Derivative-as-hell gestalt medieval superheroes interest check


Recruitment

201 to 250 of 279 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Synth summoner makes more sense. Its not like the Hulk takes the time to drink a potion before changing and to go the route of the barbarian alchemist Banner himself needs to be strong or the build is lacking. What do you think of the Substituion of the Summon Monster ability and the use of Augment summoning on the Hulk form. With summoner I will have the DR 4 like the Rager would but it will be overcome by evil instead of /- I won't have regeneration though until I think level 11, but my AC will reflect how strong the skin is I guess you would have to think of it as the attacks hitting his touch AC but not penetrating. God he seems like he will be a hoot to play.


@Ptolmaeus: Looks solid.

@Ashe: I don't think I'd allow Augment Summon for the Eidolon, just because Synthesist Summoner is already such a cheesefest.


Alright, I've only got skills left but after that I can work on adapting the fluff to Golarion.


Thats cool, what about the mechanic with Summon SLA's getting rid of the normal ritual for summoning the Eidolon and using the SLA's to call the form at a round/level. Synth is realy strong and can be quite cheesey, but you do want to play super hero's here and its not like I'm a doing the stupid quadroped pounce 5 attack stuff. Hulk will only be attacking once a round either a normal punch or the HulkSmash.


Starting wolverine's background. I was thinking his Canada could be either Galt or Sargava. Somewhere out of the way that was settled by Cheliaxians. Any thoughts?

cheers


I would allow the change from 1 minute ritual to either a Standard or Move action (based on the context of what you'd want to do with it) to get angry.


I think I am going to shoot for Daredevil. Lots of folks have mentioned Cap Andoran. I think the best call will be fighter brawler/monk on one side ninja on the other. For the purpose of history I think I will have his backstory starting off in Korvosa and relocating to Absolam. He might need a rod that converts to a grapnel, a bo staff, nun chucks, and a pair of sticks.


Wolverine pre admantium should be north. Riverkingdoms has that lawless leave me alone vibe. Northern Andoran is all logging so there is a Canadian feel but not very far north. Irrisen or Ulfen might be more Canada in weather though they are more Russia or Iceland respectively.


Sounds good, I'm good with either standard or move you can decide that if I get selected. I will just lose the Summon Monster ability then as it doesn't fit and I can't think of anything to replace it with. :)


I gotta say I will be sad if I don't get to play but this has been quite fun making the Hulk. I will have a build up tomorrow.

What if we make the summon monster SLA into a flight SLA, but its not realy flight. We can change it to 3+Str Mod times per day incredible Jump. It can work like a round of flight per use. Number of uses has to be determined before jumping and jumps have to happen from a surface of some sort so no adding rounds while in the air. So lets look at the current build with a 28str I would have 12 uses a day. So I could blow all 12 at one go for a 720' Jump or use them a round at a time. Will make the use a swift action so the Hulk can use it in combination with an attack. Say if used this way it counts as a charge but has and additional +2attack/Damage so +4attack/+2damage and Lower AC by 4 instead of 2. I think it sounds sweet a little complicated but easy enough to keep track of I think. What do you think.

Oh and making the ritual a standard or move is fine I like that you can decide which one if I'm selected.


@Gnomezrule: I'd allow a "race enhancer" point to give you a weapon that is a quarterstaff, two grapplign hooks, two nunchaku, or two clubs changable as a swift action.

And it doesn't need to be perfect, so Ulfen might be able to work. There isn't really a Golarionada to use.

@Ashe: No need to double post; you can edit posts less than an hour old, and that wasn't thirty minures between posts.

I was suggesting that it be either or; you make the choice when you transform which action it occupies, so you can either hit something up close, or transform and then run toward something. As for jumps, I don't want to give you that sort of insane mobility, so I'd houserule to it to where you add your Hit Dice/Strength bonus to your Acrobatics when jumping in addition to your Dexterity bonus.

Then, replace the SLA with something similar to Spring-Heeled Jack's Vault ability. You'd be able to move your speed in a single jump as a move action, and if you hit something solid, you can use it twice. That way, you're very definitely gaining mobility and rampaging capability from it, but it's a little more restrained and strategic.You could move any amount vertically or horizontally so long as the two equal to your movement.

Also Tenro don't read the above it spoils the creature you're currently fighting in the game of mine you're in.


HAHAH what would have been cool to put before the spoiled thing! no spoilers were used, so i read it.

but, that said, i kinda figured he had something like that going on. i still dont know any other specifics regarding his limits on it, so i don't feel like i was cheated out of some suspense for having read it.

that said, im not one of those people who goes yelling about spoilers for movies either.


It was mostly sarcastic because I didn't know if everyone was reading the entire thread, but for all I know you haven't read the Carrion Crown books and all you know now is the name and that it jumps. And you already knew it jumped.


well initially when i heard Spring-heeled Jack, i thought of TES: Oblivion (thieves guild line of quests). I am in a carrion crown game now, we are level 6 and at a trial.


It's a monster they added in the back of the first book's bestiary as a bonus creature. Most DMs never bring it up because there's no provided way to work it in.


ah, i don't have the books for the adventures other than the player primers.

Did we solidify what level we were going to operate at?


8 looks like the baseline now.


OK, here's a rough draft for Gar Logan, the Beast Boy. Crunch in profile.

No profile image fits great. I may just switch for a green t-rex...

BTW, I'll be mostly away from internet in Yosemite from now through most of the weekend.


Working on Logan's background. Here are some suggested parallels:
SHIELD = Twilight Talons
CIA = Steel Falcons
FBI = Eagle Knights
World War II = World Wound Crusades or Thrune Ascendency
HYDRA = House Henderthane

cheers


@Jubal are you assuming the Logan/Wolverine wandering the world and getting into all sorts of trouble and connected to just about everything for the last century aspect of his character. Which he may or may not remember himself.


@Gnomezrule Yes, I'm starting with canon Wolverine translated into Golarion. Then, pare it down with Spooky. I could just as easily pick a moment in Logan's life when he doesn't remember much of anything and be done, too.

Why do you ask?

cheers


Well I am thinking of making Daredevil. All heroes have a Wolverine story or a "huh years ago my grandfather met a guy . . ." that hits at an encounter with Logan. DD's father "Battlin" Jack Murdock was a boxer. I was just thinking that years before DD was born his dad gut his tail handed to him in a boxing match likely in Old Korvosa. It was more an anecdote I was going to play off in game rather than an element of character history.


I'm thinking bigger scale for SHIELD than something national. If it's in Golarion, Fury isn't just royal spymaster; he's got a long game running with all the major players and he's up to something bigger.


Spooky, I'm thinking of working up Storm as a Druid/cleric or Druid/sorcerer. Do you have any thoughts about how "mutants" work into the Golarion setting, or how Professor X fits in?


Pathfinders, maybe?

Scarab Sages

How would you feel about The Question being translated for this game? Maybe a human rogue(investigator)/scholar with the paranoid drawback?


Spooky does not need to take my ideas but I imagine mutants to be the product of all sorts of genetics at play in Golarion which already points to a lot of sorcerers, but Assimirs, Tieflings, the various elemental forces. These arcane explanations work in a fantasy setting as well as evolution, radioactivity do in a modern scientific understanding. Now whether there exists a stigma of "normal" versus "mutant" that would be a question to answer.

I would suggest as for the Pathfinders that recently the Pathfinders as a group were destroyed or almost destroyed by forces trying to gain access to their secrets artifacts and so on (similar to what is happening to Shield in the Movies). Fury seeks to start over or rebuild with a fresh group of Pathfinders (who are more good than neutral after all the wouldn't it be the evil ones from Cheliax and so on that tried to pull the coup).


@bilbax: My current idea for it is that there are some people with powers manifesting that aren't really explained by conventional means, and they don't appear to be the typical arcane or divine sorts of magic either. Xavier would be someone trying to foster that. It's basically mutants in a world where magic is a very prevalent thing, so by necessity to have to stick a disclaimer on it saying "but it's not magic as anyone knows it". Psionics users, people with strange abilities that "aren't explainable" or peculiar via fluff. It's broad, because honestly mutants versus a lot of other people with power capabilities is also sort of a rough thing to narrow down. The powers themselves could come from matters of inhuman heritage that isn't particularly obvious, genetics, weird-ass birth conditions... So also pretty much like mutants.

Xavier would run a school where he fosters the people manifesting these powers, trains them, and gets them away from a world whose superstition and fear of having their magic stolen fuels hatred. Something like that.

@Kios: Sure, that could work.

@Gnomezrule: I may or may not already have ideas in play similar to this, re: Pathfinders and Fury.


Alright, I think I know what to do for Warlock. His race would be Android, and would be able to polymorph into up to a huge sized anything at will.

Don't know what to do for classes, though. Warlock's an odd bird. I was thinking possibly a bard/sorc, though I can't think of any fitting bloodlines. Perhaps Infernal? Given his progenitor's power, conniving ways, and utter disregard for life, he could be a Numerian pit fiend that was involved in the Iron Gods affair and got somehow altered.

Thoughts?


@Spooky: There is less of a "Feared and Hated" situation for the mutants then?

For the Storm build, I was thinking of making her Asimar and really playing up the Nature Goddess aspect of the character, but for some reason I thought Asimar are not acceptable. Currently building as Druid 8|Rogue 2/Sorcerer 6


Are we certain about 8th level? I've got my character statted up for 5th but I can adjust as needed.


@Tsiron: Still got nothing, but Numeria is definitely a decent place to pit any tech-based stuff. Not sure if I'd work the Phalanx into the game though.

@bilbax: Sort of. It's a lot less allegorical of modern minorities, a lot more witch hunt-ey. Aasimar would be acceptacle, if that's where you'd want to go. Guess Storm Druid and Stormborn Sorceror?

@Ptolmaeus: Yeah, looks like it. Everyone else has already got it up to that level, so I don't want to make them work backwards to regress.


@Tsirion i know that there has been a lot of talk about synthesis summoner but I would suggest that on one side but reflavor it as amorphous shape changing rather than summoning something. When you use summoning spells perhaps you split pieces off that take the general shape of what you are pulling from the list. One the other side use some sort of spell casting class to give you spells. Choose spells that can be flavored as coming from you. Like Color spray you go into a strange shape or your arm goes into a strange shape all sorts of lig b ts flash bam color spray. Cast black tentacles you become a mass of tentacles.


yep sorry about the double post yesterday, didn't check to see if I could edit I though it had been too long, but it had not. Anyways I like the idea of the shift being a move or standard. Should we do a duration differance like if he changes as a move it last rounds/level, and standard is Minutes/level. I like the houserule of adding str to acrobatics for jump it just makes sense. For the jump thin are you saying that as a move action it can be a 30'(assuming this is your movement), but if you say land on the ground or something solid you can jump an additional 30'. So basicaly a double move as a single move? Just trying to clarify. I like this would. It would make him very manuverable. The flight idea was to simulate more of the comic book way the Hulk jumps around, but this all sounds good. Thanks. Will have a build up in a bit.

Would crafting be allowed? I could see Dr. Banner having a couple craft feats, and Iron Man for sure should.


Marvel Pathfinders Assemble!

AVATARS
gyrfalconBeast Boy aka the Changeling
Jubal BreakbottleWolverine

CHARACTERS INTERESTED
chillblame - Captain America
Steven T Helt - Captain America
MarkThomas66 - Ironman, Dr. Strange
Jon Garrett - Warmachine

Tenro - Nightcrawler
Azten - X-Men, Cypher
Tsiron Ragmar - X-Men, Warlock
Bane88 - X-Men, Rogue
Kios – Nightcrawler, Question
bilbax - Storm

Gnomezrule - Daredevil
Ashe - Hulk
Lobo - Lobo
Cuan - Squirrel Girl
Mighty Beowulf - Superman
Redshirt3302 - Judge Dredd(Cleric/Fighter?), the Punisher(Rogue/Barbarian) or John Constantine(Sorcerer/Rogue)
Monkeygod - Ghost Rider
Whack A Rogue - Green Arrow
GoboHorde - Flash
Ptolmaeus Arvenus - Hellboy
Joshua Hirtz Spiderman

PLAYERS INTERESTED
Tumbler
Grixus Nox
Luke Parry
Cosmic Dream Lord - Dr. Doom
DeathQuaker

Wow. That's some interest! Sorry again, if I misrepresented anyone.


@Spooky: Yes, that's exactly right. I should have been more clear in my first post. The only place I am finding problems is flying. I like the idea of flying via a spell to represent her powers. However, without dumping the levels of rogue, I only have one 3rd level sorcerer spell known, so it's lightning bolt or fly, not both.

I have a couple of solutions:

- Refluff transforming into a medium sized bird, along with taking the cast spells in animal form feat.
- Not refluff the transformation, and make peace with spending time in other forms. Keeping to the spirit of Storm in the Pathfinder setting, rather than the exact duplication of her powers.
- Spend gp on an additional known spell item.
- Take it as a Race Point ability.

Oh, thought of another one... Cast both levitate and glide. That is a more accurate depiction of her powers anyway. (Yeah... thinking as ya type...)


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber

I think the advanced template would fit Spider-Man rather well.


The Advanced template would fit any hero well. :)


I'll have nightcrawler built this weekend.


The Hulk checking in ready to go. Need to do a backstory for him. I think I'm going to make a Blade as well.


I'm statting up 'Lock right now :)


I am still very interested in playing this, but I will hold off till an official character creation is posted before I begin working on GR.

For the DD player, instead of using a racial point to gain that billy club item, why not use the Transformative property? Since DD only uses a specific set of weapons, you could limit the property to just those and cut down on price, possibly even as low as half.


Since it looks like mostly X-men and Tenro's going Nightcrawler, how about Iceman as an Undine Water elemental bloodline sorcerer / oracle of winter?


Robert Louis Drake wrote:
Since it looks like mostly X-men and Tenro's going Nightcrawler, how about Iceman as an Undine Water elemental bloodline sorcerer / oracle of winter?

cool idea!


(Groan)


Alright, so a big update. Two meatspace friends expressed interest in playing when I bounced ideas off of them, and in the name of nepotism I'm going to have to take them. One of them is playing John Constantine (sorry Redshirt) as a Sorceror/Arcane Trickster//Rogue/Sleepless Detective (I'm sort of insane and did this, I'm sorry) and another is considering Fantomex as a Bard/Gunslinger. What impact this will have on the selection process I don't know yet; there's a f&+*ton of interested parties and I only have the basics up yet, so I may take two groups simply out of insanity. This is a HUGE maybe though so don't count on it.

@Ashe: No, no need for a difference based on actions. The idea is to just give you some flexibility. Say you get jumped; you can change as a move action and start punching your attack. Or, if you want to jump to something and close the gap, you can standard action it.

And yeah, basically you would get a double move of combined vertical and horizontal. Usable a certain amount of times per day. I know he's able to jump a LOT further in the comics, but this reigns him in while still providing him with mobility to let him rampage with. Crafting would certainly be allowed.

@bilbax: Definitely a tough issue. It depends on how exactly you'd want to build things. A Ring of Spell Knowledge III will allow you an extra third level spell known, and that'd be how it'd best be worked out. Have you considered a Cleric with two domains over Druid? You lose transformation, but get other stuff, and Ultimate Magic' alternate channeling rules can let you channel lightning damage around you.

@Banner: I only allow one character per player, so your call on which you'd prefer to go with.

@Monkeygod: Yeah, that's fair. I'm starting to get a clearer idea of where it's going as this goes on, but tomorrow or Sunday I should have things up in a new thread. Transformative is definitely a way to go about things; I could waive the fact it's a bonus and let it not count against the cumulative +10 for the cost of a buy point, and cut its price pretty heavy.

@Robert: Some friends and I actually wondered earlier how to do Iceman, and you did a much better job than we had.


Alright, got HB upgraded to 8th level and he is a sundering monster, just a warning. His basic attack rolls might be a bit wanting at a mere +16 but if he is trying to break something of yours, expect a +27 and a vicious follow-through on him.


Can I make a suggestion Spooky. A lot of heroes use a weapon that returns; Thor, Cap, Daredevil, Batman (Batarangs I suppose) and I am sure there are others. Point being the returning property of weapons ruin the iconic nature of having one weapon. Because as it is written it returns but not fast enough for secondary and tertiary attacks. How horrible is it that the mechanics force Cap to only make one attck a round with the shield (unless he whips out another shield).


Batarangs wouldn't be returnable, but definitely a concern. I could put some kind of feat tax to allow for multiple throws per turn with a returning weapon, maybe. Make just charging as Cap and wailing on someone preferrable because no Strength bonus. Not sure exactly how to approach it.


Heya, I am interested in joining this campaign, I have a bard/fighter spiderman build that I am really interested in. Whip mastery and animate rope account for his webslinging. Whats your opinion on Pearls of Power for spontaneous casters? Cause if no, then he becomes wizard(or magus)/ fighter and I have to rethink some things....

EDIT: Oh, I guess if no that wouldnt be that big of a deal. They would all be his cartridges of web (animate rope) anyway.

1 to 50 of 279 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Derivative-as-hell gestalt medieval superheroes interest check All Messageboards

Want to post a reply? Sign in.