Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Jubal Breakbottle's page

Pathfinder Adventure Path Subscriber. 1,717 posts (7,182 including aliases). No reviews. No lists. No wishlists. 41 aliases.

Full Name

Jubal Breakbottle













Strength 11
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 10
Charisma 18

About Jubal Breakbottle

Fate's Favored faith
Vagabond Child Regional
Unwitting Ally
Lingering Performance
Prehensile Whip Equipment

Jubal Breakbottle is a gnome of average build if a bit athletic. His black moustache and beard are always well-groomed. His wears voluminous clothes of wool and leather with many pockets and a wide-brimmed, leather hat. When traveling, he wears spiked gauntlets and shoulders a backpack and several weapons on his back: heavy wooden shield, bastard sword, morningstar, and light crossbow with a quiver.

Jubal Breakbottle is aristocratic: emotionally guarded, traditionally polite, socially isolated from the mean streets, and oddly searching for his interest in life. Camping in the outdoors will be quite an adventure for him by itself.

Neutral Male Gnome
Alternate racial traits:
Darkvision (Some gnome strains have lived in the underground depths for so long they have given up on light entirely and gained darkvision with a range of 60 feet. This racial trait replaces low-light vision and keen senses.)

Master Tinker (Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces defensive training and hatred.)

Class Bard (archaeologist) 1
Favored Class Bard
Age 61 Height 3-ft, 5-in Weight 40 lb.
Hair Black Eyes Gray
Initiative +2; Senses Perception +4, Darkvision 60 ft.

AC 18, touch 13, flat-footed 15 (+5 armor, +2 dex, +1 Size)
HP 12 (1d8 +3 Con +1 favored class)
Fort +3, Ref +4, Will +2
Armor Parade Armor & Heavy Shield
Defensive Abilities Illusion Resistance (Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.)

Speed 20 ft/x4
Melee Crafted Bastard Sword +1 (1d8) 19-20/x2 type S
Melee Crafted Morningstar +1 (1d6) 20/x2 type B/P
Melee Crafted Gauntlet, spiked +1 (1d3) 20/x2 type P
Ranged Crafted Light Crossbow +3 (1d6) 19-20/x2 Range 80-ft type P

Str 11, Dex 14, Con 16, Int 12, Wis 10, Cha 18
BAB +0, CMB +0, CMD 12

Bard – Armor Proficiency (Light)
Bard – Shield Proficiency (except tower shields)
Bard – Weapon Proficiencies (Simple, longsword, rapier, sap, shortsword, shortbow, and whip)
1st – Effortless Trickery

1. Nimble Fingers, Keen Mind (You gain a +1 trait bonus on Disable Device checks, and Disable Device becomes a class skill for you.)
2. Scion of Magnimar (You are a member of one of Magnimar's great houses, but because of the order of your birth or some event in the past, you will receive no inheritance, and must seek out your own fortune, perhaps by expanding the influence of your family and gaining a title of your own. You gain a +1 train bonus on Diplomacy and Intimidate checks made within Magnimar or with nobility anywhere within Varisia. Additionally, you begin play with a noble's outfit, a signet ring, a light horse (not combat-trained), and a riding kit.)

Skills 6+1 Int ranks
(1) Bluff +8
(1) Craft (weapons) +7 (Obsessive)
(1) Disable Device* +7 (Master Tinker & Nimble Fingers, Keen Mind)
(1) Diplomacy +8 (+11 vs. Magnimar from Scion of Magnimar & Parade Armor)
(0) Intimidate +4 (+7 vs. Magnimar from Scion of Magnimar & Parade Armor)
(0) Knowledge (engineering) +3 (Master Tinker & Bardic Knowledge)
(0) Knowledge (others) +2 (Bardic Knowledge)
(1) Perception +4
(1) Spellcraft +5
(1) Stealth* +5
*Armor Check Penalty –1 parade armor (included) & –2 heavy shield (not included in skills)

Languages Common, Gnome, Varisian, Thassilon



Archaeologist’s Luck, 8 rounds per day (As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level.)

Bardic Knowledge (A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.)

Concentration check +4
Spell DC = 4 + spell level + Gnome Magic

Gnome Magic (Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.)
0th – level (1 per day): Dancing Lights (DC 14)
1st – level (1 per day): Speak with animals

0th – level (at-will): Detect Magic, Ghost Sound (DC 14), Prestidigitation, Daze
1st – level (2 per day): Cure Light Wounds, Silent Image (DC 15)

(Scion) Breakbottle signet ring
(25 gp) Small-sized Parade Armor from Magnimar – 10.0 lb.
(7 gp) Small-sized Heavy Wooden Shield – 5 lb.
(11.7 gp) Crafted Small-sized Bastard Sword – 3 lb.
(2.7 gp) Crafted Small-sized Morningstar – 3 lb.
(1.7 gp) Crafted Small-sized Gauntlets, spiked – 0.5 lb.
(11.7 gp) Crafted Small-sized Light Crossbow – 2 lb.
(2 gp) Small-sized Light Crossbow Bolts (20) – 1.0 lb.

Explorer’s Outfit – 2 lb.
(30 gp) Thieves’ (Tinker’s) tools – 1 lb.
(5 gp) Spell Component Pouch – 1 lb.
(1 sp) Chalk (10 pieces)
(1 gp) Flint & Steel
Currency 9 gp, 1 sp, 5 cp

(2 gp) Small-sized Backpack – 1 lb.
(2 gp) Canteen – 1 lb.
(5 gp) Scroll box - 1 lb.
(5 gp) Back-up Spell Component Pouch – 1 lb.
(1 gp) Grappling bolt – 0.5 lb.

Personal Load 32 lb., Light
Personal Carrying Capacity 33 lb. = Light load

(Scion) light horse (not combat-trained) called Vantage
(Scion) Riding, kit common – 44 lb. (This kit includes a bit and bridle, a small-sized saddle, a saddle blanket, saddlebags, and 2 days' worth of feed for a mount.)
(Kit) saddlebags
(Kit +15 cp) 5 days' worth of feed for a mount. – 50 lb.
(Scion) noble's outfit – 10 lb.
(20 gp) Swarmsuit – 10 lb.
(1 gp) Grooming kit – 2 lb.
(2 sp) Mess kit – 1 lb.
(1 sp) Bedroll – 5 lb.
(4 gp) Rope, hemp (200-ft) – 40 lb.
(2.5 gp) 5 days’ worth of trail rations – 5 lb.


Lord Breakbottle was among the Korvosan dissenters who founded the city of Magnimar in 4608 AR. He made the arduous adventure to avoid his Bleaching. He and his brothers initially provided entertainment and permanent illusions for the aristocracy’s parties and buildings. His insatiable interests in the secrets of the city and his longevity have prevented his Bleaching and enabled him to be acknowledged as one of the most wealthy and influential figures in Magnimar.

Jubal was born 61 years ago to the fourth wife of Lord Breakbottle and had a surprisingly merry and uneventful childhood. Never wanting of anything, he had the best tutors and opportunities. While he was never pressured to continue in the family business, it permeated his life with available tools, forges, ready training, and an aristocratic social life. Unfortunately, none of his available careers excited him enough to avoid the Bleaching process, which began to show itself last year. Jubal reminds Lord Breakbottle of himself before he decided to settle Magnimar.

When Lord Breakbottle heard of the plans to explore and settle the coast, he ensured that his son had one of the charters. While he definitely wants to devour a firsthand account of the settlement activities, he primarily sought the adventure to save Jubal from the Bleaching.


2nd – Bard (archeologist) – Clever Explorer, Uncanny Dodge [Read Magic, Grease]
3rd – Bard (archeologist) – Trap Sense +1, Arcane Strike [Open/Close, Vanish]
4th – Bard (archeologist) – Trap Spotter or Wall Climber [Glitterdust, Haunting Mists]
5th – Bard (archeologist) – Lore Master, Extra Rogue Talent (??) [Silence]
6th – Bard (archeologist) – Trap Sense +2, Evasion [Mirror Image]
7th – Veiled Illusionist – Spell Focus (Illusion) [Haste, Major Image]
8th – Veiled Illusionist –
9th – Veiled Illusionist – Greater Spell Focus (Illusion)
10th – Veiled Illusionist –
11th – Veiled Illusionist – Arcane Blast


During the weekday, I usually can post frequently between 9am to 4pm and 8pm to 10pm. During the weekend, I usually can only post at the very beginning of the day and at the end of the day. All times Eastern time zone.

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.