Well, I don't have to alter her history much, so let's add Wizard to that listing.
Focus School: Evocation
Archpaladin Zousha wrote:
Don't see why. It has no disadvntages. Sure, they're specialized, but this Adventure Path is what they're specialized FOR.
Freehold DM wrote:
Well, we know at least three of them make it to 0 BBY.
Azullius Koujou wrote:
#1: Because it's a cooler name.
#2: Because They recently found out it was a different species from Apatosaurus after all. (https://www.scientificamerican.com/article/the-brontosaurus-is-back1/)
Don't think they haven't. Reportedly, they've already told every one of the cast members the fate of their respective characters.
Slight revision to the character.
History: Miijoka's parents were kidnapped from a faraway land and sold to a noble. Their Master allowed them to work off their own freedom, and during this time, Miijoka was born. Just before his parents would've earned their freedom, they both died in a workshop accident. Guilt drove the master to adopt the boy, but he was a cold and distant man. Mostly bereft of companionship, Miijoka immersed himself in mechanics and engineering, learning how to sail and repair ships.
Personality: Miijoka has tried to be pragmatic as his adoptive father has taught him, but he often finds himself torn between a generally compassionate nature opposite a vindictive streak that has gotten him in trouble more than once. Simply put, he tries not to do harm to innocent people. Those who actively hurt others in front of him, or those close to him, or Miijoka himself, tend to get paid in blackpennies.
4d6 ⇒ (5, 6, 2, 6) = 19 - 2 = 17
I think this works for a Human Gunslinger
History: Miijoka's parents were kidnapped from a faraway land and sold to a noble. Their Master allowed them to work off their own freedom, and during this time, Miijoka was born. Just before his parents would've earned their freedom, they both died in a factory accident. Guilt drove the master to adopt the boy, but he was a cold and distant man. Mostly bereft of companionship, Miijoka immersed himself in mechanics and engineering, learning how to sail and repair ships.
Personality:Miijoka has tried to be pragmatic as his adoptive father has taught him, but he often finds himself torn between a generally compassionate nature opposite a vindictive streak that has gotten him in trouble more than once. Simply put, he tries not to do harm to innocent people. Those who actively hurt others in front of him, or those close to him, or Miijoka himself, tend to get paid in blackpennies.
I'll come back to this later to finish, but events dictate I must relocate for a bit.
Classes/Levels Sorceress 1
Alignment Chaotic Neutral(bordering on Good)
Languages Common, Gnome, Sylvan, Dwarven
About Paji Bettorque
AC 23, touch 15, flat-footed 19 (+1 size, +3 Dex, +1 Dodge, +8 Armor)
Fort +7, Ref +8, Will +9
Speed 30 ft.
Melee dagger -1 (1d3-1)
dart +0 (1d3)
Sorcerer Spells Known (CL 15; concentration +4)
7th (4/day)-Phase Door, Greater Teleport, Prismatic Spray(DC 21)
6th (6/day)-Mislead(DC 20), Summon Monster VI, Disintegrate(DC 20), Greater Heroism
5th (6/day)-Tree Stride, Permenancy, Feeblemind(DC 23), Hold Monster(DC 23), Baleful Polymorph(DC 19)
4th (6/day)-Poison(DC 18), Secure Shelter, Charm Monster(DC 20), Greater Invisiblity, Enervation(DC 18)
3rd (6/day)-Deep Slumber(DC 21), Summon Monster III, Suggestion(DC 21), Fly, Slow(DC 17)
2nd (6/day)-Entangle, Hideous Laughter(DC 20), Glitterdust(DC 16), Acid Arrow, Mirror Image, Eagle's Splendor, Hypnotic Pattern(DC 16)
1st (6/day)-color spray (DC 15), Charm Person(DC 17), Mage Armor, Animate Rope, Grease(DC 15)
0 (at will)-daze(DC 18), detect magic, ray of frost, read magic
Natural Spells (1/day)
Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals
Bloodline: Fey (+2 to compulsion spell DC)
Base Atk +7/+2; CMB +7; CMD
Feats: Dodge, Eschew Materials, Quicken Spell, Combat Casting, Heighten Spell, Silent Spell, Still Spell, Point-Blank Shot, Precise Shot, Spell Penetration, Spell Focus (Enchantment)
Skills: Bluff 1(+8), Craft: Pottery/Ceramics 1(+4), Knowledge: Nature 1(+5)
Languages Common, Dwarven, Gnome, Sylvan
SQ Laughing Touch (7/day)
Fleeting Glance (Greater Invisibility 15 rds/day)
Fey Magic (reroll Spell Resistance)
Combat Gear; 10 darts, dagger, 2 belt pouches, Peasant's clothes, tent, bedroll, 3 sunrods, 2 days trail rations, 1 hunk of cheese.
] Paji was born from a mother who was saved from a giant moorsnake by a passing Satyr. Finding her hometown of Oldfen boring, she's moved to Falcon's Hollow and taken a part-time job with her Uncle at the Goose 'n Gander. She spends most of her time failing to completely stay out of trouble.[
I was hoping this was part of their Funimation collab for a second, but meh. I cannot stand the Japanese cast for Dragonball Z/Super. There is no reason a 45 year old man should sound like he did when he was 8.
You mean Goku? His Seiyuu actually voices Gohan, Goten, Bardock, and all associated Fusions.
And she's Eighty.
Not What it Looks Like: Your character gains a reputation diametrically opposite of their actual nature/alignment.
How I got it -- Playing Shadowrun, my character is a Sniper, covering the rest of the team on an infiltration mission one rainy day. The team ends up triggering an alarm, causing the Mission "Boss", a tough combat mage who was out at the time, to come racing back.
My character sees him coming down the street on a motorcycle, and decides to buy her team some time. So she takes a shot at him. I get a ridiculous amount of successes, and she hits him right in the throat. He glitches the resulting piloting skill roll(70mph+rain+shot in the throat) and skids underneath a truck, where he cracks his head open on the vehicle's driveshaft. Blood flows down the wet streets. With the Boss suddenly dead, the team takes case of the remaining guards, finishes the run, and we book it.
Surveillance footage of the shot goes viral, with many Shadowrunners saying my character had to have been a cold-blooded killer to make that shot, and used a tranq dart just to show that he/she could.
Yes, I said Tranq dart. My character is a kind of a pacifist, and she almost exclusively uses Tranquilizer, Gel, and Shock rounds unless absolutely necessary(or sufficiently pissed).
Well, the first thing of all is that if your plans are being foiled by a single cantrip, you need to re-think your setups. But I'm not here just to judge you. So to recap:
1. Use mechanical traps. -- This is simple enough. Sense Magic doesn't sense what isn't magic.
2. Pair the trap with a monster attack.
3. Make unavoidable traps. Mind you, not Unescapable traps. And definitely don't make them Save-Or-Suck traps. But stuff like: "The door you have to go through is trapped. Now how will you deal with that?"
4. Don't hide magic items. -- This is arguably one of the ways the rules have gotten "kinder and gentler". There's no real point to making characters pass over useful magic items. If you really need them to not know how awesome an item they have is until later, simply make that item get more awesome/powerful at the adventure goes along.
The reason I don't like harem anime is because, generally, the story does not make sense even within the context of the universe it is in. There was this one, I forget the name, where there are these mech suits that only women can pilot for some biological reason. Then there was one man that could, so this was a big deal. Okay, I'm following so far. After one fight with a stuck up pilot at this academy he was in, every girl in the series and even the ones that hated him just moments before, went total obsessive stalker on him with how much they loved him for no reason whatsoever.
You're either talking about Infinite Stratos, or Tenchi Muyo: War on Geminar. The latter actually goes a lot into the ramifications of that. Male pilots are seen pretty much as political breeding stock, highly sought over but given little agency and respect(one male pilot was kidnapped, and hinted raped by a bunch of bullying girls).
Indeed, there are a lot of male pilots that joined the bad guys primarily because they were tired of being treated that way.
So I'm thinking you're thinking about Infinite Stratos.
Someone beat me to this, so I'll put it here, too. Thankfully (or not), little of it has already been mentioned. For Anime, most of this has already been translated/dubbed and released in the US.
- Blizzard Entertaiment
- Monolith Soft
- Namco Bandai
- Nippon Ichi
- Square Enix
The Appendix of the GameMastery Guide and other books, there's a list of books, movies, and even songs that were used or can be used for inspiration by the Devs and DMs for adventures and other elements.
So what are your inspirations that you would, or already do, use to make Sci-Fi/Fantasy worlds and adventures, or would like the Paizo devs to take a look at as they work on Starfinder?
- Blizzard Entertaiment
- Monolith Soft
- Namco Bandai
- Square Enix
Considering the way many Wii games work control-wise, it wouldn't work out.
Yes, it's been late, but I have a Wii U. Unfortunately, I don't have a lot of money, so I don't have all the games for it I want. I do however have Super Mario 3D World, Smash Bros. 4, Xenoblade Chronicles X, and Splatoon. As well as Steamworld Dig, Freedom Planet, Shantae and the Pirate's Curse, and a number of Virtual Console games.
My only real complaint is that the YouTube app has a nasty habit of crashing and taking the whole system with it. It's the only thing that does it.
Drahliana Moonrunner wrote:
Not anymore. Have you seen the new series?
Bullo Dagmawi wrote:
That's not a problem, that's a feature. Giant robots do, and should, operate on a different power scale than dudes on foot unless Power Armor is involved. Even a basic mech is gonna have a CR of something like the Living Tanks from Reign of Winter.
The idea is to give players the means to punch above their CR on a limited basis. In most sci-fi settings, these means come in the form of Rocket Launchers, Plasma Cannons, and Mechs Of Your Own.
In any universe where Good and Evil are actual (meta)physical forces, alignment makes sense.
In worlds like Golarion and those of the Longest-Running RPG, I can hold Good in the form of pure energy in one hand, and Chaos in the other, and my soul resonates harmoniously with them(and then I can hit you with it). That resonance means I am Chaotic Good. I can still think or even act Lawful(or Evil) from time to time, and still remain Chaotic Good. For a while, anyway.
I could elaborate, but this is not the place for it. My point is that this is not the real world, but one where Good, Evil, Law, and Chaos are observable and quantifiable things.
I'm okay with cosmic horror as a concept, but I'd much rather they use it as an inspiration for something new is far preferable to ripping creatures straight from the pages of Lovecraft's stuff, which seems to be the way it always goes. Lovecraft always seems to be afford this sacred untouchable status and fans who incorporate his stuff into their games seem completely unwillingy to adapt it, instead forcing the game world to adapt to Lovecraft, but we don't do this with other source material. We have the Whispering Tyrant instead of any number of actual fictional evil overlords, for example. We don't actually see Sauron in the world, so why is there this need to use Cthulu instead of a Cthulu substitute?
Well, I would counter that with your own statement: We have stats for the Old Ones. Now what is the one unspoken rule of RPGs, the one reason Paizo won't ever make stats for their Gods?
"If it has stats, it can be killed."
Unlike Cosmic Horror stories, in Pathfinder there are benevolent and kind (and often awesome) Gods who love you. The horrible things in the inky black between stars are something you can kill. Instead of despairingly writing in your journal until it comes for you, you can roll your inherent goodness into a ball and smack them in the face with it.
When the stars are right, Cthulhu will rise from the depths... and there will be heroes waiting to pound him right back down.
That is why I kinda do want to see the Dark Tapestry and Dominion of the Black show up in Starfinder. After Ancient wizards, corrupt queens, dark elves, evil genies, Oni warlords, Frozen witches, and Demonic invasions, the time will have finally come for them, long ago horrors lurking in the background, to step up and get their asses kicked.
They don't have to be Colossal or anything (but it would be nice to be able to fight Kaiju face-to-face. But for technology and even some lost magic/magitech, a few giant mecha would be awesome.
Imagine something like the Cybuster:
A mech possessed by a powerful elemental spirit. As cool as it may be as a machine/artifact/treasure, it provides some awesome adventure hooks. If magic is lost an mysterious, finding out how the machine is powered is a great way to start an adventure. Or what if, instead of an elemental, it's an Archon, or a Prothean? What if it's an Emperyal Lord or Archdevil? Could it be freed? Is that the best course of action?
How bad could it be? Consider this roughly Emperyal-level being in a sci-fi game:
Note how her strongest attack involves her stepping out of her machine first.
IOW, it's surprising if you're not paying attention? What a shock.
If a show starts happy, while repeatedly dropping hints over two seasons that happy times don't last forever, any surprise over the show making a dark turn is your own fault.
The primary thing that could surprise you is how dark it was gonna get.
I mean, I saw Phyrra's death coming(Mostly. her not dying in the transfer in the previous episode threw me), but even then, it hurt to actually see it happen.
of course now the question is what pattern the series is gonna settle into now. I doubt it's gonna stay quite as dark as these last few episodes, but the focus of the last two seasons is that... well, go read the lyrics to "Time to say Goodbye." Of course, we'll probably get our answers in season 4's lyrics.
From: "This Will be the Day"Beware that the light is fading;
Beware if the dark returns
This world's unforgiving, even brilliant lights will cease to burn
Day and night will sever
Hope and peace are lost forever
From "Time to say Goodbye":
Now it's time to say goodbye
Or, you know, the entirety of "Die."
This is no sudden swerve. This is the darkness we've been promised/warned about since episode 1.