|Luke Parry Venture-Lieutenant, Australia—Sydney aka Luke_Parry|
The short answer is:
Some of the time.
The slightly longer answer is:
Guide to Pathfinder Society Organised Play wrote:
A character may have one each of the following spells that carries over from scenario to scenario: Continual Flame, Masterwork Transformation, Secret Chest, and Secret Page.
So you may have *ONE* item that has had Masterwork Transformation cast on it, carry over from one session to another as a 'permanent' effect.
One by one, the party steps into the teleportation circle; there is momentary blinding flash of white light, a sensation of falling, with wind roaring by your ears, and then suddenly, you are somewhere else: At the edge of a wide, grassy plain, littered with boulders, whilst in front of you, rising to meet the sky, is what can only be Mount Antios - a truly enormous mountain, its crown bedecked with a white cap of snow.
I will take Survival checks to identify a good means of ascent.
The party splits-up, rushing around to make whatever last minute purchases they deem necessary.
I am going to need everyone to list whatever purchases they have made in their next post.
When you return to your room at the Lodge to gather your things, you find a young man, dressed in a black robe, with a silver collar around his neck, emblazoned with sigils which glow a deep, cherry-red.
Obviously in pain, but doing his best to ignore it, he proffers a slim, sliver scroll tube.
"Please, take it! The Mistress said the pain would stop as soon as you took it."
As soon as Wadi takes the tube, the sigils stop glowing, and the man breathes a sigh of relief, leaving Wadi's room with great alacrity.
Inside, Wadi finds the following:
Tender Flesh Puppet,
I trust this finds you in good health, for the moment. So, it is to be Antios’s Crown, is it? In this instance, I care nothing for the scepter that is purported to be in residence upon that decrepit and decaying monument to Taldan “glory.” But while you’re there, you can aid me in something that has become a problem of late. Thrune inquisitors have begun poking about my family’s history, insinuating that my noble title and position in the Chelish Embassy here in Absalom are in jeopardy. I need you to destroy anything identifying the wife of my ancient forebear, Angatar Dralneen, who was buried atop Mount Antios when Cheliax was still part of Old Taldor. Remove this evidence from the face of Golarion and I’ll reward you in ways more creative than your imagination can fathom.
Whatever It Takes,
Paracountess Zarta Dralneen
When Alie meets with her contact, and receives her two new wands, she is also handed an gilt-edged envelope, bearing the seal of House Morilla.
Inside, is the following:
Hero of the Glorious Empire!
Your journey to the magnificent Antios’s Crown will allow you a glimpse of the Taldor that once was, and one I’d very much like to see rise again. You are being sent to the tomb of Lord Tulwin, who history tells left a veritable multitude of squabbling inheritors behind when he passed. Many have fallen to obscurity over the centuries, married into other families or moved from their homeland penniless and without title. Retrieve for me Lord Tulwin’s signet ring, no doubt still on his miserly finger, so that we may use it restore House Tulwin to its former glory. Another house indebted to us and our cause will do nothing but strengthen Taldor as she restores dominion over the Inner Sea.
To Future Magnificence,
Lady Gloriana Morilla
When Talhaearn moves around the city, making his purchases, he is approached by a toothless old man, his eyes milky with cataracts.
"The Sage asked me to give you this..."
He then hands over a simple wooden scroll tube, sealed at either end with a wax seal, bearing the imprint of a scarab.
Inside, is the following:
Noble Servant of the Ruby Prince,
Antios’s Crown! While the Taldans claim it as a monument to their greatness, many among our allies believe the building techniques used by the self-centered emperor Antios to construct the original statues and shrines there were stolen from Osirion’s most skilled architects and stonemasons. Sadly, many of these techniques have been lost to us over the ages. You must regain this knowledge so that we may once again rise to the glory of the Osirion of old.
In Honor of Our Ancestors,
Amenopheus, the Sapphire Sage
Kovar, Fog, Anashka:
When Kovar is being fitted for his cold weather outfit, you are approached by a merchant who bows, doffing his hat to reveal a miniature Andoran flag stitched into the inner lining.
"The Major wanted you to have this."
He then turns over a plain white envelope, rips off a salute, and then casually saunters away, whistling a marching tune.
Inside, is the following:
Hero of Freedom,
I hear you have been tasked with traveling to the mountaintop necropolis known as Antios’s Crown. The Taldans show their never-ending hubris even in their geography. History paints this Lord Tulwin as a miserly sort who kept his wealth to himself even in death. Such a man no doubt has enslaved some creature to protect his tomb from grave robbers and greedy descendants, angry that he took their inheritance with him to his grave. If you encounter such a creature, ensure that it is released from its enslavement, through the creature’s merciful death, if necessary.
For the Free People of Andoran,
Major Colson Maldris
Gathering back in the shop where you met with Musello, you are ushered into the back room, where a hooded man sits by a small fireplace, tending a circle of arcane runes that glow faintly, like the flickering embers of a fire.
One by one, he ushers you towards the circle...
If you *really* wanted poison, though, there is nothing stopping you from taking a one level dip into, say, Rogue (with the poisoner archetype), which, as per the FAQ, would allow you to purchase (and craft) certain poisons...
PFS FAQ wrote:
...which, for flavor purposes, you could say were harvested from your AC.
If you were worried about the one level drop in Animal Companion progression, you could always take the 'Boon Companion' feat to offset that :-)
Alright, just to keep things moving...
"Well, if you have no further questions, I suggest that you make whatever preparation you feel are necessary. Remember, you need to be back here within three hours, or you will need to arrange your own transportation!"
Musello then ushers you back out the front door of the shop, once again leaving you on the bustling streets of Absalom.
Musello nods to Anashka.
"To the best of my knowledge, simply handling the scepter should not cause anything untoward to happen. As to getting there, I have enlisted the services of a man who owes the society a favor to create a teleportation circle to take you to the base of the Mount. The spell was cast from a scroll, so you have a little under three hours remaining to make any preparations you deem necessary, before you will need to organise your own transport there."
Musello looks thoughtful.
“Well, legends and past Pathfinder Chronicles tell of an ancient white dragon that makes its home on Mount Kaltafarr, far from where you’ll be heading. Other dangers throughout the range include rocs, ice trolls, a few small clans of frost giants, and the dreaded koscimo—blue-shelled ice scorpions that can grow to be 10 feet long. Hopefully, you won't encounter any of those, though!”
A few weeks after the harrowing visit to the Blakros Museum, you are gathered together in the refectory of the Grand Lodge, reminiscing over past adventures, when you are approached by one of the Lodge Pages, who delivers a message: Apparently, a visiting Opparan Venture Captain by the name of Musello has a job for you, and requests a meeting in a bait and tackle shop down near the docks.
Upon arrival, you see an aging Taldan male browsing the fly section. When he sees you, he tosses a small pouch, heavy with coins, to the shop-owner, who nods, and disappears into the back room. Musello then moves over to the front door, and locks. Turning, he nods sagely.
“Ah, I am glad that you could make it. Thank you for coming on such short notice. We have recently received reports that an item of extreme antiquity has been found. The late Lord Tulwin of Oppara is—was—the patriarch of a clamoring host of children, and none of them were believed to care much for the miser. Toward the end of his life, he supposedly poured all of what was to be their inheritance into the acquisition of an item of extreme value—an Azlanti scepter recovered by a Taldan Army of Exploration centuries ago. Such was his disdain for his offspring that he arranged for his body and most valuable belongings—the scepter among them—to be spirited away within an hour of his passing so the ‘vultures’ couldn’t squabble over his treasures. The scepter was believed lost to time, until now.
Our reports suggest that the scepter and the late Lord Tulwin lie entombed somewhere on Antios’s Crown. I need you to find the scepter and return it to me here in Oppara. If it truly is as powerful as the rumors suggest, then it must be brought to the Grand Lodge for safekeeping. You are among the few to whom we have given this information, and we expect it to remain secret. The last thing I need is a bunch of squabbling lordlings crowding Antios’s Crown with hired tomb raiders!
You will know the tomb by the crest of House Tulwin. Look for a winged boar and the scepter should be nearby. When you are ready, we will transport you to the base of Mount Antios via magical means. Admittedly, it would be more expedient to send you directly to the summit, but sadly, no one here has a great enough familiarity with the area to do so without significant risk. Besides, with all the wards, shields, and other magical protections placed upon, in, and around the tombs of so many self-important, paranoid Taldans, who knows what sort of interference would be wrought!
Do you have any other questions?”
It's time for Luke to eat some humble pie...
Initially, I was MIA due to the Con I was organising, then, we ended up being a man down at work, and I had to do the work of two people... as a result, my priorities shifted, and certain things (like this thread) fell by the wayside, when they really should not have.
I really cannot stress how sorry I am that I let this happen :-/
Fortunately, we now have a locum helping us, so things have stabilised at work.
Provided that you are still willing to deal with me, I would be happy to start running 'Among the Gods' ASAP.
After a bit of thinking, I have come-up with the following:
1) Pre-drawn/printed/constructed maps save heartache (and time!).
2) Good GMing takes practice - Observe what other GMs do, and see what you can adapt to enhance your own 'style'.
3) If you are unsure of a rule, look it up. If the rules are unclear, make your best guess, and/or take on advice from other GMs, and then try to find out what the 'letter of the law' is afterwards, when you have more time. You don't want a game bogged down with an hour of rules discussion.
4) The aim of the game is for both the players and the GM to have fun; if you manage to do that, you are doing your job right :-)
5) Whilst a diploma in the performing arts, and the ability to 'do voices', are not required to be a good GM, speaking in a monotone is liable to lose the attention of players - try to vary the tone and rate of your delivery, if you can.
5a) Rolling dice in the open saves on arguments, especially if you roll like Kyle ;-)
5b) Dragnmoon is a myth ;-)
*blushes* Thanks guys (and gal(s))!
It has been a pleasure to be involved with PFS since the early days, and I look forward to continuing to be involved as the campaign moves forward to a very vibrant-looking future :-)
Who knows, one of these days I might even be able to jump across that itsy bitsy little lake, and make it to a PaizoCon in the USA :-D
@PFCBG: I am perfectly willing to share the mansion, but if you want to move out, feel free to build an international wing for the non-Australians - you would certainly still be welcome to visit to watch a game of Aussie Rules, with beer and pies ;-)
Leviathan 2013 will be held at Quakers Hill High School 70 Lalor Rd, Quakers Hill.
At Leviathan in 2013, we will be offering a selection of scenarios and modules, to suit characters of levels 1-11. Regardless of whether you are a first-timer, or a long-standing PFS player, we should have games for you :-)
We will be offering four slots over the course of the Convention:
Session fees will be $5 per slot.
We will be offering the following modules/scenarios:
#5: Mists of Mwangi (OGL/PFRPG)
Registration is via the Leviathan website (which is currently being mirrored).
Sign-up for games is via Warhorn
If you have any other questions, feel free to visit our Facebook page!
Alright, apologies for the delay, but between helping to prepare / run a Con over Easter, prep another for the end of the month, *and* pulling 14 hour shifts at work to allow me the time off to run games at both, I have been rather... distracted... lately.
All of your certs have been sent out to your designated e-mail addresses; let me know if there are any problems.
I will start the intro for the next scenario later today :-)
Alright, sorry about the delay, guys; I have not had computer access for four days :-/
I can certainly run Sewer Dragons, assuming everyone is happy with that module; I agree that continued playing-up is probably not a good idea.
That said, who here has played 'Among the Gods'?
(I have already played and/or GM'ed literally everything (apart from Adventure Paths!) that is currently PFS-legal.)
The Acolyte shrugs.
"Fair enough. You do seem to have had a rather trying day..."
In short order, Fog is able to cure himself.
@Fog: If you want to pay gold, you can spend some of the money earned from this game to do so.
@Anashka: Remove Disease is actually a third level spell, not a second level one, so if you wanted scrolls of it, it would cost 375gp. As a corollary, 150gp is the 'standard spellcasting cost' for a 3rd level spell.
Finally free of (hopefully) the last taint of the Blakros Museum, you are finally able to relax.
Feel free to give me a 'down-time description' of what you get up to over the next few days, and a day job roll to go along with it :-)
@Anashka: In PFS, having a casting of Remove Disease done costs a flat 150gp, or 1 prestige. Mechanically, it makes no difference whether it was done by spellcasting or wand, and I felt the latter made more sense from a story perspective than having half a dozen (or more!) clerics who just *happened* to have multiple Remove Disease spells prepped. (Even though RAW, I could say that.)
@Wadi: Sadly, Anti-plague is not useful in this situation - you are making a caster level check against the disease's DC to remove it, rather than making a Fort save to survive it :-/ Given that Wadi is trained in spellcraft, I would be happy to rule that he did not actually use the vial...
The acolyte spends a few tense seconds waving the wand over Kovar (the man is a little non-plussed by Kovar's exuberance, but takes it in the spirit in which it was meant), Anashka, and Talhaearn, before he is satisfied that they have been cleansed. Wadi, however, proves more of a challenge; the sickness seems to fight back, more hair falling out with each application of the spell, until after more than half a minute of furious spellcasting, the acolyte breathes a sigh of relief.
"Alright. just one of you left."
He nods towards Fog, before turning to Alie.
"Unless of course... What about you, Miss? Did you get kissed by a flapping disembodied head, too?"
Fog scratches his head (causing a clump of hair to fall away, as well as more than a few whiskers), and sucks at his teeth, but for the life of him, can't identify what is happening.
The party hustles over to the Herbarium, following Anashka's lead.
Inside, you find a rather cheery room, with a roaring fire at one end, and a massive, overhead drying rack, from which hang many bundles of an amazing plethora of plant-life.
Sitting at a table, grinding a mortar and pestle, is a bleary eyed young man, who nonetheless straightens-up when you all rush in.
"What have we here? Hmmm... That looks... odd. Give me a moment."
He ambles over to a shelf, filled to bursting with dog-eared books, and pulls out a well-thumbed codex.
Knowledge(Planes): 1d20 + 7 ⇒ (17) + 7 = 24.
"Hmmm... Yes, I thought so. What *have* you lot been up to? Never mind. I am just glad you got here when you did... The Kiss of a Vargouille is invariably fatal. Now, where did I put that wand...?"
Moving over to an alembic-and-beaker-festooned table, he rummages around for an uncomfortable couple of minutes, before finally triumphantly brandishing a slim wand, made of polished bone.
"Here we are. Now, who wants to go first? I can't guarantee that it will work first time, but you *really* don't want to let this... illness... run its course; I doubt you would like the results."
Feel free to roll as many times as you need (for the usual PP or gold cost, of course); to speed things up, it is 1d20+3 versus a DC of 16.
Half-Drow are not legal for PFS:
Additional Resources wrote:
Half-Elves: all alernate racial traits except drow-blooded and drow magic are legal for play; all racial subtypes except drow-descended are legal for play; all favored class options are legal for play; all racial archetypes except wild caller are legal for play. For the bonded witch archetype, energy siege shot is replaced with resounding shot (Advanced Player's Guide 238) at 10th level and arcane cannon is replaced with fire brand (Advanced Player's Guide 222) at 14th level under the bonded item weapon entry; all half-elven equipment, magic items, and spells are legal for play; all half-elven feats except Half-Drow Paragon are legal for play.
(Bolded for emphasis.)
Adril gives a wan smile.
"Don't jest. A week ago, if you had told me that he had done exactly that, I would have believed you. Still... It sounds as if relations between Nigel and the Society might finally be improving."
He then motions for you to keep the gems.
"Well done Pathfinders! You have definitely accomplished something worthwhile this evening."
Suddenly, Adril's eyes widen.
"You may want to have a cleric look all of you over before the night is out... I don't think that is normal..."
Glancing around in confusion, you note that everyone *except* Alie is shedding large quantities of hair...
The OP asked about *PFS*, not Pathfinder in general; in PFS, you *have* to pick a patron deity - you can't be devoted to an ideal.
Since there are no deities that offer the Monkey domain, you *can't* take it as an Inquisitor, or a Cleric.
(In a non-PFS home game, of course, you probably could take it with either.)
Druid is still a valid choice, though :-)
To the best of my knowledge, the Monkey domain is not a legal choice for an inquisitor in PFS, as an inquisitor must select a domain from amongst those listed for her deity, and the Monkey domain is not even on the cleric list - it is a Druid 'Animal or Terrain domain'.
That said, a one level dip into Druid would certainly get it for you :-)
Heading back to the Grand Lodge, the party takes the opportunity to visit the bath house... Some needing to remove literal filth, but others seeking to remove the feeling that they may never be clean again...
...Nonetheless, in short order, everyone is well-scrubbed, pink, and re-clothed, and standing before Venture-Captain Adril Hestram.
"So, what happened? Were you successful?" He nods towards the spear carried by Fog, with a wink. "I take it you did not just loot the Museum!"
Nigel's expression softens.
"I... suppose that I can accept that. Now, you deserve a reward..."
He then casts a spell, and disappears.
Spellcraft DC 19:
Reappearing a few minutes later, holding an ancient-looking spear.
"I can't give you museum pieces, you understand, but I can give you this spear, from my personal collection. It is an incredibly ancient Mwangi weapon that Chelish explorers found near the colony of Sargava during the reign of the expansionist Chelish prince, Haliad I, and is enchanted with powerful, aggressive magic (+1 Vicious Spear). I am sure that if you did not want to keep it yourselves, it would be worth a great deal to the Pathfinder Society."
He then (carefully) hands the spear to Fog, and rummages around in his pockets.
"You can also have these."
Nigel hands over a pair of small gems to Wadi - a cracked mulberry pentacle, and a flawed incandescent blue sphere.
"They are ioun stones; to activate them, gently throw them into the air, and they will orbit around your head."
Cracked Mulberry Pentacle: This stone grants a +1 competence bonus on Bluff and Diplomacy checks.
Flawed Incandescent Blue Sphere: This stone grants a +2 enhancement bonus to Wisdom and a –2 penalty on Perception checks.
When Nigel disappeared to get your 'reward', you had ample time to collect pieces for the Paracountess.
He then sighs.
"Now, I am afraid that it has been a rather trying evening, and I need to clean up; my wife (and the other Blakros' family members) will give me Hell if this place is not ready to accept visitors by opening time tomorrow, and by the sounds of it, the staff has been unfortunately 'down-sized'... If there is nothing else, I would ask you to leave."
Well, the best way to emulate a Goblin I can think of is to play a Human with 'Racial Heritage (Goblin)', who is an Urban Druid, so that starting at 6th level, he Alter Self into Goblin form 24/7.
Of course, you still can't use any of the stuff from Goblins of Golarion with such a character, but it could still potentially be a lot of fun :-)
Nigel's eyebrows knit together, externalising his mounting annoyance.
"The troubles I caused? All I did was accept a consignment of artifacts from the Expanse; in good faith, I might add. I should have known that any deal I was offered by a Pathfinder was too good to be true. You are all like Adril. As a matter of fact, I would not put it past him to have arranged this whole affair..."
He pinches the bridge of his nose, takes a deep breath, and exhales slowly, calming himself down.
"Still," he says, nodding to Talhaearn "you did help, and for that, you lot, at least, have my thanks."
There are no intact Mwangi idols, but there are plenty of pieces laying around...
The Elf nods to Wadi.
"Yes, my name is Nigel. I am the Curator here."
When Alie mentions the artifacts, he frowns, and sighs.
"A pity, that; it is rare to find intact Tik-Taan idols - they are so seldomly found outside the city of Usaro, and I don't need to tell you how suicidal it would be to go there and look for replacements... Still, I am sure that our new Mwangi exhibit will be able to survive on its own merits without them... I suppose we could pull the Kybwa'ka war masks and spears out of storage; they could be a real crowd pleaser..."
His voice trails off, as he clearly gets lost on a tangential stream of thought, but then he shakes himself, and focuses on his surroundings once more.
"Now, once again, I must insist: Who are you? What brought you to the Museum at this late hour?"