Drock11 |
I want to see an AP where the characters infiltrate the Pathfinder Society and are required to find info about both the Decemvirate and all the secret tombs and lore the society has hidden away, especially the Repository.
I know for the sake of convenience for the whole Pathfinder Society stuff people play in real life that some suspension of disbelief has to come about to justify the diverse group of people that can come together and why so many people work for the Society. I'm wouldn't doubt that the construct of the Society in setting is largely for the real life stuff. It may also create other issues with having an AP based around the society itself.
In setting though you have to admit that the Pathfinder Society, especially the upper echelons of it, just reeks of all kinds of massive amounts of shadiness and untrustworthiness. Most good characters should be hesitant to touch it with a ten foot pole because of that other than maybe infiltrating it to see what it's really up to, or if they have no choice.
You have an extremely powerful, resourceful, and wealthy group that:
Has leaders that keep their identity secret.
Expects and makes members swear an oath to absolutely obey their will, even potentially with little explanation, little justification, or the fact something doesn't make sense. If somebody doesn't follow that they risk expulsion...or an even darker fate.
Will often keep knowledge secret to themselves despite being an organization that professes to exist largely to collect and spread it.
Often will use underhanded methods of getting knowledge or objects they want, and often doesn't differentiate between the type of people they get those from. Those methods could just as well be used against highly righteous organizations or people as much as ones less so.
You have to admit the whole situation screams for potential great role playing opportunity in a large scale way.
Lord Fyre RPG Superstar 2009 Top 32 |
Here would be my plan:
1. Giant book on Absalom (inspired by Ptolus) including factions, organizations, politics, street level intrigue, plot hooks all over the place, and lots of nice art.
2. An AP set in this metropolis. Investigations, downtime, politics, trade, street level intrigue, and more.
Oh! An AP that is both Urban and Urbane (... aka Council of Thieves done right).
rknop |
1 person marked this as a favorite. |
The next adventure path is going to be We Be Kittens:
Book 1: The Four-And-A-Half-Times-Dead City
Book 2: The Crinkly Paper Conundrum
Book 3: Of Tooth and Claw
Book 4: The Cheeseburger Abductions
Book 5: The Red Dot Must Die!
Book 6: Fluffy's Master Plan for World Domination
Broken |
Golarian World War: Taldor implodes, Qadira invades, Cheliax tries to seize power, Absolam, Andoran and Galt caught in the middle. I honestly see this as multiple APs each taking on a different phase of the war. Navy battles, Kingmaker, Caravans, Wartime Romance. Heck imagine this as a six year, six AP run. The first year is book 1, for six different view points on the same war.
The New World AP: Arcadia Kingmaker
Viva Galt!
Osirion countdown (Whatever it is, I want it!)
Return of Azlant (Distant Worlds, space invasion)
Vaults of the Darklands
More Runelords!
Seth Parsons |
2 people marked this as a favorite. |
Building on Broken's idea, we could do a war AP surrounding Lingshen, Quain and Po Li. Have it set up to where the Grand Prince of Taldor hires the party to head to Tian Xia to get more news from Amanander, and they get caught up in it. The giant Emperor Statue in Po Li is the BBEG of the Campaign! Could mix in some Romance of the Three Kingdoms and also make it a spiritual successor to Jade Regent.
Cthulhudrew |
Building on Broken's idea, we could do a war AP surrounding Lingshen, Quain and Po Li. Have it set up to where the Grand Prince of Taldor hires the party to head to Tian Xia to get more news from Amanander, and they get caught up in it. The giant Emperor Statue in Po Li is the BBEG of the Campaign! Could mix in some Romance of the Three Kingdoms and also make it a spiritual successor to Jade Regent.
I had a similar idea for a Tian-Xia AP, albeit with a different BBEG in mind.
GM Derek |
How about one set in Vudra/Jalmeray or centered on Qadira? Get all Arabian Nights or Hindu mythos on us!
I second the Qadira suggestion! And imagine, just as Jade Regent was 1/2 Avistan 1/2 Tian Xia, the Qadiran AP would be 1/2 Qadira 1/2 Empire of Great Kelesh. Genies baby!
And... do I see a genie-kin Players Companion coming out? Why... yes, I do. :)
Lord Fyre RPG Superstar 2009 Top 32 |
Seth Parsons wrote:How about one set in Vudra/Jalmeray or centered on Qadira? Get all Arabian Nights or Hindu mythos on us!I second the Qadira suggestion! And imagine, just as Jade Regent was 1/2 Avistan 1/2 Tian Xia, the Qadiran AP would be 1/2 Qadira 1/2 Empire of Great Kelesh. Genies baby!
And... do I see a genie-kin Players Companion coming out? Why... yes, I do. :)
SAMAS |
3 people marked this as a favorite. |
Randarak wrote:...and a jackass...and not a fun-loving, heart of gold, kind of jackass. A "wow, that guy could use a slap in the face with a chair" kind of jackass.Test of the Starstone - The PCs must prevent the villain from becoming a god.
...cause he's a jerk.
But are we really ready to see Alain in another AP?
rknop |
Randarak wrote:But are we really ready to see Alain in another AP?Randarak wrote:...and a jackass...and not a fun-loving, heart of gold, kind of jackass. A "wow, that guy could use a slap in the face with a chair" kind of jackass.Test of the Starstone - The PCs must prevent the villain from becoming a god.
...cause he's a jerk.
...as the villain? Who gets defeated? And stomped on?
IxionZero |
SAMAS wrote:...as the villain? Who gets defeated? And stomped on?Randarak wrote:But are we really ready to see Alain in another AP?Randarak wrote:...and a jackass...and not a fun-loving, heart of gold, kind of jackass. A "wow, that guy could use a slap in the face with a chair" kind of jackass.Test of the Starstone - The PCs must prevent the villain from becoming a god.
...cause he's a jerk.
Now that'd be a bestseller for sure! :P
DeciusNero |
Galt or Tian Xia.
Galt: PC's go to Galt on the bequest of Taldor, Cheliax, and/or Andoran in order to pacify the nation (or they can be loyal Galtan citizens). Over the course, the PC's decided to remove the council and become the new leaders of the Revolution. Perhaps the PC's are still double-agents, or they go 'native'.
Tian Xia: I'd love to see a monster-run nation, like Wanshou (kraken overlord and kappa henchies? Oh yeah!) or Shenmen. Maybe the PC's start out in Shokuro, and end up in Shemen to thwart the monster-governed bandits that are plaguing the borders.
A Dtang Ma AP could be cool (and maybe dip into Nagajor/Valashmai Jungle); perhaps the Lord of Bats wants to sit on the throne just a bit longer?
Prophet of Doom |
Ok, here's my elevator pitch if I was alone with the Paizo design staff. "The Saffron Throne: Our fearless party is hired to re-establish the long lost overland trade route from Taldor to Vudra. A 3000 mile trek though barbaric desert wastes and icy mountains to arrive in the middle of a war in Vudra as to who will become the Great Raj. There is no clear good-guy claimant to the Saffron Throne, our party can chose to support whomever they want. New rules for psionics,and a side portal trip to the First World to recover a long lost artifact. The plot structure of Jade Regent in the setting of Conan."
Adam B. 135 |
I would love an AP that let you carve out your own miniature empire in Arcadia. I know its already inhabited, but that shouldn't stop you!
So my list is:
-Mythic adventure in Geb to fix Aroden's shield
-Arcadia colony with kingdom building rules
-slaying linnorms in the Land of the Linnorm Kings, capitalizing on what made Skyrim fun
-Andoran Eagle Knight campaign (Let us be Eagle Knights. Even if we don't take the prestige class, we are still knighted, and still do our jobs)
-Chelish crime hunting campaign (Hellknights are cool! Let us be on their side someday)
-Andoran vs Cheliax espionage/war campaign
-Razmiran campaign
-Brevoy (Let us Song of Ice and Fire!)
Most importantly, less "An ancient evil awakens" please. Either have it awake from the start, or don't have it awaken at all. If it disrupts my plot suddenly in book 5, I am sad. Kingmaker was more interesting when it was about the affairs of mortals.
DeciusNero |
am i the only one that doesn't care for Game of Thrones?
While I like the series, I get kinda annoyed when something remotely medieval/renaissance DnD is brought up, and the resulting response is akin to "Oh! Like GoT!*"
*Most of my group is under the impression that's what Kingmaker is largely about...
Adam B. 135 |
captain yesterday wrote:am i the only one that doesn't care for Game of Thrones?While I like the series, I get kinda annoyed when something remotely medieval/renaissance DnD is brought up, and the resulting response is akin to "Oh! Like GoT!*"
*Most of my group is under the impression that's what Kingmaker is largely about...
Kingmaker is definitely not a Song of Ice and Fire. Kingmaker is the establishment of power. In Song of Ice and Fire, the powers are already established and trying to assert dominance. Brevoy is the country for it, since its literally small and large houses vying for power, sitting on the edge of civil war. I feel for you man. My group thought similarly. Little did they realize that what they wanted was just a few miles away.
am i the only one that doesn't care for Game of Thrones?
also not a fan of the colonization of Arcadia, whatever happened to straight up exploration, why pillage (or colonize, same thing) the land and its native people?
And I am not a fan of "An ancient evil awakens." Paizo has to appeal to everyone. They appeal to the ancient evil crowd enough, since many of their APs are already this (Rise of the Runelords, Legacy of Fire, Kingmaker), so they should work on appealing to the Song of Ice and Fire audience at least once. Brevoy is the place for this.
Also, colonization is very boring without having problems occur while colonizing. You need natives to try and stop you.
If the game is purely exploration, it does not need an AP. Exploration is far too open ended for an AP.
Set |
1) Nidal - tenebrous sorcerers, priests of darkness, pain tasters, umbral fey, undead shadows and the shadowdancers who love them, mortified monks, pain-deadened 'unstoppable' warriors who have bound and seared their own shadows to their skin with torturous rites.
2) I don't even know, but at the end of the AP, the monster-making False Markessa wannabe is trying to awaken a Kaiju. The PCs may or may not kill her, but it's too late, as even her death is sufficient complete the final sacrifice and awaken the Kaiju for their final fight.
captain yesterday |
sorry, Ben B. for being testy,
its just been a lot of GoT overload lately! it honestly doesn't help that every comedy show has been trying to squeeze what they can from the franchise:)
as far as Arcadia, when i think of colonization, i think of columbus and a hundred ships all bearing down on the new world to pillage its resources and other clichés.
what i would like to see is more of a Roanoke situation, where they AP starts with one ship, and never expands on that one ship (until after the campaign maybe) instead the ship survivors are forced to integrate with the natives or die, of course they get involved in whatever crazy s@~* they got going on:)
now what would make that scenario take off?
include traits where they can start as colonists or natives and the first encounter is the first meeting between the two peoples. it might be hard to pull off but it would be super awesome and if anyone can do that intro its Paizo!
atheral |
sorry, Ben B. for being testy,
its just been a lot of GoT overload lately! it honestly doesn't help that every comedy show has been trying to squeeze what they can from the franchise:)
I agree, the show may be good, I don't know I only read the first book and stopped, and never watched the show, but it has become a bit too ubiquitous. Just yesterday I was in my favorite brew shop and found a Game of Thrones themed red ale, but to each their own I guess.
what i would like to see is more of a Roanoke situation, where they AP starts with one ship, and never expands on that one ship (until after the campaign maybe) instead the ship survivors are forced to integrate with the natives or die, of course they get involved in whatever crazy s*$+ they got going on:)
This is a really interesting idea, The Lost Colony would be a rather apt starting point for an AP based in Arcadia. Personally I think a fun premise would be an expedition to find out what happened to the mysteriously missing colony.
Dustin Ashe |
1 person marked this as a favorite. |
I would love an AP that let you carve out your own miniature empire in Arcadia. I know its already inhabited, but that shouldn't stop you!
I would heavily frown on this one. Colonization decimated entire populations and killed cultures and ways of life. It was genocidal, whether or not that genocide was intended. Plus, it treated 'natives' as second-class citizens, or far worse.
I think colonization is offensive and I don't want to see history repeated in Golarion. Would not buy such an AP and would turn me off from the entire setting in general. That's how strongly I feel about it.
And didn't we already have 'carving out your own ____' in Kingmaker?
EDIT: Now, if the AP allowed me to play an Arcadian to push the invasion back into the sea, well that I'd play in a heartbeat.
Deadmanwalking |
1 person marked this as a favorite. |
@Dustin Ashe:
Actually, per the Paizo staff who've talked about it, the native populace of Arcadia are equally technologically and magically advanced to those in the Inner Sea, and for that as well as all the reasons you list, there's not gonna be a 'colonization' AP of the kind people are talking about.
Doesn't mean an Arcadia AP couldn't happen, but it won't be that one.
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And, as for my own AP preferences, I'd love either political intrigue or vikings next. Or the oft-mentioned planet hopping AP. Heck, you could probably combine two of those (though all three might be a bit much...)
Heine Stick |
The more I think about it, the more excited I am about the prospect of an adventure path about war between Cheliax (and their allies) and Andoran (and their allies). Not only would that be a fun story in its own right, but the amount of possible support material boggles the mind.
A 64-page book on Cheliax
A 64-page book on Andoran
A 64-page book on warfare in the Inner Sea Region (Armies of the Inner Sea, perhaps?)
A 32-page book presenting player options for games set in a war-focused game
And more!
DeciusNero |
I would heavily frown on this one. Colonization decimated entire populations and killed cultures and ways of life. It was genocidal, whether or not that genocide was intended. Plus, it treated 'natives' as second-class citizens, or far worse.
We kinda already have that in Sargava, anyways...
Deadmanwalking |
Dustin Ashe wrote:We kinda already have that in Sargava, anyways...
I would heavily frown on this one. Colonization decimated entire populations and killed cultures and ways of life. It was genocidal, whether or not that genocide was intended. Plus, it treated 'natives' as second-class citizens, or far worse.
True, but there's a difference between having it around and having it as the goal for a group of PCs in an adventure. Sargava's colonialism is in no way portrayed as a good thing, and Golarion has genocide, rape, and serial murder too...that doesn't mean you should make an AP where the PCs goal is to do those things.
captain yesterday |
1 person marked this as a favorite. |
DeciusNero wrote:True, but there's a difference between having it around and having it as the goal for a group of PCs in an adventure. Sargava's colonialism is in no way portrayed as a good thing, and Golarion has genocide, rape, and serial murder too...that doesn't mean you should make an AP where the PCs goal is to do those things.Dustin Ashe wrote:We kinda already have that in Sargava, anyways...
I would heavily frown on this one. Colonization decimated entire populations and killed cultures and ways of life. It was genocidal, whether or not that genocide was intended. Plus, it treated 'natives' as second-class citizens, or far worse.
yes but how many threads have you seen on these boards about GMs needing help because their party go too far with murder and such.
do you really think it'll get better with an AP about wholesale colonization?like i said i'd rather have the Roanoke situation (bring on The Lost Colony!)
also as an aside: they have definitively proven thru DNA research that the Roanoke colonists were absorbed into the native american populace:)
Lord Snow |
1 person marked this as a favorite. |
Come to think of it, the thing I would most want to see is probably just a generic campaign, where the PCs travel a lot and do stuff to stop something evil. I think the formula of "land X campaign" is starting to wear off for me. I'm thinking something in the style of Rise of the Runelords (themed by the villains), Curse of the Crimson Throne/Council of Thieves (themed after a city, not a country or a fantasy subgenre) or Reign of Winter (themed by visiting super crazy locations). I think these APs tend to have good stories.