I was not a fan of 5th Age, so I typically leave it out of any Dragonlance that I run. My sweet spot is around 25 years after Legends. The Summer of Chaos happens but does not result in the gods leaving. I have always had an interest in Ergoth since I read the Defenders of Magic trilogy. The main character, Guerrand, is from there, and that is who I based my DMPC from my 2nd edition campaign on in high school. Thanks for the recommendations!
I love DL overall, but understand why many don't like 5th Age. Personally, I'd like to see a "retcon" that take things back to prior to the state of things prior to Summer Flame. But there are some good things in 5th Age too that can be reworked in. The rise of mysticism and "ambient" sorcery can still happen. Not that anything will ever happen with DL, WoTC doesn't care for it anymore, but there's plenty of materials on the setting already published for you to do your own thing. Since they've ended DL, I'm not continuing my games from where the 5th Age stopped.
So basically, I've done my own thing starting with that one thing I seem to love doing: TIMELINES. I seem obsessed with them. lol
2500–963 PC Istar’s Rise
1799-1791 PC - Rose Rebellion and Fall of Ergoth
1775 PC - Knights of Solamnia
1773 PC - Establishment of Palanthas
1772 PC - High Clerist’s Tower
1750-1300 PC - Birth of Nations
1480 PC - Istar Grows as a Trade Center
1399-1010 PC - Dark Queen Plots
1060-1018 PC - Third Dragon War
Age of Might
The Age of Might covers the period immediately following the end of the Third Dragon War through the Cataclysm, a period of about one thousand years. Some call this era the Age of Istar, for Istar was truly the key to the events that occurred during this period.
1000-800 PC - Istar Dominant
980 PC - Thorbardin Opens Kayolin
962-280 PC - Istar Before the Kingpriests
948 PC - Hill Dwarves Rise
910-825 PC - Ogre Wars
850-727 PC - Trade Wars
530-522 PC - Ogre Skirmishes
490-476 PC - Raiders
460 PC - Peace in the Land
280 PC - World Righteousness
260-212 PC - Temple of the Kingpriest
250-100 PC - Corruption of Justice
280-181 PC - Rise of the Holy Empire
181-121 PC - Istar’s The Middle Years
121-97 PC - The Three-Thrones War
97-40 PC Peace Returns to Istar
94 PC - Extermination of Evil Races
80-20 PC - Dominance of Istar Clergy
53 PC - The Clockwork Exodus
50 PC - Clockwork War
40-41 PC - Turning Point, Reign of the Last Kingpriest
39 PC The Defiant Vision
32 PC The Night of Broken Glass
27 PC Edict Against Dark Magic
24 PC The Maker
22 PC An Unlikely Association
19 PC War On High Sorcery
18 PC - The Hall of Sacrilege
15 PC - Chains of Gold
9 PC - Solamnia Weakens
10 PC - Neutrality Outlawed
8 PC - War in the West
6 PC - Edict of Thought Control
1 PC - The Thirteen Signs
0 - The Cataclysm
Age of Despair
Time of Darkness
1-300 AC - The Shadow Years
1-20 AC - Refugee Exodus
30 AC - The Gates Are Sealed
32 AC - Hill Dwarves Starve
37 AC - Reghar’s Plea
38 AC - The Wizard Gathers His Army
39 AC - The Dwarfgate Wars
141 AC - The Stone is Planted
142-152 AC - The Dragons Awaken
157 AC - Berem Finds the Stone
210 AC - The Gate is Barred
235-250 AC - Encroaching Humanity
249 AC - Tanis Half-Elven is Born
287-295 AC - Egg Theft
288 AC - A Bond is Forged
296 AC - The Dragons’ Oath
300-320 AC - Agents of Evil
308 AC - Assassination Attempt
323 AC - Night of the Eye
326 AC - Birth of the Twins
329 AC - The Medusa Plague
332 AC - Raistlin Goes to School
The Time of Dragons: 332 –
332-340 AC - Evil Gathers
333 AC - Disciple of Takhisis
334 AC - War Against Wizards
335 AC - Fall of House Brightblade
336 AC - Theros Arrives in Sanction
337 AC - Dragon Highlords Named
342 AC - Draconians Created
343-347 AC - Evil Gathers Its Forces
344 AC - The Companions Gather
345 AC - Uncovering False Gods
346 AC - The Companions’ Journeys
348-352 AC - The War of the Lance Begins
349 AC - Silvanesti Betrayed
350 AC - Evil Rearms Itself
351 AC - Evil Turns West
352 AC The Trial of Sturm Brightblade
353 AC - Harrying the Foe
354 AC - A Hero’s Fall
355 AC - The Knighthood Evolves
356 AC - Children of Dragons
355 AC - The Knighthood Evolves
356 AC - Master of Past and Present
357 AC The Blue Lady’s War
358 AC - The Great Lie
360 Que-shu Return
362 AC - A Union of Elves
363 AC - Sky Watch*
367 AC - Lemish Confrontation
368 AC - Rainbow Serpents
369 AC - Rise of the Ogre Reavers
370 AC - Knights of Takhisis Founded
371 AC - Ariakan Discovers Ithin'carthia
373 AC - The Jacualsprima War
374 AC - Second Exodus
375 AC - Lords of Corruption
377 AC - The Divine Touched
378 AC - A Journey of Honor
380 AC - United Plainsmen
381 AC - Mages Storm the Keep
382 AC - Elven Succession
386 AC -
Northern Ergoth between War of the Lance and the Summer of Chaos would fit this AP well with some adjustments. The barbarian province of Ackal Province to the north of Ergoth Proper could stand in for Qadria. Ergoth's founder Ackal Ergot (just place his tomb in the mountains of either northern or southern Ergoth) would be an easy fit for First Emperor of Taldor. Not much happens in Northern Ergoth during the Age of Dispair or the 5th Age. You won't trip over much when it comes to the mainland
The Mad Comrade wrote:
Lensman "may" have influenced DC Comics Green Lantern Corps (not the original 1940s charactor of the Golden Age. But the Silver Age stuff).
....there's an idea.
James Jacobs wrote:
Your hints and foreshadowing hasn't gone unnoticed.
Drahliana Moonrunner wrote:
Yes some medivel scholars thought the nightsky was the inside of some sphere or dome. Yes we have what scientist call the Dyson Sphere concept started by Freeman Dyson. But to mainsteam folks the sphere's in a soup thing just does not work.
I was a SJ fan back in the day, and I always found the whole 'solar systems inside giant cystal spheres; floating in a universe of soup' to be ridiculous to the point of obsurity. Most everything else I was fine with.
Purple Dragon Knight wrote:
They did the good giant thing before in 1958's Paul Bunyan
Eric Hinkle wrote:
I heard that http://riverhorse.eu/ was getting a game license for Jim Hanson's Labyrinth. When I visited the site I saw the Hasbro/MLP thing. A day later I see this here. Again a funny fluk of timing in term of general subject ie unicorn PCs. I did not think that Company of Unicorns was based on anything other than the standard mythos.
Eric Hinkle wrote:
I ment in terms of timing (ie pure coincidence and not any attempt at deliverate timing or influnce).
When things get scary or bad, some people tend to leave the location in question (in this case Kintargo). They may not leave the Provence entirely, just head for the rural areas.
I've been thinking a incorporating a refugee aspect. Not sure how to do it though. What would it reflect and effect play down the road (no pun intended)? The actions of the PCs or the city regime? Both?
From what I've heard, I'm glad I skipped the Giants one. I'm digging this AP though.
In order of importance right now:
I love Final Fantasy but can't get into the online version for some reason.
The one epic MMO I loved that isn't around anymore is Anarchy Online. It had its problems but still.
And I'm proud to say I have NEVER played World of Warcraft. And never will. Same for "Elder Snore Online"
Could never really get into The Forgotten Realms. I want my Dragonlance film, one that's actually good. Asking for the moon I know. But WOTC and Hasbro only care for one setting; Forgotten Realms (Eberron a close second). Just as well I guess, film makers don't know how to handle things like mortals relationship with deities, which is one of the corner stones of Dragonlance.
I used a random table that dictated what items a magic chest contained whenever it was opened at one time. Had a couple of good items come out of it. But after they rolled a curse that made the chest into a demonic devourer (which ate two PCs) they stopped using it.
Still random stuff can be rather fun. Particularly for players who think there so prepared for anything.