Derivative-as-hell gestalt medieval superheroes interest check


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Spooky GM wrote:
@Cuan: Tentatively, let's say yes. Depends what your other half would be, though. Broodmaster + Druid would do the job just fine too.

Yeah, but I think I'd lose the melee combatant part if I go Druid and shapeshifting is out of the order as when shifting to a squirrel I won't be of any use in combat. As such I'm leaning on mixing things up a bit on the other end with some Natural Weapon Ranger (enough to get claws) and then either Brawler, if you allow ACG classes, or Monk.

She herself would either be an Agathion born Aasimar or a Half Elf.


Hey, another Spooky game! I was thinking of either Judge Dredd(Cleric/Fighter?), the Punisher(Rouge/Barbarian) or John Constantine(Sorcerer/Rouge).


@Tenro: I'm undecided on allowing Strange. I feel like he's also very much a possibility for a major NPC whose station allows him to be a significant ally/quest giver/resource. This would be sorted out before I get to opening actual recruitment, though.

@Jubal: It's a rough idea so I don't quite know yet exactly how it would work. The racial point buy pool, if unlinked, wouldn't be too big though. That way, the focus is on carefully picking the core abilities more than crazy minmaxing. While I feel like bringing the scale of things down to reasonable levels (like Wolverine's healing) is a good thing, I'm one for trying to be accurate to at least what the powers list is.

@Redshirt: Dredd is out because he's not actually a superhero/isn't Marvel or DC, I already said Punisher is off the table in the original post, and you misspelled 'rogue' both times.


Jubal Breakbottle wrote:

I prefer my Wolverine build here. Half-orc mostly Barbarian Invulnerable Rager

At 5th level, he has DR 5/- rage, claws, scent, Deflect Arrows.

Thought about Wolverine gestalt.

Half-orc Barbarian (Invulnerable Rager) gestalted with Monk (Martial Artist). Racial point buy to add regen.

Yep. He looks fun!

cheers


also just thought up a cool idea, Nightcrawler!

That would be Psion+Elocater plus something more martial... Monk/Ninja/Psychic Warrior/Duelist all sound like excellent possibilities.

Actually this is my favorite idea so far, definitely more fun than Iron Man or Dr. Strange (mostly because i havent played this type of character before).


@Jubal: Alright, sounds like that'd be pretty solid.

@Tenro: I usually don't allow Psionics in my games, but this game is not like most and honestly it opens up a lot of options for builds both for heroes and villains, so I'll allow them this time around.


Hey Spooky, another option is to allow reskinned monster levels (and/or templates) on one side of the gestalt.

On the downside, it introduces plenty of balance issues (and so might merit a lot of DM dis/approval) but many super abilities are best modeled with monster powers...and as long as you're thinking about adding them somehow, there are already rules for it that you can start from: (playable races) toward the bottom of the page.

Also, anyone have ideas for a Mr Fantastic build?


Tentatively considering Ghost Rider, as with all the actual Fiends, that might a lot of fun.


Awesome. I am fairly well-versed in DSP's psionics rules, so if you find yourself looking for a certain superpower for someone, i can possibly point you in the right direction if you are looking for the power in the realm of psionics.


@gyrfalcon: Yeah, that's also a possibility, but the sets they come in make it a little less desirable than the picking and choosing. Unless someone has the perfect template/monster, in which case maybe. I'm really flexible, and in this idea even more so than usual.


In that case, I might aim for a shape-shifter. Druid/Sorcerer or something.


I'm trying to figure out a way to create the one stronger, smarter squirrel that is Squirrel Girl's permanent sidekick. I initially thought familiar but that would not allow it to be it's own persona to the extent that I'd like and it won't have it's own feats.

The only way to do it that I can think of is via the Leadership feat and getting an awakened squirrel as my cohort. It would have levels in Gunslinger with the Siege Gunner archetype from Inner Sea Combat. If cohorts are also gestalted the other end will be Rogue (Driver).

That leaves the character herself more freedom on her second class.

It would also require some serious refluffling, with all things that summon swarm summoning squirrel swarms instead of what they normally summon.

EDIT: Oh, and when it comes to templates or the such a Squirrel version of the Animal Lord would be perfect.


Nightcrawler There is a wizard school ability that allows limited teleporting at level 1. Its a sub school of conjuration: teleport. So I would think Wizard1/Rogue into Shadowdancer on one side of the gestalt and monk (martial artist) on the other.


Squirrelgirl definatly needs access to the spell "Sadistic Squirrels" which is a squirrel variant of "Mad Monkeys."


If only Martial Artist and Master of Many Styles could stack. :(


I wonder can you gestalt monk monk?


Gnomezrule wrote:
Nightcrawler There is a wizard school ability that allows limited teleporting at level 1. Its a sub school of conjuration: teleport. So I would think Wizard1/Rogue into Shadowdancer on one side of the gestalt and monk (martial artist) on the other.

I did see the wizard ability, however the Psion's is better and not subject to a daily limit.

Pursuing Shadowdancer would be a redundant with the shadow step they get. Plus, i dont recall nightcrawler ever having a shadow companion.

Also, with the wizard bamfing ability, if you multiclass off of it, your distance is severely limited. Same goes for the Psionic version, however.

I was thinking monk for the other side, or one of the acrobatically-inclined paths of Psychic Warrior. Additionally, fighter or swashbuckler rogue into Duelist would work well.

Psion's Nomad's Step:

At 2nd level, as long as you maintain psionic focus, as a standard action you may teleport to a location up to 15 feet away. You must have line of sight to the location and you can bring along possessions that amount to as much as a medium load. The distance increases by 5 feet every psion level thereafter.

Wizard's Shift:

Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.


For me, Thor would be a Fighter / Cleric with Travel & Weather. Probably Dwarf to get the cash break on the dwarf-specific throwing hammers.

Batman, batman. Either Fighter (brawler) / ninja OR Ranger (urban) / alchemist (vivisectionest)

Decisions, decisions, so many ideas. Some good, some not so...

cheers


Ten, the Dimensional feats are PERFECT for a Nightcrawler build. Of course you need BAB +9 to get the last, but if Spooky doesn't allow for that high of a level, perhaps he'll grant you those feats in a sort of bonus manner.


Monkeygod wrote:
Ten, the Dimensional feats are PERFECT for a Nightcrawler build. Of course you need BAB +9 to get the last, but if Spooky doesn't allow for that high of a level, perhaps he'll grant you those feats in a sort of bonus manner.

MG i was looking at those with hungry eyes. Getting that BAB will be tough, though. Luckily the meat and potatoes of the line can be had prior to BAB +9.


I think I really like my Wolverine...


If you gestalted if the newer phsyic warriors are like the old 3.0 versions you get bonus feats. A fighter/phsyic warrior would have access to that nomade ability as well as have room for lots of those feats potentially.


I'm thinking Beast Boy aka the Changeling

If I were using monster levels, he'd be a Phasm

Alternately he could be a Druid | Ranger, but he gets a lot of spellcasting that that's not true to the character, and loses some flexibility in terms of shapeshifting.

Spooky or others, what do you think? Alternate ideas?

Scarab Sages

I'd be interested in playing Nightcrawler, possibly doing a Tiefling Ninja/Monk gestalt with a prehensile tail.


I don't think anyone's claimed Green Arrow yet, so how's about I build a Human Ranger|Grenadier Alchemist?


Okay. I am dead set on Warlock.

Question is: How do I do him?

Also, how many other people are New Mutants Warlock fans?


I would love a chance to build Hellboy (Monk (Martial Artist)/Inquisitor or something) as a gestalt but he is not DC or Marvel, so I was thinking of trying my hand at Superboy since he is equally a heavy hitter but not as over the top as Superman.


Hey Tsiron, have you kept up to date on Warlock? He played a key role in the big X-Men event Second Coming a few years back. He also had a really cool moment in a one shot story.

Still contemplating GR, but will give it some more serious thought tonight and tomorrow.


Tsiron, I loved Warlock. Assuming Spooky decides to allow templates/monster races, I'd start either with one of the Construct templates or looking at some of the constructs in the bestiary. It'll be tough to get quite right though!

Ptolmaeus, I'll cast my vote to allow Hellboy special dispensation!

I know there have been many Cap'n America builds on the forums before, but it just occurred to me that the ACG Brawler is a really good fit -- specifically Brawler's Flurry -- which gives the equivalent of the 2-weapon chain but doesn't require you to use two weapons for it, so it could all be with one shield without ending up hopelessly underpowered.

Right now, thinking I'd go Brawler | Inquisitor (possibly taking the Physical Exemplar archetype, if allowed, to replace the Inquisitor's spellcasting).

I think Beast Boy is still my first choice...but it'll depend on if/how monster levels will work. Otherwise...this actually seems like a fun/promising Cap build.

Spooky, would you allow the Physical Exemplar Archetype? It seems *very* Cap. It's designed to be able to fit just about any class, and has a sidebar that lists what it replaces for various classes. If I went Inquisitor it'd replace all spellcasting.

It (or others of the Super Genius archetypes that replace significant parts of class abilities might be good for other builds too, e.g. Whack-a-Rogue might want to trade out mutagen for Weapon Champion or Physical Exemplar...)

RPG Superstar 2009 Top 16

So considering either going for the Sorcerer Supreme himself, or a take on Ironman as a Synthesist Summoner with Jarvis as his eidolon.


@Cuan: The other option I see would be going for a normal Summoner, with the Eidolon being Monkey Joe, and only bringing out the swarm through your summon spells.

@Gnomezrule: You can't gestalt the same class twice, even for opposing archetypes.

@Jubal: Thor being mechanically Cleric of Odin means he would get the warhammer proficiency as his deity's weapon. Dwarf doesn't feel right because outside of the hammer thing, none of its benefits really click for him. The rougher part would be picking and choosing which abilities to give Mjolnir. Batman is a little harder to narrow down because he can be whipped up in so many different ways, but eventually slipping into Sleepless Detective seems like a good idea either way.

@gyrfalcon: Well, there's Spell-less Ranger, which would help out a little bit, but Druid is a lot trickier to mess with. I found this homebrew 3.5 version, but that's about it. As for Physical Exemplar, I'd allow it. Defeinitely fits Cap.

@Whack-a-Rogue: Grenadier makes sense as a good way to get Trick Arrows, but you also might want to consider the Archer Fighter archetype instead of Ranger, because it'll let you make combat maneouvers with your arrows, which is also something that sounds about right for him. There's no way I know otherwise to disarm people with arrows. Also, if it happens, you'd better be ready for Boxing Glove (nonlethal) Arrows.

@Tsiron: I've been putting a lot of thought into how people can pull off buids, but holy s#~& do I have no idea how Warlock would translate into Pathfinder.

@Ptolmaeus: Hellboy is well known enough and has enough potential to be interesting that I'd make an exception there.


Dotting
I'm putting Captain America into the ring. A fighter, with shield feats and improved unarmed combat. With some monk abilities, if allowed. Specifically the martial artist abilities. Although in the first movie he did use a pistol at one point. Nah forget the pistol.

Edit: He would use the shield fighter archetype

2nd Edit: If you allow this to gesalt with the monk, martial artist, and allowed flurry with blows with the shield, while keeping his abilities, that would be awesome. It will also get the feel of captain america.


For the psionic nightcrawler there is the fast steps feat to teleport as a move action, making it so you never have to walk again :)

Im thinking of the flash. Monk on 1 side for sure, speed of thought feat, a couple fleet feets and the run feat. Autohypnosis for the ability to read really fast.
Im thinking a mobile fighter for the other side.
Any other ideas to "go fasta!!"?

Oh ya, using the race builder give him the fast movement trait and use spell-like ability at will (haste)?


@chillblame: Yeah, gun's not worth it. It's not a particularly important part of him anyway, and I figure you're better off focusing purely on making him work with Unarmed Strikes and shield attacks than slipping in the need for some gun focus too. I would allow a houserule of letting Cap use Flurry with his Shield as a trade-in for monk weapons, which he obviously won't have much use for.

@Gobo Horde: Barbarian/Monk might work, since it'll give you mobility, DR, and you could reflavour Rage as being him super speeding around to become stronger than he has any right to be. I don't know if giving a third level spell as an SLA a good idea, but if we go with the race builder thing I could definitely allow you to 'merge in' Boots of Speed, which would provide something similar.


Spooky GM wrote:
@Cuan: The other option I see would be going for a normal Summoner, with the Eidolon being Monkey Joe, and only bringing out the swarm through your summon spells.

That also is an option, yeah. Maybe even Master Summoner if I can find a way to change those summons to squirrels.

Another idea would be Wild Caller, but that would involve a giant kick ass squirrel.

I'm also still looking at the Druid angle. Some sort of modified Feral Child could work, though the Animal Lord template I listed earlier would be even better.


I've always thought Odin's favorite weapon was the spear. Thought of another way to do Thor gestalt: Suli barbarian/magus. Tinkered with a barbarian/sorcerer (stormborn), but he'd have 15% arcane spell failure with celestial armor, which didn't seem right.

Looked at Brawler and Investigator for Batman. Really depends on the focus of Batman: intimidate, stealth, melee, utility belt, or being a detective.

So, I think I'm settled on either Thor, Batman, or Wolverine depending on the campaign and team mix. The two most important aspects of building these characters are:

  • the build rules
  • our alignment with Spooky's view of the character

For example, I think dwarves can model Asgardians fairly well out-of-the-box with viking weapons, anti-giant abilities, and magic resistance. Make them 6-ft 4-in instead of 4-ft 6-in, and call it a day. Plus, there are pre-built, dwarf-specific, cost effective Mjolnir's as Thor levels: here and here. But I completely understand Spooky having another viewpoint, because everyone prioritizes imperfections differently.

Looking forward to this...

cheers


I would like to play Colossus. Synth Summoner/ Monk/Figher(Brawler)?, Educated and lover of Art. Pitor Rasputan


Whoo! Hellboy time!


@Cuan: I guess it depends on how much you want to summon only squirrels, rather than easing into a more general woodland creature sort of vibe. Or, how much you'd be willing to go for cheesy things like squirrels from the plane of fire when you get high enough that your better choices include Elementals. Fire squirrels.

@Jubal: Spear is more appropriate for Odin, but figure he's not so much a Cleric fluff-wise as the disgraced scion of Odin, and depending on which backstory you take (Marvel's given several) was handed down to him. There's a lot of details I'm flexible with and willing to refluff, and that's definitely one of them. Also on the cleric front worth looking into are the alternate channel abilities from Ultimate Magic. Weather allows him to channel energy as electricity damage.

Magus also works, though Thor doesn't seem very Light Armor-ey and both it and Barbarian suffer a little from Celestial Plate Armor, which I imagine would be the ultimate goal, armor-wise.

I did forget the anti-giant abilities, though, so my bad. Hadn't been awake too long. I was thinking more to the various stone and cave-related stuf they get. I said Dwarves weren't a great fit on the assumption all you really got out of it mechanically was hammer proficiency, but upon checking back, yes, it definitely has more going for it than I remembered.

That said, I'm not likely to shoot someone down on their view of a character unless they are either 100% wrong (whipping up murderhobo Batman), or hand me an angsty, broody Superman. That's really my only point of contention. Everyone else I'm willing to be flexible about.

@Ashe: Maybe consider Barbarian for the DR coming from the fact his body is made of metal, too.


Was going to use Aasimar as the race and get DR;good from favored class, but invulnerable rager would be pretty good too. Is multiclassing allowed in the Gestalt class? like Summoner 5/Monk2,Barb3 be ok or will it just be main class and Gestalt class. Either is fine but to grasp powers of most superheroes being able to multiclass would help.


Yeah, multiclassing is alowed, though for the sake of not falling completely behind I'd advise keeping one side of the gestalt mostly straight, particularly one that'll give you BAB or spellcasting, depending on the character.


cool, have you decied on a level yet? I could go ahead and do him at the bottorm 5th level and just move up from there.


I haven't. There hasn't been much feedback on where to set starting level, so it's up in the air right now along with pretty much everything else.


At 7th level, the magus wears medium armor, which is pretty close for Thor. The magus gets shocking grasp, fog cloud, shatter, gust of wind, etc. My personal issues with the imperfections are that he can't fly without an item and his casting ability is Int instead of Wis or Cha, which sounds like nails on a chalkboard to me. Personal preferences.

Forgot about that Weather variant channeling. That's cool.

Remembered that there's a cavalier order that gives Dazzling Display as a move action for a Batman build.

cheers


You know you could do thor as a straight fighter, with a kick ass hammer that gives him, flight, plane shift, control weather, the big version of call lightning, returning and giant bane. And plus 5 to hit and damage. The hamner gives him most of his shtick.


Marvel Pathfinders Assemble!

CHARACTERS INTERESTED
chillblame - Captain America
Steven T Helt - Captain America
Gnomezrule - Captain America, Ironman
MarkThomas66 - Ironman, Dr. Strange
Jon Garrett - Warmachine

Tenro - Nightcrawler
Azten - X-Men, Cypher
Tsiron Ragmar - X-Men, Warlock
Bane88 - X-Men, Rogue
Kios - Nightcrawler
Ashe - Colossus

gyrfalcon - Beast Boy aka the Changeling, Captain America
Lobo - Lobo
Cuan - Squirrel Girl
Mighty Beowulf - Superman
Redshirt3302 - Judge Dredd(Cleric/Fighter?), the Punisher(Rogue/Barbarian) or John Constantine(Sorcerer/Rogue)
Monkeygod - Ghost Rider
Whack A Rogue - Green Arrow
GoboHorde - Flash
Jubal Breakbottle - Thor, Batman, Wolverine
Ptolmaeus Arvenus - Hellboy

PLAYERS INTERESTED
Tumbler
Grixus Nox
Luke Parry
Cosmic Dream Lord - Dr. Doom

Wow. That's some interest! Sorry, if I missed or misrepresented your interest.

cheers

Edited for Tenro


Tenro changed to nightcrawler during his last several posts in this thread


@Jubal: Oh, right. Granted, and hm, somehow I thought Barbarian had armor issues, but looking at it again I see nothing keeping him out of Medium armor on that side either. Magus is definitely a blaster-ey enough spell list to work for Thor. Item flight is definitely an issue, though if we roll with the "additional racial stuff" point buy, you could grab flight with that.

@chillblame: Which would work in Mutants & Masterminds (shudder) but that's more powers than a weapon can actually have in Pathfinder. Returning (which I would allow on a melee weapon in the case of this and Cap's shield), Shocking, maybe Thundering too... That's already +3 worth of bonuses for just the core Mjolnir stuff.

And that is a pretty nice list, considering this has been open for a day and has very little concrete stuff going for it yet.


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber

This looks like fun. Thanks to Jubal's handy list I have been able to quickly discern that no body seems to have opted to take up the mantle of Spider-Man, thusly I shall if no body else minds.

I know I've played around with this concept before, but I'll have to refresh myself on what options are out there. Seems likely that he will be a monk and/or ninja (Perhaps Alchemist) build with various feats to give him the ability to swing through the air using ropes as a form of webbing.

Will you be allowing people to design their own races? Human would of course be my initial choice if not, but race points definitely allow one to create a character that is fully capable of scaling walls like Spider-Man.

RPG Superstar 2009 Top 16

I guess I'd gestalt Synthesyst Summoner with Impossible Bloodline Sorcerer for the tinkering and the blasting that can come with a sorcerer.

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