Tin Golem

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Organized Play Member. 692 posts (1,511 including aliases). No reviews. No lists. 1 wishlist. 1 Organized Play character. 8 aliases.


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Nezuyo wrote:
The NPC wrote:
Or maybe their breakup happened during the Gap, so no one remembers and the goddesses in question don't want to talk about it.
Or maybe that relationship never really happened. Lots of things that happened in Pathfinder that never happened in Starfinder's universe, who's to say.

On the other hand, the recent Death of Gorum in Pathfinder has all but been stated to be the birth of The Devourer.

Quote:

It's been said that Starfinder is A potential future for Pathfinder, not THE future.

Likewise, in that regard. Pathfinder is A potential past of Starfinder, not THE past.

That's a way to avoid accidentally writing themselves into a corner(or out of a story they want to tell). But Alternates don't go both ways. Pathfinder is definitely the past, while Starfinder is possibly the future.


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Em0crash wrote:

The tone of this chapter is really irky with me and I am also thinking about changing most key points.

Point 1:
I personally have a problem how all diplomatic relations that the players are building up through this book are kinda meaningless if Mzali just goes and invades another city and the players have to fight against the same people they persuaded just 1 chapter before in the same book.

Point 2:
The fight at the end gets resolved by wiping the memory of the Mzali people. Nevermind that they just try to conquer someone else. Just deus ex machina the conflict away. In the end the same people (expect one key person) is in charge. Nothing changed.

Point 3:
Mzali is portrayed in the books as heavily racist towards non Mwangi people and killing them on a whim. So I will let my players negotiate with literal supremacists that after conclusion of the book stay in power with just a single change that non mwangi people will not be killed on sight inside the city?

Book 3 and 4 also don't seem really connected to the global story arc so I will have to tweak it a little i guess.

The book itself is about laying the groundwork for a future Adventure Module/Path. You don't have the power to overthrow Wakena, but over the course of the adventure you(SPOILERS, naturally):

(1): Lighten the grip of Evil over the city. This reduces suffering and gives the Bright Lions more room to maneuver and an avenue to find allies, and a way for future heroes to get into the city.

(2): Provide a divine counter-force for Wakena's influence.

(3): Weaken Mzali's military forces, halting or at least slowing down their expansion.

No, you didn't save the day all at once, but that's not your story. That is the tale of other heroes. More factors will be necessary to defeat or reform Wakena once and for all, but you have laid the foundation that future victory will be built upon.


Leon Aquilla wrote:
John Mangrum wrote:
I'm fairly certain that the galaxy map only tags locations that are actually referenced in the book. It's definitely not trying to be exhaustive.

Maybe they should have tried harder then.

Places not mentioned in the book (except in passing) but got a shout-out on the map:

Gideron Prime
Marixah
Great Shadar
Daimalko
Embroi

Some of those have been fleshed out in other books, though.

Also, some fictional maps just throw out semi-random names for potential inspiration and plot hooks for later players and GM. In fact, I was looking over the map of the universe from an old setting book of a certain venerable Role-Playing game about sailing ships through space, and tucked away in a corner of that map is a lone, unremarkable planet called Golarion....

EDIT: Hmmm, I may be wrong on the officialness of that map. I need to look farther into it...


QuidEst wrote:

Eoxian media AP. I just want to run a lethal gameshow.

Is that a viable idea for an AP? Almost certainly not. But this is my answer for a hypothetical scenario, and I'll abuse it for personal satisfaction at hypothetical-Paizo's expense if I want.

It would be doable for at least an adventure module.

I would like to see one that directly ties to a Pathfinder AP, previously existing or a new one. One example would be the BBEG of the AP being the BBEG of a Pathfinder AP having incarnated as a D(a)emon or Devil.


So... There is a spell in this book that literally makes the target Magically Delicious? :)


My party threw the forest into a brick wall with a simple spell: Rope Trick.


Wait, so her boyfriend is not only a Ryphorian, but also a member of the Skyfire Legion?

Has she met his Dragonkin yet? And has Keskodai tried giving her any advice?


I think you need the Infusion discovery to give Extracts to someone else. In which case, you would then chose extracts that are beneficial under certain circumstances, and use them any time but then, like Reduce Person on an Ogre, or Polymorphing someone into a form that can't use their weapons.


Gestalt, eh?

Well, I don't have to alter her history much, so let's add Wizard to that listing.

Alchemist(Construct Rider)/Wizard(Spellslinger)

Spoiler:

STR 09
DEX 18
CON 13
INT 18
WIS 15
CHA 16

Traits
Alchemical Adept (+2 to Craft(Alchemy) save materials on any -5 failure not a 1)
Scholar of the Ancients (+1 to Knowledge: Arcana/History, speak/read Thassilonian)
Init +4;
Senses - Perception +6

DEFENSE
AC 15, touch 15, flat-footed 11 (, +4 Dex, +1 size)
hp 10
Fort +3, Ref +6, Will +4;

OFFENSE
Base Atk +0; CMB -2; CMD 11
Speed 20 ft.
Melee - Sickle -1(1d4-1)
Ranged - Pistol +4(1d6, X4) 20ft.
Special Attacks: Bomb(DC 14) +2 (20 ft, 5ft radius, 1d6+3 Fire or Electricity) 4 per day

Extracts
1(1 per day)(DC 14) Cure Light Wounds, Shield, Adhesive Spittle, Expeditious Retreat, Polypurpose Panacea,

Discoveries
Spark Bomb

Feats
Improved Initiative
Exotic Weapon Proficiency(Firearms)
Gunsmithing

Skills
Appraise 1(+6)
Climb 1 (+2)
Craft(Alchemy) 1(+11)(+13 to craft Alchemical Items)
Disable Device 1(+3)
Knowledge(Arcana) 1(+7)
Ride 1(+7)
Stealth (+6)

Knowledge(Engineering) 1(+7)
Sleight of Hand 1(+7)

Traits:
Alchemical Adept
Lost Love(Orphaned)

Spells
1/ Snapdragon Firework
0/At will - Dancing Lights, Prestidigitation, Ray of Frost

Focus School: Evocation
Opposition Schools: Necromancy, Divination, Illusion, Transmutation, Conjuration

Equipment
Light Crossbow, Sickle, Sling, 20 bolts
Studded Leather Armor, Bandolier, Sickle/w hollowed pommel, Alchemist's Kit(alchemy crafting kit, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, iron pot, mess kit, soap, torches (10), halfling trail rations (5 days), waterskin), 1 flask Acid, 4 Paper Candle Fireworks, 8 tindertwigs

13 gp

Brass Pony
Starting Statistics: Size Medium; Speed 40 ft.;
HP: 14
AC 18(+2 dex, +6 natural armor,);
Fort +3, Ref +5, Will --(+1)
Attack 2 hooves +3(1d3+2);
Ability Scores Str 14, Dex 14, Con --, Int 2, Wis 11, Cha 4;
Base Attack: +2
CMB: +4, CMD: 16
SQ low-light vision, scent, Construct traits
Skills:
Acrobatics 1
Swim 1

Feats:
Run


STR: 11
DEX: 12
CON: 12
INT: 11
WIS: 12
CHR: 20 (2)

After adjusting for race, this is Kinda average except where it counts, but what is that (2) for?


4d6 - 1 ⇒ (1, 5, 2, 6) - 1 = 13
4d6 - 2 ⇒ (6, 2, 6, 6) - 2 = 18
4d6 - 1 ⇒ (3, 5, 1, 6) - 1 = 14
4d6 - 2 ⇒ (3, 2, 3, 5) - 2 = 11
4d6 - 2 ⇒ (4, 5, 2, 4) - 2 = 13
4d6 - 4 ⇒ (5, 5, 6, 4) - 4 = 16

I think I can plug these into a Halfling Alchemist.


I'll keep it simple, if somewhat optimized: An Undine Sorceress.

Question: I just got the Aquatic Adventures book. Would that be allowed?


Because Anti-Life and Souls past their expiration dates don't mix all that good.


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Archpaladin Zousha wrote:
Viv Voltine wrote:
Archpaladin Zousha wrote:
I am interested! I wanna do something that explores the themes of science and faith combining that Iron Gods is built around, but I'm not sure how best to implement it...
Here is how!
Thank you, but I've actually already asked people about that archetype on the Advice Forums and the general consensus seemed to be "DON'T!"

Don't see why. It has no disadvntages. Sure, they're specialized, but this Adventure Path is what they're specialized FOR.


You could always go to Ultimate Intrigue and take a look at the actual Magical Girl(Child) Archetype first, before trying to kludge one from Multiclassing.


Wow, Reiko was busy in this thread, wasn't she?


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Freehold DM wrote:
Ambrosia Slaad wrote:
** spoiler omitted **
** spoiler omitted **

That comes back to another Star Wars inspiration: Spaghetti Westerns. Ever seen two gunslingers duel? It's pretty much all buildup, then suddenly it's over in a second.


Freehold DM wrote:
SAMAS wrote:
Hitdice wrote:

My dissatisfaction with sensing 'a plot to destroy the Jedi" is more a script problem than a Jedi problem; it's just specific enough to undermine Windu as a Jedi Master, but not specific enough that he ever figures out who's doing the plotting. If the line had been, "I sense great danger approaching," I'd be fine with it. If Obi Wan had sensed a planet blowing up instead of a great disturbance in the Force back in ANH, I'd have the same complaint.

The prequel trilogy felt very pro forma to me, whereas Rogue One didn't. At this point I've got a certain set of expectations for the viewing a Star Wars movie, and about half way through Rogue One, I realized I was far more emotionally invested than I expected to be going in, and that continued until the end, when I found myself more scared of Darth Vader than I had been in decades.

I don't have a problem with lost Jedi, but at some point the Rebels script writers are have to deal with the fact that Darth Vader never looks at the Emperor and says, "Oh, by the way, my Master, there are also these two other guys with lightsabers and Force powers I've fought on multiple occasions over the last four or five years." I'm not saying they can't make it work, but they'll have to account for it.

Don't think they haven't. Reportedly, they've already told every one of the cast members the fate of their respective characters.

please God, no ideon.

Well, we know at least three of them make it to 0 BBY.


When in the Early "Steal ALL The Things!" Phase, I find that Alto Wine gives among the best Gold for weight of the common stuff.


Azullius Koujou wrote:

To most a worthless topic, but I can't help but be curious why was this Sauropod chosen as a representative for the "Titanosaurs" group?

Since it isn't the dinosaur's scientific name anymore and the info about the dinosaur also sound remarkable outdated(basing it of d20 though)

#1: Because it's a cooler name.

#2: Because They recently found out it was a different species from Apatosaurus after all. (https://www.scientificamerican.com/article/the-brontosaurus-is-back1/)


Hitdice wrote:

My dissatisfaction with sensing 'a plot to destroy the Jedi" is more a script problem than a Jedi problem; it's just specific enough to undermine Windu as a Jedi Master, but not specific enough that he ever figures out who's doing the plotting. If the line had been, "I sense great danger approaching," I'd be fine with it. If Obi Wan had sensed a planet blowing up instead of a great disturbance in the Force back in ANH, I'd have the same complaint.

The prequel trilogy felt very pro forma to me, whereas Rogue One didn't. At this point I've got a certain set of expectations for the viewing a Star Wars movie, and about half way through Rogue One, I realized I was far more emotionally invested than I expected to be going in, and that continued until the end, when I found myself more scared of Darth Vader than I had been in decades.

I don't have a problem with lost Jedi, but at some point the Rebels script writers are have to deal with the fact that Darth Vader never looks at the Emperor and says, "Oh, by the way, my Master, there are also these two other guys with lightsabers and Force powers I've fought on multiple occasions over the last four or five years." I'm not saying they can't make it work, but they'll have to account for it.

Don't think they haven't. Reportedly, they've already told every one of the cast members the fate of their respective characters.


Life has beaten the hell outta me the last few seasons every time I tried to pick up a series. Andy good recommendations?


Congratulations, everyone!


Slight revision to the character.

Miijoka Jikawe
Alignment: Neutral Good
STR 12
DEX 19
CON 14
INT 12
WIS 17
CHA 11

Initiative: +3
DEFENSE
AC 18, touch 14, flat-footed 13 (+4 armor, +4 Dex)
hp 13
Fort +6, Ref +9, Will +4;

OFFENSE
Speed: 30 ft.
Melee: Mwk Sansetsukon +7 (1d10+1 (Blocking, Disarm), or Kukri +6 (1d4+1, 18-20 x2)
Ranged: +1 Rifle +11 (1d10+6, 40ft x4), or Hunga Munga +10 (1d6+1, 15ft x2,)
Special Attacks: Deeds

STATISTICS
Str 12, Dex 20, Con 14, lnt 12, Wis 17, Cha 11
Base Atk +5; CMB +6; CMD 22
Class Features: Gun Training(Rifle), Gun Training(Revolver)
Grit: 3
Feats: Gunsmithing, Point-Blank Shot, Rapid Reload, Skill Focus(Knowledge: Engineering)
Skills: Climb 2(+6) Craft(Alchemy) 4(+8), Craft(Weapons) 3(+7), Fly 2(+7) Knowledge(Engineering) 4(+11), Knowledge(Local) 1(+5), Perception 5(+11) Profession: Sailor 5(+11), Sleight of Hand 2(+7) Stealth 1(+6)
Combat Gear: +1 Double-barreled Musket, 2 Hunga Mungas, Mwk Sansetsukon, Kukri; Other Gear: +1 Studded Leather Armor, 20 Alchemical Cartridges, 10 Alchemical Silver Cartidges, 10 Cold Iron Cartridges, 2 Burst Jars, 2 Thunderstones, 2 Pellet Grenades, Gunslinger's kit (backpack, bedroll, belt pouch, flint and steel, gunsmith’s kit, iron pot, mess kit, rope, torches (10), trail rations (5 days), and waterskin), Bandoleer, Masterwork Tools, Portable Alchemist's Lab;
2596 gp, 13 sp 20 cp

History: Miijoka's parents were kidnapped from a faraway land and sold to a noble. Their Master allowed them to work off their own freedom, and during this time, Miijoka was born. Just before his parents would've earned their freedom, they both died in a workshop accident. Guilt drove the master to adopt the boy, but he was a cold and distant man. Mostly bereft of companionship, Miijoka immersed himself in mechanics and engineering, learning how to sail and repair ships.

Personality: Miijoka has tried to be pragmatic as his adoptive father has taught him, but he often finds himself torn between a generally compassionate nature opposite a vindictive streak that has gotten him in trouble more than once. Simply put, he tries not to do harm to innocent people. Those who actively hurt others in front of him, or those close to him, or Miijoka himself, tend to get paid in blackpennies.


DM Forgedawn wrote:

YoricksRequiem: Paladins are not required to be lawful good. They just can't be any evil.

Guns are commonplace. They count as simple weapons.

I think he means more like: "Are we talking Blunderbusses or Shotguns?"


4d6 ⇒ (5, 6, 2, 6) = 19 - 2 = 17
4d6 ⇒ (5, 3, 2, 4) = 14 - 2 = 12
4d6 ⇒ (5, 6, 6, 4) = 21 - 4 = 17
4d6 ⇒ (2, 4, 6, 2) = 14 - 1 = 12
4d6 ⇒ (6, 2, 3, 2) = 13 - 2 = 11
4d6 ⇒ (5, 3, 3, 6) = 17 - 3 = 14

Miijoka Jikawe
Alignment: Neutral Good
STR 12
DEX 19
CON 14
INT 12
WIS 17
CHA 11

I think this works for a Human Gunslinger

Initiative: +3
DEFENSE
AC 18, touch 14, flat-footed 13 (+4 armor, +4 Dex)
hp 13
Fort +6, Ref +9, Will +4;

OFFENSE
Speed: 30 ft.
Melee: Mwk Sansetsukon +7 (1d10+1 (Blocking, Disarm), or Kukri +6 (1d4+1, 18-20 x2)
Ranged: +1 Double-Barreled Musket +11 (1d12+6, 40ft x4), or Hunga Munga +10 (1d6+1, 15ft x2,)
Special Attacks: Deeds

STATISTICS
Str 12, Dex 20, Con 14, lnt 12, Wis 17, Cha 11
Base Atk +5; CMB +6; CMD 22
Grit: 3
Feats: Gunsmithing, Point-Blank Shot, Rapid Reload, Precise Shot, Skill Focus(Knowledge: Engineering)
Skills: Climb 2(+6) Craft(Alchemy) 4(+8), Craft(Weapons) 3(+7), Fly 2(+7) Knowledge(Engineering) 4(+11), Knowledge(Local) 1(+5), Perception 5(+11) Profession: Sailor 5(+11), Sleight of Hand 2(+7) Stealth 1(+6)
Combat Gear: +1 Double-barreled Musket, 2 Hunga Mungas, Mwk Sansetsukon, Kukri; Other Gear: +1 Studded Leather Armor, 2 Powder Horns, 20 doses Black Powder, 20 bullets, 10 Alchemical Silver Cartidges, 10 Cold Iron Cartridges, 2 Burst Jars, 2 Thunderstones, 2 Pellet Grenades, Gunslinger's kit (backpack, bedroll, belt pouch, flint and steel, gunsmith’s kit, iron pot, mess kit, rope, torches (10), trail rations (5 days), and waterskin), Bandolier, Masterwork Tools, Portable Alchemist's Lab;
1616 gp, 13 sp 20 cp

History: Miijoka's parents were kidnapped from a faraway land and sold to a noble. Their Master allowed them to work off their own freedom, and during this time, Miijoka was born. Just before his parents would've earned their freedom, they both died in a factory accident. Guilt drove the master to adopt the boy, but he was a cold and distant man. Mostly bereft of companionship, Miijoka immersed himself in mechanics and engineering, learning how to sail and repair ships.

Personality:Miijoka has tried to be pragmatic as his adoptive father has taught him, but he often finds himself torn between a generally compassionate nature opposite a vindictive streak that has gotten him in trouble more than once. Simply put, he tries not to do harm to innocent people. Those who actively hurt others in front of him, or those close to him, or Miijoka himself, tend to get paid in blackpennies.


I'll come back to this later to finish, but events dictate I must relocate for a bit.

[

Paji Bettorque:
]Race Gnome
Classes/Levels Sorceress 1
Gender Female
Size Small
Age Secret
Alignment Chaotic Neutral(bordering on Good)
Deity Desna
Languages Common, Gnome, Sylvan, Dwarven
Strength 9
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 10
Charisma 19
About Paji Bettorque
Init;
DEFENSE
AC 23, touch 15, flat-footed 19 (+1 size, +3 Dex, +1 Dodge, +8 Armor)
hp 9
Fort +7, Ref +8, Will +9
OFFENSE
Speed 30 ft.
Melee dagger -1 (1d3-1)
Ranged
dart +0 (1d3)
Sorcerer Spells Known (CL 15; concentration +4)
7th (4/day)-Phase Door, Greater Teleport, Prismatic Spray(DC 21)
6th (6/day)-Mislead(DC 20), Summon Monster VI, Disintegrate(DC 20), Greater Heroism
5th (6/day)-Tree Stride, Permenancy, Feeblemind(DC 23), Hold Monster(DC 23), Baleful Polymorph(DC 19)
4th (6/day)-Poison(DC 18), Secure Shelter, Charm Monster(DC 20), Greater Invisiblity, Enervation(DC 18)
3rd (6/day)-Deep Slumber(DC 21), Summon Monster III, Suggestion(DC 21), Fly, Slow(DC 17)
2nd (6/day)-Entangle, Hideous Laughter(DC 20), Glitterdust(DC 16), Acid Arrow, Mirror Image, Eagle's Splendor, Hypnotic Pattern(DC 16)
1st (6/day)-color spray (DC 15), Charm Person(DC 17), Mage Armor, Animate Rope, Grease(DC 15)
0 (at will)-daze(DC 18), detect magic, ray of frost, read magic
Natural Spells (1/day)
Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals
Bloodline: Fey (+2 to compulsion spell DC)
STATISTICS
Base Atk +7/+2; CMB +7; CMD
Feats: Dodge, Eschew Materials, Quicken Spell, Combat Casting, Heighten Spell, Silent Spell, Still Spell, Point-Blank Shot, Precise Shot, Spell Penetration, Spell Focus (Enchantment)
Skills: Bluff 1(+8), Craft: Pottery/Ceramics 1(+4), Knowledge: Nature 1(+5)
Languages Common, Dwarven, Gnome, Sylvan
SQ Laughing Touch (7/day)
Woodland Stride
Fleeting Glance (Greater Invisibility 15 rds/day)
Fey Magic (reroll Spell Resistance)
Combat Gear; 10 darts, dagger, 2 belt pouches, Peasant's clothes, tent, bedroll, 3 sunrods, 2 days trail rations, 1 hunk of cheese.

146,000 gp
[

]

[

History:
] Paji was born from a mother who was saved from a giant moorsnake by a passing Satyr. Finding her hometown of Oldfen boring, she's moved to Falcon's Hollow and taken a part-time job with her Uncle at the Goose 'n Gander. She spends most of her time failing to completely stay out of trouble.[
]


4d6 ⇒ (1, 3, 1, 1) = 6
4d6 ⇒ (3, 3, 2, 6) = 14
4d6 ⇒ (4, 2, 5, 6) = 17
4d6 ⇒ (4, 3, 2, 6) = 15
4d6 ⇒ (6, 2, 3, 6) = 17
4d6 ⇒ (5, 4, 2, 6) = 17

Hmm... This could be a problem...


What about stuff from Occu*whap!*

Seriously though. Does Alchemist count as Arcane when it comes to Race restrictions?


I think I could adapt one of my other characters easily.


Rednal wrote:
I feel like ViVid Strike isn't even on most people's radars. But then, I suppose it is designed for a somewhat specific audience... XD

I admit I fell off after StrikerS. Speaking of which, have you seen Dog Days?


From what I heard, Filloni was given as many seasons as he needs, provided the ratings don't just tank.


Sundakan wrote:
I was hoping this was part of their Funimation collab for a second, but meh. I cannot stand the Japanese cast for Dragonball Z/Super. There is no reason a 45 year old man should sound like he did when he was 8.

You mean Goku? His Seiyuu actually voices Gohan, Goten, Bardock, and all associated Fusions.

And she's Eighty.


Outlaw Star meets Mass Effect meets Xenoblade Chronicles(X).


3 people marked this as a favorite.

Not What it Looks Like: Your character gains a reputation diametrically opposite of their actual nature/alignment.

How I got it -- Playing Shadowrun, my character is a Sniper, covering the rest of the team on an infiltration mission one rainy day. The team ends up triggering an alarm, causing the Mission "Boss", a tough combat mage who was out at the time, to come racing back.

My character sees him coming down the street on a motorcycle, and decides to buy her team some time. So she takes a shot at him. I get a ridiculous amount of successes, and she hits him right in the throat. He glitches the resulting piloting skill roll(70mph+rain+shot in the throat) and skids underneath a truck, where he cracks his head open on the vehicle's driveshaft. Blood flows down the wet streets. With the Boss suddenly dead, the team takes case of the remaining guards, finishes the run, and we book it.

Surveillance footage of the shot goes viral, with many Shadowrunners saying my character had to have been a cold-blooded killer to make that shot, and used a tranq dart just to show that he/she could.

Yes, I said Tranq dart. My character is a kind of a pacifist, and she almost exclusively uses Tranquilizer, Gel, and Shock rounds unless absolutely necessary(or sufficiently pissed).


Question: what about Core classes that got changed in Unchained, i.e. Barbarian, Monk, and Rogue?


Hey, I found some interest over here!


Texas_ogre wrote:
GeraintElberion wrote:

Is it mean to wonder if this is a troll?

If the OP has 2e experience and three posts ever on the boards... 30+ years old...

No trolling i promise . I am new to pathfinder . last time i played was 2.0 and yes was a very long time ago. I have a got a lot of ideas on how to use the rules

Well, the first thing of all is that if your plans are being foiled by a single cantrip, you need to re-think your setups. But I'm not here just to judge you. So to recap:

1. Use mechanical traps. -- This is simple enough. Sense Magic doesn't sense what isn't magic.

2. Pair the trap with a monster attack.

3. Make unavoidable traps. Mind you, not Unescapable traps. And definitely don't make them Save-Or-Suck traps. But stuff like: "The door you have to go through is trapped. Now how will you deal with that?"

4. Don't hide magic items. -- This is arguably one of the ways the rules have gotten "kinder and gentler". There's no real point to making characters pass over useful magic items. If you really need them to not know how awesome an item they have is until later, simply make that item get more awesome/powerful at the adventure goes along.


Jaçinto wrote:
The reason I don't like harem anime is because, generally, the story does not make sense even within the context of the universe it is in. There was this one, I forget the name, where there are these mech suits that only women can pilot for some biological reason. Then there was one man that could, so this was a big deal. Okay, I'm following so far. After one fight with a stuck up pilot at this academy he was in, every girl in the series and even the ones that hated him just moments before, went total obsessive stalker on him with how much they loved him for no reason whatsoever.

You're either talking about Infinite Stratos, or Tenchi Muyo: War on Geminar. The latter actually goes a lot into the ramifications of that. Male pilots are seen pretty much as political breeding stock, highly sought over but given little agency and respect(one male pilot was kidnapped, and hinted raped by a bunch of bullying girls).

Indeed, there are a lot of male pilots that joined the bad guys primarily because they were tired of being treated that way.

So I'm thinking you're thinking about Infinite Stratos.


Someone beat me to this, so I'll put it here, too. Thankfully (or not), little of it has already been mentioned. For Anime, most of this has already been translated/dubbed and released in the US.

Literature
Stephen Cowley -- Terran Trade Authority series
Keith Laumer -- Bolos series
Sandy Mitchell -- Ciaphas Cain series
Fred Perry -- Gold Digger
Dynamite Comics -- Flash Gordon
Jim Butcher -- The Dresden Files

Television
Aldnoah Zero
Exosquad
Firefly
Gravion
The King of Braves Gao Gai Gar
Magical Girl Lyrical Nanoha A's/StrikerS
Space Battleship Yamato 2199
Space Knight Tekkaman Blade/Teknoman
Ultraman
Visionaries
Voltron: Legendary Defender

Video Games
- Arc System Works
-- BlazBlue
-- Guilty Gear

- Blizzard Entertaiment
-- Starcraft
-- Overwatch

- Capcom
-- Armored Warriors
-- Captain Commando
-- Cyberbots: Full metal Madness
-- Devil May Cry
-- Forgotten Worlds
-- Mega Man(Original/X/Zero/ZX, Battle Network, Star Force)
-- Monster Hunter
-- Street Fighter
-- Strider

- Irem
-- R-Type

- Konami
-- Castlevania
-- Gradius
-- Metal Gear
-- Twinbee

- Midway
-- Strike Force

- Monolith Soft
-- Xeno series (Xenosaga, Xenoblade Chronicles

- Namco Bandai
-- God(s) Eater (Burst)
-- Super Robot Wars(Endless Frontier, Lord of Elemental)
-- Tales series (of Symphonia, of the Abyss, etc...)

- Nintendo
-- Bayonetta
-- Custom Robo
-- Drill Dozer
-- F Zero
-- Golden Sun
-- Kid Icarus Uprising
-- Metroid
-- Pokemon
-- Splatoon
-- Star Fox
-- Startropics
-- Super Mario (Galaxy)
-- The Wonderful 101

- Nippon Ichi
-- Disgaea
-- Makai Kingodm
-- Phantom Brave

- SEGA
-- Altered Beast
-- Burning Rangers
-- Ecco the Dolphin
-- Gain Ground
-- Panzer Dragoon
-- Phantasy Star/Online/Universe
-- Sakura Wars
-- Skies of Arcadia
-- Sonic The Hedgehog
-- Valkyria Chronicles
-- Vectorman
-- Virtual On

- SNK
-- Blue's Journey
-- The King of Fighters
-- Metal Slug

- Square Enix
-- Einhander
-- Final Fantasy(VII, VIII, X, XII)
-- Front Mission
-- Kingdom Hearts
-- The World Ends Wtih You

- Sunsoft
-- Blaster Master
-- Galaxy Fight

- Taito
-- The Ninja Warriors(Again)
-- Psychic Force
-- RayForce

- Treasure
-- Guardian Heroes
-- Gunstar Heroes

- WayForward
-- A Boy and His Blob
-- Shantae
-- Sigma Star Saga

- Westwood
-- Command & Conquer

- Other
-- Raiden (The shooter, not the dude from Motral Kombat... Or Metal Gear)


The Appendix of the GameMastery Guide and other books, there's a list of books, movies, and even songs that were used or can be used for inspiration by the Devs and DMs for adventures and other elements.

So what are your inspirations that you would, or already do, use to make Sci-Fi/Fantasy worlds and adventures, or would like the Paizo devs to take a look at as they work on Starfinder?

Literature
Stephen Cowley -- Terran Trade Authority series
Keith Laumer -- Bolos series
Sandy Mitchell -- Ciaphas Cain series
Fred Perry -- Gold Digger
Dynamite Comics -- Flash Gordon
Jim Butcher -- The Dresden Files

Television
Firefly
Exosquad
Aldnoah Zero
Magical Girl Lyrical Nanoha A's
Visionaries
The King of Braves Gao Gai Gar
Voltron: Leganday Defender
Space Knight Tekkaman Blade/Teknoman
Ultraman

Video Games
- Arc System Works
-- BlazBlue
-- Guilty Gear

- Blizzard Entertaiment
-- Starcraft
-- Overwatch

- Capcom
-- Devil May Cry
-- Forgotten Worlds
-- Mega Man
-- Monster Hunter
-- Street Fighter
-- Strider

- Irem
-- R-Type

- Konami
-- Castlevania
-- Gradius
-- Metal Gear
-- Twinbee

- Midway
-- Strike Force

- Monolith Soft
-- Xeno series (Xenosaga, Xenoblade Chronicles

- Namco Bandai
-- God(s) Eater (Burst)
-- Super Robot Wars(Endless Frontier, Lord of Elemental)

- Nintendo
-- Pokemon
-- Star Fox
-- Super Mario Galaxy

- SEGA
-- Phantasy Star/Online/Universe
-- Sakura Wars
-- Skies of Arcadia
-- Valkyria Chronicles
-- Virtual On

- SNK
-- The King of Fighters
-- Metal Slug

- Square Enix
-- Final Fantasy(VII, VIII, X, XII)
-- Kingdom Hearts
-- The World Ends Wtih You

- Sunsoft
-- Blaster Master

- Treasure
-- Guardian Heroes
-- Gunstar Heroes


Considering the way many Wii games work control-wise, it wouldn't work out.

Yes, it's been late, but I have a Wii U. Unfortunately, I don't have a lot of money, so I don't have all the games for it I want. I do however have Super Mario 3D World, Smash Bros. 4, Xenoblade Chronicles X, and Splatoon. As well as Steamworld Dig, Freedom Planet, Shantae and the Pirate's Curse, and a number of Virtual Console games.

My only real complaint is that the YouTube app has a nasty habit of crashing and taking the whole system with it. It's the only thing that does it.


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So.... who has watched the new Neflix Voltron reboot by Dreamworks and the Avatar guys(producers and animation studio both)?

If not. Do so. Right now.


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Drahliana Moonrunner wrote:
Das Bier wrote:
Space Voltron is a BUNCH of fighters. Like, a squadron.
It's a group of mostly useless flying lion mecha which combine into a very powerful one.

Not anymore. Have you seen the new series?

So...

Fighters
Sabutai -- Battletech
Vic Viper -- Gradius/Zone of the Enders
R-9 Series -- R-Type
VF-25 -- Macross Frontier

Small Ships
Elsa -- Xenosaga
Mega Rider -- Gundam ZZ
Normandy -- Mass Effect

Capital Ships
Archangel/Minerva -- Mobile Suit Gundam SEED/Destiny
Macross SDF-1/Quarter/Delta -- Macross
Space Battleship Yamato
Hiryu Kai -- Super Robot Wars


Bullo Dagmawi wrote:

I think one possibility is to have robots with four man crews whose functions can be performed mostly untrained.

So, every round, one person can fire from one arm weapon, one person from a second arm's weapons, someone else can fire rockets or shoulder mounted weapons, and a fourth person can pilot (to move) or run sensors (to boost others) or use whichever of the two were not used by the third person. Thus, everyone can have an attack action every round or can possibly take partial control as support to give bonuses instead.
So, everyone is a part of each combat.

My worry is that balance problems occur like in Rifts.

That's not a problem, that's a feature. Giant robots do, and should, operate on a different power scale than dudes on foot unless Power Armor is involved. Even a basic mech is gonna have a CR of something like the Living Tanks from Reign of Winter.

The idea is to give players the means to punch above their CR on a limited basis. In most sci-fi settings, these means come in the form of Rocket Launchers, Plasma Cannons, and Mechs Of Your Own.


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Kassil wrote:

I don't want to see alignment as a thing here. I'd rather have an expansion on things like the patriotic weapons and the Unchained bits about things like radiant damage.

Have allegiances and oppositions, not alignment.

In any universe where Good and Evil are actual (meta)physical forces, alignment makes sense.

In worlds like Golarion and those of the Longest-Running RPG, I can hold Good in the form of pure energy in one hand, and Chaos in the other, and my soul resonates harmoniously with them(and then I can hit you with it). That resonance means I am Chaotic Good. I can still think or even act Lawful(or Evil) from time to time, and still remain Chaotic Good. For a while, anyway.

I could elaborate, but this is not the place for it. My point is that this is not the real world, but one where Good, Evil, Law, and Chaos are observable and quantifiable things.


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martinaj wrote:
I'm okay with cosmic horror as a concept, but I'd much rather they use it as an inspiration for something new is far preferable to ripping creatures straight from the pages of Lovecraft's stuff, which seems to be the way it always goes. Lovecraft always seems to be afford this sacred untouchable status and fans who incorporate his stuff into their games seem completely unwillingy to adapt it, instead forcing the game world to adapt to Lovecraft, but we don't do this with other source material. We have the Whispering Tyrant instead of any number of actual fictional evil overlords, for example. We don't actually see Sauron in the world, so why is there this need to use Cthulu instead of a Cthulu substitute?

Well, I would counter that with your own statement: We have stats for the Old Ones. Now what is the one unspoken rule of RPGs, the one reason Paizo won't ever make stats for their Gods?

"If it has stats, it can be killed."

Unlike Cosmic Horror stories, in Pathfinder there are benevolent and kind (and often awesome) Gods who love you. The horrible things in the inky black between stars are something you can kill. Instead of despairingly writing in your journal until it comes for you, you can roll your inherent goodness into a ball and smack them in the face with it.

When the stars are right, Cthulhu will rise from the depths... and there will be heroes waiting to pound him right back down.

That is why I kinda do want to see the Dark Tapestry and Dominion of the Black show up in Starfinder. After Ancient wizards, corrupt queens, dark elves, evil genies, Oni warlords, Frozen witches, and Demonic invasions, the time will have finally come for them, long ago horrors lurking in the background, to step up and get their asses kicked.


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They don't have to be Colossal or anything (but it would be nice to be able to fight Kaiju face-to-face. But for technology and even some lost magic/magitech, a few giant mecha would be awesome.

Imagine something like the Cybuster:

https://www.youtube.com/watch?v=0mh9aVO_cZI
https://www.youtube.com/watch?v=R9ey1pfOhNQ

A mech possessed by a powerful elemental spirit. As cool as it may be as a machine/artifact/treasure, it provides some awesome adventure hooks. If magic is lost an mysterious, finding out how the machine is powered is a great way to start an adventure. Or what if, instead of an elemental, it's an Archon, or a Prothean? What if it's an Emperyal Lord or Archdevil? Could it be freed? Is that the best course of action?

How bad could it be? Consider this roughly Emperyal-level being in a sci-fi game:
https://www.youtube.com/watch?v=SJ5dkkSQO6Y

Note how her strongest attack involves her stepping out of her machine first.


Yep, that would be a Meretaur.

Ah, here it is.


There's a third-party PDF on this site, "In the Company of Minotaurs", that has rules and such for both full-blooded Taurians and lesser Meretaurs, which make good half-bloods.

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