Houses are overpowered.


Pathfinder First Edition General Discussion

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Dungeons and Dragons: Actually, it's the Dungeon you need to watch out for.


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Taking the archetype whirlwind ranger lets the house get favored enemy class witch with a massive slam attack that sunders all items carried except for the boot slot. Taking alchemist makes it a brew house.


Kobold Cleaver wrote:
Dungeons and Dragons: Actually, it's the Dungeon you need to watch out for.

Funny thing is.. I hve seen more players killed by said dungeons more than the dragons at the end of them... Oh how many people have fallen to the "world is out to get you" design of creatures from older editions... like creatures that look like walls and ceilings... and mimics..... and the terrifying gelatinous cube...


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had a party lose a member to a random encounter with a geletinous cube in a hallway. it was supposed to be an easy fight, but all of them somehow managed to fail their perceptions to see past it's translucence, so they walked directly into the thing.

it didn't help that the paladin somehow failed his fort save vs. paralysis.

my group now has an irrational fear of oozes.


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And mine for a while had an irrational fear of ... row boats. Typical dark underground lake deep in the underdark with a dock and a rowboat tied off to it. Party gets in rowboat and starts off across paranoid about the dark waters, then about halfway across finds themselves glued to the seats of 'not a rowboat but mimic' who then demands a 'small' fee or he'll dump them in the water.

Sczarni

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Three words: Eldritch Heritage(vomitorium).


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Thanks guys for reminding me of the days I had a truly killer DM. For a while there it was SOP to send a flaming arrow down every hallway and then search for traps while pushing a wheelbarrow (sets off trapdoors, depresses stones, trips tripwires and also good for detecting oozes, slimes, molds & mimics). Ah the 'good old days' of pivoting floors, contact poison on the walls and the 3' halfling with a 10' pole, thanks so much E. Gary Gygax. I'm so glad the game has moved away from that state.


K177Y C47 wrote:
Oh how many people have fallen to the "world is out to get you" design of creatures from older editions... like creatures that look like walls and ceilings... and mimics..... and the terrifying gelatinous cube...

Answer: Not enough.

Remember, kids: Friends don't let friends drive gazebos.


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I hear gust of wind and wind wall are pretty effective on thatch and wooden houses, but it's been a while since I looked at how houses with those features and those specific spells interact... so I could be wrong. Those spells don't do much against adobe or stone houses, though.

Edit: Wait... does that mean houses with ranks in craft (carpentry) and craft (stonemasonry) are self repairing?

Dark Archive

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Kain Darkwind wrote:
We need to nerf houses.

Don't forget that they only cost 3 BP to create a non-specific number of them, and reduce your unrest by 1.

I'd recommend building a house with bricks imported from the infernal pit, giving it the fiendish template to make it a bit more fire resistant.


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The fiendish template gives them spell resistance too, right? The things have loads of hit points and spells just wash off them. And just think of the huge size bonuses to grapple. Houses aren't remotely balanced.


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4750 hp AND it's the place where most accidents happen! The house is conspiring against its creator...


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Kain Darkwind wrote:
modest three story house

Well there's yer problem!


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Don't forget about duplexes. Everything about a house, only doubled - including the number of actions it can take in a round.


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A house only has to do 1 action.
~~~Ready Action~~~


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Kimera757 wrote:
The fiendish template gives them spell resistance too, right? The things have loads of hit points and spells just wash off them. And just think of the huge size bonuses to grapple. Houses aren't remotely balanced.

Nah... the spell resistance makes it harder to heal and buff, but a house with a huge grapple modifier, a basement, and swallow whole... yeah. That's dirty.


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What if goblins are only burning down houses

Because they knew all along that houses are OP and are trying to help us???


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Conspiracy Keanu wrote:

What if goblins are only burning down houses

Because they knew all along that houses are OP and are trying to help us???

99.9% of Goblins are naturally Lawful Good. You heard it here first, folks.


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DominusMegadeus wrote:
Conspiracy Keanu wrote:

What if goblins are only burning down houses

Because they knew all along that houses are OP and are trying to help us???

99.9% of Goblins are naturally Lawful Good. You heard it here first, folks.

They seem to really hate people who build houses too or dog houses.

Dark Archive

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Gnomezrule wrote:
They seem to really hate people who build houses too or dog houses.

Well, dog houses, obviously. Who needs a house scent, a 50 ft. move and a natural trip attack? Once they start learning Tricks, it's all over.

Sczarni

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How about a large dog house with a grab ability on its bite to where it can swallow whole and has a gelatinous cube inside as its digestive system


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Ulfen Death Squad wrote:

How about a large dog house with a grab ability on its bite to where it can swallow whole and has a gelatinous cube inside as its digestive system

oh dear what I have created....


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Kain Darkwind wrote:

So if I build a modest three story house, with four 10x10 ft. rooms per floor, divided by regular old masonry walls...

twelve 10x10 sections per floor, times three floors. Four more for a floor times four to make three floors and a roof, equals 16 plus the 36 before. 52.

Plus a front door and a back door, and doors to the four bedrooms on the second floor, and a door to the attic/third floor. Seven doors.

4,750 hit points. Hardness 8 for most of it.

We need to nerf houses.

In order to nerf houses, they must be made of Nerf(tm).


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You are mixing up in order to nerf houses with ordering nerf houses.


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I hate their trample ability.

I mean seriously, have you ever had a house land on you? Its like insta death attack!


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Nerf (New Material)
Forged from foam in some fell laboratory, this ultrasoft material immediately detracts from the quality of a weapon or suit of armor. Weapons fashioned from nerf deal no damage except on a critical hit. A critical hit deals normal damage, but nonlethal. Armor made from nerf grants its wearer a -4 penalty on Diplomacy checks and provides no armor bonus. Nerf is so costly that weapons and armor made from it increase the DC to convince parents to purchase it by 10 ; the cost is included in the prices given below. Ammo made from nerf can be reused multiple times, but locating a piece of ammo after firing it requires a Perception check DC 35 and 1 hour of effort per 10x10 square.

Weapons and armor normally made of steel that are made of nerf have one-tenth their normal hit points. Nerf has 1 hit points per inch of thickness and hardness -1.


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Kain Darkwind wrote:
You are mixing up in order to nerf houses with ordering nerf houses.

Houses have killed Santa.

Nerf has killed Santa.

Clearly, Vod is trying to kill Santa and end Christmas.

Logically, this means that soon, the goblins will soon come to burn everything down in order to save Christmas. Which is clearly what they've been doing the whole time.


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HRRRRRRRRRRRRRROOOOOOOOOOOOOOOOOOOOOOOMMMMM!!!!


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Tacticslion wrote:
Kain Darkwind wrote:
You are mixing up in order to nerf houses with ordering nerf houses.

Houses have killed Santa.

Nerf has killed Santa.

Clearly, Vod is trying to kill Santa and end Christmas.

Logically, this means that soon, the goblins will soon come to burn everything down in order to save Christmas. Which is clearly what they've been doing the whole time.

Hooray!!


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Conspiracy Keanu wrote:

What if goblins are only burning down houses

Because they knew all along that houses are OP and are trying to help us???

Whoa.


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Thomas Long 175 wrote:

I hate their trample ability.

I mean seriously, have you ever had a house land on you? Its like insta death attack!

And if you're unlucky enough to be a Witch, you automatically take double damage.


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Kayerloth wrote:
Personally I like the AC options available to the Barn archetype. I know my Barn has always proven a nightmare to be hit my annoying melee types specially when it turns its broadside towards them.

In soviet nautical campaigns with firearms...Barns broadside you!


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I just wanted to say, I like where this thread is going.


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Tatya Dyalov wrote:
Thomas Long 175 wrote:

I hate their trample ability.

I mean seriously, have you ever had a house land on you? Its like insta death attack!

And if you're unlucky enough to be a Witch, you automatically take double damage.

Since it is an insta-death I assume that means going from really dead to really most sincerely dead.


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cnetarian wrote:
Tatya Dyalov wrote:
Thomas Long 175 wrote:

I hate their trample ability.

I mean seriously, have you ever had a house land on you? Its like insta death attack!

And if you're unlucky enough to be a Witch, you automatically take double damage.
Since it is an insta-death I assume that means going from really dead to really most sincerely dead.

It doubles as a gnomish bard summoning ability at that point.

Liberty's Edge

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Thomas Long 175 wrote:

I hate their trample ability.

I mean seriously, have you ever had a house land on you? Its like insta death attack!

My poor sister

Liberty's Edge

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Don't let David Byrne anywhere near it.


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Tatya Dyalov wrote:
Thomas Long 175 wrote:

I hate their trample ability.

I mean seriously, have you ever had a house land on you? Its like insta death attack!

And if you're unlucky enough to be a Witch, you automatically take double damage.

Double damage? You mean you die twice?


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Double deaded.

Set wrote:
I'd recommend building a house with bricks imported from the infernal pit, giving it the fiendish template to make it a bit more fire resistant.

Heck, even without the fiendish, the brick template alone on a house is mighty mighty, just letting it all hang out.

That house is stacked, and that's a fact. Ain't holding nothing back.


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So how do go about magically treating the walls to double the effect.


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Kimera757 wrote:
The fiendish template gives them spell resistance too, right? The things have loads of hit points and spells just wash off them. And just think of the huge size bonuses to grapple. Houses aren't remotely balanced.

It's entirely possible that you'd end up with a House of Fire.


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Simon Legrande wrote:
Kimera757 wrote:
The fiendish template gives them spell resistance too, right? The things have loads of hit points and spells just wash off them. And just think of the huge size bonuses to grapple. Houses aren't remotely balanced.
It's entirely possible that you'd end up with a House of Fire.

Hey, if it's already going House of Fire 1, you may as well prestige a bit.


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DominusMegadeus wrote:
Simon Legrande wrote:
Kimera757 wrote:
The fiendish template gives them spell resistance too, right? The things have loads of hit points and spells just wash off them. And just think of the huge size bonuses to grapple. Houses aren't remotely balanced.
It's entirely possible that you'd end up with a House of Fire.
Hey, if it's already going House of Fire 1, you may as well prestige a bit.

That particular PRC got a rewrite recently.


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I just wanna say...

My players are going to hate you guys. They already hate the boards for inspiring me to stat out a creature that uses scent on light and eats it (thus leading to lots of dark vision)...

Now they're going to be terrified that every house, store, hut, barn, and warehouse is going to actually try and eat them. They're already terrified of Gazebos (Animate Object + Haunt rules + other home brew stuff = FUN!)....

I can see it now... A Large sized dog house, with legs, ears, and a tail. The entry-way full of adamantine teeth. It's innards? Full of Gelatinous Cube, and the floating remains of those who have disturbed it's master's grounds. The Master, of course, being the Colossal mansion that houses the soul of it's creator's wife, whom died during the construction, and until the still-beating eldritch heart of the Chelaxian opera diva is dug out of the foundation and destroyed, the house shall return every time it's destroyed, serving as both body and phylactery for the vile temptress. (Colossal house, lich archetype, siren's song).

Edit: Every night, the mansion sings soothing songs to the bones of it's pre-death lover, as it did in life, who's corpse rests still in the master bedroom. The song manifests as a haunting lullaby, spreading out from it's hilltop into the town below. Every night, at least one villager is drawn to the mansion while they sleep, wherein they disappear behind the closing, ivy-choked gates... [/edit]

*wrings hands evilly* Heh heh heh......


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Keeping with this same theme, there is a tower in Return to the Keep on the Borderlands that's really a gigantic mimic.


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Simon Legrande wrote:
DominusMegadeus wrote:
Simon Legrande wrote:
Kimera757 wrote:
The fiendish template gives them spell resistance too, right? The things have loads of hit points and spells just wash off them. And just think of the huge size bonuses to grapple. Houses aren't remotely balanced.
It's entirely possible that you'd end up with a House of Fire.
Hey, if it's already going House of Fire 1, you may as well prestige a bit.
That particular PRC got a rewrite recently.

Off-topic, rather meh cover, imo. Still, you get a plus one for keeping the joke running.

The Exchange

Lets ban houses


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DominusMegadeus wrote:
Simon Legrande wrote:
DominusMegadeus wrote:
Simon Legrande wrote:
Kimera757 wrote:
The fiendish template gives them spell resistance too, right? The things have loads of hit points and spells just wash off them. And just think of the huge size bonuses to grapple. Houses aren't remotely balanced.
It's entirely possible that you'd end up with a House of Fire.
Hey, if it's already going House of Fire 1, you may as well prestige a bit.
That particular PRC got a rewrite recently.
Off-topic, rather meh cover, imo. Still, you get a plus one for keeping the joke running.

Typical new edition filler. Lots of bells and whistles, but the soul of the original is gone.


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countchocula wrote:
Lets ban houses

we already baned houses here. We all live in igloos.

Wait... Am i the only canadian here?


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Mathius wrote:
So how do go about magically treating the walls to double the effect.

Lots of lead impregnated brick and lead sheeting certainly makes a house a whole lot heavier for when it drops itself out of a tornado to swat a witch (not to mention blocking all her divinations to foresee the Hostile Hostel).

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