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While I like keeping things largely Pathfinder derivative, I'm hoping magic items and the associated snowballing economy get the axe.
I mean, you can still have treasure, but the way rewards and costs scale with level in 3.x/PF completely destroys realistic in-game economies (i.e. it's weird going into town and paying 1 SP for a stay at the local inn with meals included then selling 30 +1 swords for 10,000 times that, each).
Plus, it really disincentivizes peaceful negotiation. If I talk this guy out of a fight, I don't get his +3 sword and armor I'd have gotten from killing him, and wow that's a big chunk of change.
Being able to have rich and poor characters in the same party is also a nice dynamic to have access to via traits and such that doesn't work if everyone's getting insanely rich off adventuring.
... although on the other hand, investing a huge amount of cash in bigger and better spaceships has some appeal.