About Iko Ilue
Advancement / choices:
4 Advanced stats
4 Advanced CHA
4 See in Darkness
4 Lucky, Greater
4 Focused Study
2 Static Bonus Feat (Combat Reflexes)
2 Static Bonus Feat (Noble Scion)
2 Static Bonus Feat (Extra Performance)
2 Static Bonus Feat (Escape Route (Teamwork))
3 Fey DR
6 At Will SLA (channel vigor)
4 1/day SLA (legend lore)
Incanter bonus feats (6):
Race feats (4+2):
Hedgewitch Secrets (7; 5 level, 1 FCB, 1 feat):
Magic Talents 33 (2 tradition, 15 incanter, 7 hedgewitch, 2 sphere-drawbacks, 2 feat, 4 bard, 1 FCB)
Combat Talents 28 (6 tradition:cunning leader(+2), 6 hedgewitch, 3 bard(bonus), 6 feat/secret, 1 drawback, 6 bard)
Daily Buffs (10/hr day):
At-Will: Channel Vigor, allowing a choice of the following (changeable as a Move)
. . Limbs: You gain the benefits of a haste spell.
. . Mind: You gain a +4 competence bonus on Knowledge and Perception skill checks and on ranged attack rolls.
. . Spirit: You gain a +6 competence bonus on Will saving throws and Bluff and Intimidate checks.
. . Torso: You gain a +6 competence bonus on Fortitude saving throws and concentration checks.
5 SP: lifesense 220’, spiritsense 220’, sense magic 220’, foreshadow, prescience
12 SP: greater fey-link, beckoning call, enchanting music, fairy dust (+2 SP), fairy flight, fey beauty, fey potency, collateral damage, jinx, pugwampi’s aura,
War paint: Blue (+15’ move), Silver (+3 deflection to AC)
Common Actions (WIP):
Regain martial focus via a Move from familiar (Focusing Tactics)
1 SP: change concentration spell to duration (e.g. Haste to Rounds/level)
[After save vs hostile effect] Boast
Masterpiece: The Lullaby of Ember the Ancient When you activate this soothing performance, one target within close range falls asleep as if affected by deep slumber as long as you maintain the performance. Unlike the spell (which affects weaker creatures first), this masterpiece targets a specific creature of your choice. Although this lullaby does have words, it is not a language-dependent effect.
Masterpiece: Pageant of the Peacock By gracefully weaving your body through subtle forms and postures you can convince others of your breeding, eloquence, and refinement. For the duration of the effect, you gain a +4 circumstance bonus on Bluff checks, and may attempt a Bluff check in place of an Intelligence check or Intelligence-based skill check. The subtle changes in your movements also confer a +4 circumstance bonus on Disguise checks to appear to be someone of a higher station (an aristocrat, merchant prince, or even a queen).
Masterpiece: Third Eye You can see invisible creatures, including ethereal creatures (as see invisibility). In addition, if a creature is scrying upon or otherwise remotely viewing any location within 60 feet of you, you can also perceive a fleeting glimpse of that creature. This might incite dread, if the creature is a Great Old One or other appropriate entity, even if you can’t clearly identify it. You can clearly glimpse these viewers (although not their surroundings) with a successful Perception check against DC 5 + viewer's caster level. You can identify a glimpsed viewer's plane of existence with a successful Knowledge (planes) check against DC 20. This performance has audible and visual components.
Masterpiece: Vindictive Soliloquy You provide an impassioned monologue from the point of view of a noble queen, voicing her inner turmoil at being betrayed by her own sister and calling for justice to strike from the heavens. If you perform this masterpiece with the Perform (sing) skill, it is a tempestuous aria instead of a rousing soliloquy. Upon completing the performance, you may conjure bolts of lightning as though you had cast call lightning storm, except the bolts are made of elemental thunder and deal sonic damage rather than electricity damage. The bolts do not increase in damage if outdoors in a stormy area. Instead, in any environment, you may attempt a DC 25 Perform check as part of the standard action to call a bolt. If your Perform check is successful, that bolt deals 5d10 points of sonic damage instead of 5d6.
Artifact: The Scarf of the Stars This glimmering scarf, displaying a subtly shifting view of the night sky grants, the wearer the Azata subtype (including truespeech, resistance to cold 10 and fire 10, and immune to electricity, poison, and petrification). Additionally, it allows any Perform check made by the wearer to be made with Advantage (roll 2x, take highest).
Jam CR –