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I'm withdrawing. I simply do not feel the character the way I want to if I am to play it and as such don't think I can give it and the game the attention they deserve.
In hindsight I shouldn't have let the race recommendation hold me back and actually gone with the Tiefling Cleric I've been walking around with for months (in this case, former Mitran clergy, indoctrinated because they feared he'd turn and he turned anyway)
Best of luck with the game.
The one thing I'm missing here is Torag. It may be somewhat stereotypical but minotaurs would make great smiths of any kind and could do with the structure provided by Torag. He also is a god of strength, combat and respect, working on their nature but giving it a positive twist.
I also think a reformed minotaur would make a fantastic fit to be caretaker at an orphanage housing orcs, bugbears or other more physically inclined species.
<<Sometimes, beings of immeasurably power, like Kalak, retain themselves in the Grey and wreak havoc. Sometimes the desires of others bring them back to their senses. I speak to my mother in there and I found her because I sorely wanted to. All I say is that it is possible and may not end with his death. There may be an increase in nightmare beast attacks once Kalak is gone.>> With the last words she sends an image of an enormous, twisted beast stepping on a shack as if it's nothing.
<<Will the others like Kalak not move on to try and take his city?>>
I sadly won't have the time to finish my sheet or write out my background as I'm already falling asleep behind my desk here. Sheet is mostly done, just gear and familiar missing
Char is here
Background is in bullet points as I can't properly write anything with my sleepy head right now.
Background in short:
- Not born in Talingarde, came 55 years ago
- Was exiled from home for reason he can't or won't remember
- Landed in Daveryn
- Sent to Branderscar
I realise this probably doesn't meet the standards you're looking for atm but I wanted to finish it.
May I introduce to you, Zoufbal Tashidar (here)
Gnomish Druid closely tied to House Medvyed for his father is the steward of Lord Gurev Medvyed's (Head of the House) manor.
He is the family oddball, with his elder sister training to eventually take over their father's function. He himself dove into the noble family's history and beliefs and considers himself somewhat of a scholar on the matter of fey and the natural world.
His companion, which isn't in his profile yet, is his pet allosaurus whose egg he bought thinking it was a dragon egg.
The guy has ambition to eventually make Grand Druid of the River Kingdoms and as such will most likely take the Green Faith Acolyte PrC.
My Gnomish druid, Zoufbal Tashidar, is found here. The sheet isn't done yet but that'll be fixed in time.
Zoufbal is on the tall side for a Gnome standing at 3'7". His black facial hair, consisting of a moustache and a goatee, is always precisely styled using some sort of wax while the hair on his head usually is a mess. His eyes are a pale violet color and seem to always look at the world with wonder and amazement.
His dress style could be seen as a mockery of the sophisticated style worn by nobles. He wears a burgundy leather coat together with a green top hat and combines that with purple pants and brown boots.
Zouf hasn't so much procured his own charter as much as he has been given one by his father's employer, Gurev Medvyed lord of House Medyed, simply to be rid of him.
Zouf accepted it, not even seeing that it was a blatant attempt to get him out of the manor house and far away. He himself saw it mostly as an opportunity to see the world beyond the Gronzi forest and an opportunity to study the local wild life for he was more or less done with Gronzi by now.
As for the Greeneblt, it's as good a place as any to start his research and gives the opportunity to restock.
Meninite Omishman wrote:
Didn't actually know that. It does make my character's life easier though.
Meninite Omishman wrote:
Yamatsumi is from the Dragon Empires Gazetteer. There is some info on the PF wiki (here) but I find it rather lacking as it only contains the mechanical info, not anything about who he is.
As for the feat, that's fine. I'm not used to it as most only use the feat for the variant ability list and not for the variants based on heritage, bringing them on equal footing with Aasimars, Dhampirs and Skinwalkers, all of which also don't need a feat to get a racial variant.
How about Theologian Cleric? Is that ok?
If so I'd like to submit Iza M'Halen, Oni-spawn Tiefling Cleric of Yamatsumi and close friend of Koya Mvashti. If Theologian isn't ok I'll rework her to standard Cleric.
As for your question:
1: Yes, been playing pbp for the last 8-10 years now
2: GMT+1, but I tend to be a bit of a night owl
3: Daily should be doable, more times a day if the game and my schedule allows it. I do have an aversion against posting for the sake of posting if there is nothing to add.
4: Herring, a sturdy one to chop down the biggest tree in the forest
And here is Iza in full
This version is assuming you do not allow the Theologian archetype. If you do allow it Protection domain will be dropped, Str will go down to 14 while Int will go up to 13, Power Attack will be replaced by Spell Focus (Evocation), Hp will go up by 1 as Favored Class Bonus is changed from 1 skill point to +1 HP and for prepared spells Divine Favor will be replaced by a second Burning Hands.
I decided to drop the Samsaran and instead work a different angle, though I'm still going for a Cleric. It will however be a cleric of the Tian god Yamatsumi instead of Tsukiyo.
The name is Iza M'Halen, a Lawful Neutral Oni Spawn Tiefling Cleric. If You allow the Theologian archetype that's what I will go with.
She is linked to Koya Mvashti via the Friend of the Family trait.
Iza was born far away on the Wall of Heaven in Tian Xia. Her parents, Oreads like the rest of their small community, were forced to leave their home upon her birth for she was born bearing the taint of the Oni. Knowing that that would make them unwelcome guests in all of Tian Xia they crossed the roof of the world with their newborn baby.
Reaching the other side of the treacherous area proved to be easier than expected as they had the luck to start their journey during the spring and finish it before the start of winter. Yet winter in the Lands of the Linnorm Kings where they landed wasn't much friendlier than it would have been on the Crown. Yet they travelled further south, seeking the seclusion of a mountain home like the one they had left behind. A place where they could raise their child to be the best she could, despite the curse running through her veins.
When they reached the Kodar Mountains they thought they had found what they sought; a large mountain range with high peaks and deep valleys. Their first choice of a home wasn't a success though as they found themselves chased of by a duo of young red dragons. Driven into the lowlands beyond the mountain range it wasn't long before they came into contact with other, more civilised inhabitants of the area. There they encountered a small caravan also hailing from the Land of the Linnorm Kings. Among this caravan was a Varisian Seer, a woman named Niska Mvashti. With her help they found a home within the Red Mountains of western Varisia.
In the years that followed they kept in touch with Niska and, once she was born, her daughter Koya who Iza lovingly called "little sister". Several times per year either the M'Halen family would visit the Mvashtis or the other way around. When Iza moved away from her parents and settled in the Malgorian Mountains about 30 years ago the connection between her and both the Mvashtis only became closer.
Now, with the recent departure of Niska Iza has temporarily moved to Sandpoint in order to stand by her life long friend.
GM Lugos wrote:
@Cuan: What do you mean by varient channeling? As in the feats or through an archetype?
Ultimate Magic presents an option for a different Channel Energy in it's bit on the Cleric. It isn't really an archetype but it does tread close to archetype territory.The PRD has it here
EDIT: To be precise I'm interested in the Madness channel.
How do you feel about variant channelling for Clerics? And alternate racial features from the ARG?
I'm looking at a Samsaran Cleric of Tsukiyo that was raised by Koya Mvashti, though not because his parents died but because they dumped him, afraid of what he might be (they did not have a clue what a Samsaran was). Basic idea is for a cleric with the Madness domain accompanied by either Darkness or Archon (Law or Good).
How about the Pragmatic Activator trait and the Healing Bomb discovery I linked in an earlier post? I will not grab the Healing Bomb at the start by the way, it will probably be my lvl 4 discovery. The reason for this is that I won't have that many curative to fuel it or bombs to use it with at level 2.
Both Spontaneous Healing and Healing Touch or in the planning for later by the way.
Leandric has been updated further, still found here
There is one more thing that he'd be interested in that would require your
I haven't added anything on the sheet that would require your permission (though I did add both possible UMD bonuses). His gear also isn't done yet.
I'd be very interested in playing
The idea is for a Human Alchemist using the Chirurgeon archetype. He is a member of the royal class by birth though doesn't really care too much about it. His name is Leandric Svarich but his mechanics aren't done yet as it depends a bit on your approval.
Born in the Taldan colony of Amanadar in Tian Xia as the son of a diplomat Leandric was sent back to Taldor at the age of 16 to finish his education. Once there however he struck out on his own, using the money given to him as entry fee for the Kith to instead get into the city's university where he studied alchemy and healing. In the long term this did not suit him either as he found the education to be too dry and theoretical whereas he himself saw more in hands on education, like the native healers back in Amanadar.
As a result Leandric dropped out of university and instead started travelling the countryside, apprenticing himself to various local healers in the towns and hamlets he came across. When he was secure enough in his own abilities he started to instead visit the town that did not have their own healer and rendered services as both a physician and a veterinarian. Whereas some accuse him of being a snake oil paddler he in fact does not sell his wears, instead rendering services for nothing but a roof over his head and full stomach.
Recently he has come to the village of Heldren where he is helping the local apothecary with the increased number of cold related illnesses.
Leandric is a good man, truly caring for his fellow man. The fact that his care comes from a sense of superiority over those "poor, unlucky folks" rarely bothers anyone when he cures their illnesses or helps deliver a filly.
Leandric is very curious about the inner workings of life but at the same time respects it to such an extent that he'd never take a life if not to defend himself or others.
Leandric is an unassuming looking man with well kept facial hair. He is wrinkly for his age, something he blames on the many sun hours he gets wandering and gathering herbs as well as the exposure to experimental substances during his years at university. His hands have many black stains from herbs and medicinal tonics.
The clothing he wears is more practical than anything else, though he always wears a set of chain link armor while on the road to help protect himself from highwaymen. Beyond that he carries an ornate walking stick though he doesn't actually need it for walking.
Possible tie-ins with current characters:
Yagello: The walking stick Leandric carries is actually a hanbo, a simple weapon from Tian Xia and, together with his beliefe in Qi Zhong, Leandric only remaining connections to Amanadar. He knows how to fight with it and knows stories about many other fighting styles from Tian Xia, which might interest Yagello.
As for how they'd met, considering Yagello's distrust of magic he might have made use of Leandric's services to patch him up sometime in the past.
Cervin: While very different in their methods, both Cervin and Leandric are travellers aiding small communities in need of their services. While their gods differ quite dramatically they are both devout followers of a good god and both care for the lives of the common people.
Igmar: Trickier. Leandric would have approached him in town, recognising someone else who was out of place. He would have tried to help him recuperate.
Arkady: Trickier still with not background in the profile to work with. Still, considering he is both a traveller and a wizard they could have shared stories of their travels and conversed on the subject of magic.
As far as mechanics go there are a few things I'd like that aren't within the list of standard things:
Pragmatic Activator trait
Healing Bomb discovery
Campaign trait would be Restless Wayfarer
It's a dream world and it's all about that dream, so no other planets.
As far as moons go, I vote 7. The reason behind that is that a quick search for numerology told me that 7 is apparently associated with spirit and thought, a great fit for dreams.
Do make the moons inhabitable though and link them to certain dream states. For instance, nightmare beasts could be associated with one of them and become more prevalent when the moon is close while another moon could be associated with amorous or sensual dreams, increasing prevalence of beings like nymphs. You can build quite a bit on that idea.
I think you mistake PF's daemons for dnd 3.5's daemons. There is no demon vs devil war here and the plane the daemons live on is called Abaddon, not Tartarus.
Also note that there are rumours that Charon, the oldest and only original horseman might be a tad hard to get rid of: He is supposed to be the river Styx, which runs through Abaddon but also touches Axis, Hell and the Maelstrom.
As for Lamashtu, she has many enemies, especially among the other demons (Pazuzu comes to mind) those demons might actually be interested in keeping the daemons around so Lamashtu can't focus on a single thing to eliminate but has to divide her attention.
Ipslore the Red wrote:
Tigers would kill a bear, though. As I recall, they're capable of crushing a bear's skull and snapping their necks with their paws. Lions are fairly weak as big cats go; tigers are the largest and most dangerous in an actual fight from what I remember.
That's only true for Siberian tigers though, every other variety is a lot weaker. Also keep in mind that Siberian tigers do not live in the same area as the biggest bears and even then there are plenty records of bears killing tigers.
As for the skull crushing, a gorilla could easily crush their skulls in one of it's hands. The neck snapping is nonsense. It might happen but that is the result of a pounce and hitting the bear with a lot more force than just a swat with a paw.
So yes, bears do need more love. Everyone seems to adore those stinky felines but I'd see them all reduced to rugs.
Go Aasimar and you'll also have Celestial Servant
Then again, if it's for PFS you'll need some kind of ticket or some such for Aasimar, right?
Well, do you want them to kill the lover, thus only helping them, or do you want to scare them?
I mean, you could send a Balor over as her lover or even send the demon lord Nocticula to scare them s#*!less. The latter could be very funny, assuming you keep her from simply decimating them. In fact, she is more likely to toy with them than the balor would be.
Another option would be sending in something that isn't a demon as succubi don't limit themselves to demons and mortals. Maybe she seduced a dragon at some point? Or even had half draconic, half fiendish children.
EDIT: Or Doug's really cool idea.
It all depends on your view on ethics:
If you're on Kant's side of the fence, then it's plainly Evil. You just brainswashed someone, messed up their brain against their will. That's an Evil act and one with a major E.
If you are on Bentham's side of the fence it's a Good act. You just made someone good, lessened the amount of evil in the world and increased the good. Sure, the one guy has been brainwashed and mentally molested but the outcome is in the best interest of the world. The need of the one is outweighed by the need of the many.
Now I want Golarion versions of Kant and Bentham that are still discussing things like Helms of Opposite Alignment and the Alchemist's Change Alignment discoveries.
I'd say it's evil and very much so. This isn't going a bit too far in the heat of the moment, this is pretty much premeditated murder.
The way I see the chaotic alignments can be best explained by an example of different Stormcasters/druids/whatever flying over head:
The CG one will specifically target his lightning bolts at evil people and other enemies, taking special care not to hit anyone else.
The CE one will try to hit as many people as possible, raining down destruction on everything within sight.
The CN one revels in the storm itself more that having a purpose with it. He just storms. He does not intend to hit people and if he can help it he won't but he pays no special attention to it. If he ends up killing someone unintended he won't gloat like the CE one but probably actually feels remorse. That is assuming he noticed at all.
Other paths to immortality besides evil undeath, other than those mentioned by Kaisoku above.
1: Be a Samsaran. You may not remember you previous life but you do reincarnate. By fluff your body even vaporizes after death and can't be made into an undead critter.
2: There are actually 2 construct ways to become undead. First there is the Soulbound Shell from bestiary 4, but that only works for spellcasters. Second there is
Last part Shattered Star AP:
The Clockwork reliquary. While the exact construction methods aren't listed anywhere it is a way. You just have to figure it out with your GM.
3: There also is at least one confirmed case of a non-evil, non-ghost undead
Dragon's Demand module:
The Iroran Mummy. It might not be ideal though as the one example becomes a mummy as a form of penance and to sit as an eternal guardian.
Personally I think the only evil undead rule is kinda bogus and more a personal preference from JJ than anything else. While admittedly good undead are a rarity in folklore neutral undead are quite prevalent. There are plenty of stories about vampire spirits that feed exclusively on livestock for instance.
That and I still want a way to animate corpses using plants or vermin (think maggots). Yellow Musk Zombies prove it can be done.
Yuel is full updated to be a Swashbuckler now. Skill setup isn't optimal but it represents the training he has had and fulfils the requirements for the Lantern Bearer PrC.
Swashbuckler looks like a lot of fun.
He also became a servant of Iomedae, having learned of her teachings from the crusaders. He has given an Elven twist to it though and basically goes the way of the honorable knave, taking a more light hearted approach to her teachings.
I'll just add though that with a little tweaking Yuel could go Champion with associated trait (at the moment he encounters the scene during his escape from the worldwound, but only sees it from distance) as he will likely pick up Champion though the Dual Path feat anyway.
He can also easily be redone as an Arcane Duelist Bard, if that would be more beneficial to the group.
How far on the side of crazy are we allowed to go? Are Bestiary 4 races allowed? I'm having visions of a Trox Brawler wrestling a balor or a Kasatha Gunslinger dual-wielding muskets.
Or go even cheesier and embrace the non-human aasimar sidebar from Blood of Angels and make an Aasimar born from Trox parents, aka a large Aasimar.
I'm working on my Elven Lore Warden Fighter who will take the Chance Encounter trait. His name will be Yuelthial Salindranis and he is found here. Still working on the sheet.
Throughout his long youth Yuelthial has known little but peace, despite the many hours of martial training. Both his parents were part of the Lantern Bearer organisation though they functioned more as instructors and archivists than active agents by the time he was born. With such parentage it was no surprise that Yuel, like his elder siblings, was trained to follow in his parent's footsteps the moment he was old enough to hold a sword.
Eventually Yuel was assigned to an older member of the organisation to receive personal training and to assist his mentor in his endeavours. The man that was assigned to be his mentor was an older member of the order, one of the few Half Elves that made up their ranks, and also one of the archivists, like Yuel's parents. Because of his diluted blood the man had been assigned to work the issue of the demons in Tanglebriar as opposed to the more prominent issue of the Drow.
Yuel and his mentor spent many hours researching the how and why of the situation in the Briar with Yuel focusing more on the twisted landscape and his mentor more on the demons themselves. When their own information was more or less exhausted they reported back to Lantern leadership. Unsatisfied with the received answers they came to a rather painful conclusion: They needed outside help. It was then quickly determined that the only groups who possibly held any information that would help them were the Mendevian Crusaders and the Riftwardens, whose closest enclave was also in Mendev.
After about a month of preparations Yuel and his mentor left for the city of Kenabres in Mendev, despite the fact that with his 99 years Yuel was still a child by Elven standards. They arrived in the middle of what was called the Fourth Crusade. While this meant that more hands on information about the demons would be available it also meant that Yuel was stowed away in an inn in the secure part of town most of the time as there was no place for a child in the war, even if that child was four times as old as most combatants.
Initially Yuel agreed and simply bided his time, thinking they would return to Kyonin soon. In the inn he'd listen to tales from the Worldwound brought in by the rare few returning crusaders and the excitement from these stories was more than enough to help him cope with what he considered imprisonment.
There he quickly discovered he was in over his head. While the place had looked less than dangerous from the relative safety of the walls on the ground it was far less pleasant as even the terrain itself seemed out to kill you. Yuel has barely been in a few hours when he came to the conclusion that unless he wanted to die there he would have to make his way back into the city. He decided to follow the same route he had taken on his way in but quickly came to the conclusion that he couldn't find it, it was as if the land self had shifted. With some effort he managed to figure out in which direction he had to go and by the time the sun started to set he could see the walls of Kenabres on the distant horizon. While he initially rejoiced this only lasted a short while as he quickly found his route blocked by a group of cultists who seemed busy with some unfortunate soul, torturing the person using fel energies. The worse part for him though was that he was stuck and it would only be a matter of time before the cultists would find him and he'd be the next victim of their ritualistic torture.
As he watched the group closely, hoping for an opening to move by them, he suddenly saw a shape moving on the other side of the cultists' camp. Soon after there was an outburst in the camp as a cliff side started crumble and the debris threatened to kill several cultists. Yuel was surprised by the sudden commotion and initially didn't even realise when the same shape that he saw in the distance now stood closer and beckoned him to come it's way. It was only when the figure pulled on his shoulder that he came out of his shock.
The rest of the journey towards the city was silent as both she and Yuel seemed to want to get there as fast as possible. Eventually they saw a patrol from the city show up in the distance, approaching fast on horseback. Yuel ran in their direction but when he turned around to call for his companion she was gone. Yuel faltered for a moment, not sure what just happened but the patrol quickly caught up with him. He was hoisted onto the back of a horse and quickly transported back through the city gates.
Once within the city walls he was quickly transported to the inn where he stayed. There his mentor sat waiting, clearly furious because of Yuel's disobedience and recklessness. After being scolded he was ordered back to his room where he was to stay until their business in Kenabres was done, a mercenary stationed outside his door to make sure he wouldn't slip out again.
This lasted for several years where once again Yuel's only exposure to the outside world were the stories he heard. Eventually he was allowed to train with the crusader recruits in the city so his skills wouldn't falter but that was the most freedom he got. Things changed when he reached his 110th birthday and he officially came of age. From one day onto the next the mercenary at his door vanished and he was more or less free to go where he pleased, as long as he didn't leave the city.
With the Fourth Crusade at an end the city had calmed down a bit, though both a sense of weariness and alertness still pervaded the city. Yuel spent most of him time either training with young recruits or in the libraries, studying and aiming to find information they could use back home. It seemed their research was bearing fruit as Yuel and his mentor had come across several tomes that held useful information and it was only a matter of weeks before they would finish copying the important passages.
EDIT: And I just realised my background got a little out of hand, length wise.
GM Striker, how important would you say Trapfinding is for the Trickster role?
I'm asking because I have a character concept for this campaign other than the Rage Prophet that I've been thinking about for quite a while. The basic idea is a junior Lantern Bearer from Kyonin who came to Kenabres with a mentor to get more information that might help battle the demons in the Tanglebriar. He chaves at more or less being confined to his room in the inn while his mentor is out, heads off into the Worldwound and ends up getting saved by the mysterious woman. Subsequently the mentor dies in the attack on Kenabres.
The way I see him though he'd be either a Fighter (Lorewarden) or Ranger at the start and as such wouldn't have Trapfinding.
Never mind the Giant Weasel question, Daji will be riding a boar into battle (forgot she'd start lvl 4 so she could already have one).
She is a Gnome with an intense hatred of Giants, particularly Hill Giants and Ogres. She rides into battle on her faithful boar and mostly employs her lance in combat, though she isn't above using dirty tricks to topple a giant. She uses the Emissary archetype and is a follower of the Order of the Dragon. She is a friendly sorts who thoroughly enjoys life, with the exception of her Giant hunts which she considers a grim necessity.
Background, first bit as I ran out of time:
Daji's story begins in the town of Whistledown, which is mostly populated by Gnomes. Her family had been swineherds at the edge of town for many years, taking great pride in the many breeds they "created" and the quality of the meat they produced. For Daji this all ended when a trio of Hill Giants attacked their farm to steal pigs. Not only did the assault cost them many pigs, including several unique ones, the giants also killed her cousin and aunt and destroyed part of the archives where they kept records of the breeding. While the rest of her family wanted to rebuild she swore vengeance.
Shortly after she joined a mercenary group that specialised in taking down giants and consisted mostly of Dwarves. With them she learned how to fight and survive out in the wilds and she travelled through most of Varisia with them.
I have an idea for a Gnomish Cavalier from Whistledown based on a character I played in an RotRl game that sadly perished before we left Sandpoint. She basically is a giant hunter ever since a trio of Hill Giant brothers devastated the outskirts of her town in some sort of game they played.
I do have a question though: Would you be ok with me using the Giant Weasel Companion from RoW #1 as opposed to the later version from Bestiary 4? Asking because B4 basically turned a very fun and unusual companion (with Attach and the such) into a boring dime a dozen beasty.
Still working on the crunch for Danil, my daemon spawn tiefling Investigator, but I have the background and extra credit.
Danil was born into House Leroung in the Chelish capitol of Egorian. He was a very frail baby but that did not surprise his family since his mother had been very ill during the pregnancy and they simply assumed things would get better. When Danil remained frail and sickly well into his second year they started to suspect something worse was at play. When their own research pretty much established what they feared they knew the boy would not be safe within the Chelish borders.
As he grew older Danil easily took to his family's intellectual pursuits, learning to read and write by the age of three and mastering his second language only a year later. He lived a relatively happy and peaceful life amongst the books of the library at the university. It wasn't long however before people started to suspect something was wrong with the boy and by the age of nine he was sent away to his cousins in the Varisian colony of Korvosa.
Danil never really managed to get settled in Korvosa. He found the homes of his cousins' to be poorer versions of the family holdings in Egorian. While his academic pursuits were as fruitful as ever he found himself more and more frustrated by his situation. At the tender age of fourteen he took to wandering the city's streets and his curiosity quickly ended up with him engaging in several sorts of illicit activities. The worst of these activities was his experimentation with various narcotics, eventually culminating in the use of Shiver.
In this drug he found a way to escape his dreary life and experience something wholly new to him. It was a feeling of grandeur that surpassed his days in Egorian and filled him with bliss. It wasn't long before his studies began to suffer on his increasing dependency on the substance. It was after an increasingly bad day that he ended up biting off more than he could chew and he would have died had he not been picked off the street by a fellow student from the University.
While he recovered from both his overdose and his addiction he never was the same again. Somehow the abuse of the drug jump started his ageing process and he now looks many years older than he actually is. But while he blames the Shiver for his condition the truth is that the source lies within a taint running through his veins. The same taint caused his parents to move him to Korvosa.
It is only recently that Danil found out that the source of the Shiver he used is Gaedran Lamm though he lacks definite proof of the man's involvement. Add to that that he more or less disgraced his family by his antics and he is on his own to deal with his knowledge.
He hopes that getting rid of Lamm will help him get on the path to regain his standing within his family though he fails to grasp that part of the reason for his situation is his daemonic heritage. Beyond that he simply seeks to find a place for himself within the city.
Still working on the extra credit part
I think I'll turn my Barbarian into a Human. He'd be a man of Kellid descent, raised among the Gorumites in northern Numeria, along the Worldwound's border. He himself would not be a Gorumite though and would, like his mother, be a follower of Pulura, a traditional deity of Sarkoris. His differences with the Gorumites would have been what spurred him on to come to Kenabres, or at least that's what his conscious mind says. He actually felt like was being pulled to the place, as if he was supposed to be there for some reason.
He would start taking Oracle levels at level 3, spurned on by a vision he received in his sleep, and would eventually go Rage Prophet (PrC from the APG). He would have the Touched by Divinity campaign trait and as such would become a Heirophant, though I might dual path him to Champion, Guardian or Marshall, depending on how he develops.
I do have a question though GM Striker: Are you ok with Pulura as a deity? She is mentioned in the player's guide for this AP but the details on her are not from one of your allowed sources (they are in Chronicle of the Righteous).