Know(religion):5=1+1+3
Use Magic Device:11=3+1+3+3+1
Perception:0=-1+1(+2 Spot or Listen)
Spellcraft:5=1+1+3
Feats:Skill Focus(UMD)(b), Extra Traits
Racial Special:
Low-Light Vision: Half-elves can see twice as far as humans in conditions of poor illumination.
Keen Senses: Half-elves receive a +2 bonus on sight- and
sound-based Perception checks. They can make a Perception
check to spot a secret or concealed door if they pass within
10 feet, regardless of whether or not they are actively looking.
Elven Immunities: Half-elves are immune to magic
sleep effects and get a +2 racial saving throw bonus against
enchantment spells or effects.
Adaptability: Half-elves receive Skill Focus, as a bonus
feat, at 1st level.
Elf Blood: Half-elves count as both elves and humans
for any effect related to race, Fav Class:Paladin
Class Special:
Aura of Good(Ex): The power of a paladin’s aura of good
(see the detect good spell) is equal to her paladin level.
Detect Evil(Sp): At will, a paladin can use detect evil, as
the spell.
Smite Evil(Su): Once per day, a paladin may attempt
to smite evil with one normal melee attack. She adds
her Charisma bonus (if any) to her attack roll and deals
1 extra point of damage per paladin level. If the paladin
accidentally smites a creature that is not evil, the smite has
no effect, but the ability is still used up for that day.
At 4th level, and at every three levels thereafter, the
paladin may smite evil one additional time per day, as
indicated on Table 4–9, to a maximum of seven times per
day at 19th level.
Traits:
Seeking Adventure:You
begin the game with your own wayfinder, a loan from your
venture-captain. You’ve promised to pay your venturecaptain
500 gp for the wayfinder some day, but for now it’s
yours to use. A wayfinder is a magical compass that grants
you a +2 circumstance bonus on Survival checks to avoid
becoming lost, and can be commanded to emit light as
the spell (CL 5th) as a standard action.
Rich Parents:You were born into a rich family, perhaps
even the nobility, and even though you turned to a
life of adventure anyway, you enjoyed a one-time benefit
to your initial finances and your starting cash increases
to 900 gp.
Dangerously Curious:You gain a +1 bonus
on Use Magic Device checks, and Use Magic Device is always
a class skill for you.
Duskwalker Agent (Katapesh): You spent a portion of
your childhood working for the Duskwalkers, the guild
responsible for policing and watching over all trade that takes
place in Katapesh’s notorious Nightstalls. You have quite a bit
more spending cash than most others of your age as a result,
and start with twice the normal amount of starting gold. In
addition, your reputation remains strong in the Nightstalls,
and any transactions you make there are always beneficial
to you; items you sell net you an additional 10% profit, and
items you purchase there are 10% cheaper than normal. This
discount also applies to your starting gear.
Gear:
Wayfinder, Standard Adventurer's Kit(found in PHBII), Cure Light Wounds Wand(50 charges, lv 1), Scroll Of Delay Poison, Scroll of Create Water, 3 Scroll of Shield Other, Scroll of Enlarge Person, Scroll of Ray of Enfeeblement, Scroll of Sleep.