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About Jubal BreakbottleAPPEARANCE:
Jubal Breakbottle is a gnome of average build if a bit athletic. His black moustache and beard are always well-groomed. His wears voluminous clothes of wool and leather with many pockets and a wide-brimmed, leather hat. If he ever adventures, he wears spiked gauntlets and shoulders a backpack and several weapons on his back: greatsword, morningstar, crossbow with a quiver.
Neutral Good Male Gnome
Alternate racial traits:
Darkvision (Some gnome strains have lived in the underground depths for so long they have given up on light entirely and gained darkvision with a range of 60 feet. This racial trait replaces low-light vision and keen senses.)
Master Tinker (Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces defensive training and hatred.) Class Bard (archaeologist) 1 Favored Class Bard Age 61 Height 3-ft, 5-in Weight 40 lb. Hair Black Eyes Gray GAME MECHANICS:
Initiative +2; Senses Perception +4, Darkvision 60 ft.
==DEFENSE==
==OFFENSE==
==STATISTICS==
Feats Effortless Trickery, Armor Proficiency (Light), Weapon Proficiencies (Simple, longsword, rapier, sap, shortsword, shortbow, and whip) Traits Maestro of the Society (Social. You may use bardic performance 3 additional rounds per day.); Nimble Fingers, Keen Mind (You gain a +1 trait bonus on Disable Device checks, and Disable Device becomes a class skill for you.) Skills 6+1 Int ranks
Languages Common, Gnome, Varisian, Thassilon SPELLS & ABILITIES:
EXTRAORDINARY Archaeologist’s Luck, 10 rounds per day (As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier +3 Maestro. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level.) Bardic Knowledge (A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.) SPELL-CASTING
Gnome Magic (Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.) SPELLS KNOWN
EQUIPMENT:
Gear
Worn (100 gp) Small-sized Chain Shirt – 12.5 lb. (16.7 gp) Crafted Small-sized Greatsword – 4 lb. (2.7 gp) Crafted Small-sized Morningstar – 3 lb. (1.7 gp) Crafted Small-sized Gauntlets, spiked – 0.5 lb. (11.7 gp) Crafted Small-sized Light Crossbow – 2 lb. (2 gp) Bolts (20) – 1.0 lb. Explorer’s Outfit – 2 lb.
(2 gp) Small-sized Backpack – 1 lb.
Currency 1 sp Load 30.5 lb., Light Carrying Capacity 34 – 66 lb. = Medium load BACKGROUND:
Jubal Breakbottle grew up in Magnimar, all 61 years. His childhood was surprisingly merry and uneventful as one of brood of a couple of successful gnome tinkers. While he was never pressured to continue in the family business, it permeated his life with available tools, forges, and ready training. His extended family includes a company of successful illusionists that work parties and projects of construction and decoration. With all of these available careers, he has struggled to decide on one, so for the past several years, he has temporarily worked with most of his family. Perhaps, fate will intervene for his choice of career. ADVANCEMENT:
2nd – Bard (archeologist) – Clever Explorer, Uncanny Dodge [Read Magic, Vanish] 3rd – Bard (archeologist) – Trap Sense +1, Spell Focus (Illusion) [Open/Close, Saving Finale] 4th – Bard (archeologist) – Trap Spotter or Wall Climber [Glitterdust, Haunting Mists] 5th – Bard (archeologist) – Lore Master, Greater Spell Focus (Illusion) [Silence] 6th – Bard (archeologist) – Trap Sense +2, Evasion [Mirror Image] 7th – Veiled Illusionist – [Haste, Major Image] POSTING HABITS:
During the weekday, I usually can post frequently between 9am to 4pm and 8pm to 10pm. During the weekend, I usually can only post at the very beginning of the day and at the end of the day. All times Eastern time zone. |
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