What AP would you like to see next, redux


Pathfinder Adventure Path General Discussion

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*sidles in*

*whispers "Akiton or Castrovel, in that order"*

*sidles out*


Dragons- I want to participate in a dragon war. To the extreme of even being a dragon (at least part time).

Also, I'd like to see an adventure path that changes based on actions you take each book. So, there would be 2 books for each 2-5 and only 1 for 1 and bring it back in so there is one for 6. Where in each book you are either working the part of the good guy, or trying to redeem yourself.


How about something to do with the Vault Builders? The great thing about an AP like this is that it could potentially cover one (or more) of the suggested AP ideas, given the range of influence the VBs may have potentially had.

It could be Golarion specific, and Darklands oriented (and potentially Inner Sea and Tian-Xia Darklands, both.)
It could be Swords and Planets, as passage through Vaults leads to other worlds.


You know, I kinda wanna see an AP where you go in search of Aroden, to find if the deity is really dead or not.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

GALT!!!!!!!!!!!!!!!!!!!!!!!!!
HERMEA!!!!!!!!!!!!!!!!!
MYTHIC LOVECRAFT!!!!!!!!!!!!!!!!


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1. Vudra with or without a psionics tie in. I think this could be great and woule be popular.

2. A Viking Saga syle adventure with or without an Arcadia tie in. If it goes to Arcadia the Vikings were very much strangers in a strange land in North America and did not have a lasting impact so this avoids any sensitivites about European Colonization (although I don't personally feel that would be a problem anyway.)

3. As someone wrote above an explore deep Garund or save Jatembe AP could be really fun. A little Heart of Darkness would go a long way. "Mr. Jatembe I presume!" :)

4. Galt! Its time to rise up and put an end to the revolution! If we can put an end to the World Wound perhaps we can end the bloodshed in Galt, or at least really change the circumstances in that country.


I also loved the around the world in 80 days idea from above. Air ships and crazy transports stoping periodically in fantastic locations! Count me in! Combine this with the idea that the real BBG is acually another party of racers and you could have something really unique. Gosh this really makes me want to write something.

Sovereign Court

I think what most of us mean by colonization is kingdom building ala Kingmaker.

Another vote for Arcadia!

Paizo Employee Developer

Kingdom building in an established nation/continent is called colonization. You need untouched wild land for kingdom building.


Adam Daigle wrote:
Kingdom building in an established nation/continent is called colonization. You need untouched wild land for kingdom building.

Is not the former invasion, and the latter colonization?


My top 5
1 - Endless Revolution A Galt campaign
2 - The Eastern Wastes An Iobarian campaign
3 - One Nation, No Gods A Rahadoum campaign
4 - Kings Under the Mountains A Five Kings Mountains campaign
5 - Nations of Masks A Razmiran campaign


Dwarves need some love, something to do with the Sky Citadels would be awesome imo!


More non-Avistanian (European) APs would be nice. If it is to be European themed then I'd go with Vikings.

PS. I also agree with Curmudgeonly. Dwarves need some love. Dwarves (especially female dwarves) are so under represented. :(

Liberty's Edge

Starfinder Superscriber
Idward Evanhand wrote:
You know, I kinda wanna see an AP where you go in search of Aroden, to find if the deity is really dead or not.

Ooooh, shiny! The Last Azlanti could be the title of the AP. It starts in Absalom as a new fledgling deity passes the Test of the Starstone. Stuff happens (hey, I'm still developing it!), but by the end of the first module, that deity comes back and lays a mantle of responsibility on the PCs to find Aroden, similar to what the Rider did with Baba Yaga halfway through the first module of Regin of Winter... and then that new deity dies.

This is also the moment of mythic ascension for the PCs.

Subsequent APs have the characters travelling into the Pit of Gormuz, into the Mwangi Expanse (where they explore ancient Shory and have to find things left behind by Jatembe and/or Jatembe himself), underwater where they face off with the Aboleths, and finally end up deep in the Darklands, where Aroden is trapped, cut off from the rest of reality, deep in one of the Vaults. And, at the end, it's up to the PCs to decide whether to free Aroden, or allow him finally to die. Either way, there are significant cosmic consequences.

Liberty's Edge

Pathfinder Companion Subscriber
Arikiel wrote:
More non-Avistanian (European) APs would be nice.

Concur. Arcadia, Casmaron, Garund, Tian Xia and Sarusan would get my money immediately, no questions asked. (Well, I lie, I would ask a LOT of questions, but in a good way!)

If European, then I would like to do something in Andoran or Cheliax.

Liberty's Edge

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I have said it before and I am happy to say it again, I feel like a Tian Xia based wuxai campaign would be amazing.


Hiya.

Me, I'd really like to see an AP that doesn't take place over a dozen plus levels. I'd like to see an AP that goes from 1st to 5th. Or even 7th to 11th, or 5th to 10th, etc.

Location wise, I wouldn't say no to a well-made AP in Numeria. :)

^_^

Paul L. Ming


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
pming wrote:

Hiya.

Me, I'd really like to see an AP that doesn't take place over a dozen plus levels. I'd like to see an AP that goes from 1st to 5th. Or even 7th to 11th, or 5th to 10th, etc.

Location wise, I wouldn't say no to a well-made AP in Numeria. :)

^_^

Paul L. Ming

That's not really an AP, that's a deluxe module. I suggest looking over at the PF Modules line, since they recently revamped their format into just what you asked for above.


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More Tian Xia would be great. My group is just getting through Forest of Spirits and the oriental setting is a blast.

Viking AP would also be great.

Last thing would be a political/spy campaign with lots of court intrigue could be fun. That could be placed just about anywhere.


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I would like Ap centered around the upcoming of the Tarrasque and the horrible days before the monster arives, many cults and other monsters want to take advantage from the chaos.


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

THE PIT OF GORMUZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Isger could be fun as a crossroads, battleground state between rival factions from neighboring Cheliax-Andoran-Molthune-Druma. An AP focused on the rivalry between the diabolist imperials, abolitionist-democrats, militant expansionists, and mercantile empire would make for a good political and on-the-edge-of-an-all-out-regional-war type AP.


I wouldn't mind a full water / underwater adventure.


- I would like a AP around a Gladiator game, corruption, politics, monsters fights, slaves who need to capture powerful monsters for the fight, slavery, friendship, concurrence, monsters who break out of prison and some invasion from a 3rd party.

- I also would like a AP based around Kytons, gaining one new Kyton every month in the bestiary is already enough for me! hehe!

- AP set in the land of the fey/first world, a dream come true with all those awesome creatures.

- One about Aboleth and their alien nations.

- One with much Dinosaur action. (new dinosaurs every month!)

- A sea adventure without the humans, pirates and more monsters, maybe deep-sea cities?

- One that really is something like Alice In Wonderland or The Wiz of Oz type of adventure.

- Something about the Proteans and Chaos, spreading chaos and a new Protean every month.

- The 4 horsemen of pestilence, war, death and famine, anything will do!

- More about a sin and sinlord!

- Some story involving experiments on monsters, some cult who creates horrible monsters and abominations by breeding/experimenting or doing whatever on monsters and humans alike.

- Some norse story with Valkyries, Barbarians, Vikings, Svartalfars and sleipnirs.

- Some Vishkanya storyline! Anything poisonous and backstabbing will do!

- Some plot around Pazuzu.

- Something about kidnapping and Elohim and their own made miniature world? Lots of cool stuff can be done with that!

Further I want AP where the following monsters can make an entry, I don't mind what AP it is if they are there i'm happy!

Alraune / Charybdis / Cloaker / Bodythief / Buggane / Purrodaemon / Any Primal Dragon but not Cloud and Umbral / Gloomwing / Mothman / Thrasfyr / Thunderbird / Hekantoncheires / Tzitzimitl / Viper Vine / Water Orm / Ahuizotl / Bandersnatch / Bhuta / Deathtrap Ooze / Iku-Turso / Jubjub Bird / Leshy / Stymphalidies / Thriae / Formian / Vodyanoi / Abaia / Almiraj / Alpluachra / Apocalypse Locust / Leanan Sidhe / Bakekujira / Gashadokuro / Drakainia / Erlking / Fossegrim / Grendel / Springheel Jack / Harionago / Hyakume / Hypnalis / Jinmenju / Karkinoi / Mudlord / Myrmecoleon / Nependis / Owb / Pard / Pickled Punk / Rat King / Saguaroi / Sayona / Soulsliver / Tikbalang / Tooth Fairy / Vouivre / Xenopterid / Ypotryll

Liberty's Edge

Pathfinder Companion Subscriber
Rathendar wrote:
pming wrote:
I'd really like to see an AP that doesn't take place over a dozen plus levels. I'd like to see an AP that goes from 1st to 5th. Or even 7th to 11th, or 5th to 10th, etc.
That's not really an AP, that's a deluxe module. I suggest looking over at the PF Modules line, since they recently revamped their format into just what you asked for above.

I find it hard to believe that a person wouldn't be aware of there being standalone modules that are shorter than APs. Therefore, the logical conclusion to me is that he's asking for a 600 page long adventure that only levels you a handful of times. This would mean either a) 500 pages of the 600 spent doing downtime activities and other non-xp pursuits, or b) a pretty drastic reduction in xp given out for encounters. I expect the likelihood of both to be near zero. I'm guessing at best we might ever see a novelty one-shot.


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Adventures in NPC dreams doesn't seem to have made the list.

I think it has great potential.


Pathfinder Companion Subscriber

The Whispering Tyrant awakes??

The earlier suggestions of Galt or an urban campaign in Absalom sound very cool. As does an exploration style AP..


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Pathfinder Adventure Path, Rulebook Subscriber

Updated List

Lots of new items but no real ranking changes

List:

Space/Planets 38
Nex/Geb/ManaWaste/Alkenstar 38
Vikings(Linnorn Kings) 27
Intriuge(Political, Urban and or otherwise) 25
Vudra 25
Arcadia 24
Tian 22
Galt 22
Nirmathas/Molthune 20
Planes 19
Absalom 17
Dwarves 17
Grand Expedition/Journey 17
MegaDungeon 16
Dragons 16
Taldor 15
Darklands 15
First World 13
Casmaron 12
War 11
Aboleths 11
Kyonin 9
Belkzen 9
Garund 9
Kaer Maga 8
Urban 8
Elves 8
Andoran 8
Orcs 7
Underwater 7
Merchant 6
Colony Building 6
Azlant 6
Lastwall 6
Time Travel 6
Mammoth Lords 6
Darkmoon Vale 5
Qadira 5
Five Kings Mountains 5
Dreamlands 4
Guild/Faction Building 4
Chellix v Andoran 4
Nidal 4
Kelesh 4
Lovecraftian Mythos 4
Razmir 4
Mendev/WorldWound 3
Undead 3
Escape Death(Boneyard) 3
Evil 3
River Kingdoms 3
Sarusan 3
Race Focused (Any) 3
Iblydos 3
Starstone 3
Druma 3
ky Citidels 3
Rahadoum 3
Dinosaur/Lost World 3
Lost Kingdoms 2
Redemption 2
Jalmeray 2
Airship 2
Katapesh 2
Cheliax 2
Lashunta 2
Treasure Hunting 2
Thuvia 2
Red Mantis 2
Varisia/Viperwall 2
PreHistoric 2
Greek Themes 2
Jatembe 2
Hermea 2
Orv 2
Kaiju 2
Tarrasque 2
Isger 2
Gnomes 1
Apocalpyse 1
Pirate Hunting 1
Puzzles 1
Gothic Horror 1
Leadership 1
Dungeon Prison 1
Robots 1
Explorers 1
Earth 1
Heresy 1
Nidal v. Cheliax 1
Low/No Magic 1
Arthurian Style 1
Religious Focus 1
Arcane Academy 1
Zavaten Gura 1
No Divine 1
Annuaki 1
Psionic/psychic 1
Druids 1
Arcadia in Cheliax 1
Non-Golarion 1
Mwangi Expanse 1
Aroden 1
Hollow Mountain 1
Sun Temple Colony 1
Heist 1
Culinary Questing 1
South Pole 1
Mythic Runelords 1
Bastardhall 1
Godslayers 1
Heist 1
Spawn of Rovagug 1
Eox 1
Akiton 1
Castrovel 1
Vault Builders 1
Aroden 1
Iobaria 1
Pit Of Gormuz 1
Gladiators 1
Kytons 1
Sea Focused 1
Down the Rabbit Hole 1
Protean 1
Daemons 1
Sinlords 1
Lamashtu 1
Vishkanya 1
Pazuzu 1
Elohim 1
Dream Exploration 1
Whispering Tyrant 1

This list is becoming quite lengthy...


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

ABSALOM!!!!!!!!!!!!!!!!!!!!!!


I posted this in the Next Mythic AP thread, but . . .

Around the World in 20 levels (which would allow adventures on every continent, as well as Darklands, the oceans, etc.)

Liberty's Edge

Pathfinder Companion Subscriber

Hey guys, is there a convenient thread that lists which locales APs have already visited? I tried searching but my search-fu is weak.

Paizo Employee Developer

Not a thread, but this page should help.

Contributor, RPG Superstar 2010 Top 4

Taldor Political Campaign!

Shake up the empire!

Re-energize this locale!


Pathfinder Adventure Subscriber

I'd enjoy something starting in Kyonin, then (in the second or third adventure) moving on to Castrovel.

Taldor Political Campaign - All hail the Princess!

Vikings vs Witches.

Thuvian intrigues and nefarious div.

JALMERAY!! (Psychic magic not necessary.)

Contributor, RPG Superstar 2010 Top 4

Kajehase wrote:

I'd enjoy something starting in Kyonin, then (in the second or third adventure) moving on to Castrovel.

Taldor Political Campaign - All hail the Princess!

Vikings vs Witches.

Thuvian intrigues and nefarious div.

JALMERAY!! (Psychic magic not necessary.)

This is a good list.

I want psychic magic, but I agree that you could do a very cool Jalmeray AP without it. I would not do Vudra without it though.

I post my latest desire but actually I'm not that fussy. Any more and my attitude is the great AP ever is the next one. (Double that if I can work on it!)


Pathfinder Adventure Subscriber
Jim Groves wrote:
I want psychic magic, but I agree that you could do a very cool Jalmeray AP without it. I would not do Vudra without it though.

Full agreement on this, as well as the bit I didn't quote.

The reason I added the "psychic magic not necessary" is that my desire for an Indian-flavoured adventure path is much greater than my desire for psychic magic.

I'd love it if we could get both, but if I had to choose just one... Jalmeray!

Contributor, RPG Superstar 2010 Top 4

Kajehase wrote:
I'd love it if we could get both, but if I had to choose just one... Jalmeray!

I had to do a lot of research on Jalmeray recently and there's a lot of elemental stuff you can play around with there too. Or rather instead...

The Exchange

Jim Groves wrote:
Kajehase wrote:
I'd love it if we could get both, but if I had to choose just one... Jalmeray!
I had to do a lot of research on Jalmeray recently

?


I want to see a setting similar to planescape as an AP. That or do something like planescape with distant worlds to prevent Golarion from exploding when the planets align kind of thing.

Liberty's Edge

Pathfinder Companion Subscriber
Lord Snow wrote:
Jim Groves wrote:


I had to do a lot of research on Jalmeray recently
?

For Blood of the Elements by any chance?


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1. Land of the Linnorm Kings. There's already a great book written for it with lots of ideas to work with.
2. Lingshen and Kaoling, with a kingmaker style campaign about reclaiming lost lands from the hobgoblins.
3. Nex. Seeing how magic can lead you anywhere, I feel like this one could really encompass not just Nex but a few planes as well.
4. Ocean campaign. Underwater of course.
5. Five Kings Mountains. Get a little Hobbit style action going, reclaim treasures from dragons and such.

Not quite as high on the list are Jalmeray, Absalom, the Darklands (it's been a while), Pan Majang, Valashmai, The Crown of the World, Minkai (more please), and Abbadon.


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I want a Mythic AP dealing with the surviving Runelords. An unofficial sequel to Rise of the Runelords and Shattered Star.

Basically the surviving runelords wake up and they're polarized into two factions, One led by Sorshen and the other by Xanderghul, with the PC's caught in the middle.

Liberty's Edge

Pathfinder Companion Subscriber
KetchupKing wrote:
Not quite as high on the list are Jalmeray, Absalom, the Darklands (it's been a while), Pan Majang, Valashmai, The Crown of the World, Minkai (more please), and Abbadon.

Which AP dealt with the Darklands?


Samy wrote:
KetchupKing wrote:
Not quite as high on the list are Jalmeray, Absalom, the Darklands (it's been a while), Pan Majang, Valashmai, The Crown of the World, Minkai (more please), and Abbadon.
Which AP dealt with the Darklands?

It's certainly not set entirely in the darklands, but Second Darkness has parts in the darklands I believe.


Epic sea AP get my vote possibly with a ship wreck survival portion early on.

Sovereign Court

KetchupKing wrote:
Samy wrote:
KetchupKing wrote:
Not quite as high on the list are Jalmeray, Absalom, the Darklands (it's been a while), Pan Majang, Valashmai, The Crown of the World, Minkai (more please), and Abbadon.
Which AP dealt with the Darklands?
It's certainly not set entirely in the darklands, but Second Darkness has parts in the darklands I believe.

Serpents Skull does as well

Liberty's Edge

Pathfinder Companion Subscriber

Thanks guys, I haven't played SD at all and haven't played SeS that far yet. I'm interested in the Darklands so I'll make those two APs priorities. Thanks again.

Liberty's Edge

Samy wrote:
Thanks guys, I haven't played SD at all and haven't played SeS that far yet. I'm interested in the Darklands so I'll make those two APs priorities. Thanks again.

The problem is they are probably the weakest two APs in the line.

As far as APs I'd love to see, I think Galt is ripe for exploitation, but I continue my argument for a Tian Xia based wuxai AP. Geb/Nex/Mana Wastes would be awesome with some steampunky elements to keep it original. Warden of the Reborn Forge was a nice taste of steampunk but I think it was not enough and ultimately a little disappointing.

Liberty's Edge

Pathfinder Companion Subscriber

Huh, I've read the first Serpent's Skull and I thought it was really good with its sandboxiness.

Liberty's Edge

The first book is great. It's book three where it really breaks down and needs a lot of GM work to make it fun and interesting. The game can still be a grand sandboxy romp in an ancient, lost city, but it needs some help.

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