What AP would you like to see next, redux


Pathfinder Adventure Path General Discussion

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Gregg Helmberger wrote:

I wants me an orc invasion. War! Bloodshed! VIOLENCE!!!

+1


Googleshng wrote:


3- Planetary romance. Full-on Princess of Mars stuff (or Akiton if you prefer).

+1


Evil Lincoln wrote:

Was that one dreamlands vote mine?

Because if it was, I remember at least one other supporter for that one...

Not entirely in the dreamlands, mind you, but going in and out of NPCs dreams and such. That's a really cool conceit for a campaign with a ton of WAY out-there dungeons.

+1


jeffh wrote:


3. Something pulpy that takes place, in significant part, elsewhere in the solar system than Golarion

4. Aboleth/Illithid/other Lovecraftish nastiness conspiracy with lots of crazy WTF stuff going on

5. Something with a significant underwater component

/QUOTE]

+1 all of these.


MaxKaladin wrote:

Count me in for the epic sea voyage around the world!

+1


OscarMike wrote:
Vikings! Vikings! Vikings!

+1


Arnwyn wrote:
magnuskn wrote:
Man, I don't get why Andoran is so unpopular that apparently I am the only person on the boards who'd want an AP set there.

For those of us uninterested in Golarion and who adapt the APs to fit our chosen campaign setting, "Andoran" is just some funny name - uninteresting with no hook.

Adaptable APs are the best APs. Overly niche APs entirely dependent on Golarion... are not.

Thank you. +100 on this.

Sometimes reading through the forums I wonder if I am in the complete minority or if this is just a result of a "filter bubble". I must say my players would have little to no interest in running Golarion. Nevertheless I as DM love some guidance to flesh out our world, and adaptable APs are what I would definitely pay for.


hanez wrote:
Arnwyn wrote:
magnuskn wrote:
Man, I don't get why Andoran is so unpopular that apparently I am the only person on the boards who'd want an AP set there.

For those of us uninterested in Golarion and who adapt the APs to fit our chosen campaign setting, "Andoran" is just some funny name - uninteresting with no hook.

Adaptable APs are the best APs. Overly niche APs entirely dependent on Golarion... are not.

Thank you. +100 on this.

Sometimes reading through the forums I wonder if I am in the complete minority or if this is just a result of a "filter bubble". I must say my players would have little to no interest in running Golarion. Nevertheless I as DM love some guidance to flesh out our world, and adaptable APs are what I would definitely pay for.

From what does their lack of interest stem?

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Rulebook Subscriber

APs?!

- Andoran
- Geb and Nex
- undead AP
- the idea of two adventures a year, continuing the APs sound cool - part 7 of 6 it was called...

And regarding adaptability of Andoran: I always found it the easiest country to adapt to other campaign settings.


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How about a 'traditional fantasy' AP with heroes as knights who rescue maidens from dragons, jousting tournaments, help princes who've been turned into frogs, and go on all sorts of quests for the king, and so on. Haven't seen much of this sort of material published in the 30 years I've playd the game.

Failing that, I'd opt for one in the deserts of Osirion with plenty of Egyptian flavor to it, or something along the lines of a follow up to the Age of Worms, necessarily omitting anything copyrighted by WotC.

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Maps, Pawns, Rulebook Subscriber; Starfinder Superscriber

I'd like an AP with a strong racial component, similar to Second Darkness, but without its weaknesses. Don't much care if it's all dwarves, all the time, or gnomes versus kobolds (and squares), or even a halfling underground railroad set in Cheliax and Andoran. If the pathfinder fame/PA system was popular in Shattered Star, maybe we could see something similar with the Bellflower Network.

I'd also be up for saving the word by interfering with the 8 Signs of Ending, because half of one AP is just not enough fantasy Asia.

Silver Crusade

Pathfinder Adventure Path Subscriber

After watching Django, halflings vs Cheliax would be awesome.

Scarab Sages

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Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Maps, Pawns, Rulebook Subscriber; Starfinder Superscriber
DM_aka_Dudemeister wrote:
After watching Django, halflings vs Cheliax would be awesome.

Yes. And it wouldn't have to be just Cheliax. The PCs could be building and running rat lines in Druma, Razmiran, Isger and other nearby places too!

Sovereign Court

I vote for:

Numeria
Dragons
Urban adventures in Absalom
Vudra
Osirion
Arcadia/New world/Sea voyage
Aboleths
High level sequel AP (start at 15th lvl-up to mythic lvl, usable after any AP)


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A long voyage of discovery through Vudra or Azlant could be fun. Perhaps something along the lines of the voyages of Ulysses or Sinbad, but with a major protagonist to create an overarching plot.

Liberty's Edge

logic_poet wrote:
DM_aka_Dudemeister wrote:
After watching Django, halflings vs Cheliax would be awesome.
Yes. And it wouldn't have to be just Cheliax. The PCs could be building and running rat lines in Druma, Razmiran, Isger and other nearby places too!

As evil as Cheliax is, I don't think they practice chattel slavery, it is more likely akin to classical/medieval slavery.

Paizo Employee Customer Service Representative

Arcadia

Grand Lodge Contributor

Jeven wrote:
A long voyage of discovery through Vudra or Azlant could be fun. Perhaps something along the lines of the voyages of Ulysses or Sinbad, but with a major protagonist to create an overarching plot.

I love this idea. New cultures, strange sights, tropical islands, evil wizards, muahahaha. Taking the best bits of Jade Regent, Legacy of Fire, and Skull & Shackles. Someone do it. Thanks.


I already suggested this, so not stuffing the ballot, but I still so so want that AP about politics and intrigue between Andoran and Galt, with rules for uprisings, public speaking and intrigue making.

Still, Last census put it at four people wanting this, so, orcs need their place. Hold of Belkzen. Raiding. Violence. Innocent bystanders.

A dwarven crusade somewhere or other would be a good thing too, as would getting to know the Lashunta better.


Pathfinder Adventure Path, Rulebook Subscriber

Time to update the numbers it seems. It's actually becoming rather interesting to see how big the gaps between the top voted and the rest are getting.

Numeria 29
Space/Planets 23
Osirion 20
Nex/Geb/ManaWaste/Alkenstar 17
Vikings(Linnorn Kings) 14
Intriuge(Political, Urban and or otherwise) 13
Vudra 12
Grand Expidition/Journey 12
MegaDungeon 11
Absalom 11
Planes 10
Darklands 10
Arcadia 10
Dragons 10
Nirmathas/Molthune 9
War 8
Tian 8
Dwarves 8
Aboleths 8
First World 7
Taldor 7
Belkzen 7
Orcs 6
Kyonin 5
Casmaron 5
Elves 5
Galt 5
Merchant 4
Azlant 4
Garund 4
Urban 4
Dreamlands 4
Underwater 4
Andoran 4
Guild/Faction Building 3
Mendev/WorldWound 3
Time Travel 3
Nidal/Kytons 3
Kaer Maga 3
Undead 3
Colony Building 2
Starstone 2
Evil 2
Lost Kingdoms 2
Redemption 2
Five Kings Mountains 2
Sarusan 2
Kelesh 2
Darkmoon Vale 2
River Kingdoms 2
Qadira 2
Druma 2
Chellix v Andoran 2
Katapesh 2
Iblydos 1
Jalmeray 1
Varisia/Viperwall 1
Gnomes 1
Apocalpyse 1
Lastwall 1
Pirate Hunting 1
Puzzles 1
Gothic Horror 1
Leadership 1
Dungeon Prison 1
Airship 1
Escape Death(Boneyard) 1
Cheliax 1
Lashunta 1
Mammoth Lords 1
Robots 1
Greek Themes 1
Explorers 1


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NUMERIA IN SPACE

BECAUSE WE CAN.


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I don't see a vote I thought would get obvious traction....so I'll take a shot.

I vote for....

MINE! I want to make and see my name on the AP, hehe.


Deep Undersea, with Ceratoidi and devilfish.

Shadow Lodge

Return to Darkmoon Vale, with the lumber consortium as the ultimate bad guys.
Racial: Something on elves/dwarves/halflings or whatever are important, like Five Kings, Bellflower network, opening Kyonin or whatever. Perhaps Kyonin/Five Kingdoms alliance due to those dangerous humans. Anythng were being a half whatever/plane touched had consequences. The last can be incorporated into other things.
Osirion: Pulpy archeology/rising evil/lost artifact/monster Egyptian thingy.
Numeria/Molthune
Dinosaurs/Mammoth lords


hanez wrote:
Sometimes reading through the forums I wonder if I am in the complete minority or if this is just a result of a "filter bubble".

On the messageboards? We're definitely the minority. In the wider world? We're very likely the majority. Even during the era of the greatest settings (2e), homebrew reigned supreme. This won't have changed. The call for adaptable adventures (strong all throughout the Dungeon era) won't be going away. Homebrew settings are the majority.

Timothy Hanson wrote:
From what does their lack of interest stem?

I can't speak for hanez, but for my group it's that they have long since gotten used to the (extensive) campaign setting that they've played in for years and meets all their needs (and then some), and aren't interested in pointlessly learning a brand new one for no measurable benefit.

atheral wrote:
Time to update the numbers it seems. It's actually becoming rather interesting to see how big the gaps between the top voted and the rest are getting.

Cool. Of the top 10, I'm interested in 5 of them:

Osirion 20
xxxx /Alkenstar 17 [just Alkenstar for me]
Vikings(Linnorn Kings) 14
Vudra 12
MegaDungeon 11

Lantern Lodge

Actually someone mentioned escaping from the afterlife. I think that would be a quality fun adventure. Not sure about AP, but definitely adventure.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Rulebook Subscriber

I'm not sure I want 6 books on some of these themes. I'm intrigued by AP's set on Golarion's Martian analog, Vudra, Darklands, high level, and Osirion, but I don't want a 6 month stretch of it!

I think a year consisting of three 4 part AP's or four 3 part AP's would be better for the more 'out there' concepts.

My vote goes for:
Vikings(Linnorn Kings)/Mammoth Lords
Intrigue(Political, Urban and or otherwise)/Absalom
War
Dragons
Nirmathas/Molthune
Dwarves/Five Kings Mountains
Taldor/Andoran/Darkmoon
Belkzen
Northern Casmaron east of Taldor, Galt & Brevoy

Dark Archive

Pathfinder Adventure Path Subscriber

Tian Xia: I know Inner Sea is more core, but more needs to be done. Would love something with Wanshou, Chu Ye, or Nagajor.

Would be interested in a Galt, especially if it has some (minor) Kingmaker-esque themes (carving a niche and so-forth).
Geb (and Nex, but mainly Geb), for undead Egyption stuff.

Not terribly keen on Taldor, unless it was paired with Qadira (and thus more of a viewpoint of the Padishah Empire).


Linnorn Kings/Mammoth Lords
Cheliax
Retaking the Sky Citadels? Might be interesting.
Osirion
Extraplanar


1. Distant Worlds
2. Planar AP
3. Absalom AP


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

to add my own thoughts to the mix.....

1.Numeria/Galorian system: heroes discover an alien plot to take over galorian. they must search for a space vessel that is operational and travel the system for clues. return to Numeria to take down the black sovereign.

2.Nex/Geb/Alkenstar: war is brewing on the horizon and only a group of heroes from the three lands working together can stop it. travels throughout the three lands looking into the plot behind it.

3.Osirian/Thuvia: merchants, tombs, and elixirs of youth all on the line against a foe rising from the grave with the aid of the Div's of Thuvia.

4.Azlanti: on an expedition across the ruined continent at first to find relics, but then to stop an enemy from accessing an ancient weapon that could destroy the inner sea in ways the starfall didn't. also a great opportunity for some books about the ancient civilization and perhaps ways of being able to play with Azlanti characters and magic items and powers with even the possibility of traveling to the ancient empire itself.

5.Taldor/Andoran/Galt: don't know how to put them together but would be an interesting combination, perhaps even thwarting an attack by Cheliex to conquer them all.


If I wasn't the one person who voted for the Lashunta then add me to it.

Verdant Wheel

I'm all for an AP that is centered on the Molthune/Nirmathras conflict. The secession of Nirmathras from Molthune, and the resulting battles has always been really cool to me.


Pathfinder needs more Lashunta, soooo... vote for planetary AP here.

Liberty's Edge

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

I don't get the votes for megadungeons. We have RA and will have Dwimmermount, and the Adventure Path format isn't really ideal for a megadungeon.


Well, here are some I would like to see at the moment.
1: Any of the nations from Tian Xia (This time starting there rather than doing a west meets east thing)
2: Nidal vs Cheliax.
3: Colony Building (In the Mwangi Expanse)
4: Kyonin
5: Lastwall

Sovereign Court

When I say Taldor, what I'm really after is an intrigue/espionage-style campaign.


K_GM wrote:

How about a 'traditional fantasy' AP with heroes as knights who rescue maidens from dragons, jousting tournaments, help princes who've been turned into frogs, and go on all sorts of quests for the king, and so on. Haven't seen much of this sort of material published in the 30 years I've playd the game.

Expanding on this a bit, an AP that was 'engineered' to accomodate a non-casting party of PCs. All about fighters, cavaliers, rogues, non-spellcasting rangers, barbarians and monks and any other 'casting' classes that come with non-casting variants (bards seem the most likely candidate).

This one would be all about the men-at-arms and their skullduggery sidekicks. Those with magical gifts get swiftly swarmed under by cerebral parasites / snatched up by intellect devourers as meatsuits/ tracked down by various appropriate outsiders. The non-magical adventurers just don't "register" for whatever reason.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

If a Numeria/Space campaign is done, I hope it draws alot from the science fantasy genre for inspiration. just to let others know, Star Wars is classified as a science fantasy, Force = Magic.


zergtitan wrote:

to add my own thoughts to the mix.....

1.Numeria/Galorian system: heroes discover an alien plot to take over galorian. they must search for a space vessel that is operational and travel the system for clues. return to Numeria to take down the black sovereign.

2.Nex/Geb/Alkenstar: war is brewing on the horizon and only a group of heroes from the three lands working together can stop it. travels throughout the three lands looking into the plot behind it.

3.Osirian/Thuvia: merchants, tombs, and elixirs of youth all on the line against a foe rising from the grave with the aid of the Div's of Thuvia.

4.Azlanti: on an expedition across the ruined continent at first to find relics, but then to stop an enemy from accessing an ancient weapon that could destroy the inner sea in ways the starfall didn't. also a great opportunity for some books about the ancient civilization and perhaps ways of being able to play with Azlanti characters and magic items and powers with even the possibility of traveling to the ancient empire itself.

5.Taldor/Andoran/Galt: don't know how to put them together but would be an interesting combination, perhaps even thwarting an attack by Cheliex to conquer them all.

Those are all really great ideas. I think after 3 northern adventures in a row (Varisia, Irrissen, World Wound) something more tropical like a Garundi or Azlanti AP would be refreshing. Azlant could also take you to the realms below the waves.

Sovereign Court

prosfilaes wrote:
I don't get the votes for megadungeons. We have RA and will have Dwimmermount, and the Adventure Path format isn't really ideal for a megadungeon.

Paizo have two megadungeons alreay too: Emerald Spire and Thornkeep.


+1 more for an outer planes AP. You know, heaven and hell stuff (actually going to other planes of existence for most of the campaign).


Coridan wrote:
magnuskn wrote:
Man, I don't get why Andoran is so unpopular that apparently I am the only person on the boards who'd want an AP set there.
I am the only vote for Darkmoon Vale, which is in Andoran ;)

You're not the only one who likes Darkmoon Vale. That was the setting of my first homebrew Pathfinder campaign (a poorly thought-out 4E hack that I'll never do again). And the Lumber Consortium were going to be overhanging villains.

That said, my vote's on Numeria. It's so obvious that an AP there would have tons of great potential.

Grand Lodge

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A Planescape-esque AP!


Some merchant style AP. You start with nothing more than a donkey or a little shop and try to tackle the big ones out there (Taldan princes, Durma Merchants and of course Aspis Agants). Intrigues and spionage and so on together with rules for buying - selling, investments for caravans, ships.

A evil AP. You start as agants from chelix and try to infiltrate into Andora. At the end there would be a full scale invasion and victory for Cheliax! (The net AP could be about gurillia warfare in Andora)

Journey to Vudra and Casmaron would be okay I think.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Manuelexar wrote:
A Planescape-esque AP!

I don't think that is a good idea. Golarion should always be the focus of adventure path campaigns, and "planescape-esque AP" would almost need its focus shifted away. Setting a whole campaign away from the main setting diminishes the relevance of Golarion and that is something I don't see Pauzo doing at all. Short excursions, like in Reign of Winter, are OK, though. Actually I'd like some exotic visits to a few outer planes, but not a whole campaign. Especially not one that would be set in some kind of "Great City of the planes" like Sigil.


Zaister wrote:
Manuelexar wrote:
A Planescape-esque AP!
I don't think that is a good idea. Golarion should always be the focus of adventure path campaigns, and "planescape-esque AP" would almost need its focus shifted away. Setting a whole campaign away from the main setting diminishes the relevance of Golarion and that is something I don't see Pauzo doing at all. Short excursions, like in Reign of Winter, are OK, though. Actually I'd like some exotic visits to a few outer planes, but not a whole campaign. Especially not one that would be set in some kind of "Great City of the planes" like Sigil.

I think something planescape-like would be a just perfect change of pace for an AP.


Taldor

Osirion

:)

Dark Archive

Pathfinder Adventure Path, Companion, Lost Omens, Pawns Subscriber

Mark me down for a Nex and Geb AP Please!!!


Morain wrote:
I think something planescape-like would be a just perfect change of pace for an AP.

Agreed. While I don't think it's likely to happen, as Paizo seem focussed on Golarion, I'd buy the heck out of a planescape-like AP.

Of course, I'm a subscriber anyway, but it would be a good opportunity to update their outer planes guidebook... and I lap up all the support materials for APs that excite me (case in point, Rise of Winter and Skull & Shackles - not so much Serpent's Skull or Shattered Star).
:)

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