.

They have said it was always that way however the evidence does not support it.

With that said, while I disagree with the FAQ, I play by the NEW rules.

To tell me they are the old rules is "pissing on my leg and telling me it is raining".

Better (though more expensive) than Enlarge person is Strong Jaw.

Well from the Kingdom building rules, which are I BELIEVE a copy of Kingmaker.


Additional residential structures commonly surround most one- and two-block structures. At the GM’s discretion, using construction magic (such as a lyre of building or spells like fabricate or wall of stone) can reduce the cost of a building’s BP by 2 (minimum 0 BP). This is a singular reduction per building, regardless of quantity of magic used.

Which means you can't use the lyre for infinite BP.

As a rule of thumb our group does not sleep in heavy armor. That's what they make Mithril Pajamas for (Mithril Chain shirt).

By my understanding there is no such thing as secret casting. I am guessing magical energies that form as you cast a spell are visible to everyone and anyone with spellcraft has a chance to identify what you are casting. Otherwise there would be no roll to identify a eschewed, silent, stilled spell.

This means everyone recognizes when someone tries to charm you and if you have spellcraft YOU can recognize that they are casting charm person on you if you make the spellcraft roll, even though the sorcerer made no gestures and spoke no words in the casting of the spell.

I don't LIKE it, but it appears to be raw :(

JuanAdriel wrote:
You can burn a feat to take two more traits, right?

Yes, but you are still limited to one feat from each category.

The hostage twisted his head at the last moment and thus instead of blowing his brains out the bullet merely grazed him.

CraziFuzzy wrote:
Milo v3 wrote:
CraziFuzzy wrote:

Identifying a spell in effect is one thing, and would be able to be done regardless of somatic or verbal components (since those are already done and gone at that point). We're talking about identifying a spell as it's being cast, before it's effect has emerged, which is quite different, and is really only of use to counter said spell.
You can't always see the effect, though, like phantasmal killer.
phantasmal killer is also an instantaneous spell, and doesn't persist long enough for identification to have any purpose.


For skills having been there done that consider human with the three feats Quick learner, Improvisation, Improved Improvisation.

Basically gives a +4 on skills you do not have points in and you can use them untrained.

Charon's Little Helper wrote:
Ughbash wrote:

I answered, you simply do not agree with my answer.

Because it wasn't a valid answer - as I pointed out.

You could have answered 'because the Easter Bunny told me it plays that way' as an answer. But it'd be an equally invalid answer.

I did not consider stealth to be that unusal, it is just an "Easter bunny" to me (if we want to use your words). However I did go back and update with some more "unusual" situations.

I answered, you simply do not agree with my answer.

Though Etherealness MIGHT apply.

Blindsight (Ex) This ability is similar to blindsense, but is far more discerning. Using nonvisual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with blindsight maneuvers and fights as well as a sighted creature. Invisibility, darkness, and most kinds of concealment are irrelevant, though the creature must have line of effect to a creature or object to discern that creature or object.

Now if a creature had blindsight due to keen smell, the no odor spell might be an UNUSUAL reason why it did not pick up on something.

I fit used Echolocation it might not pick up on an ETHEREAL person.

Those would be unusual situations, stealth would not.

Grithen wrote:
My question is regarding the Special purpose and dedicated power section of the intelligent magic item creation rules. On the SRD the price for a seventh level at will dedicated power is listed as 182000 gp. Does that price include costly material components or is there an additional price if you choose a spell that has one? If there is an additional cost, how do you calculate it?

The cost for enchanting items with costly material components is 100x the material component. This would apply regardless of the method of enchanting so if you created ring of infinite XXX it would cost an additional 100x the expensive material component regardless of whether it was able to cast it via intelligence or design.

Charon's Little Helper wrote:
Cyrad wrote:

Charon's Little Helper, you're pulling that from D20PFSRD, which separated the glossary definitions of Blindsense and Blindsight from the PRD. The PRD's glossary entry lists Blindsense as a lesser version of Blindsight, so it's obviously the case that the autodetection occurs with Blindsight.

Finally, the Blindsight universal monster rule does say such creatures don't need to do Perception checks to notice creatures, as shown in the below text.

Blindsight (Ex) This ability is similar to blindsense, but is far more discerning. Using nonvisual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with blindsight maneuvers and fights as well as a sighted creature. Invisibility, darkness, and most kinds of concealment are irrelevant, though the creature must have line of effect to a creature or object to discern that creature or object. The ability's range is specified in the creature's descriptive text. The creature usually does not need to make Perception checks to notice creatures within this range. Unless noted otherwise, blindsight is continuous, and the creature need do nothing to use it. Some forms of blindsight, however, must be triggered as a free action. If so, this is noted in the creature's description. If a creature must trigger its blindsight ability, the creature gains the benefits of blindsight only during its turn.
Seems pretty clear to me. You don't need to perform Perception checks to notice creatures with Blindsense and Blindsight. So Stealth doesn't work.

Again - it says 'usually'. For creatures with sight - they don't 'usually' have to make perception checks to see people either.

For 'unusually' - I say it's a stealthed character. What's your 'unusually'? Just for the feat which came out well after...

My unusually is when the creature has total cover relative to the blind-sight person or has the feat dampen presence.

Not when a creature is merely stealthed.

DM_Blake wrote:

Note that you must cast the spell once EACH DAY during creation. Wish requires 25,000gp diamonds each time it's cast.

DM, do you have a quote on that?

If you are using a spell trigger or a spell completion item then you must expend one charge a day, but I don't think that you have to cast the spell each day. If you did when say making a wand of stoneskin you would be paying the material cost for casting the spell each day as well as the cost of 50 components.

If you are a sorcerer trying to make a staff of spells you do not know, I would recommend being half elven, using paragon surge and a ring of continuance. This would let you KNOW the spell for the day and thus you could enchant your staff.

Another "pounce Substitute" though Very Late game (19th level Devastating blow) is the two handed weapon fighter using a x4 weapon (testubo or naginata works nicely). Move to person and get effectively a guaranteed crit. At 20th level it is a x5 multiplier.

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If you are going to be grappled as a wizard... make sure it is by a succubus...

ZanThrax wrote:
Dave Justus wrote:

I don't think you need spell blending. Force Punch has a similar effect to Battering Blast and is a better spell for a magus anyway. Herosim is a fine spell, but I don't think it is worth an arcana, particularly when there are plenty of other fine spells to use your limited spell slots on.

I don't like Force Punch for this purpose in that it's a melee touch attack. Force Pushing should be something done at a range.

Force punch and the Reach metamagic?

lemeres wrote:

And this all ignores the fact that you can skip normal AC entirely with snake style, allowing you to use sense motive (a wis skill, allowed in rage, by the way) for AC instead. Just do that and maybe grab skill focus means you have fairly good AC.

Snake style uses an immediate action to use that skill for AC. So you can use it for one attack and only one attack.

Frosty Ace wrote:

I think I get what Envall is trying to say with 3 separate monks. I always saw a martial artist type monk as a stubborn perfectionist, dedicated to one style of fighting.

A martial artist wouldn't succumb to "needing another form of combat." It would stubbornly make its own style work. It harkens to that trope of, "My (Insert martial arts style here) is the best. I challenge this dojo!!" trope.

Well just as a counter example, Quai Chang Kane in the movie... mentions several animal styles and then is asked which one he mastered.. he says "All of them".

Yes, there are movie trops though "Southern Shaolin vs Nothern Shaolin", but if you look at other examples (Jademan comics) you see people who mastered multiple styles so they would know how to defeat their enemies. Sure they have their special style, but they learn others to use against other foes.

Or in one of Jet Li's movies he had the "Kick with no Shadow" he always used his foot techniques. Then the bad guy tricked him into damaging his feet and he finally showed his Drunken boxing style.

Attacks of opportunity were invented so casters needed a way to step away from a fighter and cast thus the 5' step. (at least that is my theory)

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Puna'chong wrote:
Killing a terrorist doesn't stop terrorism. Stopping a dictator doesn't stop dictatorship.

Thank you Mr. President.

What they need are jobs so they can have their human dignity....

Stats for a Doppelgnager should be:
Str +8
Dex +2
Con +2
INT +2
WIS +4
Cha +2

If the stat winds up odd inthe bestiary, you subtract 11 from it, if it winds up even you subtract 10.

I would suggest if you want to be extremely social go with bard, otherwise consider unchained rogue.

Dwarf would work for your thought than since they are not slowed down bu medium or heavy load or medium or heavy armor.

I don't think FoM would work there.

It is normal to be slowed down while wearing medium or heavy armor, just as it is normal to be slowed down while crawling. I do not think FoM would give a standard human a move of 30' while doing either.

bookrat wrote:

dragonhunterq wrote:
Fighter/Thief/Bard if you want to do it properly :)

Not possible in 2e. Thief and bard were both classified under the same "Theif" class (with thief and bard being subclasses; I know, they used the same name for the class and subclass which makes it confusing). Anyways, you can't multiclass or even dual class under the same major class heading. Just like you can't have a fighter/ranger in 2e, you can't have a thief/bard.

He said do it properly, that means first edition :)

So you HAD to be a fighter/thief before you could add bard... guess that makes bard the first edition prestige class :)

Doppelgangers use Alter Self for their change shape ability.

Would scent defeat a doppelganger?

Would scent defeat a wizard using Alter Self?

I don't play PFS, so not sure if this is even legal... But for sneaky and dex to damage.. Goblin makes a good unchained monk/Unchained Rogue.

Could swear the rule was a move action to search a 5' square. Though that may be going back to 3.5. So if a person wants to search a square thoroughly it takes 1 min (2 move actions x10) = 20 times as long.

In 3.5 they had this

3.5 PHB wrote:
Action: It takes a full-round action to search a 5-foot-by-5-foot area or a volume of goods 5 feet on a side.

So that would make it 2 min to take 20 in 3.5.

Now the Core rule book says

Core Rule Book wrote:
Action: Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action.

Combining the two (since I don't think pathfinder specifies an area) would bring us to 1 minute as I had originaly thought.

So unless someone finds something specific for the area we have to combine 3.5 rule with pathifnder rules.

Cyrad wrote:

Dragon Style doesn't stack with Pummeling Style--you can only have one style active at once. A Master of Many Styles monk can't combine them either because he loses flurry of blows, a prerequisite for Pummeling Style.

Pummeling Style provides a trade-off--your on-attack effects only apply once but so do the target's defenses. If you're in a situation where Pummeling Style is less advantageous, then use a normal flurry. If you got sneak attack, then that's what you want anyway.

MoMS 1/Brawler 19 could use Pummeling style and Dragon Style at the same time. Same can be done with Sacred fist/MoMS. So they can work together.

3 people marked this as FAQ candidate.

How does sneak attack interact with Pummeling style.

Example: 12th level Unchained monk/8th level unchained Rogue Multiclass. With Pummeling strike he rolls 6 attacks and does normal damage and adds it up as one strike. ASSUMING all 6 attacks hit.... does he 4d6 sneak attack or 24d6 sneak attack?

wintersrage wrote:
Look them up, for monks they do unarmed damage.

That was errata'd because melee, and ESPECIALLY monks, can not have good things.

Purple Dragon Knight wrote:
that's the beauty of gold, or land: their value never change... it's the money's value that changes. One ounce of gold in the 70's is exactly one ounce of gold now.

Incorrect, their value does change unless measured against itself which is circular reeasoning.

1 ounce of gold has a value of what you can get for it.

The value of land also varies based on what it is worth at that time.

1 ounce of gold = 1 ounce of gold, but the value of that ounce varies.

1 ounce of lead = 1 ounce of lead, but the value of that ounce varies.

100 shares of Microsoft stock is worth 100 shares of Microsoft stock but I don't think anyone would argue that the value never changes (I am ignoring differnt classes of stock).

Purple Dragon Knight wrote:

25,000gp is 500 lbs of gold, which is 8,000 oz of gold, which means, at the $1,194 per oz current gold price, that 25,000gp is equivalent to 9.55 million dollars.

That is one proice point, but if you did it with silver you would get a diffrent price point. After all the Gold to Silver ratio in the real world is not 10 to 1.

Also that is for coins, pathfinder does not go into the purity of coins. So 25,000 gp is 500 lbs, but not necesarrily or evel likely 500 pound of gold.

Finally considering the huge fluctuations in the price of gold over the last 20 years... the price would be a lot more variable then anyone would want.

Appendix 1 Core Rules wrote:
If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die.

The only exception to unconciousness is Con which results in death.

James Risner wrote:
Erekose80 wrote:

A character who is reduced to Dexterity 0 cause of ability damage is "incapable of moving", and then receives the spell freedom of movement, how works?

1) make actions normally, and the ability damage is vanished
2) can make actions normally, but apply Dexterity 0 to AC, Reflex and so on
3) stay "incapable of moving"

James I am curious your thoughts on something very similar.

Now assume his strength is reduced to 0 instead of his dex so he would normally be too weak to move.

1) make actions normally, and the ability damage is vanished
2) can make actions normally, but apply strength penatly to attack (even though it says attack normally)
3) stay "incapable of moving"


Just reread the rules on stat damage, reducing dex or any stat other than con to 0 does NOT just leave you incapable of movement, it also makes you unconcious. I don't think anyone will argue that FoM lets you move and fight normally when unconcious.

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