
Justin Franklin |

zergtitan wrote:All I Know is something to due with the 13 eyeless krakens is going to be announced at GenCon (hinted by JJ on his thread), so we might be getting an Absolam/Aboleth AP. Maybe.Apparently, you must have missed this post from him saying that such speculations were premature at best, that his saying "at least 6 months out" was only to be taken as a "we have no plans at the moment to speak of" and wasn't to be read into too much.
On top of which it would have to be announced in less then 6 months if it was the GenCon 2015 AP. :)

Fighting Chicken |

I would love to see an urban underground campaign, where the PCs start out at the low rung of a criminal organization and work their way up the ladder, eventually taking out their own organization's boss(es) and consolidating their control over other organizations. Such a campaign could include a lot of social interaction and politics, and a really sandboxy nature, with goals and many paths to achieve them.
I'd also love to see a war AP, similar to Hemmingway's For Whom The Bell Tolls, where the PCs are a special forces team.
And a settlement campaign with kingdom building rules and a greater focus on politics than Kingmaker, would be wonderful.

Fighting Chicken |

Oh, and I'd love to see a gladiator campaign as well, something modeled off of the Dungeon/Dragon magazine articles released during the days of 3.0/3.5, with lots of politics, underhanded gladiator stables, expanded performance and fame rules, and really massive, innovative set-piece gladiator matches, perhaps even ending with the overthrows of a corrupt regime at a gladiatorial event (think Game of Thrones meets Gladiator the movie, with matches resembling some of the fight scenes from the Kill Bill movies).
And I'd love to see an AP with a "western" feel - frontier life, corrupt local officials, smuggling and banditry, barfights and seedy taverns, duels, outlaws, and sweeping, majestic scenery.

pennywit |
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I think an Absalom AP would be a hell of a lot of fun. I'd love to see something similar to Dragon Age 2. Not reusing maps time and time again, mind you. But I'd like to see an AP in which the players really become part of a community. I think that something set in Absalom or Magnimar and built around the Downtime rules in UCAM would be really interesting.

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Paizo has been really good with producing 1 'classic' vein AP and 1 AP to shake things up so-to-speak. Mummy AP (classic) followed by the Iron Gods AP (shaker). Next should be another classic, followed by another shaker! My vote is for:
1) Colonial Exploration AP (classic)
What's old is new again as factions of the Inner Sea vie for influence in the new world! Explore uncharted lands, support your chosen factions, discover new riches, and found villages on the frontier! Its got everything you want: Ships, Trade, Politics, Factions, Exploration, Wilds, Building! :)
2) Distant Worlds AP (shaker)
I'm a sucker for exploring other worlds. Even better, give me a ship and a star to guide her by! I NEED this AP to happen and with Iron Gods and the Distant Worlds source material out now. This...just...may...happen!! Woohoo!

MMCJawa |

With Numeria this fall...they might cut back a bit on the interplanetary/science-fiction for awhile. I know James Jacob was recently complaining in his ask questions thread about how stressful doing AP's with no rules/not sufficient rules, concerning Wrath of the Righteous and the upcoming Numeria AP (which required a large chunk of new rules for technology)
A distant worlds AP I think might come up against similar issues (as well as anything requiring Psychic Magic, etc). So I expect the next "experimental AP" to dabble in new themes, but perhaps have elements relatively easy to model with an existing rule set.

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When Arcadia is done as an AP I want the story to encourage people to play Arcadians (and have room for outsiders/Ulfen). My biggest issue with Jade Regent was that you were forced to play outsiders and the first three books weren't even in Tian.
Native American history/mythology never got a "Lord of the Rings" treatment to incorporate it into modern fantasy like European and Asian mythologies have. Paizo could definitely bebold and do something along those lines.
This sounds amazing.

Evan Tarlton |

Coridan wrote:This sounds amazing.When Arcadia is done as an AP I want the story to encourage people to play Arcadians (and have room for outsiders/Ulfen). My biggest issue with Jade Regent was that you were forced to play outsiders and the first three books weren't even in Tian.
Native American history/mythology never got a "Lord of the Rings" treatment to incorporate it into modern fantasy like European and Asian mythologies have. Paizo could definitely bebold and do something along those lines.
Seconded. This could be brilliant.

Dustin Ashe |

1) Colonial Exploration AP (classic)
What's old is new again as factions of the Inner Sea vie for influence in the new world! Explore uncharted lands, support your chosen factions, discover new riches, and found villages on the frontier! Its got everything you want: Ships, Trade, Politics, Factions, Exploration, Wilds, Building! :)
Adam Daigle has said Arcadia will not be colonized no matter how Avistans may try. The Skraelings would outright win that contest. I mean, in a world with cure and remove disease spells....
But if you're just saying you want the next AP set in Arcadia, then I give you my +1.

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Adam Daigle has said Arcadia will not be colonized no matter how Avistans may try. The Skraelings would outright win that contest. I mean, in a world with cure and remove disease spells....
That's not entirely accurate. My previous replies about Arcadia is that I'm personally not interested in recreating the colonization of the Americas but with fantasy paint.
I think we can do better than that. :)

Zaister |
A colonization story could be interesting if inverted. The characters are native Arcadians becoming entangled in fending off the colonization attempts by Avistani (or Garundi) settlers.

Dustin Ashe |

Dustin Ashe wrote:Adam Daigle has said Arcadia will not be colonized no matter how Avistans may try. The Skraelings would outright win that contest. I mean, in a world with cure and remove disease spells....
That's not entirely accurate. My previous replies about Arcadia is that I'm personally not interested in recreating the colonization of the Americas but with fantasy paint.
I think we can do better than that. :)
Sorry, Adam. I meant to say that I think the Skraelings would outright win, etc. etc.

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Adam Daigle wrote:Sorry, Adam. I meant to say that I think the Skraelings would outright win, etc. etc.Dustin Ashe wrote:Adam Daigle has said Arcadia will not be colonized no matter how Avistans may try. The Skraelings would outright win that contest. I mean, in a world with cure and remove disease spells....
That's not entirely accurate. My previous replies about Arcadia is that I'm personally not interested in recreating the colonization of the Americas but with fantasy paint.
I think we can do better than that. :)
No worries whatsoever. There are a bunch of people that are eager and passionate about Arcadia and very little official information about it out there, so I wanted to clear things up before people we led in the wrong direction. I have a chunk of notes and other stuff about Arcadia sitting in a file, and hopefully it will see light of day sometime.

Killer_GM |

Still hoping for:
- A "Tomb of Horrorish" deathtrap/character grinder AP.
- Tian Xia (please repeatedly consult the Master Li/Number Ten Ox books by Barry Hughart, if you do this).
- Vikings
- A Traditional fantasy AP: ala slay the dragon, rescue the princess, armored knights go on quests sort of thing.

Solidchaos085 |
- Vikings
I second this, so far we've only traveled through (Jade Regent) and had partial interaction (Reign of Winter) with the Land of Linnorm Kings/Ulfen people. If Skyrim taught me anything, it's that nords/ulfen are badass, and I would like to see a full AP dedicated to them. Maybe a kingmaker style Rise of the New Linnorm King?

Solidchaos085 |
Killer_GM wrote:I second this, so far we've only traveled through (Jade Regent) and had partial interaction (Reign of Winter) with the Land of Linnorm Kings/Ulfen people. If Skyrim taught me anything, it's that nords/ulfen are badass, and I would like to see a full AP dedicated to them. Maybe a kingmaker style Rise of the New Linnorm King?
- Vikings
Failing this: I'd be on board for an Absalom AP where the party (maybe their families?) are fleeing some trouble in their homelands and have resettled in Absalom, and need to get by? (Same vein as Dragon Age 2 as some one above posted)

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I'm really into a new Asian AP because of all mythologies most not-done-yet monsters from real mythology come from Japanese mythology.
I'd be big time into another Asian AP, especially one that was completely an Asian themed one as opposed to the sort of 1/2 and 1/2 of Jade Regent.
I would drop money on a wuxai-themed AP so hard.

Mike Franke |
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A Viking saga style ap adventuring across the sea finding amazing magical lands searching for some part of Arcadia.
But more and more I want Absalom to get some attention. A big city book and primer to go with a local AP set on and around the island. There is a ton of stuff there that could've included.

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I posted this on the original thread back in 2011 and I feel it is needed now more than ever.
VIKINGS!!!
Northmen plying the seas, raiding the coastal cities and putting the fear of 7' tall, 300 lb, bearded men with greataxes into everyone. (Gee, can't imagine why) Sailing the coastline of Varisia laying waste to every settlement you find. (Burn Sandpoint! Burn!) Sailing through the shadowy waters of Nidal before slipping past the Chelaxian naval blockade of Aroden's Arch and wreaking havoc on both Avistan and Garund. Sailing into Byzant... er, Absalom to trade your plundered loot and hand over all those poor orphans you took in to good loving homes. (Which way to the slave markets?) Then it's back the way you came to do it all again, hitting the bigger cities for better loot... and more orphans. (We've heard the horror stories of what they're doing with the orphans in Isger and damnit, someone has to save them.)
Arrive back home just in time to send off your own beloved Linnorm King (may his longship run agound a sandbar and he die of thirst before he even sees Arcadia), break the heads of all those upstarts who thought themselves your better (or worse, your equal) and get to go out hunting a linnorm to prove that all of civilization rightly fears your battle prowess(but not nearly as much as they do the body odor and rancid breath. No, not the linnorm's).

Paladin of Baha-who? |

Still hoping for:
- A "Tomb of Horrorish" deathtrap/character grinder AP.
- Tian Xia (please repeatedly consult the Master Li/Number Ten Ox books by Barry Hughart, if you do this).
- Vikings
- A Traditional fantasy AP: ala slay the dragon, rescue the princess, armored knights go on quests sort of thing.
1)I think the Emerald Spire module may be something like this.
2)Yes please, or at least a 64-page module.3)Vikings vs. sea monsters!
4)Slaying the princess and rescuing the dragon is also acceptable.

poiuyt |
1 person marked this as a favorite. |

Killer_GM wrote:Still hoping for:
- A "Tomb of Horrorish" deathtrap/character grinder AP.
- Tian Xia (please repeatedly consult the Master Li/Number Ten Ox books by Barry Hughart, if you do this).
- Vikings
- A Traditional fantasy AP: ala slay the dragon, rescue the princess, armored knights go on quests sort of thing.1)I think the Emerald Spire module may be something like this.
2)Yes please, or at least a 64-page module.
3)Vikings vs. sea monsters!
4)Slaying the princess and rescuing the dragon is also acceptable.
4) Rescuing the Dragon princess and slaying the human princess(es)?

Gatt |
Still hoping for:
- A "Tomb of Horrorish" deathtrap/character grinder AP.
- Tian Xia (please repeatedly consult the Master Li/Number Ten Ox books by Barry Hughart, if you do this).
- Vikings
- A Traditional fantasy AP: ala slay the dragon, rescue the princess, armored knights go on quests sort of thing.
I second the "Tomb of Horrish" grinder. IMO a AP that should come with a T-Shirt that says "I survived X" would be incredible fun!

Doctor Necrotic |

Killer_GM wrote:I second the "Tomb of Horrish" grinder. IMO a AP that should come with a T-Shirt that says "I survived X" would be incredible fun!Still hoping for:
- A "Tomb of Horrorish" deathtrap/character grinder AP.
- Tian Xia (please repeatedly consult the Master Li/Number Ten Ox books by Barry Hughart, if you do this).
- Vikings
- A Traditional fantasy AP: ala slay the dragon, rescue the princess, armored knights go on quests sort of thing.
I want to see a brief return to the "killer module". All of the APs have had their level of difficulty, but something that harkens back to the insane modules of yesteryear like Tomb of Horrors, Labyrinth of Madness, and the more recent Necropolis (by the Egg of Coot himself!) But, not every gamer likes Dark Souls/Demon's Souls mode... and for good reasons. This type of thing might be better suited for the experimental AP choice, perhaps? Also, I would buy that T-Shirt in a snap!

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I have a feeling that the "killer module" is a niche thing. There is an audience for that sort of thing, I'm convinced. But I'm not sure it's an AP-sized audience. That is, I'm not sure it's an audience that warrants half of the industry leader's product output in their major line, which is what the APs are. More to the point, though, it's not clear to me that the whole "killer module" idea even fits the notion of an AP. If it's really that killer, is there any hope of character continuity throughout a 6-part adventure path?
It would make much more sense as a module. Indeed, it would have made more sense as a 32-page module, rather than the newer 64-page modules, which are bigger, multi-level sort of affairs now, where you might want to have some hope of your character surviving through many encounters so as to experience an appreciable fraciton of the story.
Surely there are some 3pp modules out there that are pretty killer. Given that there is some interest in this, I would be surprised if somebody hadn't taken advantage of it, and done a decent job at it. Does anybody know?

Adjule |

I would love to get an AP where we venture into the First World, for all or part of the AP (similar to Wrath of the Righteous, though hopefully not mythic, or fully mythic). Because I want a book about the First World, and because Fey need more love.
Would also love something that takes place in Arcadia.

Dustin Ashe |

Slay the Dragon, rescue the princess . . . Only, the dragon turns out to be a good guy, and they are in love. It is the prince (the one who sent to PCs on the mission) who is the villain . . . and he sort of took over both kingdoms while you were gone . . . including the armies . . .
That's sort of the plot of Shrek.

Milo33 |

I (like many have commented before me) would love to play a game in Galt. the tricky thing is that Galt's appeal (at least for me) is it's ethically gray circumstance and complete lack of a simple solution. In most APs you can solve your problems by killing all the demons, oni, ext. But in Galt murder only really exasperates the problem. (Unless you make some external force responsible for Galt's troubles, but for me, that seems to undercut the poingantcy of the setting.)
I personally would like to play a game where you scratch and claw your way to the top. But that's not very heroic, and unlikly to be an AP

Belle Mythix |

KahnyaGnorc wrote:Slay the Dragon, rescue the princess . . . Only, the dragon turns out to be a good guy, and they are in love. It is the prince (the one who sent to PCs on the mission) who is the villain . . . and he sort of took over both kingdoms while you were gone . . . including the armies . . .That's sort of the plot of Shrek.
Homer Simpson: "How do you know the name of my dream?"

Graaaaar Arrghhhraa! |

Dustin Ashe wrote:KahnyaGnorc wrote:Slay the Dragon, rescue the princess . . . Only, the dragon turns out to be a good guy, and they are in love. It is the prince (the one who sent to PCs on the mission) who is the villain . . . and he sort of took over both kingdoms while you were gone . . . including the armies . . .That's sort of the plot of Shrek.Homer Simpson: "How do you know the name of my dream?"
AP is Love, AP is Life

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I (like many have commented before me) would love to play a game in Galt. the tricky thing is that Galt's appeal (at least for me) is it's ethically gray circumstance and complete lack of a simple solution. In most APs you can solve your problems by killing all the demons, oni, ext. But in Galt murder only really exasperates the problem. (Unless you make some external force responsible for Galt's troubles, but for me, that seems to undercut the poingantcy of the setting.)
I personally would like to play a game where you scratch and claw your way to the top. But that's not very heroic, and unlikly to be an AP
Of course, you can also go with the Scarlet Pimpernel for Galt.

SAMAS |
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For a change, NPCs I'd like to see in a future AP:
A non-denominational Cleric or Paladin
A friendly Frost Giant.
A Gunslinger wielding a Culverin.
A little boy searching for his mother with his only companion, a Giant Advanced Riding Dog.
An adventurous young man and woman who invite the PCs on an epic pub crawl. It is hinted, but never outright stated, that the pair are Cayden Cailean and Thais.
A villain who starts out (seemingly or genuinely) on the PC's side, then utterly screws them over around Part 3 or 4.
A Mad Scientist.
A Half-Celestial Ooze.
A one-armed barmaid with a hammer strapped to her hip.
A Steam Giant.
A village of Oreads, Catfolk, Wayangs, or other race that is typically only ever encountered as single individuals.

Killer_GM |

Gancanagh wrote:I'm really into a new Asian AP because of all mythologies most not-done-yet monsters from real mythology come from Japanese mythology.I'd be big time into another Asian AP, especially one that was completely an Asian themed one as opposed to the sort of 1/2 and 1/2 of Jade Regent.
I strongly agree. And as "Japan" was featured in Jade Regent, then why dont' we give "China" a turn for ALL SIX chapters on a future AP. As I said before, have any game designer who would potentially be doing a Chinese flavored AP adventure read Barry Hughart's three Master Li books, which tell of "An ancient China that never was, but should have been..." Those three books are the prototype of all things Chinoiserie. To merely write a standard adventure and put names and illustrations that are 'Chinese-like' completely misses the point.

Jurgen Dark |

Here would be my plan:
1. Giant book on Absalom (inspired by Ptolus) including factions, organizations, politics, street level intrigue, plot hooks all over the place, and lots of nice art.
2. An AP set in this metropolis. Investigations, downtime, politics, trade, street level intrigue, and more.
3. Profit.
An alternate plan
A Vudra themed campaign where the PCs face off against other Mahajanapada ruled by their relatives. I see themes of moral struggle being tapped on this one (like Arjuna faced with killing his relations).