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25speedforseaweedleshy wrote:
Whilst “Jinin” may or may not be a Japanese name, the two syllables are Japanese. ‘ji” can have many meanings in Japanese depending on the kanji used. But the most likely in this case is 地 which means land, earth, ground, soil. ‘nin” is almost certainly from the kanji 人 which means people or person when used in a compound word of this sort. So Jinin likely means people of the land or people of the ground which could relate to elves connection to nature or their emergence from below the ground. At least that’s one explanation, but only the writers would know the true root of the name for this country in Tian Xia.
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This is an adventure I have longed to see. I will 100% buy this adventure path and can’t wait to see the first instalment. Shenmen has been the one country in Tian Xia I’ve most wanted to run an adventure in. I lived in Japan for a number of years and Japanese ghost stories and indeed chinese ghost stories too, have a flavour all their own. I know Shenmen is not supposed to be Japan or China, but its going to be a fantastic place for a horror adventure, rainy, overcast, forested and full of ghosts, evil fey, spiders and Jorogumo…….what could be better!
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This is really exciting, my two groups have both been keen to play a Tian Xia based adventure for the last three years. Really pleased to see the adventure path will be based in Shenmen, I love a good Asian ghost story! After all the recent fuss over OGL, etc its good to know Paizo is just getting on and producing material for the whole community to enjoy.
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So there seem to be several problems with this archtype which need errata.
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Quoting the first line of the Create Food spell it states: “ You create enough food to feed six Medium creatures for a day. This food is bland and unappealing, but it is nourishing.” Quick question - if a vampire archetype player (Book of the Dead) casts create food, would it create blood? The spell simply states that it creates enough food for six medium creatures, so on an RAW basis, it would seem to allow a vampire character to sustain themselves without the need to drink the blood of living creatures. The second sentence of the spell description (about the food being bland, unappealing but nourishing) might imply from a vampire’s perspective, that the food is like drinking animal blood rather than humanoid blood. - any thoughts?
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This may have been asked previously, but I can’t find a thread. At 1st level a bard chooses a muse and gains a first level spell for their repertoire as a result of their muse choice. Under the spell repertoire section of the rules, it states that a 1st level bard gets two 1st level spells. I can’t see any reference to whether the muse spell is in addition to the two under spell repertoire. It would seem logical, otherwise the spell choice at 1st level is insanely limited. But I wondered if anyone could guide me to the correct approach Thanks Tim
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Would a group of LE heretics who buy into the idea of Socothbenoth switching allegiance to Hell receive spells from the Silken Sin in the same way Nocticula's heretical followers did prior to her ascension? If so, what domains would he offer such heretics given Asmodeus is the god of pride - I assume any domains Socothbenoth might offer such heretics would have to veer towards his other "interests"? Thanks and I hope that counts as one question.
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Owen K. C. Stephens wrote:
Many thanks Mr Stephens, any one of those would work, and that's why we'll miss you so much!! Good luck for the future by the way.
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Ceobarn Zeizerer is the interface between the Starfinder Society in Starfinder Society adventure 01-06 "A Night in Nightarch". The portrait of this character on page 6 shows him with a face tattoo which is the symbol of the demon lord Socothbenoth. But the adventure makes clear that the demon lord which acts as patron of House Zeizerer is Abraxas. It seems odd that a senior representative of the House would openly sport a tattoo on his cheek of another demon lord. Does anyone have a sensible explanation which I could use if the issue comes up at the table?
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I think this is a brilliant approach, we already have settings guides for many of the individual countries, so by moving to 10 regions, they can write updating guides which cover far more countries, allowing us to get updates much more quickly. It also means that smaller countries will get covered. It’s a sensible evolution given where the Pathfinder world sits at this stage at the end of version 1.0 of the game. Can’t wait to read about these new regions because every one contains at least on country I love!
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Might also be worth remembering that a copper coin is rarely (even in ancient times) made of copper - they were usually alloys. Silver coins were also generally alloyed - certainly one of the "hidden" reasons for the decline of the Roman empire after about 150AD was that the imperial mint systematically reduced the silver content in coins. In fairness, gold was generally gold, but not always. So direct comparisons of the value of copper to silver to gold are probably not necessary. I too like the idea of 100 cp to 1 sp Generally, I'm happy with 10 sp to 1 gp, but 100 sp to 1 gp might be more explainable if you assume the coins are alloys. I never bother with platinum coins - I don't feel the medieval fantasy World would have the technology to extract platinum. Like most everyone on this thread, I am delighted that the basis for the PF 2e system is silver - way more believable when you consider that the total amount of gold (above ground) in the modern World is estimated to be able to fit in a cube just 20 metres by 20 metres by 20 metres!!
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So it seems (from various comments at Gencon and the entry on deities in the Players guide for this AP) that Nocticula is on the verge of ascending to Godhood (or should that be Goddesshood?) as a Chaotic Neutral - redeemed at last, but by whom......I'm assuming that this is a tale that draws from the book God's Demon and that someone has helped Nocticula on her path to redemption......maybe Shamira was sent by Sarenrae......??
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Luke Spencer wrote: All NPCs in Starfinder are built with a completely separate set of rules to PCs. The rules themselves aren't currently available and won't become so until Alien Archive launches in October, but it's said to be similar to Pathfinder's unchained monster creation rules. Thanks so much for that explanation - it now makes sense (sort of) and I guess everything will be crystal clear when the Alien Archive arrives Cheers (at least I wasn't just being dumb!!)
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Maybe I am being really dumb, but pg 240 of the Core Rule Book states that EAC and KAC are calculated as 10 + relevant armor bonus + Dex modifier. The Space Pirate Crew Member on pg 15 of First Contact is listed with second skin armor and a Dex modifier of +4 - so by my calculation its EAC should be 15 (10 plus 1 for second skin and 4 for Dex) and KAC should be 16 (10 plus 2 for second skin and 4 for Dex). However, the stat block lists the EAC as 11 and KAC as 13 - why? The same question arises with many of the NPCs in Incident at Absalom Station. Just trying to work out how these NPC armor classes are being calculated. Anyone out there able to help me - I'm sure I'm just being really obtuse.
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Flynn Walker wrote:
The description of this magic item is quite clear, they "transform THE APPEARANCE of her current garments" - so its the appearance of the wearers garments (note plural) that changes. That is why the aura is faint illusion and the spell to create them is an illusion spell (disguise self). So the wearers garments do not change or transform, just the appearance of those garments - and you can change the appearance of all your "garments" - ie your whole outfit to the extent its clothing.
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deuxhero wrote:
If you read the description of sleeves of many garments it is quite clear the effect is an illusion - the text reads "transforms THE APPEARANCE of her current garments" so its THE APPEARANCE that transforms, not the actual garments. As pointed out, that's why the aura is faint illusion and the creation requires an illusion spell (disguise self). You clothing doesn't change whilst wearing the sleeves, just the appearance of your clothing. Hope that helps.
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blackbloodtroll wrote:
Sleeves of many garments "transform THE APPEARANCE of her current garments", they do not actually change one set of clothing into a different set of clothing, they only change THE APPEARANCE of your clothing - its an illusion - which is why they have a faint illusion aura and the spell to create them is "disguise self" (an illusion spell). If they actually changed one set of clothing into another the text would read "transform her current garments". Hope that helps.
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James Jacobs wrote:
Hi James Given that Nurgal is also alleged to be a half brother of Socothbenoth, would i be correct to assume his mother is Lamashtu, in which case he is presumably also a half brother of Nocticula?
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James Jacobs wrote:
you tease, you!
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Purple Dragon Knight wrote:
He paid for it and the nice folks at Paizo delivered it with their usual efficiency - its not far from Seattle to the UK!! That's how :o)
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Hi James, On pg 395 of the new release "curse of the crimson throne" updated version, I noticed some new wording not in the original part 6 "crown of fangs"! It states in the section on continuing the campaign that "Runelord Sorshen is an incredibly dangerous foes, one of the most powerful wizards to have ever ruled on Golarion, and facing her might require heroes of mythic power. In fact, she may feature in a prominent role in an upcoming Pathfinder product, so if you'd rather hold off on the return of the Runelord of Lust in your game until then, using her vampiric minions......" So does this mean that Paizo are preparing some new module or adventure path involving the mythic rules and Sorshen and if so will you give any further details - like when we might look forward to seeing this? Very excited by the prospect Tim
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I like this a lot because it hasn't been "spoiled" with a lot of dungeon decor that requires you to work it into the story. A relatively blank dungeon map allows the GM to go to work with no limitations imposed by strange coloured pools, or markings which imply a particular deity. More like this please. I'll definitely buy this one.
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1. Do NPC classes grant the character a favoured class bonus - for example would a ratfolk expert be able to take expert as his/her favoured class and either add one skill rank or one hit point?
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