Playtest so far - Round Two! Three things you Love, Three things you Hate, and Three Houserules you'd Make.
as someone who primarily plays wizards i find all sorts of uses for my low level slots in 1e. So that argument is pretty moot. Yes you can cast buffs all day and contribute in 1e and 2e. Is that fun? For someone it is, im sure.
So while I protested initially over the "nerfing" of casters... it's much ado about not-so-much. Casters STILL have a huge selection of spells. Their lower level spells remain valid in combat, especially as weakened higher level foes will, after being softened up, be vulnerable to these lower level spells. And Cantrips will allow Casters to provide significantly greater support than a crossbow or the like, as do Wands and Staves.
SO now casters just wait until the enemies are really weak and then have them make the save anyway? Spellcasting in this edition is stupid. Just get a sword cast your 1 minute buffs and hit stuff with a sword.
Dire Ursus wrote:
2hand fighters can go combat reflexes for Reach builds. Archers go Point Blank because its a good option, true enough.
Probably because pigeonholing fighters into heavy armor describes only a few fighters. Lets use GOT as an example. Red Viper? Not heavy armor and not a rogue since he uses a spear. Members of the Nights Watch? I dont see much heavy armor. The Unsullied rock leather.
Gorbacz are you a stakeholder in Paizo or something. Every g#@%!+n post of yours is about business metrics. I for one don't care about business metrics if the product is crappy. ZOMG 5th ed has more users. Probably because even though I play pathfinder every night I still call it D&D night. Its that name recognition. Anecdotal i know but quite a few people came back to PF1 after trying 5th ed because its as deep as a puddle.
John Lynch 106 wrote:
To add to this the playtest is going to be a mess if people who liked the first one so much are going to be called arrogant for you know, being heavily invested in a product and wanting to ensure that this new edition will cater to us as well. I think its safe to say our interests matter in this or are people really advocating the community being split in 2?
Never have I smashed the favorite button harder than right here.
Sure with a d12 weapon. Old pf1 power attack would catch up in consistency once it got boosted up. But what about a non big die weapon like the ever present longsword? I'm starting to come around to your thinking a bit but I'm going to be completely deflated when I power attack twice in a row for 2 extra damage. I prefer the old system of die + damage not die+die+damage.
Any reasonable fighter can overcome the penalties. Like not even min maxed. I don't consider lowering accuracy to be a resource I guess is what I'm saying.
Old power attack also gets multiplied on a crit and since the bonus is always higher then one it's floor is also higher.
Doesn't make what he said less valid. It seems like you have more hit points now at least to start. The guy simply shows that despite the devs saying you "get more power".
Because it sounds like action points and certain things cost more action points. Sounds like a videogame to me. As opposed to saying power attack which doesn't require a resource in pf1.
Disagree. It was one of the most useful feats heavily nerfed. It was what people want out of feats. Useful from 1-20. Easy to use. Now its pretty easy to blow 2 actions for +1 damage over using one action.
So are you saying you like all characters being jack of all trades and the same? Isn't that a huge problem in your eyes? If I optimize being stealthy I should have to sacrifice things for it. If I want to do the most damage I should have to sacrifice things for it. Making everyone the same +/-3 would be absolutely, unequivocally, terrible.
Isle Of The Deep wrote:
You are welcome to your opinion but4th ed was widely panned by everyone so clearly thats not what the community wants. Getting closer to that shouldnt be encouraged.
Mark Seifter wrote:
I mean thats fine and all. But assuming things like weapon focus exist it still should be possible to hit 10 more than an AC if slightly optimized. Im fairly neutral on the hit by 10 or more for a crit (why fix something that isnt broke though.) If its solely just hit by 10 or more then im afraid a lot of the weapon variety will be right out since there is no reason to take a scimitar at d6 when a longsword does a d8 and they both crit at the same rate.
Hence making all characters samey because they all want master perception? I mean bleh
Demon Lord of Paladins! wrote:
I mean this as respectfully as i can... but then why are you interested? Are you just hoping for a radically different system so you can play again? then i dont think the playtest is useful for you or Paizo. If the playtest forums get flooded with a bunch of people who arent as invested in the system and then they want a different game then that will ruin p2e for a bunch of people. I, as well as my group(s) and many many others dont want some super stripped down system. And more and more i see Man i wish they would go classless or they should get rid of xp or get rid of anything remotely requiring math. Its infuriating. Not that you said any of these things.
Jason Bulmahn wrote:
I for one will hold you to it. Differentiate yourself from 5th ed and retain the complexity ( 4 spell lists sounds less complex and class based feats sound like dressed up class features) ill check it out. But the wording leaves a lot to be desired for those of us who like a robust game and not some rules-lite abomination.
He can headshot people from 2 miles away and can detonate powder on people. Can control the bullets somewhat in air. Displays super human speed when snorting Powder and in a Powder Trance. And his most notable ability and hardest to accomplish in Pathfinder is firing 2 shots from his musket at once at 2 separate targets. Any Ideas on how this can be made? I love the character.
Isnt overspecializing the issue here? Minmaxing is specializing one trick to be overwhelmingly powerful. I mean all this goes away with good DM player communications. I run a game going on 2 years now and play in others and we all communicate and it helps.
I know the math wants you to minmax. But you can predict every characters point buy as soon as you say it. Its all the same. 15 point buy? Before racials?
I mean cmon. You roll dice for everything else. Roll it for chargen.
Am i the only one who whole heartedly disagrees with this? Point buy encourages minmaxing. At a 15 point buy? grats everyone has uber low int or cha or both if you want to fight effectively.
So i think ive been doing this wrong for years. Like real wrong.
So for an item like Celestial Armor that gives you fly. What is the CL that is used when using the fly ability? (BONUS QUESTION: Can the fly duration be split up by minutes? Im 99% sure it cant but just a question)
What about wands? Do you use the minimum caster level needed to cast the spell? Do you use character level as CL?
These are newb questions but for some reason it doesnt sync in my head.
All this looks like WRONGBADFUN to me and that just rubs me the wrong way. Since my latest character has been accused of murderhoboism because i killed a wizard for his spellbook i took great interest in reading the blog post.
But all it comes down too is wrong bad fun. And thats fine if the character you want to create are tropes. But maybe just maybe... we dont want to play like you? Maybe my character has legit in game reasons for feeling slighted and thinks he can take that item .It doesnt make the game any worse because a character thinks that way.