Mayor Kendra Deverin

Antonius Valdemar's page

2 posts. Alias of Veshly.


Full Name

Antonius "Ant" Valdemar

Race

Human

Classes/Levels

Ranger(Guide)/1

Gender

Male

Size

Medium (just)

Age

16

Special Abilities

See Below

Alignment

Chaotic Good

Deity

Desna

Location

Sandpoint

Languages

Infernal,Chelaxian,Common, Varisian

Occupation

Guide, Family disappointment

Strength 14
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 14
Charisma 13

About Antonius Valdemar

Name: Antonius Valdemar
Race: Human (Chelaxian)
Player: Veshly
Classes: Ranger1
Hit Points: 10
Experience: 0 / 2000
Alignment: Chaotic Good
Vision:
Speed: Walk 30 ft.
Languages: Common
Stat Score Mod
STR 14 (+2)
DEX 14 (+2)
CON 10 (+0)
INT 16 (+3)
WIS 14 (+2)
CHA 13 (+1)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics 4 1.0 2 1
Appraise 3 0.0 3 0
Bluff 1 0.0 1 0
Climb 6 1.0 2 3
Craft (Untrained) 3 0.0 3 0
Diplomacy 1 0.0 1 0
Disguise 1 0.0 1 0
Escape Artist 4 0.0 2 2
Fly 2 0.0 2 0
Heal 2 0.0 2 0
Intimidate 1 0.0 1 0
Knowledge (Dungeoneering) 7 1.0 3 3
Knowledge (Geography) 7 1.0 3 3
Perception 8 1.0 2 5
Perform (Untrained) 1 0.0 1 0
Profession (Sailor) 6 1.0 2 3
Ride 6 1.0 2 3
Sense Motive 5 1.0 2 2
Stealth 8 1.0 2 5
Survival 6 1.0 2 3
Survival (Follow or identify tracks) 7 1.0 2 4
Swim 6 1.0 2 3

-------------------------- Feats ---------------------------
Alertness
You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Stealthy
You get a +2 bonus on all Escape Artist and Stealth skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Armor Proficiency, Light
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Armor Proficiency, Medium
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Martial Weapon Proficiency Output
You make attack rolls with all your martial weapons normally (without the non-proficient penalty).

Shield Proficiency
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills.

Simple Weapon Proficiency
------------------------- Traits ---------------------------
Lost and Found: +1 Acrobatics and have Waverider.

Black Sheep: Do not know benefits.
-------------------- Special Abilities ---------------------
Guide [Paizo Publishing LLC -Advanced Player's Guide,p.125]
Many rangers are loners, but some choose to use their familiarity with the land to guide others safely through the wilderness. The guide forgoes a favored enemy to focus on the task or foe at hand, and can pass his knowledge and luck on to his charges. A guide has the following class features.

Ranger's Focus (Ex) [Paizo Publishing LLC - Advanced Player's Guide, p.125]
At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the ranger's focus until it is reduced to 0 or fewer hit points or surrenders, or until the ranger designates a new focus, whichever occurs first. The ranger gains a +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2. At 4th level, and every 3 levels thereafter, the ranger can use this ability one additional time per day. This ability replaces favored enemy.

Track (Ex) [Paizo Publishing - Core Rulebook, p.64]
You gain +1 to Survival checks made to follow or identify tracks.

Wild Empathy (Ex) [Paizo Publishing - Core Rulebook, p.50/64]
You can improve the attitude of an animal. This abilty functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+2 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.

------------------------ Templates -------------------------

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 14 / 12 / 12
Initiative: +2
BAB: +1
Melee tohit: +3
Ranged tohit: +3
Fortitude: +2
Reflex: +4
Will: +2
Unarmed attack:
to hit: +3
damage: 1d3+2
critical: 20/x2
Greatsword:
to hit: +3
damage: 2d6+3
critical: 19-20/x2
Dagger:
to hit: +3
damage: 1d4+2
critical: 19-20/x2
Dagger (Thrown):
to hit: +3
damage: 1d4
critical: 19-20/x2
range: 10 ft.
Starknife:
to hit: +3
damage: 1d4+2
critical: 20/x3
Starknife (Thrown):
to hit: +3
damage: 1d4
critical: 20/x3
range: 20 ft.
--------------------- Special Abilities --------------------

------------------------- Equipment ------------------------
Outfit (Explorer's) 1 8lbs
Signet Ring 1 0lbs
Waterskin (Filled) 1 4lbs
Backpack (Masterwork) (19 lbs.)
Bedroll 1 5lbs
Blanket 1 1lbs
Lantern (Hooded) 1 2lbs Special: Bright illumination (30'), shadowy illumination (60'), 6 hr./pint
Oil (1 Pint Flask) 1 1lbs
Whetstone 1 1lbs
Fishhook 1 0lbs
Rope (Silk/50 ft) 1 5lbs Special: 4 hp, DC 24 Strength check to burst
Pouch (Belt) (1 lbs.)
Flint and Steel 1 0lbs
Coin (Gold Piece) 13 0lbs
Coin (Silver Piece) 4 0lbs
Coin (Copper Piece) 8 0lbs
Total weight carried: 59.00
Current load: Light
Encumbrance
Light: 66
Medium: 133
Heavy: 200
--------------------------- Magic --------------------------

Ranger Spells

------------------------ Description -----------------------
Height: 5' 3" Weight: 145 lbs. Gender: Male
Eyes: Brown Hair: Brown,Bowl cut Skin: Tanned
Dominant Hand: Right Quirks: Care-taker, Easy going
Speech style: Breathless Quotable: Dying is easy, comedy is hard.
Full Description
A short but healthy looking lad of dark hair and eyes and of fair but tanned skin, wearing worn tough gear good for sailing and traveling in the Varisian style.
Background

Born in Sandpoint to the wealthy and powerful Valdemar family, Antonius never quite fit in. Insatiably curious but not studious, he got into trouble often. His siblings soon learned that to follow him meant a spanking thereafter. His short stature did not endear him to grandfather either, though he is a stout lad. He did climb around ships both building and shipping, learning a lot from sailors and officers. He would take off into the wilds, camping and hunting. Shalelu often found him, giving tips along with cuffs for inconsideration.

He learned a few things from his family. From reading old family papers and diaries is how he learned to read infernal. The family mostly worships Abadar now but that is not for him, so he began to attend services at the temple of Desna.

All this would be taken in stride were it not for the sneaking out and leading other scions of notable families into questionable situations. Recently it came to ahead when he and some other children came upon a Sczarni smuggling ring. The kids were captured and held for ransom. That was paid after a time but scars, mental, physical, financial, and diplomatic, were left. It was made clear that Antonius led the kids into trouble. The Valdemar family paid back all the others involved. For Antonius it was grim; he was given a small amount of money but was disinherited and expelled from the family.

He needs others around him or the nightmares for the scarring experience return but still he is driven to go and explore. Ameiko took pity on him and sometimes lets him stay for chores. Shadru also helps him with a bit of an air of shame. Mother Koya has done the most to take him under wing as his mother never speaks to him now. The Desnian temple has offered a little support but soon Antonius or Ant, must leave and can, now that he has found a wave-rider.