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Psychopomp, Shoki

Cuàn's page

Pathfinder Society Member. 799 posts (2,411 including aliases). No reviews. 1 list. No wishlists. 58 aliases.


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Lantern Lodge

What is the setting?

If it's Golarion there are quite a few other factors impacting it. For starters, while the Qlippoth hate all Demons with an enormous passion they would, most likely, hate lawful invaders of their ancestral homes even more.

If the cosmic balance starts to shift then the Aeons would also come into play, working alongside (not with) the demons in this case.

The Daemons, who created the first demons, would probably also make a move though what they would do I'm not sure of.

What also might cause some issues is that both sides would actually have a full fledged deity on their side.

As for the material plane, do note that while Asmodeus has an entire country devoted to him Lamashtu actually counts many monstrous races among her followers and she has many cults as well.

Lantern Lodge

Diego Rossi wrote:

A question about multiclassing: what happen when multiclassing get my classes out of sync?

magus 1 fighter 1 Level increases BAB +1 (fighter) Fort +2(Magus) Ref +0 Will +2 (M)
magus 2 bard 1 Level increases BAB +1 (M) F +1 (M) Ref +2 (Bard) Will +2 (B)
Magus 3 bard 2 Level increases BAB +1 (M/B) F +1 (M) Ref +1 (M/B) Will +1 (M/B)
Magus 4 bard 3 Level increases BAB +1 (M/B) F +1 (B) Ref +0 (Bard) Will +0 ()
Magus 5 bard 4 Level increases BAB +1 (B) F +0 Ref +1 (B) Will +1 (B)

Total BAB +5 Fort +5 Ref +4 Will +6

Going on this way the character would have a BAB of +1/level and potentially very good saves.
It is working as intended?

As far as I know you don't add the sides like that but look at each side separately and take whichever is higher.

So Magus 5 has BAB +3 F+4 R+1 W+4
Fighter 1/Bard 4 has BAB +4 F+3 R+4 W+4
Meaning you have +4 in all of those


Still looking at what I want to run exactly but thinking of a Loa worshipper coming in from the east as a merchant.

Lantern Lodge

I'd once again be interested in this. I'd be looking at Spiritualist(Ectoplasmist) on one end and at least 4 levels of Unchained Rogue (Scout) and possible switching to Slayer or Fighter after.

Lantern Lodge

More info on Sivanah, I love it. She (or he, we don't know) is one weird and mysterious deity. Sponsoring Razmir, being heavily persecuted in Nidal, living in the Maelstrom while feuding with the native proteans (while at the same time being a Neutral deity with the Protean domain) and who knows what else. I'm looking forward to seeing more.

Lantern Lodge

Very interested.

Thinking something with Eldritch Archer Magus, just need to figure out if I'll go (Half) Elf with a bow and either Witch or Oracle on the other side or be a Halfling, grab a sling and go Warpriest.

Lantern Lodge

I'd be interested in this as well

I'm looking at a Witch (Herb Witch) from Trail's End. The character would be a Grimspawn Tiefling or a Changeling. I'd be going for the Pass for Human alternate racial trait in case of the Tiefling, resulting in the character appearing pale and somewhat sickly as opposed to looking almost undead.

The character would live as a herbalist among the populace and they'd come to him/her for cures to what ails them.

Lantern Lodge

I'm not entirely sure yet what I'd be after, I have a few ideas.

The first would be a Slayer(Vanguard)|Magus(Eldritch Archer). As is obvious, he'd focus on archery and would mostly work as a scout and hunter for the Storm-Screamers of Rull. Like the rest of his clan Rull would be the focus of his worship, but he'd also pay homage to the spirits of his ancestors as well as the spirits of the natural world.

Second would be a devotee of Varg, the Iron Warrior. To honor his god he goes into battle clad in high quality steel armor. I'm looking at Warpriest(Forgepriest) on one end and, if I can pull it off stat wise, Occultist(Battle Host) on the other, though that combination would be incredibly MAD and wouldn't be helped by being an Orc. If not the occultist then I'd look at Bloodrager(Steelblood) or Barbarian(Armored Hulk) on the other end. He'd be a member of the Steel Eater clan.

The last would be a female Orc Oracle though I'm not set on the other side yet. She'd be given to one of the Oracles of the Brimstone Haruspex as a mate in exchange for their services. While she has never been inside the sacred building it still had an effect on her and she started having visions but wisely kept them to herself. She never bore her mate any children, despite his attempts, and she still thanks Dretha for it. Recently she actually killed her aged and cruel mate by pushing him into the lava of the volcano as a sacrifice to the place's spirit.

Lantern Lodge

Added background and (soon to be stolen) gear to Coras

Lantern Lodge

Somehow I managed to miss that

In that case I truly am intrigued about what our motivation would be. Why would they leave their own lands to go fight demons in the first place?

Lantern Lodge

I'm intrigued by this

The idea so far is to go for Barbarian (Primal Hunter) on one end and I'm not sure on the other end.

As for not changing sides, I'd say the reason depends on the campaign.

In case of Giantslayer it would simply be that they see Orcs serving giants as abhorrent. Orcs serve no one, others serve the Orcs.

Kingmaker is just a matter of holding on to their own land. Keep what you own.

WotR is the trickiest, especially given the involvement of the Crusade and associated factors. I'd say it at the very least would mean none of the characters can worship a demon, including Lamashtu. It could start is proving their superiority by conquering beings venerated by other, weaker Orcs. As it goes on it becomes more complicated though and the redemption angle can pretty much be thrown out the window.

Lantern Lodge

Changed the object of worship from Hei Feng to Ylimancha but here is Coras Skytalon, my Tengu Herald Caller

The guy hails from Port Peril itself but was never a sailor.

All I need to do for him is select his gear to be confiscated and do a full background.

Lantern Lodge

I actually changed my idea for this. Instead of the devotee of Brigh I'll be looking at a follower of Hei Feng. I'd still make him a Herald Caller but he'd also be a Tengu, who are relatively common in the Shackles.

Lantern Lodge

Is there anything on the Tengu in this book? How about fluff on their presence outside Tian Xia?

Lantern Lodge

thunderbeard wrote:
@Cuán: clockwork constructs are pretty dang non-extraplanar. Inevitables can be summoned, but tend to frown on piracy. Craft Construct/Animate Objects might be your best bet there, and a cleric can do that just as well as any other class.

Actually found what I thought I'd seen before on this, it's in the Iron Gods 2 article on Brigh. It adds a Clockwork Spy to SM 1, Clockwork Servant to SM 4 and Clockwork Soldier to SM 6, all with just the added extraplanar subtype.

As for setting ships on fire, clerics with the fire domain or it's subdomains are quite ok at that as well.

Lantern Lodge

This does sound fun.

A question though: Would you be willing to work on an expanded summon list for a Herald Caller devoted to Brigh? It would probably mean summoning (extraplanar) clockwork constructs.

The idea for the character is that it's a shipwright out to build the most innovative, best geared and simply superior ship.

Another question: Would you allow Prestige Classes? I'd be looking at the Evangelist

EDIT: As for skills, Cloistered Cleric, Herald Caller and Roaming Exorcist (not really fitting I think) all up the skills to 4+int

EDIT2: As far as martial goes, both the Crusader and the Mendevian Priest (probably strange in the Shackles) can do quite a bit there.

Lantern Lodge

I'm trying to figure out how I'm going to build my character. I'd love for it to go combat druid using Dirty Trick manoeuvres, but that's quite feat intensive. Biggest issue though is that unless I want to rely on strength, which obviously is tricky on a kobold, I need another feat as well. Basically I'd be lvl 17 by the time I got it all in place (including Natural Spell) which is a tad late.

I'm looking at a follower of Besmara, as the Kraken Caller archetype dictates. He however sees Besmarra as a godly Brine Dragon that went rogue when she got bored with her existence. In her example he cast off his tribal life and became a pirate, even working to dye his scales in the blue color of the Brine Dragon. The way he sees the holy symbol of Besmara it also features a draconic skull instead of a human skull.

Lantern Lodge

I'm not quite sure what the plan for that is. Are we all from the same clan or just a bunch of randomly put together kobolds?

EDIT: If we're all from different tribes I'm looking at a former member of the Thunderscale tribe from Mediogalti Island.

Lantern Lodge

Now that I have some time to work on the guy, rolls

4d5 + 3 ⇒ (1, 3, 3, 4) + 3 = 14 13
4d5 + 3 ⇒ (4, 3, 4, 2) + 3 = 16 14
4d5 + 3 ⇒ (5, 2, 5, 5) + 3 = 20 18
4d5 + 3 ⇒ (4, 5, 3, 2) + 3 = 17 15
4d5 + 3 ⇒ (5, 4, 4, 5) + 3 = 21 17
4d5 + 3 ⇒ (3, 3, 2, 3) + 3 = 14 12

1d4 ⇒ 3
1d2 ⇒ 2

Not exactly sure how I should now use the d4 and d2, considering the edit, but even without that looks quite nice.

Lantern Lodge

I'd still very much be into this.

I'm looking at a Druid using the Kraken Caller archetype. This kobold has fully embraced life on the sea.

Lantern Lodge

I'll actually bow out, can't seem to get my head around the character

Lantern Lodge

4d6 + 1 ⇒ (3, 4, 3, 5) + 1 = 16 13
4d6 + 1 ⇒ (5, 1, 6, 5) + 1 = 18 17
4d6 + 1 ⇒ (3, 2, 3, 6) + 1 = 15 13
4d6 + 1 ⇒ (5, 5, 4, 4) + 1 = 19 15
4d6 + 1 ⇒ (4, 1, 4, 5) + 1 = 15 14
4d6 + 1 ⇒ (3, 4, 2, 3) + 1 = 13 11

Been looking for a Skull and Shackles game for ages now. Waited to see if this one was picked up first though, no use in getting my hopes up for a game that isn't even there to begin with.

The idea for the character would be a Besmaran Druid using the Kraken Caller archetype from the Dirty Tactics Toolbook.

Lantern Lodge

I'd be interested in this game

Would you be ok with a Scaleheart Skinwalker? The idea is that he considers himself a child of Sobek. Class wise I'm looking at a Slayer using the Vanguard archetype.

He'd be a mercenary kicked out of his company for disobeying his superiors and now looking for a job.

Lantern Lodge

Almost forgot about these.

11d8 ⇒ (4, 3, 3, 4, 3, 2, 2, 5, 4, 6, 2) = 38

So that's 9 below average rolls, a 5 and a 6. Turns it all into 46+22 Con means 68 HP. Not sure about fcb yet.

Lantern Lodge

I'm still here, working on Horp

While teaming up with a Redeemer Paladin would be fun I'm not aiming for my character to be Good but Chaotic Neutral. He'll help people but that's purely out of self interest as it allows him a more comfortable life. He also isn't quite sane, like his kin, and his sense of humor and behaviour isn't exactly what most would consider acceptable.

He'd also join during the attack on Sandpoint as that is where he found the first tome he consumed. He'd have bargained for his life in return for guidance towards his tribe's village so they could avoid the dangers of the swamp.

Lantern Lodge

2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (1, 4) + 6 = 11

My idea is for a Goblin Tome Eater Occultist. He'd have conquered his racial fear of writing as he believes the letters and words are now afraid of him as he can extract their power by eating them. Should they still take words from his head he'll just eat the words and take them back.

Spoilery part of the concept, relating to Book 1 of the AP:
He would have joined the group during the goblin attack on the Swallowtail festival. He was part of the attack force but had been bullied into it, like he'd been bullied into most things, and didn't really care for the attack.

The group would have found him as someone asked for help because a goblin was destroying his precious equipment. When they found him he was tearing pages from a book, crumpling those pages and then eating them. He would just finish the last few pages of a rare, Thassilonian volume when they came into the room and my character would have instantly surrendered upon sight of the well armed group, speaking first in Thassilonian and then, if not understood, switching to common. He would then have offered them to guide them to his tribe's village if they let him live.

Lantern Lodge

I'd be very interested in this and actually have had a character for it for quite a while in the form of Yulia Mulberry

I need to tweak her a bit and add a background but the main mechanics are there. She's a Halfling Warpriest of Milani who focuses on her sling for attacks.

Lantern Lodge

I'd also be interested in joining.

The idea is for a Changeling Spiritualist whose phantom is her father and would be linked to either Anger or (most likely) Dedication. Not sure on the other end yet but I'm leaning toward Shaman (Speaker for the Past).

Her hag mother would have held a grudge against her father's family which was why she kept him alive after the deed was done. She wanted him to see his own daughter and see how the hag traded the girl for his sister's newborn which she then consumed before his eyes and only then did she kill him. He immediately became my character's phantom and protector, a guardian angel so to speak.

The reason for the grudge would be that she herself was actually raised in the same family as my character's father. When she heard the calling from her own mother she followed and was transformed into a hag. Her adoptive father however tracked the coven that had taken her and had slain them all with the exception of my character's mother who, as the youngest member of the coven, was sent out to hunt and as such was absent at the time. Grandfather eventually died killing an enormous linnorm, beheading it before succumbing to the beast's poison, and was whisked away by a Valkyrie.

My character would have actually used the Calling by her mother to track her down and kill her, with the aid of her phantom father.

Lantern Lodge

I'd also be interested in this

As far as AP goes I don't really mind which ones with the exception of WotR, which I think doesn't fit, and IG, which I just don't like. S&S would be the easiest fit but would also lead to the most normal game where the koboldness of the PCs has the least effect on the game.

Lantern Lodge

Wow, that's a less than ideal roll. Basically only usable with a full caster which wasn't what I was thinking of. Let's see what I can figure out.

Lantern Lodge

I'd be interested indeed

Could you give me a roll as well?

Lantern Lodge

I'll actually skip Thrallherd as the main ability of the PrC completely messes up the Cult Master archetype's abilities gained from 7th level onward.

It also makes my search for something to fill the 3rd slot quite a bit easier as I can get full progression on fort saves there as well. Now to find something suitable with at least 3/4 BAB, good Fort save and if it's a caster it's Wis or Cha based. Oh, and it must fit the Community idea, leading a hivemind. Think a bit like Zerg Broodmother for those who played Starcraft.

Lantern Lodge

What Rynjin said yes. I'd normally have one "sub PC" at max, maybe 2 if we are defending our own homes from attack. The rest would be workers and guards who stayed back and if it comes to an attack on my home I'd gladly relinquish direct control of those to the GM.

Lantern Lodge

@Rynjin I was already looking at that feat and the Life Leech archetype actually gives it as a bonus feat.

Thrallherd looks great but also means I have to take at least 1 level of Dread or Psion to qualify as for some reason the Vitalist's Collective does not count as a way to link minds for that PrC.

I also have to figure out where to put the PrC as I don't want to lose Vitalist progression because of the Collective but it does add manifester levels. Using the third slot would leave my fortitude save severely lagging.

As for the martial end, I was actually thinking I might go something Teamwork feat related there, like Vanguard Slayer or somehow twisting Inquistor in there.

Lantern Lodge

I'm right now looking at the Fallen of Community.

Before her fall she governed altruism, cooperation, community and friendship. After the fall she takes it all a step further as she still governs cooperation and community but also sacrifice and loss of individuality(except for her). She'd idealise society as something like a massive insect colony with her as it's queen and as the ruler of the collective Hive Mind.

I'm looking at Mesmerist(Cult Leader) and Vitalist (Life Leech) but haven't figured out the 3rd class yet. Also have no idea for templates as I know I don't want to make her a Worm that Walks.

Lantern Lodge

@Johnycat, I got that part but it's also the increase in manoeuvrability I'm after.

Lantern Lodge

I might have missed this, but are we allowed to use our RP to upgrade our flight?

Would this be ok for a Fiendish ability? It comes from the Worm that Walks.

Discorporate (Su): A worm that walks can collapse into a shapeless swarm of worms as a free action. All held, worn, and carried items fall and its Strength score drops to 1. The worm that walks functions as a true swarm while discorporated, with a reach of 0 feet (its space remains unchanged). While discorporated, the worm that walks loses all of its defensive abilities and gains all of the standard swarm traits. It loses its slam attacks and all special abilities and special attacks, but can make a swarm attack that deals damage equal to its engulf attack. A worm that walks can reform into its true form (including equipping all gear in reach) as a full-round action as long as it has at least 1 hit point.

The difference would be that the swarm would not be worms but parasitic wasps who retain the character's flight ability.

Lantern Lodge

I'm in doubt as to what I like more

I'll either go for making the Fallen of Metal/Steel, a former patron of blacksmiths, or the Fallen of Infestation, inspired by Ichneumon wasps (the ones that lay their eggs in or on a paralyzed host which is then eaten alive by the larvae)

Lantern Lodge

It really is a shame that the Occult stuff isn't on either srd yet. Would have loved throwing a Battle Host Occultist in the mix

I'll try and figure out a way to get the same feeling.

One of two ideas I'm looking at is one who was a patron of blacksmiths before his fall.

Lantern Lodge

I'm very, very interested in this and will see what I can come up with.

Lantern Lodge

I'd love to tag along

Looking at building an Occultist as that one just seems made for this AP (just like the Medium)

That or a Ghost Rider cavalier

Lantern Lodge

@bigrig There is the Charger archetype for the Cavalier. It's designed for the centaur but should work just as well for the Drider.
EDIT: The Thundering Hooves ability would need something though as Driders don't have anything similar, unless you want to apply it to the bite.
EDIT2: Also don't forget that Pathfinder Driders are not quite the old D&D ones. I know I tend to forget.

Lantern Lodge

I'm very interested in this. Would you be ok with a Duergar traitor who sold out his entire clan to the Drow and in return now lives as little more than a slave among them?

I'd be looking at making him a Pyrokineticist(later mixed with some Geo)|Warpriest(Forgepriest) dedicated to the demon lord Flauros. He'd volunteer for the expedition, hoping to earn a better status among Drow outcast who might appreciate him and his skill a bit more.

Lantern Lodge

GM, have you had a chance to look at the Occultist as of yet? If not, know that it hasn't changed too much from the playtest version. It's mostly tweaking and tuning.

Lantern Lodge

If the Occult material is allowed I'd be looking at making a Dwarven Occultist. He or she would be a historian who is in search of as much information on the glorious past of the Dwarf as he/she is able to find. The character would be about finding the truth though, so while finding things that would bring shame on him/her kin saddens her he/she'd catalogue it nonetheless, perhaps the current generations can learn from the mistakes of the past.

Lantern Lodge

With a deadline of 8/3/15, does that mean that Occult things are allowed as well, as they'll be in print by that time?

Lantern Lodge

Another question: Would you allow the alternate abilities from the table for the Aasimar and if so roll or pick?

Lantern Lodge

The Primal Companion Hunter errata basically says: You can ignore this archetype now.

Starting out with 2 Evolution points instead of 3 is fine as it was kinda crazy but moving to 4 at lvl 8 and then capping out at 6 at lvl 15 basically means you are trading in Animal Focus for a very crappy alternative.

Even if just looking at just ability score increases, you trade a constant +2/4/6 for a temporary +2/4/6. You gain options but trade in quite a bit of potency.

Lantern Lodge

Would a Scion of Humanity Aasimar be human enough for the required human? What about a Half Elf?

Got several ideas tied to the Brevoy Noble houses, just trying to figure out what would work for you.

Lantern Lodge

I'll actually retract my submission. Can't get the multiple personality thing done in a satisfactory manner and don't have the time to work out something else. It's too bad, this game looks like it'll be a ton of fun.

Lantern Lodge

I'm there as well but haven't posted my character yet. I'll be looking at a Kineticist|Psychic named Yela & Teilein (split personality)

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