Heroes of the Lost Coast - A Sandpoint Campaign


Recruitment

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Sorry I thought I had mentioned it in the background, I'll edit it if I didn't xD but here it is just in case, i'll be gone for most of today.

To explore the ruins that dot the countryside, hence his scholar of ruins trait, he spent quite a bit of his youth reading of the ancient Thassilonian ruins. He hopes to find ancient magics to increase his own powers.


Certainly. I'd given a few thoughts to it, but I like to keep the basic submission concise and focused on the major character traits. I wrote up something longer for you on the topic.

The Story of Wol:
Dreams have always been a source of insight for Tirami. Though all elves respect the wisdom Desna brings in sleep, she feels the connection stronger than most. At night the phantom theater performs to show the past clearly and catch echos of the future. Usually she takes what is offered and asks no more. Except the once.

Tirami's efforts to acquire magical curatives had come to naught. The gods had all turned deaf ears to her self-interested prayers. Even if books of arcane study were available, everyone knew that wizards had no talent in the healing arts. Short on ideas she turned to her dreams for guidance. And when they gave little help she decided to force the issue. A few old favors called and one new one promised procured a dose of dreamtime tea, a mixture from the far south said to produce vivid dreams that brought great insight.

Her sleep that night was tormented by dark and twisting chaos. Images of strange things beyond her understanding danced, as if called up from some deep realm. She knew she was dreaming but could not wake, so instead she fought through them as if she were swimming through a storm lashed bay. Time seemed meaningless, but finally she was cast out upon a calm shore.

It seemed that she found herself in a clearing deep in the green woods. The sounds of animals surrounded her, yet were never to be seen when she turned and looked. And then the others arrived. It appeared at first that she was surrounded by a council of the Eldest of the First World, the dark and terrible fey lords. Hooded Ng, the world serpent Ragadahn, the great Green Mother, and others. But they felt wrong, alien, like ill fitting costumes draped over scarecrows. And she couldn't say if that was because she was deep enough to catch a hint of true nature of the Eldest behind their masks, or if something else was coming to her in shapes plucked from her own remembered stories.

Words came to her. You seek power. “Yes.” You desire command over life and its ending. “Yes.” You wish for the strength to make the world obey you. “Yes.” We can give you these things, but there is a price. “What is it?” An unlocked door swings both ways and is not easily barred again. You were chosen because you are already one who will open the right doors. Always be yourself and let no one sway you from your path. “I won't, I swear it!” Then it is done.

When the inky clouds of sleep finally cleared in the morning there was a horned owl perched above her, staring with intelligent yellow eyes that knew her name. And she knew its name was Wol, and that he would be her guide, and that her dreams had unlocked something powerful. Since then Wol has stayed by her side, teaching her secrets and watching for danger. She considers him a friend who can always be relied on. Though she has never regretted what happened that night, she has also never taken another drink of dreamtime tea.


Traveriel - Of course, my mistake. I read it, but it got lost in the mix on the third and fourth go through. Anyways, why does he leave Skender? It sounds like he explores and adventures lots with him, what drives the guy to leave?

Deona - How will she react to adventures that have her going out to hunt down an enemy (With the party) instead of games where the threat attacks you or something you need to defend?

One note guys: There are a lot of divine casters in these applications. While a party balance is NOT my only concern, the more of you that show up for it, the harder your chances will be


DM Rennick wrote:

Deona - How will she react to adventures that have her going out to hunt down an enemy (With the party) instead of games where the threat attacks you or something you need to defend?

She walks a fine line, but draws the line absolutely at killing things herself. She recognizes that some enemies need to be dealt with to prevent harm to others, and is willing to help such endeavors (or will become willing quickly in the adventure) as she can. She is adamantly opposed to all forms of Undead, as well, as she considers them an abomination (which she picked up while with her clan). I think that might have come across better in the application I had for her for RotRL :).

Quote:


One note guys: There are a lot of divine casters in these applications. While a party balance is NOT my only concern, the more of you that show up for it, the harder your chances will be

That's fine. I picked her because of my currently available characters she fit Sandpoint best :). If she doesn't get picked for this one, she'll be happy hanging out in Sandpoint until someone needs her help :).


DM Rennick wrote:

Kyouraku - No the comment about the feat was about a different player's question. :p Also, is he a tian human then? or a chelaxian/varisian or other nationality raised by a Tian family?

Ah, gotcha. I'll leave him as is, then, unless you get too many booksellers and would like it changed.

And, yes, he is Tian, as are his adoptive parents.


Ah yes my plan was to have Rently be exiled shortly before the events of the curse of the crimson throne, but it should be an easy adjustment he'll just be a bit older...age with wisdom right?

-Inquisitor Leet


Alina and Chopper a tragic love story

more:
Alina did not just remember the stories of the man everyone called chopper, but knew him, and loved him as Soot. No this was not the love of a silly young girl, but a strange kind of love. It was a love for a man who felt that same as She did. Or who she thought felt the same as she did.

It was no secret that Alina loved birds. So did Jervis Soot, or so he said. Alina used to watch him carve a bird with pleasure. He was so talented. Her mother found it strange but harmless that she took such interest in a human man. But being a gnome she had no interest in a human, and knew that She'd be a young women when he was old and dead.

When the murders began Alina thought it was Jervis no more than anyone else. After all he just liked birds, such gentle harmless creatures. But why did he spend such a lot of time by himself? Sometimes he mumbled about 'other flying things' when carving a bird, and she worried about him. And she felt him growing distant...

After a while she didn't see him any more, he didn't go out and carve many birds. When the truth came out, Alina was horrified, she left home and went to stay in the forest for several days, talking only to animals. She felt betrayed. How could a man do such terrible things, let alone a man she had had feelings for. If this was how human men are, it is no surprise human women suffer so much...Alina decided to help humans ever more from that day forth.

During the giant attack Alina and her mother fled for the safety of the deep woods again. They were rather frightened of the giants whom they found terribly big. They easily hid using their magic spells.

The goblin attack was different. Alina hated the goblins as much as anybody, and particularly hated them for tormenting animals. Still she had a quiet role, nursing the sick and wounded animals, or comforting those who had friends and loved ones injured or lost in the attack.

Alina hopes that Sandpoint can enjoy a peaceful future, but still misses her friend Jervis, but obviously keeps such a thing a secret to herself.


DM Rennick wrote:
Traveriel - Of course, my mistake. I read it, but it got lost in the mix on the third and fourth go through. Anyways, why does he leave Skender? It sounds like he explores and adventures lots with him, what drives the guy to leave?

Skender is retired from adventuring. Other than the yearly trip to Katapesh to buy and free slaves, he dedicates himself to spreading the word of Desna in Magnimar. Traveriel has decided it is time to embrace the teachings of Desna and begin a life of exploration.


Ok I couldn't resist. I am submitting Tommy Ten Tows again. I know this isnt a seagoing campaign but I figure he can work just as well if I tweak him slightly instead of going sea singer bard I just went straight bard. I just had too much fun with him lol. So here he is!

Tommy Ten-Tows the Magnificent!:
TOMMY TEN-TOWS CR 1/2
Male Half-Elf Bard 1
CG Medium Humanoid (Elf, Human)
Init +2; Senses Low-Light Vision; Perception +2
--------------------
DEFENSE
--------------------
AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 8 (1d8)
Fort +0, Ref +4, Will +2
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Unarmed Strike +0 (1d3/20/x2)
Special Attacks Bardic Performance (standard action) (9 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 14), Bardic Performance: Inspire Courage +1
Bard Spells Known (CL 1, +0 melee touch, +2 ranged touch):
1 (2/day) Silent Image (DC 15), Hideous Laughter (DC 15)
0 (at will) Prestidigitation (DC 14), Read Magic (DC 14), Detect Magic, Know Direction (DC 14)
--------------------
STATISTICS
--------------------
Str 10, Dex 14, Con 10, Int 14, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Bard Weapon Proficiencies, Lingering Performance, Skill Focus: Use Magic Device (Adaptability)
Traits Dirty Fighter
Skills Acrobatics +6, Bluff +8, Diplomacy +8, Knowledge (Arcana) +7, Perception +2, Perform (Sing) +8, Perform (String Instruments) +8, Spellcraft +6, Use Magic Device +11
Languages Aquan, Common, Draconic, Elven
SQ Bardic Knowledge +1 (Ex), Elf Blood

--------------------
SPECIAL ABILITIES
--------------------
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (9 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Dirty Fighter +1 damage when flanking.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Lingering Performance Bardic Performances last 2r after you stop concentrating.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Yosrick::

Yosrick Vallakaeos
NG Half-Elf Male Bard 1 (Archaeologist)
Init +3; Senses Perception +6; low-light
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 17, touch 13, flat-footed 14 (+3 armor, +3 dex, +1 shield)
hp 10 (1d8+1+1 FC)
Fort +1, Ref +5, Will +2; +2 vs sleep and enchantment
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 30'
Melee rapier +3 (1d6+2) or whip +3 (1d3+2 nonlethal)
Ranged chakram +3 (1d8+2)
Space 5'; Reach 5'
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 14, Dex 16, Con 12, Int 13, Wis 10, Cha 15
BAB +0; CMB +2; CMD 15
Feats (1) EWP: chakram, weapon finesse
Skills (7 skill) Acrobatics +8, Appraise +5, Climb +6, Knowledge: History +6, Linguistics +5, Perception +6, Spellcraft +5
Spells/Day (-/2, DC 12+level)
0th level (4): detect magic, know direction, light, mage hand
1st level (2): detect secret door, feather fall
Special Abilities: ancestral arms racial trait, bardic knowledge, archaeologist's luck (+1; 6 rnds/day)
Traits: Lost and Found; Prehensile Whip
Languages: Common, Elven, Thassalonian, Giant
Possessions (105 gp) chakram (1 gp), rapier (20 gp), whip (1 gp), studded leather armor (25 gp), buckler (15 gp), 2 doses of alchemist's kindness (20 gp), artisan's tools (5 gp), hollow pommel (5 gp), silk rope (10 gp), 3 gp
------------------------------------------------------------------------

Stat Math:
Str 14 (5 points)
Dex 16 (5 points +2 racial)
Con 12 (2 points)
Int 13 (3 points)
Wis 10 (0 points)
Cha 15 (7 points)

Yosrick grew up near Sandpoint, the half-elven son of a human woman who ran off on "adventure" and came back pregnant. Yosrick has only known his father briefly, when he would visit every couple of years. His elven father gave him a love of wine, taught him to throw a chakram and instilled in him a deep sense of wanderlust. Unfortunately his mother became ill and he was unable or unwilling to leave her. To satisfy his wanderlust, he roamed the Sandpoint hinterlands extensively. It was there that he came across Brodert Quink, who was examining the ruins of the Old Light. Quink taught him Thassalonian, and instilled in him a sense of history, of wonder.

Yosrick was underground when his mother died.

He's never forgiven himself for not being there and he feels guilty for being happy that he's free to leave. He's recently taken to drinking too heavily, covering the hangover with doses of alchemist's kindness. Even though he's now free to leave, he still remains, his sense of guilt keeping him here. Still, he longs to leave and just needs a reason to go..


Write-up on the Empyreal Way is now include on Rowena's profile, and here as well.

THE EMPYREAL WAY
About fifty years ago, a trio of devout and holy clerics (one of Iomedae, one of Shelyn, and one of Desna) broke away from their goddesses and turned their reverence to the lesser beings known as the Empyreal Lords. They did this not out of spite or malice towards their former patrons, but because they saw the war against evil in the world being co-opted by their deities’ special interests. Torin Odisil saw his deity Iomedae questing for greater power and control over Aroden’s defunct clergy, concerning more with pure justice and meddling with mortal leadership than advancing the cause of good. Carus Radiradas saw Shelyn’s focus on beauty and art as a lesser concern compared with the hardship and suffering he saw around him every day. Athamira Bannos began to see Desna as flighty, her dedication to gamblers chafing against the destruction addictive gambling was causing to the people of Riddleport, and her obsession with travel and exploration is irresponsible in the face of so many local troubles. Whether they were right or wrong in their assessments of their goddesses is immaterial; what mattered is that they had had enough.

In their mind, the Empyreal Lords’ motives were purer and nobler. Torin took up with Andoletta, and became the first Primarch of the order. Carus pledged himself to Arshea, and strove to champion the cause of freedom everywhere. Athamira devoted herself to Sinashakti, and although she recognizes that her new master and Desna had much in common, she knows that, for Desna, travel was an end unto itself, whereas with Sinashakti, travel is a means to meet new people and spread joy and peace as far as she can.

It was rough going for the trio at first, until they were able to find more converts to join their cause. They soon welcomed worshippers of Ragathiel, Korada, and Valani into their ranks, and located an abandoned commune of Erastil in the Sanos Forest which they took as their own. There, they created a community dedicated, among their own individual Empyreals’ portfolios, the ideals of good, or at least, their own interpretation of the nature and existence of good. Followers of the Empyreal Way focus their lives on the improvement of themselves and others above all else: good works are the truest sign and testament to their beliefs. A follower will always give a tenth of their income to charities, or spend it in support of charitable works. A follower will always show hospitality to others, and always be willing to open their homes to those in trouble. A follower will always strive to confront and defeat evil: ridding the world of evil is the ultimate good work, whether by means of conversion or elimination. For followers of the Way, good is the most important ethos, even if it means trouncing on established traditions or suppressing individual freedoms – so long as the greater good is achieved, the means are irrelevant. That being said, followers of the Way view such appalling methods such as poison or torture as corrupting of the user, and will never stoop to such methods or allow their companions to use them.

Traditionally, followers of the Way go out into the world in groups of six to fight the forces of evil. Within these groups (known as Hexastichs) there is one follower of each of the principal six Empyreal Lords. Each Hexastich has a mutually agreed-upon leader and is usually comprised of friends from the Monastery who decide to set out together. They typically journey for six years before returning to the Monastery to give testimonials on their efforts and relay what insights they have received and what they have learned.

Characters of most any class can be found among the acolytes of the Empyreal Way, although clerics, paladins, and inquisitors are more common. Bards tend to favour Sinashakti, druids and rangers favour Valani, while monks favour Korada. Many acolytes of Korada are experts in their Lord’s unique unarmed fighting style which focuses on defence and disabling opponents rather than killing them outright.


DM Rennick wrote:
One note guys: There are a lot of divine casters in these applications. While a party balance is NOT my only concern, the more of you that show up for it, the harder your chances will be

Glad I decided not to submit Itharian for this game, then. :P


Here's the background that I think might make for an interesting fit... :)

Background:
Growing up on the streets in a city like Alkenstar, Vergian had no idea what the next day was going to bring. He didn't know his family, and he had to fight for every bit of food he ate. The daily struggle met it end on the day he managed to steal some fresh food from a blacksmith's family. While he was devouring his treasure, several other thugs surrounded him to take it. He began fighting, but the numbers were a bit much and he felt blow after blow. Just before he passed out, he saw the woman blacksmith fire a shot from a gun into the ground next to the leader's head. Without hesitation, the gang fled, leaving the smith to kneel beside Vergian and check on the young man.
When he awoke, amazingly it was to a new life. The smith hadn't held it against Vergian for taking the food, only admonished him that if he'd asked the smith would have given him that and more. Feeling guilty, Vergian asked to stay to help the man out with chores for a few days. In the end, Vergian stayed for years. Over the time, he learned about smithing and metals as well as how to construct the guns that made Alkenstar a place for business. However, not only did the smith teach him to make the weapons, she taught him to use them. The entire relationship made Vergian feel like he actually did have a mother, and the feeling of mother to son also was the feeling of the smith to Vergian.
The family feeling ended as abruptly as it began however when the smith left to meet an associate in a small town called Sandpoint. As the woman had been doing the same previously, Vergian didn't think much of it. When he was awoken by the feeling of tragedy his mind changed. Unsure of what he was feeling, he spent days in a bit of a mood. When a letter was delivered to him from the smith, he knew what put him in a mood. According to the letter, the smith had arrived in Sandpoint just in time for a raid by goblins to strike the town. Afterwards she had gone with a group of individuals to track down the source of the raid. She had written some of her adventure in the letter, but by the end, a different hand had finished it. There was no mention of what killed her, but the letter being sent was her dying request and included her will leaving the smithy to Vergian.
It was with a heavy heart that Vergian decided to leave the business in the hands of others and journey to Sandpoint to find out first hand what had happened. The trip took longer than he'd planned, but in the months after, he found that Sandpoint was a place to start over. He helped with the local smithy, and on the occasion where help was needed for the town, he and his gun skill was there.


Sorry about the delay, a rare RL interruption.

Expanded and a more literate background.

Born in Sandpoint to the wealthy and powerful Valdemar family, Antonius never quite fit in. Insatiably curious but not studious, he got into trouble often. His siblings soon learned that to follow him meant a spanking thereafter. His short stature did not endear him to grandfather either, though he is a stout lad. He did climb around ships both building and shipping, learning a lot from sailors and officers. He would take off into the wilds, camping and hunting. Shalelu often found him, giving tips along with cuffs for inconsideration.

He learned a few things from his family. From reading old family papers and diaries is how he learned to read infernal. The family mostly worships Abadar now but that is not for him, so he began to attend services at the temple of Desna.

All this would be taken in stride were it not for the sneaking out and leading other scions of notable families into questionable situations. Recently it came to ahead when he and some other children came upon a Scarzni smuggling ring. The kids were captured and held for ransom. That was paid after a time but scars, mental, physical, financial, and diplomatic, were left. It was made clear that Antonius led the kids into trouble. The Valdemar family paid back all the others involved. For Antonius it was grim; he was given a small amount of money but was disinherited and expelled from the family.

He needs others around him or the nightmares for the scarring experience return but still he is driven to go and explore. Ameiko took pity on him and sometimes lets him stay for chores. Shadru also helps him with a bit of an air of shame. Mother Koya has done the most to take him under wing as his mother never speaks to him now. The Desnian temple has offered a little support but soon Antonius or Ant, must leave and can, now that he has found a wave-rider.

DM Rennick wrote:
Antonius How old is he now? How long ago was he captured?

He is sixteen and the kidnapping situation took place within the past few months.

Personality:
Ant is a good but headstrong lad with great curiosity, boldness, and heart. He looks for the best in people but life beat a little wariness into him. Still to live life to its fullness as Desna teaches is the only reasonable way to live. Criminals he now hates, to him being a criminal is not about law but harming others. He likes to take care of others as kindness has been shown to him. He lives to look for the next new place to see, ruin to explore, cove to dive in. For all of that he likes people too, without sharing the experience what would be the point?

Role:
Antonius has a good range of skills capable of guiding groups on land or sea. He's a good fighter in melee or at range, supporting even more martial types.


Alright, I just finished purchasing equipment. Additionally, if you hadn't noticed, I have a description and stats for my character in his fused eidolon form on my profile page.


Oops Kovellus, just realized we have the same avatar pic. I'll change mine since you were on here first.

EDIT: There we go. :-)


DM Rennick wrote:

Everyone - Use average starting gold.

- Keep in mind that we have a lot of “Working class stiff” – book store applications, that could put you in conflict or I may ask you to change it.

I took the Varisian Local. It represents more of the various ways he's been surviving the last four years, from helping at the book store to singing and entertaining at the taverns and everything in between. At least, that's what I'm going for, a social character that also happens to (or will) know quite a bit of information through time. At least, that's my take.

It's also the reason why I didn't take the Revelation that will allow me to take my Charisma Modifier in place of my intelligence modifier when it comes to Knowledge Rolls and such.


DM Rennick:
To be honest, I haven't played through RotR, so I'm not sure. I knew there was at least one goblin attack that happened, so I took that and ran with it. Most likely they were, though they didn't play much, if any part in the defense of the town.


mmmkay... I've been quite busy this weekend, forgive my last post I had about 30 seconds to write it, but I've finished my character sheet and expanded a bit on his background to clarify his current residence in Sandpoint. If you need further explanation or editing on anything else please let me know.


Here's my concept. :)

Crunch:
VERGIAN CR 1/2
Male Human (Azlanti) Gunslinger (Pistolero) 1
CG Medium Humanoid (Human)
Init +6; Senses Perception +6
--------------------
DEFENSE
--------------------
AC 16, touch 14, flat-footed 12. . (+2 armor, +4 Dex)
hp 11 (1d10+1)
Fort +3, Ref +6, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Hammer, Light +5 (1d4+1/20/x2) and
. . Rapier +5 (1d6+1/18-20/x2) and
. . Unarmed Strike +5 (1d3+1/20/x2)
Ranged Pistol +5 (1d8/20/x4)
--------------------
STATISTICS
--------------------
Str 12, Dex 18, Con 12, Int 12, Wis 14, Cha 12
Base Atk +1; CMB +2; CMD 16
Feats Gunsmithing, Rapid Reload: Pistol, Weapon Finesse
Traits Local Celebrity, Reactionary
Skills Acrobatics +8, Craft (Alchemy) +5, Craft (Blacksmith) +5, Perception +6, Perform (Oratory) +7, Sleight of Hand +8, Swim +5
Languages Azlanti, Common, Osiriani
SQ Deeds, Grit (Ex), Gunslinger's Dodge (Ex), Quick Clear (Ex), Up Close and Deadly +1d6
Combat Gear Hammer, Light (2), Leather, Pistol, Rapier; Other Gear Backpack (7 @ 11 lbs), Bedroll, Courtier's outfit, Flint and steel, Pouch, belt (1 @ 1.96 lbs), Powder Horn, Rations, trail (per day) (3), Signet ring, Sunrod (2), Waterskin
--------------------
TRACKED RESOURCES
--------------------
Grit (2/day) - 0/2
Hammer, Light - 0/2
--------------------
SPECIAL ABILITIES
--------------------
Deeds Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longerlasting effects. Some deeds stay in effect as long as a gunslinger has at least 1 grit point. The
Grit (Ex) A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever
Gunslinger's Dodge (Ex) At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a
Gunsmithing You know the secrets of repairing and restoring firearms.

Benefit: If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft c
Local Celebrity You are a mainstay in the many productions of the Sandpoint theatre, and have become something of a heartthrob to many in town and even as far as Magnimar. Gain Perform (Oral) as a class skill. You receive a +2 bonus to it. You also receive a +2 bonu
Quick Clear (Ex) At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform t
Rapid Reload: Pistol You can reload fast with one type of Crossbow.
Up Close and Deadly +1d6 At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the
--------------------
Background
Growing up on the streets in a city like Alkenstar, Vergian had no idea what the next day was going to bring. He didn't know his family, and he had to fight for every bit of food he ate. The daily struggle met it end on the day he managed to steal some fresh food from a blacksmith's family. While he was devouring his treasure, several other thugs surrounded him to take it. He began fighting, but the numbers were a bit much and he felt blow after blow. Just before he passed out, he saw the woman blacksmith fire a shot from a gun into the ground next to the leader's head. Without hesitation, the gang fled, leaving the smith to kneel beside Vergian and check on the young man.

When he awoke, amazingly it was to a new life. The smith hadn't held it against Vergian for taking the food, only admonished him that if he'd asked the smith would have given him that and more. Feeling guilty, Vergian asked to stay to help the man out with chores for a few days. In the end, Vergian stayed for years. Over the time, he learned about smithing and metals as well as how to construct the guns that made Alkenstar a place for business. However, not only did the smith teach him to make the weapons, she taught him to use them. The entire relationship made Vergian feel like he actually did have a mother, and the feeling of mother to son also was the feeling of the smith to Vergian.

The family feeling ended as abruptly as it began however when the smith left to meet an associate in a small town called Sandpoint. As the woman had been doing the same previously, Vergian didn't think much of it. When he was awoken by the feeling of tragedy his mind changed. Unsure of what he was feeling, he spent days in a bit of a mood. When a letter was delivered to him from the smith, he knew what put him in a mood. According to the letter, the smith had arrived in Sandpoint just in time for a raid by goblins to strike the town. Afterwards she had gone with a group of individuals to track down the source of the raid. She had written some of her adventure in the letter, but by the end, a different hand had finished it. There was no mention of what killed her, but the letter being sent was her dying request and included her will leaving the smithy to Vergian.

It was with a heavy heart that Vergian decided to leave the business in the hands of others and journey to Sandpoint to find out first hand what had happened. The trip took longer than he'd planned, but in the months after, he found that Sandpoint was a place to start over. He helped with the local smithy, and on the occasion where help was needed for the town, he and his gun skill was there. Shortly after arriving too, he was (most likely when a bit intoxicated) talked into being part of a play occuring at the theatre. When he sobered up he still felt the obligation to perform and much to his surprise quite enjoyed it. People in the town seemed to enjoy it as well and he found himself appearing in more and more of the plays. So, in addition to be one of the town blacksmiths, he's also become somewhat of a local celebrity for his performances.

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I'm short some gear, but that's waiting a question..(spoilered below). :)
DM Rennick:
Question - Are you going to allow any ammo to have been personally crafted?


No more applications will be accepted as of this post. Keep your eyes on the thread though, I may need to ask more questions as I narrow the running down. Thanks guys.


Added all of the background and personality to Ilya's page so you wouldn't have to dig through the posts, hope it helps :)


DM Rennick wrote:
No more applications will be accepted as of this post. Keep your eyes on the thread though, I may need to ask more questions as I narrow the running down. Thanks guys.

I'd forgotten to edit my background, so hopefully you'll let me make Rently a member of the town guard as opposed to the adoptive child of Koja.

-Inquisitor Leet


I hope my history is sufficient. This is my first elf, so I am kinda... iffy on how much stuff you should put into the history when you've been alive for tens of decades already. And they're chaotic, so I figured the big life scaring events for young humans aren't as important to them, on the whole. You just... get over it.


It took me a while but I am settling on a Half-Elf Ranger, Beast Master Archetype. Is it to late for me to put in the rest?


Because you posted about it before, I'll say you can.


still recruiting?

Silver Crusade

tahl liadon wrote:
still recruiting?

...

DM Rennick wrote:
No more applications will be accepted as of this post. Keep your eyes on the thread though, I may need to ask more questions as I narrow the running down. Thanks guys.

Hope this helps. :P


Sorry for taking so long, School had just got started and there was a lot I needed to do. Not to mention settling on a character for this campaign was hard too but I am satisfied with my pick

Gan Laccaran:

GAN LACCARAN CR 1/2
Male Half-Elf Ranger (Beast Master) 1
CG Medium Humanoid (Elf, Human)
Init +1; Senses Low-Light Vision; Perception +8
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DEFENSE
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 10 (1d10)
Fort +2, Ref +3, Will +2
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Curve blade, elven +3 (1d10+3/18-20/x2) and
Unarmed Strike +3 (1d3+2/20/x2)
Ranger (Beast Master) Spells Known (CL 0, 3 melee touch, 2 ranged touch):
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STATISTICS
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Str 14, Dex 13, Con 10, Int 14, Wis 14, Cha 14
Base Atk +1; CMB +3; CMD 14
Feats Power Attack -1/+2
Traits Ease of Faith
Skills Climb +6, Diplomacy +7, Heal +6, Knowledge (Geography) +6, Linguistics +3, Perception +8, Stealth +5, Survival +6, Swim +6
Languages Aklo, Common, Daemonic, Elven, Polyglot
SQ Elf Blood, Enemies: Animals (+2 bonus) (Ex), Track +1, Wild Empathy +3 (Ex)
Combat Gear Curve blade, elven, Masterwork Studded Leather; Other Gear Backpack (empty), Flint and steel, Grappling hook, Rations, trail (per day) (3), Rope, silk (50 ft.), Waterskin, Wine (Fine, bottle) (2)
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SPECIAL ABILITIES
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Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Enemies: Animals (+2 bonus) (Ex) +2 to rolls vs Animals.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 +1 to survival checks to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

The Story:

Gan was born in the shackles to a human mother. He was the illegitimate son of an elven crime lord. Gan had grown up in the slums, struggling. His mother forced to take whatever job was given. This made things very hard for Gan and his mom. All this time Gan wanted better for him and his mother. He had to confront his father. He trained for a few years but was too green to face his father. A mere boy. He did anyways. His father defeated him heartily.
His father liked him and his bravery and audacity. So he took Gan and his mother in and decided to raise Gan as his son. Life was finally picking up for Gan. His father trained him in the art of using a Eleven curved blade. When Gan wasn’t training he spent much of his time exploring the wilderness looking for rare items that have long since been lost. After he finally left his father’s care. He became a explorer and would also work closely with animals living in the lands outside of the Shackles. Sometimes Gan would leave for months at a time.
Gan had developed a knack for adapting to the wilds and soon took up ranger as a profession. He also spent much time studying and taming wild animals. He was good with animals and soon became pretty good with a sword. His father was glad he had taken on such a talented boy. Things were okay for a good while.
One day, things changed. His father was finally arrested for the numerous crimes he had committed and was beheaded. Because Gan only did honest work, he and his mother were excused from any of the charges though all of his fathers fortunes were either confiscated by the guards, or taken by other greedy leaders within his father’s underworld. This left him and his mother with nothing. One day his mother grew very ill and she ended up dying from the disease. With nothing left to lose, Gan set out to try and make a new life. Not sure what to expect. Gan decided he wanted to explore the lands beyond. So he journeyed to the Mwangi Expanse to look for rare items that have been lost for many generations. He also wanted to get closer to the more prehistoric wildlife that also lived there. He hoped that someday he may be able to make one a pet.
After a couple of years in the Mwangi, Gan made his way north to explore the lands around Varisia. This eventually led him to be involved in the events that took place at Sandpoint. His involvement though was really aiding the town against goblins and rebuilding it after the travesty that befell it. Eventually Gan decided to make Sandpoint his new home, for the time being anyways. Who knows what will happen next.

Gan’s personality is very righteous and a bit carefree. He hates it when injustice and wrong is enacted on others and will go above and beyond the call of duty to smite evil wherever he finds it. He loves telling stories and listening to them. Gan has seen much in his life and has many tales to tell.


I'm currently reviewing all the applications and narrowing down as I go. This may take me awhile, I worked a shift from 6 am to 1 pm today, and will be returning at 4:30 for my second of the day, thus my brain's a tad fried. So please have patience and bear with me. thanks guys.


Alright, Spent a while re-reading and sorting through applications. There were a lot of close calls on this one, in the end these are the applications that I found the most interesting and that I thought would make a diverse and interesting party (though admitedly a bit light on meat shield-y-ness.

Without further ado, the future Heroes of the Lost Coast:

Kale Porter
Kyouraku Kanatou
Daemon Grizwold
Yosrick
Koveluss Vosare

Thank you to everyone who took the time to apply! I wish I could accept more players and wish everyone the best. If anyone has questions feel free to ask.


Congrats, guys. Thanks for considering me DM Rennik. Now I have an NPC made up for my KM group. :)


Thank you for selecting me! I will go through and re-purchase my gear (As I used MAX gold when he was originally created).

Edit: Alright - 100% ready to go! Had to eliminate the hand crossbow... Damned it for being 100gp!


Guess I better find another game, Really want to run this guy


Looking forward to the game; I'll keep my eyes open for the OOC and IC posts.


Thank you so much for picking me! I'll go and re-purchase gear as well. :)


Thanks for choosing me! Looking forward to playing.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Readying an avatar. Should be good to go when you are!


Congrats to those that made the cut. :)

Quick question for the DM: Just curious. What kept Vergian from making the final cut? I'd like to improve my chances for the next app. :)


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