PCgen or Herolab?


Advice

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TwoWolves wrote:
Bob_Loblaw wrote:

I have seem that as an issue before and it is important. Some feats (like combat expertise and power attack) are based on your BAB. Yes, you can just use the tab that let's you turn the feat on/off but that isn't always an option if you don't bring your computer to the game.

I believe that this is something others are working on with the customizable sheets but since my computer is down and I can't use HL at this time, I don't know for sure.

But what I am saying is that the "error" only occurs on the printed page. For all other purposes (eligiblity of feats, size modifier stacking, etc) the program is treating the gnome in question as if it had a BAB of +0. This printout does not in any way affect how BAB is used in the program. In terms of bugs or errors, this is about as relevant as not liking the color of the artwork on the box the program came in.

I disagree. I have some players who are 100% faithful to the numbers on the sheet and they can gain or lose based on that devotion.

I don't think it's enough of an issue to completely discount the software though. I have Hero Lab and I love it. I will continue to use it and so will my players. I just have to keep in mind the limitations.

I like Hero Lab because of how easy it is to create just about anything. I pay for the additional books because I like having someone else enter the official stuff so I can focus on adding things from Age of Worms and have a life outside gaming. I would have to say that the program, for my purposes, is more than 99% accurate.

Dark Archive

Bob_Loblaw wrote:
I would have to say that the program, for my purposes, is more than 99% accurate.

Let me mirror this here, HeroLabs allows me to literally have 100% of the things I need as a GM to prepare for my games at all times as long as I have my laptop with me. The last time I left my laptop at home was a trip to the lake, so yeah, it sure as hell beats dragging all my books, AP, and at least a prep folder around with me.

My feelings toward PCgen is that it is nice tool for those who don't want to, or cannot pay for a better (IMO) alternative.


DeathQuaker wrote:

But what IS PathForge/sCoreForge, versus sCoreGen? What do the different names mean? Does the former HAVE GM tools? If the Yahoo Group has such information, I can't figure out where it is (but I loathe YahooGroups' interface).

Sorry if I sound tetchy... I really liked sCoreGen, so I'd love to follow an active project working on it, but the information you're providing is not enough to figure out what's going on, and is not consistent with the information provided by the creator, unless I've misunderstood something. I apologize if I'm being dense/overlooking something obvious. Thank you.

Sorry for the threadjack.

sCoreForge is my project. I talked with creator of sCoreGen before I "published" anything. I had been making my own custom version of it for some time. sCoreForge is a direct offshoot of sCoreGen. I based it off version 55b. It is named sCoreForge to honor the original, and because I made the interface HeroForge like. The group is called PathForge because we wanted to "Forge" a new Pathfinder builder. I actually started using sCoreGen because I got frustrated with PCGen. But I would still pick PCGen over Herolabs any day.


Any other character builders that have witch and aren't herolab?


Hero Lab :) I have all the Pathfinder stuph for it and build everything from monsters with class levels to monster PC's and all my regular PC's and everything else I might need - stat blocks, NPC's, fully fleshed out character sheets... Its fun, fast and easy :) Now if only they would put the Pathfinder Psionics from Dreamscarred Press in there...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I could have sworn the guys from Dreamscarred wrote the files needed.... And offered it to anyone who wants it. Let me go look.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

yep

Here is the link over at Dreamscarred forums: http://dreamscarredpress.com/dragonfly/ForumsPro/viewtopic/t=999/finish=20/ start=0.html

And it works well too :).

Liberty's Edge

Support PathForge (AKA sCore).


Black_Lantern wrote:
Any other character builders that have witch and aren't herolab?

PCGen

-- david
Papa.DRB


Papa-DRB wrote:
Black_Lantern wrote:
Any other character builders that have witch and aren't herolab?

PCGen

-- david
Papa.DRB

No they don't have witches in their program.


Tried PC Gen, not impressed.

Haven't tried Herolab, due to cost.

Personally, I'll stick with printed sheets and pencil.


Black_Lantern wrote:
Papa-DRB wrote:
Black_Lantern wrote:
Any other character builders that have witch and aren't herolab?

PCGen

-- david
Papa.DRB

No they don't have witches in their program.

Yes; yes, they do. You have to either download the out-of-cycle data set, or download the 5.17 "alpha" (which is much more stable than the "alpha" label implies), but the witch is in there. I just made one a few minutes ago.


I use Hero Lab for all of my PFS Characters, since I mostly play online and having the electronic version of my character is a godsend. I was hesitant at first because it costs a fortune, but I am satisfied for now*.

*That satisfaction will change very quickly if I ever have any problems with their DRM, which I consider to be unfortunate b@~#$+&! that we have to put up with. So far, though it has not been an issue. Depending on your feelings YMMV.


As Distant Scholar says, download the 5.17.9 Alpha (which is pretty rock solid) from HERE .

Make sure you load both Core and APG. I would use the Advanced Menu for loading.

-- david
Papa.DRB

Liberty's Edge

PathForge has witches added. (Link previous post.)


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The programs change over time, so this thread is worth a revisit.

I had used PCGen for years, in multiple campaigns.

Then, about three years ago, I wanted to play an Arcanist for Shattered Star. At the time, PCGen didn't support that class, so I tried HeroLab. I just finished a couple months ago. We don't play that often, so I had used HeroLab for over two and a half years, advancing the character through 17 levels. There were many edits within levels for inventory, spells, etc. At this point, I'm quite familiar with it.

Now I'm starting Reign of Winter as a Wizard, using PCGen again. So I'm in a good position to compare them.

In my opinion, HeroLab is worse in almost every way. In the future, I will pick a different class, rather than have to use HeroLab.

HeroLab is expensive. You have to pay for the core game, then pay more for every expansion and setting. I think just starting an Arcanist cost me $70. Then I had to spend more for the campaign setting, and other things. I would rather have spent that money on books and dice.

It often wants you to apply updates. If you agree, those updates might take 30 minutes to download and install. Then it needs to restart. On the plus side, their QA seems good, and I've never seen an update fail.

The user interface uses far too many pop-up windows, which block you from scrolling other panes. Just adding a spell requires a popup window. But having that window open prevents you from scrolling the list of spells you already have. That used to be ok, since it wouldn't offer a spell you already have. Then they changed it so you have two spell lists, ones automatically acquired at level up, and ones you obtain through other means. Now, the add spell page will offer spells from the other category. Similar annoying pop-ups occur in buying gear, picking feats, languages, etc.

Buying basic gear is easy in HeroLab, but anything else is painful. Even masterwork requires a custom item build. It doesn't add your custom items to the available selections, so if you want more of something (ie silver arrows), you have to build it again. This gets incredibly tedious for any class that can scribe scrolls. In contrast, PCGen pre-populates a lot of common masterwork items and spell scrolls. If you create a custom item, PCGen automatically adds it to your private .lst file, so it's available for you to purchase more.

It's almost impossible to maintain multiple spellbooks. You have your own spellbook, which seems to have infinite pages. If you want to list a spellbook you obtained as loot, you have to make a custom item, and won't be able to track what spells are in it. I ended up doing that in the journal notes.

The search engine for items or spells in HeroLab is very primitive. You can't filter on things like "affordable".

The reasons for things being unavailable are not shown. PCGen will list the missing prerequisites.

The interface requires clicking down into something to see information that's immediately obvious in pcgen. For example, the inventory list has an icon to show that something is in a container. But you have to click on each item to see which container it's in. There's no way to just get a list of items that havn't yet been sorted into your backpack.

If you find a wand with multiple charges, you must build it as a custom item. You also must lie, and say that you crafted the wand. Otherwise, it won't let you edit the number of charges as they're used up.

The generated character sheets are pretty bad. There are almost no customization options. You can't just export the entire sheet. You have to export each part of it separately, the main sheet doesn't include equipment, spells, or journal notes. Every time you export a portion of your character sheet to PDF, it tries to open a pdf viewer, and pops up an error message window when it can't find one. It completely lacks anything as useful as PCGen's easily scanned grid of spell parameters. Instead you get blocks of text about each spell.

Adding money or experiance is done rather bizzarely through a journal item. However, the journal doesn't seem to keep track of what you added in each entry. You just get the total.

PCGen has an Android app, that can read it's xml export format. It can all sorts of handy things for you during a game: look up spell descriptions with a touch, filter your spell list, roll complicated damage for you, etc.

HeroLab does have two good features. They support new books sooner than PCGen. It understands that gold coins in your inventory are money, and available to be spent on purchases. It gets confused about platinum, silver, and copper.


I can't say I've used PCGen lately, but I used to use it up until a couple of years ago when I bought HeroLab and I liked HeroLab a lot more and I haven't had any urge to go back to PCGen.


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Doke Many of the things you say are simply untrue.

Multiple spell books are easy to do they are listed under gear. They even include the spell books from ultimate magic. You can also set them to show in your list by a drop down menu.

When you choose a invalid option it show up in red. Anything including feats has a circle with a question mark in it next to it. Clicking on it gives you the details of the thing including missing requirements. You can also click on the red diamond with an explanation mark in it to view the validation details for the entire character which will also list any missing requirements.

Adding a wand you found with a limited number of charges is simply a matter of clicking the buy for free box when adding the wand and then going in and adjusting the number of charges used. Standard wands always have 50 charges when created. The fact that when you found it, it only had 5 left does not change the fact that 45 charges have been used.

There are actually multiple ways to export the sheet including AnceintOne’s Customizable Pathfinder Sheet, Armidales Pathfinder Sheet, d20 Pro output, Fantasy Crounds, as well as basic HTML, and XML. This is in addition to printing to paper or saving to PDF.

There is also an editor that allows you to create almost anything you can think of and save it off or later use.

The program has a lot of features that you do not seem to have bothered to learn how to use.

Grand Lodge

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Adventure Path Charter Subscriber

Hero Lab versus PCGen is nothing more than a personal preference thing really. Doke likes PCGen better and there's nothing wrong with that. I like Hero Lab better and, like Mysterious Stranger points out, some of Doke's criticisms are not valid (and some of them are).

I'll stick with Hero Lab because I want my tools to be current and I don't want to code it myself. Even I could add 2-3 books' content in an hour, an hour of my time is worth more than $5.

-Skeld


Has anyone used the Hero Lab option to buy a class package (instead of book by book)? Can you buy the Wizard package, and also buy the Core Rulebook, and would you then get access to build a Cleric with all the traits, feats, spells, and magic items across the various Paizo sources?

This option includes "seven essential rulebooks: Pathfinder Core Rulebook, Advanced Player’s Guide, Ultimate Combat, Ultimate Magic, Advanced Class Guide, Occult Adventures, and Ultimate Intrigue"

"To get started with Class Packs, simply select one of the options listed beneath the Class Pack Entry Path header when purchasing Hero Lab. Your initial purchase includes one Class Pack of your choice, which unlocks 3-4 classes and everything from the seven essential rulebooks identified above. All archetypes for the unlocked classes are included, as well as all feats, spells, gear, optional rules, and everything else from those seven rulebooks – all you need to create characters with your unlocked classes for only $29.99"

This package is missing Pathfinder Unchained and the Advanced Race Guide, Bestiaries, and what else? Buying these works the same under either method from what I can see.

I would think GM's would use the Rulebook path, so they could create NPC's of any class, whereas players would get a better deal from the Class Pack.


I use PCGen. And I would say if you are willing to shell out the money, go for it.

One thing that PCgen (currently) doesn't do is give the Gunslinger a battered firearm. Has anyone built a Gunslinger in Hero Lab? Do they get the Battered gun?


i use normal paper character sheets as many of the programs out there are super ridged and frustrating to use and doesn't give options for whats available to me when i'm a player or gm


I use a combination of word and excel to do character creation. I don't feel the need to spend money on herolab, so I will probably keep with my method. I use a DPR calculator in excel and find that my characters optimization level has increased exponentially by doing so.

I just tried pcgen and I am not sure if it's my unfamiliarity with it, but if it doesn't have the data you want, it's useless. I tried to do an unchained monk, which I couldn't find.

So if I wanted to use one, it would probably be herolab, but most likely I won't use either.

Grand Lodge

PCGen is fantastic, as long as you don't mind the fact that they are like 2 years behind on supporting books. They don't have support for any of the occult classes yet, and OA came out 2 years ago.

Other than that, the program is great. I have used it to create dozens of characters.

Basically, if you want something free but a little out dated...use PCGen...If you don't mind dropping $375 on HeroLab, get it, it is much more up to date.


Kemuri Kunoichi wrote:

PCGen is fantastic, as long as you don't mind the fact that they are like 2 years behind on supporting books. They don't have support for any of the occult classes yet, and OA came out 2 years ago.

Other than that, the program is great. I have used it to create dozens of characters.

Basically, if you want something free but a little out dated...use PCGen...If you don't mind dropping $375 on HeroLab, get it, it is much more up to date.

wtf 375$ for a single program.


$375 is highly misleading as that includes all the hardcovers and all the softcovers that Paizo has released up until the end of 2016. I wouldn't say owning most of that content is necessary and, certainly, it's not remotely comparable to PCGen at that price (assuming their sourcebook list is up-to-date).

Don't get me wrong, HeroLab isn't cheap by any stretch of the imagination, but most players are probably going to be in it for less than half of that.

HeroLab itself is $35 and includes content from the Core Rulebook and a handful of other free content (traits, bonus bestiary, AP player's guides, etc.)

Add Advanced Players Guide, Ultimate Magic, Ultimate Combat, Advanced Class Guide, Occult Adventures, and Ultimate Intrigue for an additional $62 ($97 total).

Add Advanced Race Guide, Ultimate Equipment, Ultimate Campaign, Mythic Adventures, Pathfinder Unchained, and Horror Adventures for an additional $62 ($159 total).

Add in the Summoner's Sidekick for $10 ($169 total).


It's not $375 flat, Lady-J -- it's an a la carte menu. If you want core only, you put in your $35 and declare yourself done. If you want extra content, you pay more depending on which packages you want to license. Say, APG would set you back $13 at the moment, which is typical for most books. Smaller splat books generally set you back about $6 for a bundle of three splat books. Unfortunately you don't get to pick which splat books -- if you want Blood of the Night, you'll also be getting Knights of the Inner Sea and People of the North.

It definitely adds up if you want a lot of the content! But you can generally license only the stuff you want, and spread it out over time. There are also bundles that reduce the expense a bit. Oh, and they have a pretty decent sale every year around December, so if you don't mind waiting a bit you can pick stuff up cheaper then.

I have been willing to pay the premium. While volunteer efforts are definitely feasible -- and admirable! -- they also tend to lag significantly. It takes a ton of effort to code up all the weird mechanics invented by Paizo's fevered brains. If you pay somebody to do it, stuff gets done way faster.

Hero Lab is not perfect by any means. Some of its UI is lousy, and though the editor is useful, its scripting language is poorly documented and has moderately bizarre syntax. If you're a programmer, think "homebrew object-oriented BASIC" and that should give you a rough idea.

Still, it's let me do a TON of things that would be incredibly difficult to do by hand. Want a wild eagle with two levels of rogue and the fey creature template? Here you go.

Fey Giant Eagle:
This immense eagle's feathers are golden brown and shimmer in the light. Its sharp beak and curved talons are dark yellow.
--------------------
Giant Eagle Rogue CR 5
XP 1,600
Female fey giant eagle rogue 2 (Pathfinder RPG Bestiary 115, Pathfinder RPG Bestiary 3 116)
NG Large fey (magical beast)
Init +9; Senses low-light vision; Perception +17
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 11 (+5 Dex, +2 natural, -1 size)
hp 37 (6 HD; 2d8+4d10+8)
Fort +5, Ref +12, Will +3 (+4 vs. Mind Affecting effects)
Defensive Abilities evasion; DR 5/cold iron; Resist cold 10, electricity 10
--------------------
Offense
--------------------
Speed 10 ft., fly 80 ft. (good)
Melee bite +7 (1d6+3), 2 claws +7 (1d8+3)
Space 10 ft.; Reach 5 ft.
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 4th; concentration +5)
. . 3/day—dancing lights
. . 1/day—deep slumber (DC 14), entangle (DC 12), faerie fire, glitterdust (DC 13)
--------------------
Statistics
--------------------
Str 16, Dex 21, Con 12, Int 12, Wis 15, Cha 13
Base Atk +5; CMB +9; CMD 24
Feats Alertness, Flyby Attack, Improved Initiative
Skills Acrobatics +14 (+6 to jump), Bluff +10, Disable Device +13, Fly +14, Perception +17, Sense Motive +13, Sleight of Hand +14, Stealth +10; Racial Modifiers +4 Perception
Languages Auran, Common, Sylvan (can't speak)
SQ change shape, rogue talent (fast stealth), trapfinding +1, vanish (6 rounds/day)
--------------------
Ecology
--------------------
Environment temperate mountains
Organization solitary, pair, or eyrie (3-12)
Treasure none
--------------------
Special Abilities
--------------------
Change Shape (human) (Su) You can change into a specific individual of another form.
Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Fly (80 feet, Good) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Vanish (6 rounds/day) (Su) As a swift action gain invisibility for 1 rd.

Creating that character -- including generating the BBcode for the stat block -- took 3 minutes and 8 seconds from start to finish. I timed it. I'll confess, I did already have a copy of Hero Lab running. If I'd had to start it up it might have added another 45 seconds. Back before I bought Hero Lab, I built this same critter by hand -- it took three HOURS to produce a finished stat block, and it's highly likely I made errors along the way.

As a GM, Hero Lab makes my life way, WAY easier. I can wing it and make stuff up with the best of them -- but most of the time, I don't have to fudge mechanics any more, because Hero Lab just makes it so easy to produce a full, complete stat block. I have a high degree of confidence that all the numbers in the stat block add up correctly, and that I didn't forget anything.

I have used PCGen also. It's been quite a while, though -- probably 8 years or so at this point, so I can't really speak to its strengths or weaknesses any more.


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Type out your character sheets by hand in Notepad or no balls


i would still rather own the pdf's and write stuff down by hand as that also allows access to any of the 100+ templates out there as well as 3rd party content. and our group has most of the big books in hard cover or pdf form already buying the books again would just be a waste of money and i for one would rather just buy pdfs.


I am usually more interested in the feats and spells from a lot of the books. I have purchased a lot of content through hero labs that I don’t have books or PDF’s for. Usually I get them when they are bundled and on sale. I do not play PFS so I don’t have to have a copy of anything to use it for my games. I do purchase the major books and other content but only if I feel the book has more than just extra feats and spells. Since the content is licensed from Paizo I feel this still gives them revenue. I have also bought a couple of books because I liked what I found in the data package.

Many people may consider this to be doing it backwards, but it works for me. To me this seems to be the more economical way to get what I want.

Dark Archive

Anyone notice until yesterday, there were no posts on this thread since 2011?

Grand Lodge

Doke decided to necromancy it to update the discussion since a lot has changed in 6 years.

Grand Lodge

Adventure Path Charter Subscriber

No, not very much has changed in six years.

Hero Lab is still up to date on content, if you don't mind paying for it.

PCGen is still free and two or more years behind on content.

The only significant change is the number of PF books that have been added in six years.

-Skeld

The Exchange Owner - D20 Hobbies

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Herolab was better on every axis when I tried PCGen years ago. It was more up to day (monthly releases), more accurate (they have a back channel Q&A protocol with Paizo), more adjustments (for spells, abilities, custom house rules), more capable editor (I couldn't even figure out how to make custom house rules and classes in PCGen), and cleaner interface and printouts.

In short, I wouldn't have used PCGen over the excel sheets I was using before I tried both PCGen and Herolab. Herolab was awesome enough to have me make the switch from excel.

I get that personal preference (or financial preference) will have some folks using PCGen over HeroLab. I own every license for every book in HeroLab and I own all the PDFs because I play a lot of PFS and I enjoy having access to all available features of the game.


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Hero Lab. There's no comparison.


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You can purchase HERO LAB for $35 and not buy ANYTHING ELSE.
If you want to use anything else from other than the CRB you have to enter it in yourself.
Which in turn costs you TIME.

For ME, TIME > MONEY so I'd rather purchase the packages that I need/want so that I can use them when I need them. As I've been doing for the past eight years or so.

My favorite thing to do in HERO LAB is slapping class levels onto standard creatures. Kind of a hassle with pen and paper, easy as pie in HERO LAB.

PC Gen is free. It has that benefit but for me, that's about it. You pretty much get what you pay for and as I stated before for me TIME > MONEY. What good is free if it still can't save me time or do what I need it to. Not knocking PCGen in the slightest for what it is, but again, not useful to me.


If you're going to compare against just the Herolab $35 base CRB package, then PCGen blows it out of the water. It has tons more content, free, than that the base Herolab.

So it becomes a question of money vs. what you need. If you need the most recent content, and don't mind spending the money, Herolab is the better choice.

If what you need is already in PCGen, and it has a LOT (just not everything), then you can save a lot of money compared to buying all of that content through Herolab. I suppose one could total the content in PCGen and provide a price comparison with how much that content would cost in Herolab if they were super interested.


ShinHakkaider wrote:


If you want to use anything else from other than the CRB you have to enter it in yourself.

Not true.


There's some really nice third-party stuff for Hero Lab that's free. I think the Psionic rules were done by the community...? Pretty sure, anyway.


CrystalSeas wrote:
ShinHakkaider wrote:


If you want to use anything else from other than the CRB you have to enter it in yourself.
Not true.

You are correct. I should have been more specific. There is other content from Paizo that is available for free with Hero Lab. There are also community-based resources that offer what you might need as well.

Jon Brazer Enterprises

Hero Lab user.

Sovereign Court

Hero Lab


If you have disposable income, Herolab. If not, PCgen will work perfectly fine.


Herolab for sure. all the people I play with use Herolab, I run or am in about 8 AP's currently. PCGen is woefully behind on updates. I suspect PCGen could not fully support a single one these AP groups.

The traits and items from AP's come for free. i.e. the fighter in Giant Slayers can add the Artifact Agrimosh to his character sheet. Does PCGen support traits from the AP's?

Herolab released an update for Bestiary 6 last week, when will PCGen get this?

For high level play, using Herolab during play is really nice. You can add buffs/debuffs to your character and it automatically adjusts abilities. Works well for a DM too, you can also buy the encounter packs for AP's so as a GM you can use the tactical console to track initiative, apply damage and buffs/debuffs to enemies also.

A fight last weekend included:

Enemy wizard buffed with:
Shield
Stoneskin (yes it tracks damage to stoneskin)
Mirror Image (it tracks images)
Mage armor
Haste
Enervated multiple times

Enemy Mooks
Slow
stunned
prayer

PCs:
mass owls wisdom
haste
bard song
prayer
Hunters blessing
Heroes Feast

Being able to turn these off and on during combat is a lifesaver in time and math :)


My Question is, what did the OP (from 2011) get? Holt was it?


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

I use hero lab. Works ok, has lots of content, but it has a terribly unintuitive UI and the scripting sucks compared to actual scripting languages (I really wish they just used lua or something...), not to mention the dearth of documentation.

Showed it to my players and it took them multiple sessions to start getting the hang of the basics, and I still get asked where they can find X or how they can do Y.

All of that said, it has paid for itself many times over in how much time it's saved me.


When I first started using PCGen, the Elementalist Wizard I was using was broken, the UI was horrible and totally counter intuitive. From the screenshots it appears the UI has changed though.

I like supporting open source software when I can, but PCGen is such a niche product that the number of volunteers is very small. Currently it looks like if the contributors LegacyKing or evilpixe87 were to stop working on it, the project would more than likely stagnate.

Personally I will pay for a product that updates constantly with the latest Paizo releases. But PCGen isn't bad if you can't afford Herolab, better than nothing :).


Or perhaps people could volunteer? :)


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Nylanfs wrote:
Or perhaps people could volunteer? :)

Many other things I would rather do. I will just pay someone to do it for me :)

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