Mathezic

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Organized Play Member. 178 posts (511 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 14 aliases.


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Scarab Sages

Yeah, monastic weaponry probably won't help your build. It's useful for monks using weapons to be able to start with uncommon weapons, gain proficiency with weapons that aren't simple, and to be able to use abilities like flurry of maneuvers to trip and attack in the same action with weapons. Unfortunately it can't be used with style-specific attacks.

I'm not sure how it really benefits a character that doesn't start as a monk.

Scarab Sages

From what I can see, Battle Medicine only works with Treat Wounds, which can remove the wounded condition, but not the dying condition.

You would have to use administer aid to remove the dying condition, then use Battle Medicine to heal them and remove wounded, for a total of three actions.

The restriction with Battle Medicine seems to be that you can only use it on each person once per day, so you wouldn't be able to do this often.

Scarab Sages

I don't think that the gunslinger should be a full class on its own, but rather just a part of a class, like one of the thief's rackets or barbarian instincts.

Instead, I'd love to see a class focused entirely on enhancing ranged combat that could then be separated into something like gunslinger / sniper / skirmisher for mid / long / short range specialties.

This way you wouldn't be forced to use a gun for the class, but there could be gun-related feats for those that want them. It would also give Paizo a reason to balance pistols/rifles/blunderbusses against crossbows/bows/thrown weapons for use with the class.

Scarab Sages

I'd love to see guns come out in a book alongside large-scale battle rules and siege weaponry. They could be made out to be a weapon of warfare, not small scale skirmishes. For someone to use a gun efficiently in small-scale battle would require specialized feats, as they would just be too inaccurate otherwise.

This would give Paizo a reason to publish them, as a lot of players are probably looking for rules on kingdoms, sieges and warfare.

Scarab Sages

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Here's how I would do it:

Create an arena with a lot of 5 to 10 foot platforms.

Give your sensei decent dex and con, but only 12 or so strength

Give them monastic weaponry at 1st so they can flurry with a bo staff, which can do reached trip.

Have them take dancing leaf at 2nd so they can easily jump on the platforms at will, being able to attack with reach, but causing the player to have to chase them.

Give them flurry of maneuvers at 4th so they can trip+attack each turn with one action and reach or mix up maneuvers close range before running away again.

Quick Jump would be a good skill feat to make the leaps one action instead of 2.

Your NPC monk will play vastly different from the PC and the PC will spend most of their actions chasing the NPC without it being likely that a ton of damage will end the fight too soon.

Scarab Sages

Having four players use "Search" seems like a waste, though.

If three of them used "Follow the Expert" they would get their search plus get at least a +2 on their checks.

If everyone is always searching, they're not likely to find any clues that would lead them to their goal or tell them where to go next, as that would require "Investigate"

Although for traps, I like "Coerce." That enemy you decided not to kill would make an excellent "trapfinder" by having him go down every hallway first.

Scarab Sages

After you make an undead with Ghoulish Cravings, you can use Bind Undead each morning to make it a permanent-ish minion.

Or learn the ritual to make undead and have four undead minions at all times (though you could only reliably control one if you want to cast)

Vampire Exsanguination doesn't effect undead, so you could shoot from behind a wall of them. That seems useful.

I wonder if intelligent undead can become expert in religion/occult/arcana? You could potentially have four intelligent undead minions each with their own minions.

Are necromancers better off being bards? They get all the cool necromancy spells plus a better overall spell list. Plus, they can use one action to maintain group buffs while using the other two actions to gain four actions from their minions.

Scarab Sages

Hey, my investigator, Dives is a Pro Gamer who'll be playing the part of a chaotic lawful...

edit: Since he's a pro gamer and I'm a big Street Fighter fan I decided to go with a Monk by the name of Han Dibiki.

Scarab Sages

I'm definitely interested in this.

Array 1
roll 1: 3d6 ⇒ (2, 5, 4) = 11
roll 2: 3d6 ⇒ (6, 3, 1) = 10
roll 3: 3d6 ⇒ (5, 3, 6) = 14
roll 4: 3d6 ⇒ (1, 6, 4) = 11
roll 5: 3d6 ⇒ (6, 4, 5) = 15
roll 6: 3d6 ⇒ (6, 5, 3) = 14

roll a: 2d6 + 6 ⇒ (2, 5) + 6 = 13
roll b: 2d6 + 6 ⇒ (2, 4) + 6 = 12

Array 2 -I'll take this one.
roll 1: 3d6 ⇒ (6, 3, 6) = 15
roll 2: 3d6 ⇒ (5, 3, 5) = 13
roll 3: 3d6 ⇒ (4, 1, 5) = 10
roll 4: 3d6 ⇒ (6, 3, 3) = 12
roll 5: 3d6 ⇒ (6, 4, 2) = 12
roll 6: 3d6 ⇒ (4, 3, 2) = 9

roll a: 2d6 + 6 ⇒ (6, 5) + 6 = 17
roll b: 2d6 + 6 ⇒ (1, 4) + 6 = 11

Scarab Sages

Just about done with Karlo. Updated his Stat Block and added a bit to the story that you suggested, Ascension.

All I have left is the rest of the equipment. Any suggestions are welcome.

Scarab Sages

Still working on Karlo Graevs.

So far Story, Description, Fears, and Motivations are done and stat block is almost complete. Still working on equipment and skills. Any suggestions are welcome.

Scarab Sages

My character, Karlo Graevs, might be a good fit for this campaign.

He's a stealthy brute of a Brawler from outside Gumlat with a habit of choking people out.

He'd be good at dealing damage with his added grapple damage, and while he wont lose his defenses in a grapple, he can leave opponents open to easy damage from allies.

Scarab Sages

I, too, am looking for a group.

My roommate and I moved to Everett just a few months ago and haven't yet been able to find a group in the area. My experience is mostly with Pathfinder, but I'd also be open to a group playing Cold Steel Wardens, a White Wolf game, BESM, or even learning a new system.

Right now I work on call, but I mostly work weekends, so a set weekday would work best.

If you're looking for couple of people to fill out your table, let me know.

Scarab Sages

Arcanist is a full arcane based off of sorcerer and wizard. It came out with the advanced class guide.

Scarab Sages

Stat: 3d6 + 6 ⇒ (5, 3, 3) + 6 = 17
Stat: 3d6 + 6 ⇒ (6, 4, 1) + 6 = 17
Stat: 3d6 + 6 ⇒ (1, 6, 4) + 6 = 17
Stat: 3d6 + 6 ⇒ (5, 2, 5) + 6 = 18
Stat: 3d6 + 6 ⇒ (1, 2, 1) + 6 = 10
Stat: 3d6 + 6 ⇒ (5, 4, 3) + 6 = 18

Looking to create an Arcanist, either Eldritch Font or White Mage.

Scarab Sages

Stat: 3d6 + 6 ⇒ (6, 2, 2) + 6 = 16 - 2 = 14
Stat: 3d6 + 6 ⇒ (2, 2, 2) + 6 = 12 - 2 = 10
Stat: 3d6 + 6 ⇒ (4, 2, 1) + 6 = 13 - 1 = 12
Stat: 3d6 + 6 ⇒ (4, 2, 5) + 6 = 17 - 2 = 15
Stat: 3d6 + 6 ⇒ (3, 2, 4) + 6 = 15 - 2 = 13
Stat: 3d6 + 6 ⇒ (4, 3, 6) + 6 = 19 - 3 = 16

Scarab Sages

I'm curious as to how we will be handling non-race creatures, such as animal and plant life.

Scarab Sages

I'm interested. I still need to read up on Dawn of Worlds a bit.

My idea is Orregr, the Untamed:

CE
Lord of the Wilds
Domains: Animal, Plant, Liberation, Madness, and Chaos(Whimsy)
Favored Weapon: Natural Attacks

Scarab Sages

Stat: 5d6 ⇒ (3, 5, 5, 4, 3) = 20 = 14
Stat: 5d6 ⇒ (3, 1, 1, 5, 6) = 16 = 14
Stat: 5d6 ⇒ (1, 5, 2, 4, 6) = 18 = 15
Stat: 5d6 ⇒ (2, 2, 1, 3, 3) = 11 = 8
Stat: 5d6 ⇒ (4, 2, 2, 3, 1) = 12 = 9
Stat: 5d6 ⇒ (1, 2, 6, 2, 4) = 15 = 12
Stat: 5d6 ⇒ (4, 1, 4, 2, 5) = 16 = 13

Going to try out a Sasquatch Druid of some sort.

Scarab Sages

Interested.

Scarab Sages

I am interested and thinking of character ideas at the moment.

What races are you allowing?

Scarab Sages

Might be running late at work today, so I might not have crunch ready by deadline, but it will be done tonight.

Scarab Sages

I have everything done for Luc except equipment and filling in crunch. Will be finishing up tomorrow afternoon. Good luck, everyone.

Scarab Sages

I have the background done so far.

Luke will be a Lore Warden. I hope to have more done by tomorrow.

Scarab Sages

I'm interested. Planning to submit a Lore Warden fighter from Westcrown who is a follower of the teachings of Aroden.

Scarab Sages

i'll lose weakness detection and I'm fine with being mute.

Scarab Sages

Flurry a.k.a. Jacob Corner

Age: 35
Height: 6' 3"
Weight: 226 lbs.

18 Strength
24 Endurance
16 Agility
12 Intelligence
14 Charisma

Heightened Expertise: Boxing

Scarab Sages

Heightened Strength: 2d10 ⇒ (8, 2) = 10
Heightened Expertise: 1d100 ⇒ 49
Heightened Endurance: 2d10 ⇒ (5, 6) = 11
Speed Bonus: 1d10 ⇒ 5

Skill Reroll: 1d100 ⇒ 12

Edit: Is unarmed or a fighting style such as boxing, brawling, or wrestling an expertise I can have, or would that require the 61+ expertise?

Scarab Sages

I've never played this kind of game, but I'm very curious.

I'll go for the non-powered adventurer.

Stat: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Stat: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Stat: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Stat: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Stat: 2d6 + 6 ⇒ (2, 5) + 6 = 13

Skills: 1d4 + 2 ⇒ (4) + 2 = 6
Devices: 1d3 - 1 ⇒ (2) - 1 = 1

Skill: 1d100 ⇒ 62
Skill: 1d100 ⇒ 42
Skill: 1d100 ⇒ 36
Skill: 1d100 ⇒ 40
Skill: 1d100 ⇒ 30
Skill: 1d100 ⇒ 83

Device: 1d100 ⇒ 96

Weakness: 1d100 ⇒ 31

Scarab Sages

The Church of Karameikos

Not sure if this applies in this game, but it might help.

Scarab Sages

I'd like to create a noble that advances as Rogue/Fighter (Lore Warden) until 5th then going Noble Scion. They'd use dual fighting fans and light Armor.

If okay, I could have alias up tonight.

Scarab Sages

I'm interested.

Scarab Sages

I appreciate it, GM. Updated to reflect new equipment, feat, crunch, and story. It is Fort save for Stunning Fist, so I fixed that as well.

Scarab Sages

Decide to drop out in this one, Jib?

Scarab Sages

I'm very interested in what I have read so far and look forward to working on a character.

I'm thinking of making an Ethengarian monk, one of the Ten Thousand Fists of the Khan. However, Cretia is a Chaotic Immortal, so there may be a conflict with the class.

Would an alignment other than lawful be acceptable in this case?

Scarab Sages

Antal is just about finished now, awaiting your approval. The above was to post his link and give an idea of his personality.

So far we have four house servants and a field hand that have applied, though Filli could also be a midwife if she wanted.

Scarab Sages

I'm interested, most likely as a house servant/cook or field worker.

A couple of questions, though.

How do you feel about Craft Cook, or Craft Food / Craft Drink as opposed to Profession Cooking? A Craft skill could be useful for later to craft consumable / un-slotted wondrous items.

Also, is multi-classing allowed with the NPC levels? For example, would a player be able to be a Warrior 2 / Expert 2 to show a character not as physically fit but more knowledgeable about crops and field work than other field workers?

Scarab Sages

My goblin is Garl, who loves grats (he named them himself!)

"Evil dogs who scratch and bite,
Beware the grats who come to fight,
They spread their fluff with all their might,
So puny dogs will all take flight!
"

Scarab Sages

I'm starting work on a goblin-dog-raising Pack Lord/Survivor Druid. (he calls them "grats")

In addition to raising grats, he would provide mid/long range support via arrows, traps, and spells.

Scarab Sages

Thanks for the consideration. I guess it's back to the drawing board for me.

Scarab Sages

Hey Belor. I'd love to have your opinion on my character's story and hear about what led the pair of you to be sky pirates.

Would it be a help to your group to bring in low level negative energy spells? How would your character respond to being approached by an intelligent monster character?

Scarab Sages

Sorry, Nie'krok's alignment is NE. It's about what's interesting and best for him in the long run from his viewpoint.

His path is Champion 3, with Fleet Charge as his core. Still working on other details.

Scarab Sages

Would level for gold and qualifying for feats be HD+Class, CR+Class, or just Class if we use a monster?

Scarab Sages

I'm interested in a Sabosan Oracle, mostly focused on the creature stats or possibly doing a Ranger/Oracle mix.

For a Sabosan, they are a CR 5 Monstrous Humanoid, but they have 7 HD like a Humanoid. If I wished to advance a Sabosan in CR by monster creation rules, which advancement would I use?

Scarab Sages

I'm interested, but online by phone atm. I'd be interested in playing a pirate, maybe with a ninja or magus cross-class.

Scarab Sages

Sorry, found this one late. Are you still looking for players?

I was curious if you'd allow a monstrous character to advance as a monster instead of a PC class and get monster feats as well as PC feats along the way?

I'm interested in playing a doppelganger, advanced either as a monstrous humanoid or as a ranger. If as a monstrous humanoid in levels, can I use that as my class levels and add two levels of templates?

Scarab Sages

How would you feel about The Question being translated for this game? Maybe a human rogue(investigator)/scholar with the paranoid drawback?

Scarab Sages

I'm interested and will work on a character. As for the survey:

What is your posting availability like? What do you like in terms of pace for PbP?

I'm available to post every day and I think every 1-3 days is a good pace for the GM if players keep to it.

How familiar are you with the setting? Have you run or played in Necromancer/FGG modules before?

I've been playing homebrew mostly, so I haven't played the modules

How many PbP do you currently participate in? Player or GM?

I'm a player in 1-3 (only one has started) and I'm applying to a couple of others. I'm hoping for 4-5 regular games.

What does "Old School" mean to you?

Umm...ADnD, first edition Black Lotus, Zelda: A Link to the Past, Text based MMORPGs.

Would you have still been interested in this campaign if it was CRB only? Why or why not?

I would have still been interested. However, I do like options that are opened up in later books, such as totems for barbarians, certain combat styles for rangers, and interesting fighter archetypes.

Scarab Sages

I'd also be happy to do Sabretooth as a Ranger/Druid or maybe Iceman.

Scarab Sages

I'd be interested in playing Nightcrawler, possibly doing a Tiefling Ninja/Monk gestalt with a prehensile tail.

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