I am working on the "Captain Cosmos" Character right now. I don't want to step on toes.
@Tenro - I also have a brick idea, but from people's basic description I thought a couple people were suggesting Bricks. @Jolly - In previous posts Xabulba mentioned slightly more advanced than today, with some orbital habitats for example. It might make sense to pitch what you want, this is supposed to be collaborative.
I can commit to playing, I will probably not have time to make the crunch for a character until Saturday. At the moment, I am kicking around a few ideas. I would like to pick one that fits in with where you want the game to go. Nothing is worse than making a person who is just way off plot. Here are the ideas so far: #1: BARNSTORMER
ROLE: Barnstormer is a pretty straight forward flying brick, with a 30's pulp theme. #2: CAPTAIN COSMIC (still working on Super name for this one.)
ROLE: Capt. Cosmic is a cliche space-hero with advanced sci-fi equipment that is created by his ship. I am expecting he will be able to use blasters, sensors and force shields, but all powers come from the equipment. The ship is on the small side, for a space ship, roughly runabout or Milenium falcon sized able to hold several people, and will be able to teleport people aboard, cloak and perform many support and travel functions, like advanced healing and can be armed or not as appropriate.
I am open to filling other roles on a super-team, or completely changing concepts to better fit a mood or backstory. These are the ideas that have me most excited right now. In both cases, they could bear the "mark" of the team if it goes that way. I like the idea that Barnstormer did not have the mark, but right before the fateful confrontation with evil that sent her to the future, she got a Tatoo, based on something she saw in a dream.
Pardon me for sticking my nose in, but I used to play GURPS special forces. One of the suggestions they had for a military structure in RPG setting is to discuss what is going on before hand out of character, and have the team leader make the "right" decision for the team in character. Also, have players be clear in advance if they are being insubordinate, so that they are clear there will be consequences in game, and everything is still cool out of game. It seems to me that you are doing a really good job of keeping the chain of command issues out in the open. They can get wonky quickly if the chain of command expectations don't get discussed. P.S. Watching this unfold is one of my favorite things to do each day.
@Eben: If you liked the first one, the others follow the same lines. Good light-hearted romps. @E.E.L.: Yes, I have most of the various Traveller versions, I think GURPS is my favorite. I have even forced younger friends to play Traveller.
@Eben: Thanks! I would love to take the alternate spot. Even happy to jump in as an NPC or helping to make Villains or NPCs.
@E.E.L.: Yes, being a Traveller fan suggests that you are a gamer of... ahem... a certain age.
Um, I'm a fan of both Firefly and I have read the whole Ketty Jay series, and I'm also a fan of Traveller actually. I have actually played a Vargr Spacer in a game.
I clicked on the thread because the thread title smelled of Firefly, or possibly Airship Steam-Punk. Either one is worth a read.
@gyrfalcon: She is built with the storm druid and storm sorcerer archetypes. Using the storm druid archetype I found, She lost an animal companion, but kept the wild-shape. I was thinking she can and does Wildshape, but I intend to avoid it as a character choice.
@Spooky: I get where you are coming from. I will take advantage of your advice. I didn't want to overstep on my first try. Casting everything off of wiz will help a lot. I will get time later in the week to update.
@Spooky: Yes, that's exactly right. I should have been more clear in my first post. The only place I am finding problems is flying. I like the idea of flying via a spell to represent her powers. However, without dumping the levels of rogue, I only have one 3rd level sorcerer spell known, so it's lightning bolt or fly, not both. I have a couple of solutions: - Refluff transforming into a medium sized bird, along with taking the cast spells in animal form feat.
Oh, thought of another one... Cast both levitate and glide. That is a more accurate depiction of her powers anyway. (Yeah... thinking as ya type...)
@Spooky: There is less of a "Feared and Hated" situation for the mutants then? For the Storm build, I was thinking of making her Asimar and really playing up the Nature Goddess aspect of the character, but for some reason I thought Asimar are not acceptable. Currently building as Druid 8|Rogue 2/Sorcerer 6 |