About Durrok Flametongue
DURROK FLAMETONGUE CR 8
Male Dwarf Monk (Qinggong Monk) 9
LN Medium Humanoid (Dwarf)
Init +2; Senses Darkvision (60 feet); Perception +19
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DEFENSE
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AC 25, touch 25, flat-footed 21. . (+2 Dex, +2 deflection, +2 dodge)
hp 66 (9d8+18)
Fort +8, Ref +8, Will +13
Defensive Abilities Defensive Training, Evasion, Improved Evasion; Immune disease
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OFFENSE
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Spd 50 ft.
Melee Unarmed Strike +13/+8 (1d10+7/20/x2)
Special Attacks Flurry of Blows +7/+7/+2/+2, Ki Strike, Magic
Spell-Like Abilities Barkskin (self only, 1 Ki), Dragon's Breath (2 Ki), Gaseous Form (self only, 1 Ki)
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STATISTICS
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Str 10, Dex 14, Con 14, Int 12, Wis 20/24, Cha 8
Base Atk +6; CMB +9 (+11 Disarming); CMD 31 (33 vs. Disarm)
Feats Combat Reflexes (3 AoO/round), Crane Riposte, Crane Style, Crane Wing, Dodge, Extra Ki, Extra Ki, Improved Disarm, Improved Unarmed Strike, Monk Weapon Proficiencies, Stunning Fist (10/day) (DC 21)
Traits Clearheaded, Glory of Old
Skills Acrobatics +14, Climb +8, Escape Artist +14, Knowledge (History) +5, Knowledge (Religion) +5, Perception +19, Ride +6, Sense Motive +19, Stealth +14, Swim +4
Languages Common, Dwarven, Elven
SQ AC Bonus +9, Fast Movement (+30'), Greed, Hardy +2, Hatred, Ki Defense (Su), Ki Pool (Su), Maneuver Training (Ex), Purity of Body (Ex), Slow and Steady, Stability, Still Mind (Ex), Stonecunning +2, Stunning Fist (Stun, Fatigue, Sicken) (Ex), Unarmed Strike (1d10)
Other Gear Bedroll, Blanket, winter, Flint and steel, Guided Amulet of Mighty Fists, Handy Haversack (11 @ 17 lbs), Headband of Inspired Wisdom, +4, Potion of Cure Moderate Wounds, Potion of Haste, Potion of Invisibility, Potion of Protection From Evil (2), Potion of Remove Fear, Potion of Spider Climb, Pouch, belt (1 @ 0 lbs), Ring of Protection, +2, Robe, Monk's, Rope, silk (50 ft.), Waterskin
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SPECIAL ABILITIES
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AC Bonus +9 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Clearheaded You see through deception and lies. You gain a +1 trait bonus on opposed checks against the Bluff
and Disguise skills and a +1 trait bonus on saving throws
against illusion effects.
Combat Reflexes (3 AoO/round) You may make up to 3 attacks of opportunity per round, and may make them while flat-footed.
Crane Riposte When you deflect an attack, you may make an attack of opportunity
Crane Style Take -2 penalty when fighting defensively
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Dragon's Breath (2 Ki) (Sp) Costs 2 ki points to activate.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+30') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +7/+7/+2/+2 (Ex) Make Flurry of Blows attack as a full action.
Gaseous Form (self only, 1 Ki) (Sp) Self only. Costs 1 ki point to activate.
Glory of Old You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Immunity to Disease You are immune to diseases.
Improved Disarm Disarm at +2, without an attack of opportunity.
Improved Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. If you fail you take half damage.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Magic (Su) At 4th level, ki strike allows a monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
Maneuver Training (Ex) CMB = other BABs + Monk level
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 to avoid being bull rushed or tripped while standing.
Still Mind (Ex) +2 to saves against enchantment spells and effects.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Stunning Fist (10/day) (DC 21) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue, Sicken) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d10) The Monk does lethal damage with his unarmed strikes.