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Now that I have some time to work on the guy, rolls
4d5 + 3 ⇒ (1, 3, 3, 4) + 3 = 14 13
4d5 + 3 ⇒ (4, 3, 4, 2) + 3 = 16 14
4d5 + 3 ⇒ (5, 2, 5, 5) + 3 = 20 18
4d5 + 3 ⇒ (4, 5, 3, 2) + 3 = 17 15
4d5 + 3 ⇒ (5, 4, 4, 5) + 3 = 21 17
4d5 + 3 ⇒ (3, 3, 2, 3) + 3 = 14 12
1d4 ⇒ 3
Not exactly sure how I should now use the d4 and d2, considering the edit, but even without that looks quite nice.
4d6 + 1 ⇒ (3, 4, 3, 5) + 1 = 16 13
Been looking for a Skull and Shackles game for ages now. Waited to see if this one was picked up first though, no use in getting my hopes up for a game that isn't even there to begin with.
The idea for the character would be a Besmaran Druid using the Kraken Caller archetype from the Dirty Tactics Toolbook.
I'm still here, working on Horp
While teaming up with a Redeemer Paladin would be fun I'm not aiming for my character to be Good but Chaotic Neutral. He'll help people but that's purely out of self interest as it allows him a more comfortable life. He also isn't quite sane, like his kin, and his sense of humor and behaviour isn't exactly what most would consider acceptable.
He'd also join during the attack on Sandpoint as that is where he found the first tome he consumed. He'd have bargained for his life in return for guidance towards his tribe's village so they could avoid the dangers of the swamp.
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (1, 4) + 6 = 11
My idea is for a Goblin Tome Eater Occultist. He'd have conquered his racial fear of writing as he believes the letters and words are now afraid of him as he can extract their power by eating them. Should they still take words from his head he'll just eat the words and take them back.
Spoilery part of the concept, relating to Book 1 of the AP:
He would have joined the group during the goblin attack on the Swallowtail festival. He was part of the attack force but had been bullied into it, like he'd been bullied into most things, and didn't really care for the attack.
The group would have found him as someone asked for help because a goblin was destroying his precious equipment. When they found him he was tearing pages from a book, crumpling those pages and then eating them. He would just finish the last few pages of a rare, Thassilonian volume when they came into the room and my character would have instantly surrendered upon sight of the well armed group, speaking first in Thassilonian and then, if not understood, switching to common. He would then have offered them to guide them to his tribe's village if they let him live.
I'd also be interested in joining.
The idea is for a Changeling Spiritualist whose phantom is her father and would be linked to either Anger or (most likely) Dedication. Not sure on the other end yet but I'm leaning toward Shaman (Speaker for the Past).
Her hag mother would have held a grudge against her father's family which was why she kept him alive after the deed was done. She wanted him to see his own daughter and see how the hag traded the girl for his sister's newborn which she then consumed before his eyes and only then did she kill him. He immediately became my character's phantom and protector, a guardian angel so to speak.
The reason for the grudge would be that she herself was actually raised in the same family as my character's father. When she heard the calling from her own mother she followed and was transformed into a hag. Her adoptive father however tracked the coven that had taken her and had slain them all with the exception of my character's mother who, as the youngest member of the coven, was sent out to hunt and as such was absent at the time. Grandfather eventually died killing an enormous linnorm, beheading it before succumbing to the beast's poison, and was whisked away by a Valkyrie.
My character would have actually used the Calling by her mother to track her down and kill her, with the aid of her phantom father.
I'd also be interested in this
As far as AP goes I don't really mind which ones with the exception of WotR, which I think doesn't fit, and IG, which I just don't like. S&S would be the easiest fit but would also lead to the most normal game where the koboldness of the PCs has the least effect on the game.
I'll actually skip Thrallherd as the main ability of the PrC completely messes up the Cult Master archetype's abilities gained from 7th level onward.
It also makes my search for something to fill the 3rd slot quite a bit easier as I can get full progression on fort saves there as well. Now to find something suitable with at least 3/4 BAB, good Fort save and if it's a caster it's Wis or Cha based. Oh, and it must fit the Community idea, leading a hivemind. Think a bit like Zerg Broodmother for those who played Starcraft.
@Rynjin I was already looking at that feat and the Life Leech archetype actually gives it as a bonus feat.
Thrallherd looks great but also means I have to take at least 1 level of Dread or Psion to qualify as for some reason the Vitalist's Collective does not count as a way to link minds for that PrC.
I also have to figure out where to put the PrC as I don't want to lose Vitalist progression because of the Collective but it does add manifester levels. Using the third slot would leave my fortitude save severely lagging.
As for the martial end, I was actually thinking I might go something Teamwork feat related there, like Vanguard Slayer or somehow twisting Inquistor in there.
I'm right now looking at the Fallen of Community.
Before her fall she governed altruism, cooperation, community and friendship. After the fall she takes it all a step further as she still governs cooperation and community but also sacrifice and loss of individuality(except for her). She'd idealise society as something like a massive insect colony with her as it's queen and as the ruler of the collective Hive Mind.
I'm looking at Mesmerist(Cult Leader) and Vitalist (Life Leech) but haven't figured out the 3rd class yet. Also have no idea for templates as I know I don't want to make her a Worm that Walks.
I might have missed this, but are we allowed to use our RP to upgrade our flight?
Would this be ok for a Fiendish ability? It comes from the Worm that Walks.
Discorporate (Su): A worm that walks can collapse into a shapeless swarm of worms as a free action. All held, worn, and carried items fall and its Strength score drops to 1. The worm that walks functions as a true swarm while discorporated, with a reach of 0 feet (its space remains unchanged). While discorporated, the worm that walks loses all of its defensive abilities and gains all of the standard swarm traits. It loses its slam attacks and all special abilities and special attacks, but can make a swarm attack that deals damage equal to its engulf attack. A worm that walks can reform into its true form (including equipping all gear in reach) as a full-round action as long as it has at least 1 hit point.
The difference would be that the swarm would not be worms but parasitic wasps who retain the character's flight ability.
@bigrig There is the Charger archetype for the Cavalier. It's designed for the centaur but should work just as well for the Drider.
I'm very interested in this. Would you be ok with a Duergar traitor who sold out his entire clan to the Drow and in return now lives as little more than a slave among them?
I'd be looking at making him a Pyrokineticist(later mixed with some Geo)|Warpriest(Forgepriest) dedicated to the demon lord Flauros. He'd volunteer for the expedition, hoping to earn a better status among Drow outcast who might appreciate him and his skill a bit more.
If the Occult material is allowed I'd be looking at making a Dwarven Occultist. He or she would be a historian who is in search of as much information on the glorious past of the Dwarf as he/she is able to find. The character would be about finding the truth though, so while finding things that would bring shame on him/her kin saddens her he/she'd catalogue it nonetheless, perhaps the current generations can learn from the mistakes of the past.
The Primal Companion Hunter errata basically says: You can ignore this archetype now.
Starting out with 2 Evolution points instead of 3 is fine as it was kinda crazy but moving to 4 at lvl 8 and then capping out at 6 at lvl 15 basically means you are trading in Animal Focus for a very crappy alternative.
Even if just looking at just ability score increases, you trade a constant +2/4/6 for a temporary +2/4/6. You gain options but trade in quite a bit of potency.
I'm still here and still working on my character(s)
Just wade one more tiny switch with the evil persona now being the "older sister" and caretaker while the neutral persona being the naive "younger sister" and the pyromaniac.
Been mostly working on background, which is a story of abuse that starts a bit like cinderella but the wicked stepmother and especially her daughters are quite a bit worse. They are the reason my character's arms and legs are covered in many different burns of various sizes and forced the initial split, splitting her inner child from a harsher, colder part designed to protect herself. They also are the ones that out her in the sanitarium, except for the one stepsister that died in the fire that is.
EDIT: How do you feel about adding archetypes to Occult classes once the book is out? Right now I'm looking at a Kineticist/Psychic for this character and, based on the info I have so far, am very interested in the Overwhelming Soul archetype for the Kineticist and the Mutation Mind archetype for the Psychic (representing the growing influence of the "Other" on mainly that personality)
I've been giving it some more thought and have another question: Would you allow small sized Aasimars?
Instead of the Gnome I'd love to go with a Gnome-born Peri-kin Aasimar for which the two personalities are related to her angel and fallen angel heritage. The angelic part has been growing bitter and resentful and could be considered to have fallen again, if to (chaotic) neutrality, as a result of having to clean up after her mental twin and being judged on that. She ended up being reviled and hated even though the evil part only burned down an empty shed and she found that, in the end, only her mental twin has her back.
How would you feel about a character with a split personality? Each side of the gestalt would represent a personality.
Would you allow the two personae to have different alignments?
EDIT: I'd be looking at 3 different personalities, 2 of which are dominant and more common. They'd be a CN Pyromaniac using the (Pyro)kineticist from Occult Adventures and an NE of yet to be determined class.
The third would be CE and wouldn't have it's own part in the gestalt. This part is the part closely tied to Hastur and both the other personae fear it.It would show psychopathic behaviour. It's this persona that landed them in the sanatorium as the rest could be chalked up to Gnomish eccentricity.
If their shared body would be a car then pewrsona 2 would be in the passenger's seat while nr 1 drives and vice versa. When nr 3 drives the others are bound and gagged and stuck in the trunk.
It would open up 4 feats, one of which I'll leave out as it is completely useless because I won't have the rock throwing ability.
All other feats require either large size (so would only be active while the character magically grows in size) or the Giant subtype (which I can't get)
Will you allow the playtest from Occult Adventures, to be changed to the release version once the book is out later this month?
EDIT: The character would be a Mesmerist|Cavalier and would use the Daring Champion archetype for the Cavalier and possibly the Cult Master archetype for the Mesmerist, which was released via ENWorld during Paizocon.
The character would have a prominent name, his/her great uncle being a personal friend of the king, making the fall and the arrest all just a bit worse.
I'm still working on the Occultist(paizo)/X though I now know it'll be a Sylph. Still not sure on the X but I'm looking at something stealthy, skilled and mobile more than anything else. Having either Int or Cha as a big stat (next to possibly Dex) also is important for the concept of the character.
GM Rednal, would you allow retroactively applying archetypes to Occult Adventure classes when the book arrives, 2 days after game start?
EDIT: As for deities, as long as there is a god concerned with the gathering of knowledge as well as trickery my character is in. I was looking at Sivanah for Golarion material but the character wouldn't be too devout anyway.
I actually decided to pass on the throwing weapon idea, mostly because the build would rely on the use of an item I wouldn't have access to for quite a while, if at all.
Instead I'm working on a character inspired by an older character and probably one of the characters I had most fun with. I'm looking at Occultist(the Paizo playtest one) on one end and not sure about the other as of yet.
The character would be a collector, maybe even a hoarder, who hunts for all kinds of paraphernalia to add to this collection. Basically the only thing she wouldn't do to add something to the collection is kill. Which doesn't mean she won't defend herself if attacked while procuring it in an other way, she just wouldn't set out to murder. It would be a character with a very strong drive to discover new things and push onward at all times.
Just like the 2nd class I'm not sure on race yet, but Halfling, Gnome and Sylph all seem to be great fits. Leaning towards Sylph as I really like them.
I have a question in regards to the Innate Item Bonus rules: How would you treat the items from Ultimate Equipment that give an effect and a stat bonus? Things like the Belts of Mighty Hurling(link)?
I'm actually going for either CG or CN. It's his master that would qualify as LE or LN. He chafes under the command of his master and wants to be rid of him, mostly because he thinks that it's shameful what his master does. Those goods could be put to much better use than just selling to the rich and scared for enormous prices, like selling to armies for reasonable prices.
He'd be a follower of the Ossiriani god Sobek, who he considers to be the paragon of his kind. His work as a scribe is just something he does to make ends meet and he gets to see the world while he's at it.
I'm not sure on class but I'm leaning towards Arcane caster.
EDIT: Would you allow the Occult Adventure playtest material by any chance? Not set on anything, just thinking options.