Fighter

Ilya Varison's page

14 posts. Alias of Galahad0430.


Full Name

Ilya Varison

Race

human

Classes/Levels

Cleric

Gender

male

Size

5'11"

Age

24

Alignment

NG

Deity

Pharasma

About Ilya Varison

character sheet:
ILYA VARISON CR 1
Male Human (Varisian) Cleric 2
NG Medium Humanoid (Human)
Hero Points 1
Init +0; Senses Perception +4
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DEFENSE
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AC 10, touch 10, flat-footed 10
hp 15 (2d8+2)
Fort +4, Ref +0, Will +7
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OFFENSE
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Spd 30 ft.
Melee Unarmed Strike +2 (1d3+1/20/x2)
Spell-Like Abilities Rebuke Death (7/day), Superstitious Ward (1/day)
Cleric Spells Known (CL 2, 2 melee touch, 1 ranged touch):
1 (3/day) Remove Fear (DC 15), Cure Light Wounds (DC 15), Bless, Magic Weapon (DC 15)
0 (at will) Stabilize, Light, Detect Magic, Guidance (DC 14)
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STATISTICS
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Str 13, Dex 10, Con 12, Int 10, Wis 18, Cha 14
Base Atk +1; CMB +2; CMD 12
Feats Extra Channel, Selective Channeling
Traits Superstitious Ward (1/day) (Sp), Unhappy Childhood (Religious)
Skills Diplomacy +7, Knowledge (Religion) +5, Sense Motive +9, Spellcraft +5
Languages Common, Varisian
SQ Aura (Ex), Channel Positive Energy 1d6 (7/day) (DC 13) (Su), Cleric Domain: Healing, Cleric Domain: Souls, Hero Points (1), Spontaneous Casting, Touch the Spirit World (2 rounds) (7/day) (Su)

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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (7/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain: Souls Associated Domain: Repose
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Rebuke Death (7/day) (Sp) Heal 1d4+1 damage to creatures at negative HP
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Superstitious Ward (1/day) (Sp) Cast disrupt undead once per day as a spell-like ability.
Touch the Spirit World (2 rounds) (7/day) (Su) Allow touched weapon to harm incorporeal targets.