Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Psychopomp, Shoki

Cuàn's page

Pathfinder Society Member. 772 posts (2,339 including aliases). No reviews. 1 list. No wishlists. 62 aliases.


RSS

1 to 50 of 772 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Lantern Lodge

I'd also be interested in this

As far as AP goes I don't really mind which ones with the exception of WotR, which I think doesn't fit, and IG, which I just don't like. S&S would be the easiest fit but would also lead to the most normal game where the koboldness of the PCs has the least effect on the game.

Lantern Lodge

Wow, that's a less than ideal roll. Basically only usable with a full caster which wasn't what I was thinking of. Let's see what I can figure out.

Lantern Lodge

I'd be interested indeed

Could you give me a roll as well?

Lantern Lodge

I'll actually skip Thrallherd as the main ability of the PrC completely messes up the Cult Master archetype's abilities gained from 7th level onward.

It also makes my search for something to fill the 3rd slot quite a bit easier as I can get full progression on fort saves there as well. Now to find something suitable with at least 3/4 BAB, good Fort save and if it's a caster it's Wis or Cha based. Oh, and it must fit the Community idea, leading a hivemind. Think a bit like Zerg Broodmother for those who played Starcraft.

Lantern Lodge

What Rynjin said yes. I'd normally have one "sub PC" at max, maybe 2 if we are defending our own homes from attack. The rest would be workers and guards who stayed back and if it comes to an attack on my home I'd gladly relinquish direct control of those to the GM.

Lantern Lodge

@Rynjin I was already looking at that feat and the Life Leech archetype actually gives it as a bonus feat.

Thrallherd looks great but also means I have to take at least 1 level of Dread or Psion to qualify as for some reason the Vitalist's Collective does not count as a way to link minds for that PrC.

I also have to figure out where to put the PrC as I don't want to lose Vitalist progression because of the Collective but it does add manifester levels. Using the third slot would leave my fortitude save severely lagging.

As for the martial end, I was actually thinking I might go something Teamwork feat related there, like Vanguard Slayer or somehow twisting Inquistor in there.

Lantern Lodge

I'm right now looking at the Fallen of Community.

Before her fall she governed altruism, cooperation, community and friendship. After the fall she takes it all a step further as she still governs cooperation and community but also sacrifice and loss of individuality(except for her). She'd idealise society as something like a massive insect colony with her as it's queen and as the ruler of the collective Hive Mind.

I'm looking at Mesmerist(Cult Leader) and Vitalist (Life Leech) but haven't figured out the 3rd class yet. Also have no idea for templates as I know I don't want to make her a Worm that Walks.

Lantern Lodge

@Johnycat, I got that part but it's also the increase in manoeuvrability I'm after.

Lantern Lodge

I might have missed this, but are we allowed to use our RP to upgrade our flight?

Would this be ok for a Fiendish ability? It comes from the Worm that Walks.

Discorporate (Su): A worm that walks can collapse into a shapeless swarm of worms as a free action. All held, worn, and carried items fall and its Strength score drops to 1. The worm that walks functions as a true swarm while discorporated, with a reach of 0 feet (its space remains unchanged). While discorporated, the worm that walks loses all of its defensive abilities and gains all of the standard swarm traits. It loses its slam attacks and all special abilities and special attacks, but can make a swarm attack that deals damage equal to its engulf attack. A worm that walks can reform into its true form (including equipping all gear in reach) as a full-round action as long as it has at least 1 hit point.

The difference would be that the swarm would not be worms but parasitic wasps who retain the character's flight ability.

Lantern Lodge

I'm in doubt as to what I like more

I'll either go for making the Fallen of Metal/Steel, a former patron of blacksmiths, or the Fallen of Infestation, inspired by Ichneumon wasps (the ones that lay their eggs in or on a paralyzed host which is then eaten alive by the larvae)

Lantern Lodge

It really is a shame that the Occult stuff isn't on either srd yet. Would have loved throwing a Battle Host Occultist in the mix

I'll try and figure out a way to get the same feeling.

One of two ideas I'm looking at is one who was a patron of blacksmiths before his fall.

Lantern Lodge

I'm very, very interested in this and will see what I can come up with.

Lantern Lodge

I'd love to tag along

Looking at building an Occultist as that one just seems made for this AP (just like the Medium)

That or a Ghost Rider cavalier

Lantern Lodge

@bigrig There is the Charger archetype for the Cavalier. It's designed for the centaur but should work just as well for the Drider.
EDIT: The Thundering Hooves ability would need something though as Driders don't have anything similar, unless you want to apply it to the bite.
EDIT2: Also don't forget that Pathfinder Driders are not quite the old D&D ones. I know I tend to forget.

Lantern Lodge

I'm very interested in this. Would you be ok with a Duergar traitor who sold out his entire clan to the Drow and in return now lives as little more than a slave among them?

I'd be looking at making him a Pyrokineticist(later mixed with some Geo)|Warpriest(Forgepriest) dedicated to the demon lord Flauros. He'd volunteer for the expedition, hoping to earn a better status among Drow outcast who might appreciate him and his skill a bit more.

Lantern Lodge

GM, have you had a chance to look at the Occultist as of yet? If not, know that it hasn't changed too much from the playtest version. It's mostly tweaking and tuning.

Lantern Lodge

If the Occult material is allowed I'd be looking at making a Dwarven Occultist. He or she would be a historian who is in search of as much information on the glorious past of the Dwarf as he/she is able to find. The character would be about finding the truth though, so while finding things that would bring shame on him/her kin saddens her he/she'd catalogue it nonetheless, perhaps the current generations can learn from the mistakes of the past.

Lantern Lodge

With a deadline of 8/3/15, does that mean that Occult things are allowed as well, as they'll be in print by that time?

Lantern Lodge

Another question: Would you allow the alternate abilities from the table for the Aasimar and if so roll or pick?

Lantern Lodge

The Primal Companion Hunter errata basically says: You can ignore this archetype now.

Starting out with 2 Evolution points instead of 3 is fine as it was kinda crazy but moving to 4 at lvl 8 and then capping out at 6 at lvl 15 basically means you are trading in Animal Focus for a very crappy alternative.

Even if just looking at just ability score increases, you trade a constant +2/4/6 for a temporary +2/4/6. You gain options but trade in quite a bit of potency.

Lantern Lodge

Would a Scion of Humanity Aasimar be human enough for the required human? What about a Half Elf?

Got several ideas tied to the Brevoy Noble houses, just trying to figure out what would work for you.

Lantern Lodge

I'll actually retract my submission. Can't get the multiple personality thing done in a satisfactory manner and don't have the time to work out something else. It's too bad, this game looks like it'll be a ton of fun.

Lantern Lodge

I'm there as well but haven't posted my character yet. I'll be looking at a Kineticist|Psychic named Yela & Teilein (split personality)

Lantern Lodge

I think it was mentioned before, but could anyone who has the pdf verify for me if the Overwhelming Soul archetype for the Kineticist really does use Cha instead of Con for it's class abilities?

Lantern Lodge

I'm still here and still working on my character(s)

Just wade one more tiny switch with the evil persona now being the "older sister" and caretaker while the neutral persona being the naive "younger sister" and the pyromaniac.

Been mostly working on background, which is a story of abuse that starts a bit like cinderella but the wicked stepmother and especially her daughters are quite a bit worse. They are the reason my character's arms and legs are covered in many different burns of various sizes and forced the initial split, splitting her inner child from a harsher, colder part designed to protect herself. They also are the ones that out her in the sanitarium, except for the one stepsister that died in the fire that is.

EDIT: How do you feel about adding archetypes to Occult classes once the book is out? Right now I'm looking at a Kineticist/Psychic for this character and, based on the info I have so far, am very interested in the Overwhelming Soul archetype for the Kineticist and the Mutation Mind archetype for the Psychic (representing the growing influence of the "Other" on mainly that personality)

Lantern Lodge

I've been giving it some more thought and have another question: Would you allow small sized Aasimars?

Instead of the Gnome I'd love to go with a Gnome-born Peri-kin Aasimar for which the two personalities are related to her angel and fallen angel heritage. The angelic part has been growing bitter and resentful and could be considered to have fallen again, if to (chaotic) neutrality, as a result of having to clean up after her mental twin and being judged on that. She ended up being reviled and hated even though the evil part only burned down an empty shed and she found that, in the end, only her mental twin has her back.
The evil half on the other end (who doesn't have a goatee) cares very little about anyone except her "sister" and herself and is very angry about how the world treats her kind and caring sister. The result of this is that she wants to punish the people who mistreat her sister by setting fire to their properties. That this leads to more hate towards her kind half is beyond her comprehension as to her they are separate entities.
Then there is the "Other", the one neither has any control over or communication with. It's a figure that so far has only reared it's ugly head when doing the one thing that relaxes both sisters; painting. They'd start painting and then have a blackout. When either comes to they find their painting finished, often depicting what they intended to paint, but with a sinister, alien bent to it and any figures depicted would appear soulless. Since being committed to the sanitorium it is showing more often and not only while painting, though it always shows it's passing in a visual manner, like a symbol painted on the wall in the blood of a killed bird.

Lantern Lodge

I'd still love a comment from our prospective GM about my split personality idea.

Depending on that I can actually build something.

Lantern Lodge

How would you feel about a character with a split personality? Each side of the gestalt would represent a personality.

Would you allow the two personae to have different alignments?

EDIT: I'd be looking at 3 different personalities, 2 of which are dominant and more common. They'd be a CN Pyromaniac using the (Pyro)kineticist from Occult Adventures and an NE of yet to be determined class.
The CN would be rash, impulsive and reckless but friendly and generally benevolent. The NE would be cold and calculating, holding no real affection for anyone but herself and her "twin".

The third would be CE and wouldn't have it's own part in the gestalt. This part is the part closely tied to Hastur and both the other personae fear it.It would show psychopathic behaviour. It's this persona that landed them in the sanatorium as the rest could be chalked up to Gnomish eccentricity.

If their shared body would be a car then pewrsona 2 would be in the passenger's seat while nr 1 drives and vice versa. When nr 3 drives the others are bound and gagged and stuck in the trunk.

Lantern Lodge

Oh well, that means I won't make it in time.

Good luck all and have fun

Lantern Lodge

How would Forced Reincarnation work on it?

It's regeneration says it would regenerate in 3 rounds if an effect kills it but this effect instantly gives it another body, a body that doesn't have the regeneration.

Lantern Lodge

It would open up 4 feats, one of which I'll leave out as it is completely useless because I won't have the rock throwing ability.

The remaining feats are:
Born of Frost
Icy Stare
Sure on Ice

In addition it would open up 2 spells:
Ice Slick
Magic Boulder
Though technically they don't require the caster to be a Frost Giant

All other feats require either large size (so would only be active while the character magically grows in size) or the Giant subtype (which I can't get)

Lantern Lodge

GM, would you allow me to get the Racial Heritage feat and say Frost Giant?

Been walking around with the idea of a giant-blooded Brawler for a while now and I'm debating whether I'd want to submit that character or the mesmerist/cavalier I mentioned earlier.

Lantern Lodge

Will you allow the playtest from Occult Adventures, to be changed to the release version once the book is out later this month?

EDIT: The character would be a Mesmerist|Cavalier and would use the Daring Champion archetype for the Cavalier and possibly the Cult Master archetype for the Mesmerist, which was released via ENWorld during Paizocon.

The character would have a prominent name, his/her great uncle being a personal friend of the king, making the fall and the arrest all just a bit worse.

Lantern Lodge

I'm still working on the Occultist(paizo)/X though I now know it'll be a Sylph. Still not sure on the X but I'm looking at something stealthy, skilled and mobile more than anything else. Having either Int or Cha as a big stat (next to possibly Dex) also is important for the concept of the character.

GM Rednal, would you allow retroactively applying archetypes to Occult Adventure classes when the book arrives, 2 days after game start?

EDIT: As for deities, as long as there is a god concerned with the gathering of knowledge as well as trickery my character is in. I was looking at Sivanah for Golarion material but the character wouldn't be too devout anyway.

Lantern Lodge

I thought of that, but the character is focused on items and real stuff so manifesting a mindblade seems rather out of flavour. Mindblades also won't work with the Occultist class features.

If I'd end up going Psionic on the 2nd class I'll be looking at Marksman, Cryptic or a Nomad Psion.

Lantern Lodge

I actually decided to pass on the throwing weapon idea, mostly because the build would rely on the use of an item I wouldn't have access to for quite a while, if at all.

Instead I'm working on a character inspired by an older character and probably one of the characters I had most fun with. I'm looking at Occultist(the Paizo playtest one) on one end and not sure about the other as of yet.

The character would be a collector, maybe even a hoarder, who hunts for all kinds of paraphernalia to add to this collection. Basically the only thing she wouldn't do to add something to the collection is kill. Which doesn't mean she won't defend herself if attacked while procuring it in an other way, she just wouldn't set out to murder. It would be a character with a very strong drive to discover new things and push onward at all times.

Just like the 2nd class I'm not sure on race yet, but Halfling, Gnome and Sylph all seem to be great fits. Leaning towards Sylph as I really like them.

Lantern Lodge

I'll bow out, didn't have the time to finish my witch.

Lantern Lodge

I have a question in regards to the Innate Item Bonus rules: How would you treat the items from Ultimate Equipment that give an effect and a stat bonus? Things like the Belts of Mighty Hurling(link)?
As per written they would not be available but that would in turn make the extra effect also entirely unavailable. Would you just drop the stat bonus from them and leave them with just the extra effect?
I'm curious as several of these items could take up very prominent places in a character build and I actually have an idea that would involve such an item.

Lantern Lodge

I'm actually going for either CG or CN. It's his master that would qualify as LE or LN. He chafes under the command of his master and wants to be rid of him, mostly because he thinks that it's shameful what his master does. Those goods could be put to much better use than just selling to the rich and scared for enormous prices, like selling to armies for reasonable prices.

He'd be a follower of the Ossiriani god Sobek, who he considers to be the paragon of his kind. His work as a scribe is just something he does to make ends meet and he gets to see the world while he's at it.

I'm not sure on class but I'm leaning towards Arcane caster.

EDIT: Would you allow the Occult Adventure playtest material by any chance? Not set on anything, just thinking options.

Lantern Lodge

How do you feel about Skinwalkers, in particular the Scaleheart kind?
Link

The idea behind the character is that he's a southerner all the way from Osirion and the personal scribe of a merchant that seeks to use the looming war for his own profit.

Lantern Lodge

This actually looks very nice. As far as interest goes, I'd be up for all except Coral Throne (not a fan of underwater games) and the Iron Gods variants (not a big fan of that AP). For Reign of Russian Winter I'm sure as it could be interesting but I also think Pf isn't that suited for the campaign concept.

Lantern Lodge

Actually, due to some external circumstances I will not be submitting a character after all. I love my concept but simply won't be able to make a character that does it justice before the end of the day. I wish I had seen this thread sooner :)

I wish you all the best with what no doubt will be a very nice game and I'll actually be taking a look at the GM's non-standard AP concepts.

Lantern Lodge

For starters the Infiltrator archetype of the Inquisitor allows me to appear to detection as whatever alignment I want it to detect me. It also allows me to cast spells of any alignment. The idea would be to hide in plain sight, give the crusaders no reason to even doubt my characters devotion to the cause, if anything he'd seem overzealous and somewhat vindictive. The character could probably pass for a devotee of the Empyreal lord Vildeis (which might just be what I'll do)

As far as casting goes, I'm still not sold on what to take besides inquisitor. All I know is that it won't be a class with an aura.

Lantern Lodge

Would you allow an Evil even Chaotic Evil character?

Idea is for a character that worship Chavazvug, a Qlippoth lord who hates demons above all else. The character would be an Inquisitor (Infiltrator/Sin Eater) on one end, still thinking about the other end.

The infiltrator part would mostly be because the character hides among the crusaders, who my character would actually consider allies as they both want the same thing when it comes to the Worldwound. In fact, the character would consider all worshippers of goodly forces to be on the good side of the conflict for their souls will not transform into demons after their death and they fight demons while alive.

As far as motivation goes, I'm thinking the character comes from a point of view that the crusaders are not doing all they can to close the Worldwound. They are pulling punches to save the masses, something the character would not care about any more. What is the death of thousands when an entire world is at stake?

Lantern Lodge

How is it vengeance if it's an attack on Andorran? Because it used to be part of the Chelish empire? It could send us to tons of places where Cheliax had holdings. Based on title alone it could be sending us to reclaim Sargava and wrangle dinosaurs.

Lantern Lodge

Why do I have the feeling that the Hell's Vengeance AP has you play the Thrune agents coming into action as a result of the events of Hell's Rebels?

Lantern Lodge

Colour me interested

Does the Core and APG classes clause also apply to archetypes? Just checking beforehand since it's more or less left open.

Lantern Lodge

Could you provide some ore information on the Masked Dead?

How would they work? Do the physical stats come from the possessed body and the mental stats from your trapped soul?
Does sundering the mask instantly kill you?

I'd be interested in playing a Masked Dead Cleric or Inquisitor of Mammon. It seems like a perfect fit for the type of undead as the way of animation is similar to how Mammon himself is a spirit animating the hoards of Erebus.

Lantern Lodge

I know it isn't among the ones you listed bit it's on a similar level: Would you allow a Siabrae Druid (full template here)

I'd say the first tier would be the Blightbond.

Lantern Lodge

Tuva is done and found here

Crunch and fluff are both in the profile.

1 to 50 of 772 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.