2015 AP is Hell's Rebels!


Hell's Rebels

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Bringing up the first part of an old quote:

Berselius wrote:
I would LOVE to see a risen erinyes inquisitor of Iomedae in this Adventure Path! Also hoping we'll see a Devils Revisited manual {. . .}

And bringing up a (almost) new movie that I just saw on Sunday:

* * * * Mockingjay Part 1 * * * *

Now I want to see an arisen Erinyes Inquisitor, Warpriest, or Paladin of Iomedae, Sarenrae, or Ragathiel in a Mockingjay-style uniform, complete with dark wings and a wreath of roiling flame (and while we're at it, make the rest of her dark too, except where incandescent), but instead of smashing a circle, she's smashing upwards through a glass ceiling. I want this to be full-sized cover art for one of the last 3 books in the AP.


I have to wonder, is this really Cheliax focused or is it more likely Isger? The latter seems more easily liberated

Not that real heroes take the easy way ;)


Will Ezra Bridger be in this?


Ridge wrote:

I have to wonder, is this really Cheliax focused or is it more likely Isger? The latter seems more easily liberated

Not that real heroes take the easy way ;)

If I understand correctly, Kintargo is on the north part of the west coast of Cheliax, whereas Isger is to the east of Cheliax (except north of the relatively narrow eastward extension of Cheliax that borders on Andoran). So geographically not set up to have much to do with Isger, unless you end up traveling more for this AP than we think.


Gee, will the article be about an established Vancaskerkin, or yet *another* new one?
I would grind my teeth either way, because I'm Gming an campaign right now where 3/4 Vancaskerkins play an important role, while the last one, Verik, will probably get an appearance as well.

So, I will be very sad, when I learn I couldn't include all Vancaskerkins in my campaign, hahaha!

Anyways, I am very hooked for this adventure path, sounds interesting so far.

~Gwen


^Vancaskerkin might be a Varisian equivalent of Smith, so you might be out of luck for including all of them.


UnArcaneElection wrote:
Ridge wrote:

I have to wonder, is this really Cheliax focused or is it more likely Isger? The latter seems more easily liberated

Not that real heroes take the easy way ;)

If I understand correctly, Kintargo is on the north part of the west coast of Cheliax, whereas Isger is to the east of Cheliax (except north of the relatively narrow eastward extension of Cheliax that borders on Andoran). So geographically not set up to have much to do with Isger, unless you end up traveling more for this AP than we think.

Ah! Excellent point, and thank you


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G~!&&!n Vancaskerkins! always poaching my jobs!


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UnArcaneElection wrote:

^Vancaskerkin might be a Varisian equivalent of Smith, so you might be out of luck for including all of them.

Oh god, why?? My player wants to unite them all and marry into the family, hahaha! Too bad at least Saul is plotting against her...

@Pepe: These bastards! :D

~Gwen

Sczarni

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Somebody called?


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Great! Now you're swooping in on the chicks too!
back off Buddy! I didnt burn her village as a romantic gesture so some smooth talking wannabe gangster D-Bag can steal her away!
when did being Galtan lose its romanticism? Oh, right:(


What media(movie, tv, book, comics) would you guys suggest to help explain the setting for Hell's Rebels to a to a player that has almost no knowledge of Golarion? They wanna make a setting appropriate character and while I told them that there will probably be some cool classes and archetypes coming out with AP but they wanna get an idea for the character now. Honestly I couldn't think of anything to tell them.

Grand Lodge

@Raef,

Well, since Cheliax is a large and powerful empire, run by a government that came to power by making a deal with The Devil -- and now runs a near pogrom of serve-us-devil-worshipers-or-else public policy, I dunno, maybe Pulp East Germany -- or the Romulan or Cardiassian Empires in Star Trek?

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

For this particular AP I would look at the following:

The Scarlet Pimpernel

Cheliax: Empire of Devils

Hell's Pawns by Dave Gross

House of M: Avengers


I can't look at Scarlet Pimpernel and not think of the exotico luchador of the same name (though in Spanish).


Ross Byers wrote:
I wonder what the victory condition for this could be? I realize that the endings of APs are not generally canon, but there is still a reason they have tended toward 'prevent villain from upsetting the status quo'. Does anyone actually think that issue 6 will involve unseating the House of Thrune?

I'd hope, but going by the track record of Paizo's OP it is more like at the end of issue 6 you'll just about reach the point where the House of Thrune starts taking you as a big threat instead of an inconvenience.


Odraude wrote:

I can't look at Scarlet Pimpernel and not think of the exotico luchador of the same name (though in Spanish).

I can't look at the Scarlet Pimpernel without thinking of that line from the Tenacious D and the Pick of Destiny song Beelzeboss, "I'll make him squeal like the Scarlet Pimpernel."


FatR wrote:
Ross Byers wrote:
I wonder what the victory condition for this could be? I realize that the endings of APs are not generally canon, but there is still a reason they have tended toward 'prevent villain from upsetting the status quo'. Does anyone actually think that issue 6 will involve unseating the House of Thrune?
I'd hope, but going by the track record of Paizo's OP it is more like at the end of issue 6 you'll just about reach the point where the House of Thrune starts taking you as a big threat instead of an inconvenience.

I think I remember James Jacobs stating (found it: post #251) that tackling House Thrune will NOT be the official end of Hell's Rebel. The AP will have Kintargo as centre.

Ruyan.

Paizo Employee Creative Director

RuyanVe wrote:
FatR wrote:
Ross Byers wrote:
I wonder what the victory condition for this could be? I realize that the endings of APs are not generally canon, but there is still a reason they have tended toward 'prevent villain from upsetting the status quo'. Does anyone actually think that issue 6 will involve unseating the House of Thrune?
I'd hope, but going by the track record of Paizo's OP it is more like at the end of issue 6 you'll just about reach the point where the House of Thrune starts taking you as a big threat instead of an inconvenience.

I think I remember James Jacobs stating (found it: post #251) that tackling House Thrune will NOT be the official end of Hell's Rebel. The AP will have Kintargo as centre.

Ruyan.

Sort of.

More information will be coming in a few months. This AP does stay pretty tightly focused on Kintargo and the surrounding region... but that's still Cheliax, and that still lets the PCs strike some pretty sound blows against House Thrune.

More details to come. I'm trying not to reveal all the surprises we've got in plan all at once.

Verdant Wheel

+1 for more on CHELINTELPRO.

I'm pretty stoked I waited X amount of years to run Council and look forward to the prospect of expanding it past the bounds of the metropolis as a higher level game.

Ought the Westcrown Rebels via Janiven make an early link with the resistance in Kintaro so as to set the long term gears into narrative motion?


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CoT, even with the best end does give me a kinda 'wash my hands after shaking with the Thrune.' feeling. Westcrown is free but the devil worship,human sacrifice,slavery and halfling kicking is still a widespread problem in Cheliax and ending slavery is something for the epilogue.


I hope this AP highlights the dark side of revolutions. You know reigns of terror, chaos, looting, and all that jazz that tends to come with revolutions.

It makes things more interesting. Since this is the Chaotic good AP this can show off the good side of the characters as well as the chaotic side.

What would the heroes/Heroines do if they see executions of nobles who benifited in some way from Thune's rule? let them be executed, support it, or stop them. What about someone from house Thune itself, who perhaps didn't agree with the devil worship, but because she is a member of House Thune, a mob forms to lynch her. Again, how do the heroes react.

A number of scenerios could form of how the heroes and heroines show off that they are good as well as prevent the revolution from going down a dark road.

Paizo Employee Creative Director

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This will not be an "always happy revolution." There will be blood, and there will be some tough choices. Most of this stuff will be condensed into one adventure of course...


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James Jacobs wrote:
This will not be an "always happy revolution." There will be blood, and there will be some tough choices. Most of this stuff will be condensed into one adventure of course...

That makes me happy. :)

Also I wonder if the players can set the course of the revolution that is going on. For instance fighting to make Kintargo and the area its own independent nation, say like Andoran, or perhaps fight to redeem the name of Chelixans and fight to put a good empress on the throne of Cheliax or even turn it into a republic.

Paizo Employee Creative Director

vyshan wrote:
James Jacobs wrote:
This will not be an "always happy revolution." There will be blood, and there will be some tough choices. Most of this stuff will be condensed into one adventure of course...

That makes me happy. :)

Also I wonder if the players can set the course of the revolution that is going on. For instance fighting to make Kintargo and the area its own independent nation, say like Andoran, or perhaps fight to redeem the name of Chelixans and fight to put a good empress on the throne of Cheliax or even turn it into a republic.

That's getting to be a bit more wide in scope than Hell's Rebels will be going for... it's VERY much going to be focused on Kintargo and the surrounding area. We'll have more details at Paizocon.


My gaming group is rapidly approaching the finish line for Council of Thieves after playing for almost 2 years and we're all practically frothing at the mouth for this AP. They're already asking me if they can play "Legacy" PCs descended from their Council of Thieves campaign (assuming survival, of course).

So I guess I'm just saying thanks :)


I think I might actually subscribe for this one, provided I can get my financial s$** together that is :-)


I'm really thinking of a two weapon slayer heavily based off of David Dalglish's character Aaron/Haern.


I must say my favorite part of this AP are the Adventure names In Hell's Bright Shadow, Turn of the Torrent, i can't say exactly why those sound so unbelievably kick ass to me but they do:-)

James and his crew really hit it out of the park for this one:-)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I was thinking of starting to run Hell's Rebels as soon as the first volume comes out. Is there any reason to believe that would be a problem, like there being a lack of maps for the town, or stats until for a key antagonist? For Skulls and Shackles you had to wait until I think the 6th book before you got the stats on the captain of the ship who kidnapped you.

Paizo Employee Creative Director

Prophet of Doom wrote:
I was thinking of starting to run Hell's Rebels as soon as the first volume comes out. Is there any reason to believe that would be a problem, like there being a lack of maps for the town, or stats until for a key antagonist? For Skulls and Shackles you had to wait until I think the 6th book before you got the stats on the captain of the ship who kidnapped you.

There'll be map support for Kintargo in every volume. But yes, there will be a lot of more powerful NPCs who you meet in the 1st adventure who you won't get stats for until later. Unavoidable, more or less, due to the nature of any AP that features recurring NPCs... but really, those stats would just TPK your group anyway, so it's not a big deal to wait a few months.


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When is the Hell's Rebel's Overload going to be available?


Sooooo looking forward to this AP.


Hell's Rebels sounds so cool. Can't wait to play! ^_^


I was thinking of playing a Strix...but I'm worried about how hard that will be if he is constantly having to hide from locals....

Silver Crusade

Hi James. Book 4 the The Kintargo Contract implies there is a loophole in a contract the was written by the Lord of Lies, the Master of Deception
There are no loopholes in a contract written by him you can only fulfill
a contract written by him and be rewarded or punished for not fulfilling the contract not weaseling out of the contract written by him.

IMO the Kintargo Contract is a con by the big A to draw the heors to the infernal realm for the Big A to deal with them as he sees fit as the Heros
are of Chaos they are doomed IMO. Dealing with a deity in his own realm
should be fraught with peril with only a slight chance for survival somewhat like a group of thieves caught breaking into Albadar's Vault.

It must have been real tricky to write books 4 and 5 of this AP. I look forward to reading them.

Paizo Employee Creative Director

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Lou Diamond wrote:

Hi James. Book 4 the The Kintargo Contract implies there is a loophole in a contract the was written by the Lord of Lies, the Master of Deception

There are no loopholes in a contract written by him you can only fulfill
a contract written by him and be rewarded or punished for not fulfilling the contract not weaseling out of the contract written by him.

IMO the Kintargo Contract is a con by the big A to draw the heors to the infernal realm for the Big A to deal with them as he sees fit as the Heros
are of Chaos they are doomed IMO. Dealing with a deity in his own realm
should be fraught with peril with only a slight chance for survival somewhat like a group of thieves caught breaking into Albadar's Vault.

It must have been real tricky to write books 4 and 5 of this AP. I look forward to reading them.

First, "The Kintargo Contract" is the fifth adventure, not the fourth.

And the nature of the loopholes are not "errors" in the contract. They're something else. I'm not gonna go into the details here cause it's actually pretty complicated and it's a pretty big plot spoiler.

And while the church of Asmodeus plays a huge role in "Hell's Rebels," he himself does not at all.


Lou Diamond wrote:

Hi James. Book 4 the The Kintargo Contract implies there is a loophole in a contract the was written by the Lord of Lies, the Master of Deception

There are no loopholes in a contract written by him you can only fulfill
a contract written by him and be rewarded or punished for not fulfilling the contract not weaseling out of the contract written by him.
{. . .}

I wonder if it is something like Rumplestiltskin's contract to Shrek in Shrek Forever, in which the contract HAS to have an escape clause for its magic to work(*). So the Master of Deception could easily craft a contract with no escape, but it wouldn't work -- instead he HAS to leave an escape clause in there, so his job (and that of the various Contract Devils, etc.) becomes more challenging: to craft a contract that meets the requirement of having an escape clause or equivalent, while obfuscating the escape clause so thoroughly as to make it for practical purposes impossible for mortals to find -- much more of a challenge, although he didn't get where he is by being bad at his job.(**)

(*)This limitation on planar (including Infernal) contracts may not apply to contracts binding Outsiders and judged or otherwise planar-consigned souls.

(**)Although the idea of an Infernal Pointy-Haired Boss is too funny to pass up.

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