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I'd also be interested in this
As far as AP goes I don't really mind which ones with the exception of WotR, which I think doesn't fit, and IG, which I just don't like. S&S would be the easiest fit but would also lead to the most normal game where the koboldness of the PCs has the least effect on the game.
I'll actually skip Thrallherd as the main ability of the PrC completely messes up the Cult Master archetype's abilities gained from 7th level onward.
It also makes my search for something to fill the 3rd slot quite a bit easier as I can get full progression on fort saves there as well. Now to find something suitable with at least 3/4 BAB, good Fort save and if it's a caster it's Wis or Cha based. Oh, and it must fit the Community idea, leading a hivemind. Think a bit like Zerg Broodmother for those who played Starcraft.
@Rynjin I was already looking at that feat and the Life Leech archetype actually gives it as a bonus feat.
Thrallherd looks great but also means I have to take at least 1 level of Dread or Psion to qualify as for some reason the Vitalist's Collective does not count as a way to link minds for that PrC.
I also have to figure out where to put the PrC as I don't want to lose Vitalist progression because of the Collective but it does add manifester levels. Using the third slot would leave my fortitude save severely lagging.
As for the martial end, I was actually thinking I might go something Teamwork feat related there, like Vanguard Slayer or somehow twisting Inquistor in there.
I'm right now looking at the Fallen of Community.
Before her fall she governed altruism, cooperation, community and friendship. After the fall she takes it all a step further as she still governs cooperation and community but also sacrifice and loss of individuality(except for her). She'd idealise society as something like a massive insect colony with her as it's queen and as the ruler of the collective Hive Mind.
I'm looking at Mesmerist(Cult Leader) and Vitalist (Life Leech) but haven't figured out the 3rd class yet. Also have no idea for templates as I know I don't want to make her a Worm that Walks.
I might have missed this, but are we allowed to use our RP to upgrade our flight?
Would this be ok for a Fiendish ability? It comes from the Worm that Walks.
Discorporate (Su): A worm that walks can collapse into a shapeless swarm of worms as a free action. All held, worn, and carried items fall and its Strength score drops to 1. The worm that walks functions as a true swarm while discorporated, with a reach of 0 feet (its space remains unchanged). While discorporated, the worm that walks loses all of its defensive abilities and gains all of the standard swarm traits. It loses its slam attacks and all special abilities and special attacks, but can make a swarm attack that deals damage equal to its engulf attack. A worm that walks can reform into its true form (including equipping all gear in reach) as a full-round action as long as it has at least 1 hit point.
The difference would be that the swarm would not be worms but parasitic wasps who retain the character's flight ability.
@bigrig There is the Charger archetype for the Cavalier. It's designed for the centaur but should work just as well for the Drider.
I'm very interested in this. Would you be ok with a Duergar traitor who sold out his entire clan to the Drow and in return now lives as little more than a slave among them?
I'd be looking at making him a Pyrokineticist(later mixed with some Geo)|Warpriest(Forgepriest) dedicated to the demon lord Flauros. He'd volunteer for the expedition, hoping to earn a better status among Drow outcast who might appreciate him and his skill a bit more.
If the Occult material is allowed I'd be looking at making a Dwarven Occultist. He or she would be a historian who is in search of as much information on the glorious past of the Dwarf as he/she is able to find. The character would be about finding the truth though, so while finding things that would bring shame on him/her kin saddens her he/she'd catalogue it nonetheless, perhaps the current generations can learn from the mistakes of the past.
The Primal Companion Hunter errata basically says: You can ignore this archetype now.
Starting out with 2 Evolution points instead of 3 is fine as it was kinda crazy but moving to 4 at lvl 8 and then capping out at 6 at lvl 15 basically means you are trading in Animal Focus for a very crappy alternative.
Even if just looking at just ability score increases, you trade a constant +2/4/6 for a temporary +2/4/6. You gain options but trade in quite a bit of potency.
I'm still here and still working on my character(s)
Just wade one more tiny switch with the evil persona now being the "older sister" and caretaker while the neutral persona being the naive "younger sister" and the pyromaniac.
Been mostly working on background, which is a story of abuse that starts a bit like cinderella but the wicked stepmother and especially her daughters are quite a bit worse. They are the reason my character's arms and legs are covered in many different burns of various sizes and forced the initial split, splitting her inner child from a harsher, colder part designed to protect herself. They also are the ones that out her in the sanitarium, except for the one stepsister that died in the fire that is.
EDIT: How do you feel about adding archetypes to Occult classes once the book is out? Right now I'm looking at a Kineticist/Psychic for this character and, based on the info I have so far, am very interested in the Overwhelming Soul archetype for the Kineticist and the Mutation Mind archetype for the Psychic (representing the growing influence of the "Other" on mainly that personality)
I've been giving it some more thought and have another question: Would you allow small sized Aasimars?
Instead of the Gnome I'd love to go with a Gnome-born Peri-kin Aasimar for which the two personalities are related to her angel and fallen angel heritage. The angelic part has been growing bitter and resentful and could be considered to have fallen again, if to (chaotic) neutrality, as a result of having to clean up after her mental twin and being judged on that. She ended up being reviled and hated even though the evil part only burned down an empty shed and she found that, in the end, only her mental twin has her back.
How would you feel about a character with a split personality? Each side of the gestalt would represent a personality.
Would you allow the two personae to have different alignments?
EDIT: I'd be looking at 3 different personalities, 2 of which are dominant and more common. They'd be a CN Pyromaniac using the (Pyro)kineticist from Occult Adventures and an NE of yet to be determined class.
The third would be CE and wouldn't have it's own part in the gestalt. This part is the part closely tied to Hastur and both the other personae fear it.It would show psychopathic behaviour. It's this persona that landed them in the sanatorium as the rest could be chalked up to Gnomish eccentricity.
If their shared body would be a car then pewrsona 2 would be in the passenger's seat while nr 1 drives and vice versa. When nr 3 drives the others are bound and gagged and stuck in the trunk.
It would open up 4 feats, one of which I'll leave out as it is completely useless because I won't have the rock throwing ability.
All other feats require either large size (so would only be active while the character magically grows in size) or the Giant subtype (which I can't get)
Will you allow the playtest from Occult Adventures, to be changed to the release version once the book is out later this month?
EDIT: The character would be a Mesmerist|Cavalier and would use the Daring Champion archetype for the Cavalier and possibly the Cult Master archetype for the Mesmerist, which was released via ENWorld during Paizocon.
The character would have a prominent name, his/her great uncle being a personal friend of the king, making the fall and the arrest all just a bit worse.
I'm still working on the Occultist(paizo)/X though I now know it'll be a Sylph. Still not sure on the X but I'm looking at something stealthy, skilled and mobile more than anything else. Having either Int or Cha as a big stat (next to possibly Dex) also is important for the concept of the character.
GM Rednal, would you allow retroactively applying archetypes to Occult Adventure classes when the book arrives, 2 days after game start?
EDIT: As for deities, as long as there is a god concerned with the gathering of knowledge as well as trickery my character is in. I was looking at Sivanah for Golarion material but the character wouldn't be too devout anyway.
I actually decided to pass on the throwing weapon idea, mostly because the build would rely on the use of an item I wouldn't have access to for quite a while, if at all.
Instead I'm working on a character inspired by an older character and probably one of the characters I had most fun with. I'm looking at Occultist(the Paizo playtest one) on one end and not sure about the other as of yet.
The character would be a collector, maybe even a hoarder, who hunts for all kinds of paraphernalia to add to this collection. Basically the only thing she wouldn't do to add something to the collection is kill. Which doesn't mean she won't defend herself if attacked while procuring it in an other way, she just wouldn't set out to murder. It would be a character with a very strong drive to discover new things and push onward at all times.
Just like the 2nd class I'm not sure on race yet, but Halfling, Gnome and Sylph all seem to be great fits. Leaning towards Sylph as I really like them.
I have a question in regards to the Innate Item Bonus rules: How would you treat the items from Ultimate Equipment that give an effect and a stat bonus? Things like the Belts of Mighty Hurling(link)?
I'm actually going for either CG or CN. It's his master that would qualify as LE or LN. He chafes under the command of his master and wants to be rid of him, mostly because he thinks that it's shameful what his master does. Those goods could be put to much better use than just selling to the rich and scared for enormous prices, like selling to armies for reasonable prices.
He'd be a follower of the Ossiriani god Sobek, who he considers to be the paragon of his kind. His work as a scribe is just something he does to make ends meet and he gets to see the world while he's at it.
I'm not sure on class but I'm leaning towards Arcane caster.
EDIT: Would you allow the Occult Adventure playtest material by any chance? Not set on anything, just thinking options.
This actually looks very nice. As far as interest goes, I'd be up for all except Coral Throne (not a fan of underwater games) and the Iron Gods variants (not a big fan of that AP). For Reign of Russian Winter I'm sure as it could be interesting but I also think Pf isn't that suited for the campaign concept.
Actually, due to some external circumstances I will not be submitting a character after all. I love my concept but simply won't be able to make a character that does it justice before the end of the day. I wish I had seen this thread sooner :)
I wish you all the best with what no doubt will be a very nice game and I'll actually be taking a look at the GM's non-standard AP concepts.
For starters the Infiltrator archetype of the Inquisitor allows me to appear to detection as whatever alignment I want it to detect me. It also allows me to cast spells of any alignment. The idea would be to hide in plain sight, give the crusaders no reason to even doubt my characters devotion to the cause, if anything he'd seem overzealous and somewhat vindictive. The character could probably pass for a devotee of the Empyreal lord Vildeis (which might just be what I'll do)
As far as casting goes, I'm still not sold on what to take besides inquisitor. All I know is that it won't be a class with an aura.
Would you allow an Evil even Chaotic Evil character?
Idea is for a character that worship Chavazvug, a Qlippoth lord who hates demons above all else. The character would be an Inquisitor (Infiltrator/Sin Eater) on one end, still thinking about the other end.
The infiltrator part would mostly be because the character hides among the crusaders, who my character would actually consider allies as they both want the same thing when it comes to the Worldwound. In fact, the character would consider all worshippers of goodly forces to be on the good side of the conflict for their souls will not transform into demons after their death and they fight demons while alive.
As far as motivation goes, I'm thinking the character comes from a point of view that the crusaders are not doing all they can to close the Worldwound. They are pulling punches to save the masses, something the character would not care about any more. What is the death of thousands when an entire world is at stake?
Could you provide some ore information on the Masked Dead?
How would they work? Do the physical stats come from the possessed body and the mental stats from your trapped soul?
I'd be interested in playing a Masked Dead Cleric or Inquisitor of Mammon. It seems like a perfect fit for the type of undead as the way of animation is similar to how Mammon himself is a spirit animating the hoards of Erebus.