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So, if issue #100 is going to be a little longer than normal in the adventure department, what will is the projected level range of this AP? I know that it is in the air until the books enter final development, but I am curious. Most APs lately have been going 1-17 but with more pages might we go higher? I assume we won't get the page space to go 1-20 but perhaps 18 or 19? Alternatively, since this is an urban-focused AP with lots of room for role-playing, I would be really happy with a robust AP that only went 1-15 or 1-17.

darkwarriorkarg |
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Kintargo is house to the Order of thr Torrent, right? So I guess we'll se plenty of hellknights action in #98 =)
So these knights go around chasing bards and forcing them to eitther pay for any bardic performances performed or be hit with Imprisonment?
The fee would be 2500 gp/(performance xlistener) for each level of bard, of course.

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Interestingly, there are no new writers for this AP,which hasn't happened since Jade Regent, I think. Not that I'm complaining, mind you, considering the authors we are getting.
I generally like to try out a new author with each AP... but sometimes, there just aren't any new ones I feel are ready to "graduate" up to the challenge who are ALSO available to write an installment in the relatively narrow 2 to 3 week window in which I'm assigning adventures for the AP.

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Question: so there will be parts of the AP outside of the city. Are we talking sections of adventures, or an entire adventure happening outside the city?
Quote:
3) A 32 page "retrospective" article that presents a bonus NPC for each of the previous 16 Adventure Paths in a way that lets you use them as allies or enemies.OOOhhh.... this sounds *really* cool. Will these be never seen before NPCs, or extended writeups of ones that already had a part in previous APs?
EDIT: just noticed part #4 is written by James Jacobs... I think this is the first adventure written solo by him that is not a first adventure in an AP, I think, right?
Sections of a few adventures take place outside of Kintargo. None of the adventures abandon Kintargo entirely.
And the NPCs will be a mix of never-before-seen NPCs to NPCs who've been mentioned elsewhere but perhaps not in the exact context to the adventure path to which they're assigned. They'll all be never-before-statted-up NPCs in any event.
I've shared writing duties with other authors several times before on non-initial adventures, most recently with Greg Vaughan in Wrath of the Righteous for "The Midnight Isles." But yes, this is my first solo-written adventure for a Pathfinder AP that's not the first adventure.

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James Jacobs wrote:MMCJawa wrote:I wonder if we will get a new Archdevil in each volume, like Wrath did with Demon Lords?We considered that, but in the end decided against it.While that is bound to disappoint some, will there be a devils revisited campaign source book around this AP's time frame?
Speaking of the campaign sourcebook line, while more volumes of the Book of the Damned and Chronicles of the Righteous could be neat, I was also a fan of the Lady Kaltessa Iyis, and think it could be nice to have a book like Dragons Unleashed, with one minion per archdevil. Ideally, each archdevil's best minion, and notes on what he/she/it is up to on Golarion.
Devils Revisited is not the place to stat up archdukes either. Never mind the fact that we haven't announced any such product in the first place.

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Kintargo is house to the Order of thr Torrent, right? So I guess we'll se plenty of hellknights action in #98 =)
Correct. There's not much yet about the Order of the Torrent, but that does indeed have something significant to do with the title, "Turn of the Torrent." It's a play on words as well... in at least 3 ways...

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So, if issue #100 is going to be a little longer than normal in the adventure department, what will is the projected level range of this AP? I know that it is in the air until the books enter final development, but I am curious. Most APs lately have been going 1-17 but with more pages might we go higher? I assume we won't get the page space to go 1-20 but perhaps 18 or 19? Alternatively, since this is an urban-focused AP with lots of room for role-playing, I would be really happy with a robust AP that only went 1-15 or 1-17.
The predicted level range won't change. "A little longer" is not enough to add a level. It'll probably go from 1st to 17th or so, just as most of our APs do.
We'll see.

Lord Fyre RPG Superstar 2009 Top 32 |

Lamontius wrote:can we be on house thrune's side y/nFor Hell's Rebels, player characters should not be allies of Thrune. Doing so will either...
1) Result in interparty strife and PVP, or
2) Result in everyone being cranky that they're playing the exact wrong AP.
I suspect paladins in Skull & Shackles would be a less disruptive choice than Thrune Agent PCs in Hell's Rebels.
Thrune Agent PCs should play in Council of Thieves. Aside from the first adventure, it would not be horrible difficult to adapt the AP - as long as they are unhappy with the Shadow Beast problem.

Lord Fyre RPG Superstar 2009 Top 32 |

Joshua Goudreau wrote:So, if issue #100 is going to be a little longer than normal in the adventure department, what will is the projected level range of this AP? I know that it is in the air until the books enter final development, but I am curious. Most APs lately have been going 1-17 but with more pages might we go higher? I assume we won't get the page space to go 1-20 but perhaps 18 or 19? Alternatively, since this is an urban-focused AP with lots of room for role-playing, I would be really happy with a robust AP that only went 1-15 or 1-17.The predicted level range won't change. "A little longer" is not enough to add a level. It'll probably go from 1st to 17th or so, just as most of our APs do.
We'll see.
Really, this would have been a great candidate for Mythic.

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Rysky wrote:James Jacobs wrote:
#97: In Hell's Bright Shadow, by Crystal Frasier
#98: Turn of the Torrent, by Mike Shel
#99: Dance of the Damned, by Richard Pett
#100: A Song of Silver, by James Jacobs
#101: The Kintargo Contract, by Jim Groves
#102: Breaking the Bones of Hell, by Amber Scott
Ooo maybe someone tries to make a contract for all the souls of Kintargo and the PCs have to stop them.
*is excited*
** spoiler omitted **
Cheers!
Landon

StDrake |

Well now isn't that just milanite heaven. That's got me hoping we'd also get obediences worked out for some lesser deities - I'd love to try out a priest of Milani with one of the Gods of the Inner Sea prestige classes, but the whole obedience feat goes to waste with lesser deities not having any obediences or boons decided.
That's a winkwink to you Mr. Jacobs if you're still reading

ubiquitous RPG Superstar 2013 Top 32 |

#97: In Hell's Bright Shadow, by Crystal Frasier
#98: Turn of the Torrent, by Mike Shel
#99: Dance of the Damned, by Richard Pett
#100: A Song of Silver, by James Jacobs
#101: The Kintargo Contract, by Jim Groves
#102: Breaking the Bones of Hell, by Amber Scott
5/6 Mummy's Mask authors + James Jacobs. Winning team! Crystal Frasier may be eclipsing Jim Groves in regards to my favourite writer.

Tels |

Paladinosaur wrote:Kintargo is house to the Order of thr Torrent, right? So I guess we'll se plenty of hellknights action in #98 =)Correct. There's not much yet about the Order of the Torrent, but that does indeed have something significant to do with the title, "Turn of the Torrent." It's a play on words as well... in at least 3 ways...
So it's time for the Order of the Torrent's turn to rule. To do so, they must turn against their home city, Kintargo, and turn away from their roles as man hunters and rescuers of the kidnapped to conquerors.

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James Jacobs wrote:So it's time for the Order of the Torrent's turn to rule. To do so, they must turn against their home city, Kintargo, and turn away from their roles as man hunters and rescuers of the kidnapped to conquerors.Paladinosaur wrote:Kintargo is house to the Order of thr Torrent, right? So I guess we'll se plenty of hellknights action in #98 =)Correct. There's not much yet about the Order of the Torrent, but that does indeed have something significant to do with the title, "Turn of the Torrent." It's a play on words as well... in at least 3 ways...

ubiquitous RPG Superstar 2013 Top 32 |
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ubiquitous wrote:Crystal Frasier may be eclipsing Jim Groves in regards to my favourite writer.I will take that in the spirit of healthy competition. :)
And second place isn't all that bad either.
I said may be!
Perhaps some of how excited I am to begin MM2 this weekend is due to the excellent set up of MM1. You can handily steal some credit there.

MannyGoblin |

James Jacobs wrote:Thrune Agent PCs should play in Council of Thieves. Aside from the first adventure, it would not be horrible difficult to adapt the AP - as long as they are unhappy with the Shadow Beast problem.Lamontius wrote:can we be on house thrune's side y/nFor Hell's Rebels, player characters should not be allies of Thrune. Doing so will either...
1) Result in interparty strife and PVP, or
2) Result in everyone being cranky that they're playing the exact wrong AP.
I suspect paladins in Skull & Shackles would be a less disruptive choice than Thrune Agent PCs in Hell's Rebels.
I think 'unhappy' isnt quite the word since

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James Jacobs wrote:So it's time for the Order of the Torrent's turn to rule. To do so, they must turn against their home city, Kintargo, and turn away from their roles as man hunters and rescuers of the kidnapped to conquerors.Paladinosaur wrote:Kintargo is house to the Order of thr Torrent, right? So I guess we'll se plenty of hellknights action in #98 =)Correct. There's not much yet about the Order of the Torrent, but that does indeed have something significant to do with the title, "Turn of the Torrent." It's a play on words as well... in at least 3 ways...
Hmmm...
Turncoats?
Turning the tide?
Turning like vampires?!

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The predicted level range won't change. "A little longer" is not enough to add a level. It'll probably go from 1st to 17th or so, just as most of our APs do.
We'll see.
Groovy, thanks for the reply. I didn't expect it to add enough material but thought I'd ask. How long is "a little longer?" The average AP installment is about 50 pages of adventure content. How long will this one be? About 60-70, I am guessing.

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James Jacobs wrote:Groovy, thanks for the reply. I didn't expect it to add enough material but thought I'd ask. How long is "a little longer?" The average AP installment is about 50 pages of adventure content. How long will this one be? About 60-70, I am guessing.The predicted level range won't change. "A little longer" is not enough to add a level. It'll probably go from 1st to 17th or so, just as most of our APs do.
We'll see.
Currently unclear... but probably not more than 54 pages or so. By "a little longer" I mean by only a few pages... but we'll see for sure in a year plus change.

MrVergee |

Tels wrote:James Jacobs wrote:So it's time for the Order of the Torrent's turn to rule. To do so, they must turn against their home city, Kintargo, and turn away from their roles as man hunters and rescuers of the kidnapped to conquerors.Paladinosaur wrote:Kintargo is house to the Order of thr Torrent, right? So I guess we'll se plenty of hellknights action in #98 =)Correct. There's not much yet about the Order of the Torrent, but that does indeed have something significant to do with the title, "Turn of the Torrent." It's a play on words as well... in at least 3 ways...Hmmm...
Turncoats?
Turning the tide?
Turning like vampires?!
I was rather thinking that '3 way' the word play referred to the word torrent, something with the torrent of the river, the order of the torrent and the hint at illegal downloads from torrent sites.
Anyway, I didn't chime in till now, but I'm super excited about this AP:
- urban: check!
- staying in the same place: check!
- political intrigue: check!
- set in Cheliax, a country I'm familiar with and like: check!
- more focus on interaction and roleplay: CHECK!!
- a super list of writers: check!
Really, it's all down my alley. Also thanks to James for answering so many questions already. That only adds to the excitement and anticipation.

Tangent101 |

James Jacobs wrote:** spoiler omitted **** spoiler omitted **
Actually what happened is Aroden invaded Hell and slew Asmodeus. But at the last second Asmodeus (who had a contingency plan for this event) did a Divine Magic Jar and possessed Aroden. He figured rather than risk someone try to save Aroden he would make himself appear as his old self and continued ruling in Hell as if nothing had happened.

Anguish |

magnuskn wrote:Actually what happened is Aroden invaded Hell and slew Asmodeus. But at the last second Asmodeus (who had a contingency plan for this event) did a Divine Magic Jar and possessed Aroden. He figured rather than risk someone try to save Aroden he would make himself appear as his old self and continued ruling in Hell as if nothing had happened.James Jacobs wrote:** spoiler omitted **** spoiler omitted **
You know, even Aroden has a 5% chance of failing his Will save against an iron flask.
Sadly, my Slumbering Tsar campaign wrapped up last Saturday and while my players tried that on Orcus, he didn't roll a natural one. Instead he got stagger-then-stun-locked to death by the wizard20/inquisitor2/mythic2 and crusader20/masterofnine2/mythic2 PCs.

magnuskn |
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magnuskn wrote:Actually what happened is Aroden invaded Hell and slew Asmodeus. But at the last second Asmodeus (who had a contingency plan for this event) did a Divine Magic Jar and possessed Aroden. He figured rather than risk someone try to save Aroden he would make himself appear as his old self and continued ruling in Hell as if nothing had happened.James Jacobs wrote:** spoiler omitted **** spoiler omitted **
I still prefer that Aroden turns out to be Vince McMahon.
:p

captain yesterday |

Tangent101 wrote:magnuskn wrote:Actually what happened is Aroden invaded Hell and slew Asmodeus. But at the last second Asmodeus (who had a contingency plan for this event) did a Divine Magic Jar and possessed Aroden. He figured rather than risk someone try to save Aroden he would make himself appear as his old self and continued ruling in Hell as if nothing had happened.James Jacobs wrote:** spoiler omitted **** spoiler omitted **I still prefer that Aroden turns out to be Vince McMahon.
:p
David Hasselhoff i suspect is the right answer, maybe Tom Selleck:)

UnArcaneElection |
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My take on what happened to Aroden is that he actually did something like what Metro Man did in Megamind . . . .

Ross Byers RPG Superstar 2008 Top 32 |
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There had to be an AP dealing with the "Diabolical Empire" eventually. To me it feels like a quasi-follow up to Wraith of the Righteous, but minus the "mythic" part.
That's fine. Cheliax and the Worldwound both had a role in being places in the setting where demons and devils can show up without plane-hopping shenanigans on the part of the PCs, the the Worldwound has always had more, and more powerful, demons than Cheliax has devils.

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DaemonAngel wrote:There had to be an AP dealing with the "Diabolical Empire" eventually. To me it feels like a quasi-follow up to Wraith of the Righteous, but minus the "mythic" part.That's fine. Cheliax and the Worldwound both had a role in being places in the setting where demons and devils can show up without plane-hopping shenanigans on the part of the PCs, the the Worldwound has always had more, and more powerful, demons than Cheliax has devils.
I wasn't always so sure about this. I basically saw the Devils of Cheliax playing a long game....i.e. influencing life in Cheliax to the point where those living there literally can't conceive of a Devil free existance, not obeying authority etc.
Basically, the World Wound would be Hitler i.e. big obvious evil that unites everyone to fight. Cheliax would be koyaanisqatsi i.e. life that gradually becomes so twisted, distorted, and screwed up, only it happens slowly over years, centuries so most people don't notice, until a big piece of Golarion gets swallowed into hell.
Cheliax to me is scarier than the worldwound, because sometimes I look around at RL and wonder if we are not living a Cheliaxian existence.

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Devils? Where? There are no devil "puppetmasters" in Cheliax, no secret conspiracies, and no unhappiness or unrest in the most Glorious Empire to ever exist on Golarion!
I must note, however, that any Chelaxians who are going to buy this AP will be branded as traitors and shall be promptly visited by the Asmodean Inquisition!
James Jacobs, your plot to overthrow the legal government and banish our Beloved Majestrix will utterly fail! ;)