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Cayden Cailean

Azten's page

1,524 posts. Alias of Dragonborn3.


About Azten

Azten(means 'Child of Stone' in Dwarven)

Half-elf Male Paladin1/ HP:12

Hair:Sandy Blonde Eyes:Green Skin:Dark Tan
Languages:Common, Elven, Celestial

Fort: +4 =2+2 Ref: +2 =0+2 Will: +1 =0+1 Bab:+1 CMB:+3 CMD: 15
AC:18=10+4+2+2 Tch:12 Ff:16 Speed:30ft.

Str14 Dex14 Con14
Int12 Wis13 Cha14

Masterwork Chain Shirt(+4AC,+4MD, acp-2,30ft,25lbs)
Heavy Wodden Shield(+2AC,acp-2,10lbs)
Mwk Scimitar(1d6+2,18-20/x2,4lbs,S)+4M
Light Crossbow(1d8,19-20/x2,80ft,4lbs,P)+3R 10 bolts
Spiked Guantlet(1d4+2,x2,1lb,P)+3M

Skills:
Know(religion): +5 =1(Int)+1(Rank)+3(Class)
Use Magic Device: +10 =2(Cha)+1(Rank)+3(Class)+3(Skill Focus)+1(Trait)
Perception: +2 =11(Wis)+1(Rank)(+2 Spot or Listen)
Spellcraft: +5 =1(Int)+1(Rank)+3(Class)

Feats
Half-Elf Bonus: Skill Focus(UMD)
Lv1: Extra Traits

Racial Special:
Low-Light Vision: Half-elves can see twice as far as humans in conditions of poor illumination.

Keen Senses: Half-elves receive a +2 bonus on sight- and
sound-based Perception checks. They can make a Perception
check to spot a secret or concealed door if they pass within
10 feet, regardless of whether or not they are actively looking.

Elven Immunities: Half-elves are immune to magic
sleep effects and get a +2 racial saving throw bonus against
enchantment spells or effects.

Adaptability: Half-elves receive Skill Focus, as a bonus
feat, at 1st level.

Elf Blood: Half-elves count as both elves and humans
for any effect related to race.

Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. See Classes for more information about favored classes. Favored Classes: Paladin and Cleric. 1st Lv: 1 Extra Skill Point

Class Special:
Aura of Good(Ex): The power of a paladin’s aura of good
(see the detect good spell) is equal to her paladin level.

Detect Evil(Sp): At will, a paladin can use detect evil, as
the spell.

Smite Evil(Su): Once per day, a paladin may attempt
to smite evil with one normal melee attack. She adds
her Charisma bonus (if any) to her attack roll and deals
1 extra point of damage per paladin level. If the paladin
accidentally smites a creature that is not evil, the smite has
no effect, but the ability is still used up for that day.
At 4th level, and at every three levels thereafter, the
paladin may smite evil one additional time per day, as
indicated on Table 4–9, to a maximum of seven times per
day at 19th level.

Traits:

Rich Parents:You were born into a rich family, perhaps
even the nobility, and even though you turned to a
life of adventure anyway, you enjoyed a one-time benefit
to your initial finances and your starting cash increases
to 900 gp.

Dangerously Curious:You gain a +1 bonus
on Use Magic Device checks, and Use Magic Device is always
a class skill for you.

Blade of Mercy (Sarenrae): You know that within the
heart of even the most hateful and cruel living creature
exists a sliver of shame and hope for redemption. You
have trained long on martial techniques to use bladed
weapons not to kill, but to subdue. When striking to
inflict nonlethal damage with any slashing weapon, you
do not take the normal –4 penalty on your attack roll, and
gain a +1 trait bonus to any nonlethal damage you inflict
with a slashing weapon.

Flame of the Dawnflower(Sarenrae): You have been raised to veiw yourself as a blade in Sarenrae's service, or you have taken that duty on yourself. Whenever you score a critical hit with a scimitar, you deal an additional 2 points of fire damage to your target.

Gear:
Standard Adventurer's Kit(found in PHBII), Scroll of Create Water, 3 Scroll of Shield Other, Scroll of Enlarge Person, Scroll of Ray of Enfeeblement, Scroll of Sleep, Silver Holy Symbol of Sarenrae.

0pp 126gp 0sp 5cp
50gp in assorted gems

Exp:0



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