N. Jolly wrote:
I see, thank you. I'll keep my eyes peeled.
First, ask him if he's running the adventure path Skull and Shackles. If he is, then he may be inclined to tweak the APs rules and let you get your stuff back as the story progresses as intended. If he doesn't tweak it, then I encourage you holding off on stealing it back, because such expensive items turning up missing would get the ship searched and someone keelhauled.
I wish I could help you more with that, but it's your GM's game.
Thank you. As I said: I was just dropping this concept here for others to use for their own versions of this story.
That's where the next part of this thread comes in, if anyone has characters they'd like to drop in for my PCs to fight, feel free to drop a build in this thread (I'll assume that they're former pathfinders, still loyal to their faction.)
1) Thanks, those will do nicely. :)
3) the Technic League actually slipped my mind, I'll have to think of a way to work them in.
5) I'd appreciate that, actually.
Any suggestions on the earliest level for the players to start "kicking" the factions out of Absalom? Even if they succeed, it won't be the last the party hears of them, whether the leader dies or escapes.
I remember playing Carrion Crown as the daughter of my Kingmaker ranger, he wasn't the ruler, he was the Warden and a loyal friend of the Queen.
Needless to say, the GM was wondering why Daddy didn't give his little girl his +5 vorpal longsword that he made and had enchanted. I told him, "She's a sorceress! She doesn't need a sword!"
1) I couldn't think of a bigger word than decimate, pretty much imagine Absalom where almost the entire army and First Guard are wiped out. The city is more or less at the mercy of the now renegade warring Society.
2) Got it in one, lol.
3) Yeah, I'm heavily debating on the use of Mythic, so the implementation of the Starstone is as a macguffin to keep away from anyone else, so the player's faction will WANT to take that away from Cheliax quickly.
4) I had that thought as the entire concept was starting to look a bit like GTA2 with the rival gangs.
5) Yeah, that's how things were going to be until the faction leaders started to get a little over ambitious (see the Starstone option)
EDIT: Oh, and revisiting 4) I like the idea of loyalty and hostility, definitely gonna use it.
I hope I'm putting this in the right place.
So, I had an idea that seemed to make for a strong structure for an AP length adventure set in Absalom based on the previous seasons of PFS (specifically the factions). When I thought of this, I was inspire by Serpent's Skull (faction conflict), Hell's Rebels (organization building and management via the rebellion rules), and Kingmaker (eventual Rulership of the city, should the players desire it).
Here's what I've got, I'm still working on certain details, but I'm really just dropping this in for other to use.
Absalom adventure idea:
Grandmaster Torch was found dead in one of his hideouts. With no one to represent them in the Pathfinder Society, the Shadow Lodge breaks away once more.
The Decumverate of the Pathfinder Society were brutally murdered by the Shadow Lodge.
Lord Gyr was found dead and no one to succeed him when he died. There was a Wayfinder at the sight of his murder.
Seeking revenge, the army of Absalom accused the Pathfinder Society of killing Lord Gyr and demands that the guilty party turn themselves in.
In desperation to avoid an incident, the faction leaders of the Society turn on each other, trying to pin blame on their hated/old enemies, Cheliax on Andoran, Taldor and Qadira.
The army was not prepared for the conflict that would erupt between factions and was decimated in the crossfire. Who would have though that an entire organization of powerful adventurers would be so dangerous?
The major fighting has died down, but the factions still conflict with one another. Each faction's leaders have taken up residence in a different district of Absalom to direct their followers.
Cheliax is set up in the Ascendent Court, seeking to take absolute control of the slave traffic in the Coins district and later, all of Absalom. Paracountess Zarta Dralneen frequently sends her favorite "pets" on slave acquisition run in other districts. Slaves are less likely to resist order than rivals and free willed individuals.
The Sczarni are set up in the Docks, running scams and assassinations against all non-Varisians, always looking to make a profit from the conflict between other factions.
Andoran has set up in the Coins district. With no army or Pathfinders in their way, they have set about the task of freeing the slaves of Absalom, earning them many allies within the chaotic city.
The Lantern Lodge has established themselves in the Ivy District and allies themselves with Osirion for protection.
Taldor has set up in the Petals District, determined to take over the city for the glory of their nation. They frequently engage in conflict with Qadira, not wanting their age old enemies to find any weakness to take advantage of.
Qadira is set up in the Foreign Quarter, trying to wait out the other factions fighting before moving in.
The Silver Crusade has set up in the Puddles district, not minding the poor conditions there. They see the misery of those who live in the district and instinctively work to uplift the downtrodden.
The Shadow Lodge still exists in secret. They can be found all over the aqueducts of Absalom, instigating the fighting between factions by selling information of each other's actions while posing as a neutral party.
The players will be expected to side with one of these factions OR make their own organization with the intent of bringing Absalom under their own control. To do that, they'll need to earn respect by attacking other factions or performing deeds to assist the common folk. They'll also be expected to eventually learn how this whole mess began.
If you have your own two cents on how to improve this, by all means, drop an opinion. I know that this is by no means perfect and I may have some faction motivations wrong and am just operating on a single matter: the factions were using the Society to build influence in Absalom with the intention of eventually taking the city for their homelands.
I would expect at some point the Aspis Consortium would get involved (if they weren't from the beginning, dun dun dun!) I would also expect various faction leaders to eventually go nuts from the conflict and some irrational things (like attempt the Starstone test in an effort to use godlike powers against their enemies, it's a long shot, but that's how desperate some groups might get).
This was my thinking as well overall, and what was holding me back from just diving into the concept. I may have to shelve the kineticist for now (despite loving the concept of it) and focus on the warpriest aspect, since that's what my character is geared more towards.
Maximilian Gaston wrote:
Can you take Weapon Focus Kinetic blast? If you can then it should.
I agree, but it makes me wonder, would that be terribly broken? By level 15 the base die for kinetic blast would 2d6, I'm not sure it that would be per level or not.
In retrospect, I could see the elemental annihilator archetype getting some good mileage out of this combination
I've had similar thoughts for other APs, but I let them start at lvl 3, so that their builds are 'off the ground,' I know the first book wouldn't challenge them until the end, but I'm trying to help them survive the first book for story interests.
But a more direct answer, it'll give them a leg up on early 'encounters' but when they get to the island, you'll wish you let them start at lvls 4-5.
These folks sound like sandbox isnt their thing. You are probably going to have to be proactive and bring the adventure to them.
Roughly what I was about to say, but I was gonna be a tad vindictive: have everything they ignore and avoid bite them in the ass, bandits attacking a caravan that the players avoid? Have a survivor recognize them and accuse them of being part the bandit group.
I can answer that, the first official pathfinder AP was council of thieves, though the first AP, Rise of the Runelords was recently redone as pathfinder. Now if they'd only convert curse of the crimson throne to pf we'd be set.
Edit: ninja'd by Liz (who has the iconic ninja as an avatar, so bonus points)
Its not like either player is evil or malicious, but the other people just really dont like your pc? For example, ally paladin choses not to lay on hands me because he thinks I'm evil (I'm not) which almost kills me (2hp from the grave). He also attacked me when I fled an encounter that, if not for gm fiat, would have been a tpk. Wat do?
Just that one part has the potential to make this a paladin hate thread, but the simple solution to this is to talk to the GM and the player on the side, see what the issue is, and if an agreement cannot be reached, request the GM to have the paladin fall for such unwarranted hostility for a non-evil entity.
Hmm, a being that is a master of Law and king of manipulators, Gorum anyone? (Jk, this place seems perfect for Asmodeus to get yet another foothold with proper law manipulation.)
Given skin colour isnt race everyone is wrong.
Removed unnecessary insult, but otherwise agree with this statement, if mass effect taught me anything, it's that when we start actual space travel our opinions of our fellow man won't amount to s*++ in the face of other species that may be out there.
Someone already said knight riding a dragon, but I'll add to that.
Assuming no 3pp, you cannot get a proper dragon as an animal companion, and I mean the full deal (breath weapon that scales to character level, flight WITH the character riding (stupid monstrous mount), and a reasonable growth for said dragon that DOESNT render it useless in endgame dungeons)
You certainly can multiclass them, but as written, it means that benefits that are similar between classes don't stack unless specifically stated (I haven't checked the wording of brawler unarmed strikes), so my example is a slayer/ranger, because of the similar nature of studies target and favored enemy, as GM I'd rule that the two wouldn't stack.
Specifically I want ride a bird and since it will not be meant as an attacker I figured that bodyguarding might be a way to go.
If you're looking to ride a bird, I'd strongly recommend a roc and personally take the undersized mount feat so you can ride it despite it being medium at first (can always retrain the feat once the bird hits large size)
I agree that there are some in the 'fan' base that tend to be rather venomous in their opinions regarding the system as a whole, but more so since the release of the ACG. I don't count myself among them and consider the system as it is outstanding.
But I agree that a fan base that isn't vocal dooms a product like pathfinder to stagnate and die out. So sometimes house rules and complaints are needed, as long as they aren't geared towards pure power gaming imo.
I'm glad I'm not the only one who misread that as 'get cure light wounds as a cantrip/orison'
Then for the regret part: 20% of the time he regrets letting himself go that far, 10% of the time he felt he had no choice knowing he was doing it for a friend. 70% of the time he just avoids thinking about it.
He seems to be coming across as a very conflicted and confused individual (at least that's what I think)
Issac Daneil wrote:
I'd have to say that he IS pushing the neutral line. Good isn't as easy as; I help my friends, and don't do bad things. Good is doing good things for the sake of people who might never impact your life, or even those who threaten it. Would he offer mercy to someone who threatened him, or his loved ones?
To people who threaten him? Maybe, depends on if he can help it.To people who threaten his loved ones? If they're lucky enough to not follow through on said threats before he proceeds to kick their ass with their own weapon. He MAY offer mercy ONCE. If he sees them again, all bets would be off.
Well, he prefers law and order to pure anarchy, but all the same, he doesn't really care what goes on outside of his circle of immediate concerns, he's willing to help his fellow man and unwilling to needlessly end lives (which is funny because he's a slayer), but he would gladly end those who cross his loved ones.
Heyo, one of my friends is about to start a new campaign, so while I was creating a backstory I've hit a stumbling block, what alignment would he be?
I should explain the deciding factor that has me conflicted: he is normally a decent law-abiding individual, but one of his childhood friends was arrested for a legitimate crime. It was this event that caused him to start questioning his values on law as a whole, to the point that he was willing to (and did) viciously assault the noble who ordered her arrested, the noble didn't die, but he was seriously wounded from the action.
He was trying to intimidate the noble into releasing his friend, needless to say, he had to flee his homeland as a result. (If you're curious, the friend managed to escape as well, she was a PC too). So with all that considered, what alignment would that fall under?
Edit: he's the kind of guy that's fine with law and order UNTIL it affects him or people he cares about, I think this an important addition to the thought process.
For my 3.5 favored soul? Skeleton archers, all five time I EVER played one, my dm would have us eventually encounter skeletons. Rolling the dice in front of me, rolled triple natural 20s for an instant kill (house rules we used at the time, and still do when it comes up)
For my 3.5 samurai? Tables, no joke, got the same instant kill result from an animated table.