About Jubal Breakbottle
Fate's Favored faith
Jubal Breakbottle is a gnome of average build if a bit athletic. His black moustache and beard are always well-groomed. His wears voluminous clothes of wool and leather with many pockets and a wide-brimmed, leather hat. When traveling, he wears spiked gauntlets and shoulders a backpack and several weapons on his back: heavy wooden shield, bastard sword, morningstar, and light crossbow with a quiver.
Jubal Breakbottle is aristocratic: emotionally guarded, traditionally polite, socially isolated from the mean streets, and oddly searching for his interest in life. Camping in the outdoors will be quite an adventure for him by itself.
Neutral Male Gnome
Alternate racial traits:
Darkvision (Some gnome strains have lived in the underground depths for so long they have given up on light entirely and gained darkvision with a range of 60 feet. This racial trait replaces low-light vision and keen senses.)
Master Tinker (Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces defensive training and hatred.)
Class Bard (archaeologist) 1
Favored Class Bard
Age 61 Height 3-ft, 5-in Weight 40 lb.
Hair Black Eyes Gray
Initiative +2; Senses Perception +4, Darkvision 60 ft.
Skills 6+1 Int ranks
Languages Common, Gnome, Varisian, Thassilon
SPELLS & ABILITIES:
Archaeologist’s Luck, 8 rounds per day (As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level.)
Bardic Knowledge (A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.)
Gnome Magic (Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.)
(Scion) Breakbottle signet ring
(25 gp) Small-sized Parade Armor from Magnimar – 10.0 lb.
(7 gp) Small-sized Heavy Wooden Shield – 5 lb.
(11.7 gp) Crafted Small-sized Bastard Sword – 3 lb.
(2.7 gp) Crafted Small-sized Morningstar – 3 lb.
(1.7 gp) Crafted Small-sized Gauntlets, spiked – 0.5 lb.
(11.7 gp) Crafted Small-sized Light Crossbow – 2 lb.
(2 gp) Small-sized Light Crossbow Bolts (20) – 1.0 lb.
Explorer’s Outfit – 2 lb.
(2 gp) Small-sized Backpack – 1 lb.
Personal Load 32 lb., Light
(Scion) light horse (not combat-trained) called Vantage
Lord Breakbottle was among the Korvosan dissenters who founded the city of Magnimar in 4608 AR. He made the arduous adventure to avoid his Bleaching. He and his brothers initially provided entertainment and permanent illusions for the aristocracy’s parties and buildings. His insatiable interests in the secrets of the city and his longevity have prevented his Bleaching and enabled him to be acknowledged as one of the most wealthy and influential figures in Magnimar.
Jubal was born 61 years ago to the fourth wife of Lord Breakbottle and had a surprisingly merry and uneventful childhood. Never wanting of anything, he had the best tutors and opportunities. While he was never pressured to continue in the family business, it permeated his life with available tools, forges, ready training, and an aristocratic social life. Unfortunately, none of his available careers excited him enough to avoid the Bleaching process, which began to show itself last year. Jubal reminds Lord Breakbottle of himself before he decided to settle Magnimar.
When Lord Breakbottle heard of the plans to explore and settle the coast, he ensured that his son had one of the charters. While he definitely wants to devour a firsthand account of the settlement activities, he primarily sought the adventure to save Jubal from the Bleaching.
2nd – Bard (archeologist) – Clever Explorer, Uncanny Dodge [Read Magic, Grease]
3rd – Bard (archeologist) – Trap Sense +1, Arcane Strike [Open/Close, Vanish]
4th – Bard (archeologist) – Trap Spotter or Wall Climber [Glitterdust, Haunting Mists]
5th – Bard (archeologist) – Lore Master, Extra Rogue Talent (??) [Silence]
6th – Bard (archeologist) – Trap Sense +2, Evasion [Mirror Image]
7th – Veiled Illusionist – Spell Focus (Illusion) [Haste, Major Image]
8th – Veiled Illusionist –
9th – Veiled Illusionist – Greater Spell Focus (Illusion)
10th – Veiled Illusionist –
11th – Veiled Illusionist – Arcane Blast
During the weekday, I usually can post frequently between 9am to 4pm and 8pm to 10pm. During the weekend, I usually can only post at the very beginning of the day and at the end of the day. All times Eastern time zone.